Super Mario Kart: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Rivals: i think saying "expected" is more accurate as mishaps do happen, like in that screenshot)
Line 1,056: Line 1,056:


==Rivals==
==Rivals==
[[File:MarioWins SMK.png|thumb|The rivals always finish in a particular order. In this case, though, Princess got a lower spot than normal.]]
[[File:MarioWins SMK.png|thumb|The rivals are expected to finish in a particular order. In this case, though, Princess got a lower spot than normal.]]
''Super Mario Kart'' has a different [[rival]] system from the rest of the series (except for ''[[Mario Kart: Super Circuit]]''); the rivals contain one very fast driver, one fast driver, one medium driver, one slow driver and three very slow drivers. It is notable that when one of the three slowest drivers gets hit, that kart will keep its place, while when one of the faster cars gets shot, it will usually resume its previous place very quickly unless unable to catch up fast enough before the race ends. For this reason, the drivers (except the human racer) will (if unaffected) always finish in the exact same order. Also, if the player tries to hit an opponent, the opponent may jump over the item similar to when they jump over CPU-placed items. Also, the rivals are not determined in pairs, so that even if Donkey Kong Jr. is Mario's rival, Mario will not be Donkey Kong Jr.'s rival, as shown in the table below.
''Super Mario Kart'' has a different [[rival]] system from the rest of the series (except for ''[[Mario Kart: Super Circuit]]''); the rivals contain one very fast driver, one fast driver, one medium driver, one slow driver and three very slow drivers. It is notable that when one of the three slowest drivers gets hit, that kart will keep its place, while when one of the faster cars gets shot, it will usually resume its previous place very quickly unless unable to catch up fast enough before the race ends. For this reason, the drivers (except the human racer) will (if unaffected) are expected to finish in a particular order. Also, if the player tries to hit an opponent, the opponent may jump over the item similar to when they jump over CPU-placed items. Also, the rivals are not determined in pairs, so that even if Donkey Kong Jr. is Mario's rival, Mario will not be Donkey Kong Jr.'s rival, as shown in the table below.


The rivals for each driver are always the same, the list will be in the order the line up for the first race. It is possible to change the order if the rivals can't recover their place at the end (for example, if someone is playing as Luigi and Yoshi finishes last, Yoshi will then become one of the three slower drivers while everybody takes the next position up). It happens mostly on 100cc and 150cc.
The rivals for each driver are always the same, the list will be in the order the line up for the first race. It is possible to change the order if the rivals can't recover their place at the end (for example, if someone is playing as Luigi and Yoshi finishes last, Yoshi will then become one of the three slower drivers while everybody takes the next position up). It happens mostly on 100cc and 150cc.