100m: Difference between revisions

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m (I suppose that this image is referring to the fact that DK isn't actually defeated as he re-kidnaps Pauline and the game continues, because this image doesn't have any relation with the trivia points presented, so moving it to a more appropriate section.)
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==Cutscene after level completion (Game Boy only)==
==Cutscene after level completion (Game Boy only)==
[[File:Donkey Kong Super Game Boy Screen 7.png|thumb|left|Donkey Kong's "defeat"]]
After the level is completed, it plays out just like the original game, except instead of ending, Donkey Kong gets back up, causing the ground to shake, breaking the girders Mario and Pauline are on, causing them both to fall. Mario just hits the ground but Pauline gets caught by Donkey Kong who makes an escape with Mario chasing after him. The scene then cuts to Donkey Kong running into an open [[Key Door|door]]. Donkey Kong closes and locks the door just before Mario could enter it, causing Mario to crash into the door and become dizzy, then the [[key]] falls from the sky, which Mario then grabs and takes to the door, unlocks it and enters, ending the cutscene. The player is then given lives based on their score.
After the level is completed, it plays out just like the original game, except instead of ending, Donkey Kong gets back up, causing the ground to shake, breaking the girders Mario and Pauline are on, causing them both to fall. Mario just hits the ground but Pauline gets caught by Donkey Kong who makes an escape with Mario chasing after him. The scene then cuts to Donkey Kong running into an open [[Key Door|door]]. Donkey Kong closes and locks the door just before Mario could enter it, causing Mario to crash into the door and become dizzy, then the [[key]] falls from the sky, which Mario then grabs and takes to the door, unlocks it and enters, ending the cutscene. The player is then given lives based on their score.


==Trivia==
==Trivia==
[[File:Donkey Kong Super Game Boy Screen 7.png|thumb|left|Donkey Kong's "defeat"]]
*A glitch in this level allows Mario to "taunt" Donkey Kong. If Mario stands next to him and jumps, he is awarded 100 points per jump. Touching DK is fatal, and the glitch serves no purpose unless the player jumps twice per second, as the timer removes 100 points per second.
*A glitch in this level allows Mario to "taunt" Donkey Kong. If Mario stands next to him and jumps, he is awarded 100 points per jump. Touching DK is fatal, and the glitch serves no purpose unless the player jumps twice per second, as the timer removes 100 points per second.
*Another glitch can cause a Fire to get stuck between two platforms if Mario removes a rivet underneath the enemy as they are programmed not to fall from platforms.
*Another glitch can cause a Fire to get stuck between two platforms if Mario removes a rivet underneath the enemy as they are programmed not to fall from platforms.