N64 DK's Jungle Parkway: Difference between revisions

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Tag: Mobile edit
(Removed repeated information)
Tag: Mobile edit
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==Course layout==
==Course layout==
[[File:DKs Jungle Parkway.png|thumb|left|The paddleboat]]
[[File:DKs Jungle Parkway.png|thumb|left|The paddle steamer]]
When racers go off-course, unseen "restless natives," as the instruction booklet calls them, throw [[coconut]]s at them. A large paddleboat with "[[Mario]]" written on it cruises around the river in the jungle. The race starts off along the shoreline of the river, which leads to a massive jump across the river. Players, while jumping, can aim their landing spot. The paddleboat may be an obstacle during this jump, but players can pass through the paddleboat most of the time. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.
When racers go off-course, unseen "restless natives," as the instruction booklet calls them, throw [[coconut]]s at them. A large paddle steamer with "[[Mario]]" written on it cruises around the river in the jungle. The race starts off along the shoreline of the river, which leads to a massive jump across the river. Players, while jumping, can aim their landing spot. The paddle steamer may be an obstacle during this jump, but players can pass through the paddle steamer most of the time. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.


The N64 version has a [[glitch]] where it is possible to jump through the corner in the cave, resulting in as little as a 20-second race if done three times. This was not fixed in the [[Virtual Console]] release.
The N64 version has a [[glitch]] where it is possible to jump through the corner in the cave, resulting in as little as a 20-second race if done three times. This was not fixed in the [[Virtual Console]] release.
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|image2 = TournamentAugust1.jpg
|image2 = TournamentAugust1.jpg
|caption2 = The tournament}}}}
|caption2 = The tournament}}}}
The course returns in ''Mario Kart Wii'' as the third race of the Leaf Cup. [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s are now riding the cruise boat (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that there is mud inside the cave, which slows down racers that try to cross it, unless they use a [[Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the Dash Panel acts similarly to the [[Barrel Cannon]], where the player always makes it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the [[Arrow Sign]]s are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise.  
In ''Mario Kart Wii'', [[Hammer Bro]]s., [[Toad (species)|Toad]]s, [[Goomba]]s, and [[Shy Guy]]s ride the paddle steamer (only in single-player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, with the coconuts that usually hit the player being removed. Another change is that inside the cave is mud, which slows down racers that try to cross it, unless they use a [[Dash Mushroom|Mushroom]], [[Golden Dash Mushroom|Golden Mushroom]], [[Super Star|Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by [[Lightning]] when approaching the jump, it is possible for the player not to make it over the river. In the [[Wii]] version, the Dash Panel acts similarly to the [[Barrel Cannon]], where the player always makes it across, even when shrunk, and also forces the drivers to go straight and prevents them from cutting ahead and/or going anywhere else. Also, the [[Arrow Sign]]s are now brown with blue arrows instead of cream with red arrows. The course map has been rotated 90° counterclockwise.  


This is one of two tracks in ''Mario Kart Wii'', the other being {{classic-link|SNES|Mario Circuit 3}}, where it is impossible to do a trick since there are no trick ramps.
This is one of two tracks in ''Mario Kart Wii'', the other being {{classic-link|SNES|Mario Circuit 3}}, where it is impossible to do a [[Jump Boost|trick]] since there are no trick ramps.


When the player crosses the finish line to begin the next lap, [[Lakitu (Mario Kart referee)|Lakitu]] is shown on the left side of the player, holding the lap count signs.
When the player crosses the [[Finish Line (object)|finish line]] to begin the next lap, [[Lakitu (Mario Kart referee)|Lakitu]] is shown on the left side of the player, holding the lap count signs.


===Tournaments===
===Tournaments===
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MKW N64 DK's Jungle Parkway Banner.png|The course banner
MKW N64 DK's Jungle Parkway Banner.png|The course banner
MKW DK's Jungle Parkway Preview.gif|A preview of the course
MKW DK's Jungle Parkway Preview.gif|A preview of the course
MarioKartWii-DKJungleParkway1.png|The cruise boat now has tourists on it.
MarioKartWii-DKJungleParkway1.png|The paddle steamer now has tourists on it.
MarioKartWii-DKJungleParkway2.png|The long jump
MarioKartWii-DKJungleParkway2.png|The long jump
MKW N64 DK's Jungle Parkway Bridge Screenshot.png|The bridge leading to the cave
MKW N64 DK's Jungle Parkway Bridge Screenshot.png|The bridge leading to the cave