Waluigi: Difference between revisions

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==Creation and development==
==Creation and development==
[[File:4koma Land Mario & Wario - Waluigi.jpg|thumb|120px|A drawing of a hypothetical Waluigi from 1994 Mario & Wario comic.]]
[[File:4koma Land Mario & Wario - Waluigi.jpg|thumb|120px|A drawing of a hypothetical Waluigi from 1994 Mario & Wario comic.]]
During the development of ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', the game had many classic ''Mario'' characters, but few were humans, and [[Wario]] did not have a partner for doubles. Then, designer Fumihide Aoki came up with the idea to make a rival for [[Luigi]]. [[Shigeru Miyamoto]] was consulted in order to help with the design. Between the development cast, names like "Jeroji", "Jinani", and "Waigi" popped up, until it was decided that the name would be "Waruiji", portmanteau of the words "Warui" and "Ruiji". It was also decided that the character would be the extreme to Luigi's height and lean body, just as Wario was the extreme to Mario's round and short body. According to [[Shugo Takahashi]], [[Yoichi Kotabe]] put on the finishing touches for Waluigi's final design.<ref>[https://www.ndw.jp/waluigi-interview-221021/ "The secret history of Waluigi"], September 2008, ''[[Nintendo Dream]]''</ref>
During the development of ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', the game had many classic ''Mario'' characters, but few were humans, and [[Wario]] did not have a partner for doubles. Then, designer Fumihide Aoki came up with the idea to make a rival for [[Luigi]]. [[Shigeru Miyamoto]] was consulted in order to help with the design. Between the development cast, names like "Jeroji", "Jinani", and "Waigi" popped up, until it was decided that the name would be "Waruiji", portmanteau of the words "Warui" and "Ruiji". It was also decided that the character would be the extreme to Luigi's height and lean body, just as Wario was the extreme to Mario's round and short body. According to [[Shugo Takahashi]], [[Yoichi Kotabe]] put on the finishing touches for Waluigi's final design.<ref>[https://www.ndw.jp/waluigi-interview-221021/ "The secret history of Waluigi"], September 2008, ''[[Nintendo DREAM]].''</ref>


During Waluigi's development, [[Camelot Software Planning|Camelot]] also had the proposition of designing a Wario version of [[Princess Peach|Peach]], but this idea was dismissed by [[Nintendo]] for not being cute enough, and [[Princess Daisy|Daisy]] was suggested in turn.<ref>[https://web.archive.org/web/20001209080900/http://www.camelot.co.jp/gimon/gimon13.html Japanese Camelot Q & A]. Retrieved August 4, 2017.</ref>
During Waluigi's development, [[Camelot Software Planning|Camelot]] also had the proposition of designing a Wario version of [[Princess Peach|Peach]], but this idea was dismissed by [[Nintendo]] for not being cute enough, and [[Princess Daisy|Daisy]] was suggested in turn.<ref>[https://web.archive.org/web/20001209080900/http://www.camelot.co.jp/gimon/gimon13.html Japanese Camelot Q & A]. Retrieved August 4, 2017.</ref>