Game Over: Difference between revisions

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===Other games===
===Other games===
*In ''[[Super Princess Peach]]'', a Game Over occurs when the [[Health Meter]] is depleted. The Health Meter loses some sections when she falls into a [[Pit|bottomless pit]] or takes damage. The "GAME OVER" text does not actually appear on the screen, but instead Princess Peach will have tears in her eyes on the lower screen. It will then bring the player back to the map screen for the player to try again.
*In ''[[Super Princess Peach]]'', a Game Over occurs when the [[Health Meter]] is depleted. The Health Meter loses some sections when Princess Peach falls into a [[Pit|bottomless pit]] or takes damage. The "GAME OVER" text does not actually appear on the screen, but instead Peach has tears in her eyes on the lower screen. It then brings the player back to the map screen for the player to try again.
*In ''[[Dance Dance Revolution: Mario Mix]]'', whenever the player fails a song in Story Mode, a "Failed" message appears in brown, then the result screen appears and the announcer says, ''"Wha-wha-what?"'' with an '''F''' grade (in the case of the Japanese version, the announcer says, ''"Aw, you couldn't make it!"'' with a '''D''' grade). After the player presses {{button|gcn|A}}, the Game Over sign appears in red with [[Mario]] or [[Luigi]] dizzy. After that, the player will be brought to the [[Continue]] screen if they have lives remaining; otherwise, they must start the mode over. If they choose to continue, they will use one of their lives to retry the song. If the player passes the song but fails a Story Mode objective (such as losing a dance-off), the "Failed" message will still display, though the announcer will say, ''"Sorry, almost..."'' instead. In Free Mode, the same thing happens when the player fails a song, except that there is no Game Over screen. Failing to defeat [[Bowser]] in Bowser's Castle when playing in Free Mode with Mush Mode enabled will still give the "Failed" message, but the announcer will use the quote associated with the grade earned instead of saying, ''"Sorry, almost..."'' Also, the player can hold {{button|gcn|Start}} during a stage to quit a song, which will also give the "Failed" message but with stats of zero for all of Perfect, Great, Early/Late, Miss, Max Combo, and Score.
*In ''[[Dance Dance Revolution: Mario Mix]]'', whenever the player fails a song in Story Mode, a "Failed" message appears in brown, then the result screen appears and the announcer says, ''"Wha-wha-what?"'' with an '''F''' grade (in the case of the Japanese version, the announcer says, ''"Aw, you couldn't make it!"'' with a '''D''' grade). After the player presses {{button|gcn|A}}, the Game Over sign appears in red with [[Mario]] or [[Luigi]] dizzy. After that, the player is brought to the [[Continue]] screen if they have lives remaining; otherwise, they must start the mode over. If they choose to continue, they use one of their lives to retry the song. If the player passes the song but fails a Story Mode objective (such as losing a dance-off), the "Failed" message still displays, though the announcer says, ''"Sorry, almost..."'' instead. In Free Mode, the same thing happens when the player fails a song, except that there is no Game Over screen. Failing to defeat [[Bowser]] in Bowser's Castle when playing in Free Mode with Mush Mode enabled still gives the "Failed" message, but the announcer uses the quote associated with the grade earned instead of saying, ''"Sorry, almost..."'' Also, the player can hold {{button|gcn|Start}} during a stage to quit a song, which also gives the "Failed" message but with stats of zero for all of Perfect, Great, Early/Late, Miss, Max Combo, and Score.
*''[[Captain Toad: Treasure Tracker]]'' shares the same Game Over look with ''[[Super Mario 3D World]]'', but the Game Over screen is situated on a black dot-like background.
*''[[Captain Toad: Treasure Tracker]]'' shares the same Game Over look with ''[[Super Mario 3D World]]'', but the Game Over screen is situated on a black dot-like background.
*In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', a Game Over occurs when the player's team's health bar is depleted on their last life during a course, or when the player chooses not to continue if they have more than one life. If the player does not have any extra lives, they are automatically given four lives when sent back to the world map. The "GAME OVER" text appears in yellow and falls down to the center of the top screen, while a jazzy arrangement of the Game Over theme from ''New Super Mario Bros. Wii'' plays.
*In ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', a Game Over occurs when the player's team's health bar is depleted on their last life during a course, or when the player chooses not to continue if they have more than one life. If the player does not have any extra lives, they are automatically given four lives when sent back to the world map. The "GAME OVER" text appears in yellow and falls down to the center of the top screen, while a jazzy arrangement of the Game Over theme from ''New Super Mario Bros. Wii'' plays.
*In ''[[Mario + Rabbids Kingdom Battle]]'', a lost battle is considered a Game Over. Mario and the gang pose with despondent looks in front of the camera whenever they lose a battle. In ''Donkey Kong Adventure'', if the player loses a battle, Donkey Kong gets angry and punches [[Rabbid Cranky]] out of the screen, dropping his cane in the progress, followed by him and [[Rabbid Peach]] laughing. The theme that plays is a rearrangement of the death jingle from ''Donkey Kong Country''.
*In ''[[Mario + Rabbids Kingdom Battle]]'', a lost battle is considered a Game Over. Mario and the gang pose with despondent looks in front of the camera whenever they lose a battle. In ''Donkey Kong Adventure'', if the player loses a battle, Donkey Kong gets angry and punches [[Rabbid Cranky]] out of the screen, dropping his cane in the progress, followed by him and [[Rabbid Peach]] laughing. The theme that plays is a rearrangement of the death jingle from ''Donkey Kong Country''.
*''[[NES Remix]]'' and ''[[NES Remix 2]]'' give a Game Over when the player loses all their lives on a stage, or runs out of time on a stage with infinite lives. A clear time will not be given, and they will get only one star when clearing the stage if they continue after getting a Game Over.
*''[[NES Remix]]'' and ''[[NES Remix 2]]'' give a Game Over when the player loses all their lives on a stage, or runs out of time on a stage with infinite lives. A clear time is not given, and the player gets only one star when clearing the stage if they continue after getting a Game Over.
*In ''[[Mario Tennis Aces]]'', the player gets a Game Over if they fail a challenge in the story mode, mainly by running out of time. Mario can still gain [[Experience Point]]s when a Game Over occurs.
*In ''[[Mario Tennis Aces]]'', the player gets a Game Over if they fail a challenge in the story mode, mainly by running out of time. Mario can still gain [[Experience Point]]s when a Game Over occurs.
*In ''[[Super Mario Bros. 35]]'', the Game Over sound follows the Too Bad sound if the player finishes in fourth place or lower. However, if the player finishes in second or third place, the Course Clear sound follows. Finishing in first place makes the game play the Castle Defeated sound.
*In ''[[Super Mario Bros. 35]]'', the Game Over sound follows the Too Bad sound if the player finishes in fourth place or lower. However, if the player finishes in second or third place, the Course Clear sound follows. Finishing in first place makes the game play the Castle Defeated sound.