Donkey Kong Land: Difference between revisions

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[[File:Collapsing Clouds.png|thumb|right|160px|Donkey Kong riding on Expresso]]
[[File:Collapsing Clouds.png|thumb|right|160px|Donkey Kong riding on Expresso]]
Unlike ''Donkey Kong Country'', ''Donkey Kong Land'' has only two [[Animal Friends]], [[Rambi the Rhino]] and [[Expresso the Ostrich]], who appear in only two levels apiece. The Animal Friends here are unable to shoot through barrels, and they will suddenly drop to the ground once these obstacles are approached.
Unlike ''Donkey Kong Country'', ''Donkey Kong Land'' has only two [[Animal Friends]], [[Rambi the Rhino]] and [[Expresso the Ostrich]], who appear in only two levels apiece. The Animal Friends here are unable to shoot through barrels, and they will suddenly drop to the ground once these obstacles are approached.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-style="background:#D3D3D3;"
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!Last level appearance
!Last level appearance
|-
|-
| align="center" |[[File:DKLRambiSprite.png]]
|align="center"|[[File:DKLRambiSprite.png]]
![[Rambi]]
![[Rambi]]
|The rhino buddy first appears in the level [[Jungle Jaunt]]. He is able to charge into enemies to easily defeat them. Also, Rambi is able to break through certain walls to create an opening to a [[Bonus Area]].
|The rhino buddy first appears in the level [[Jungle Jaunt]]. He is able to charge into enemies to easily defeat them. Also, Rambi is able to break through certain walls to create an opening to a [[Bonus Area]].
| align="center"|[[Jungle Jaunt]]
|align="center"|[[Jungle Jaunt]]
| align="center"|[[Mountain Mayhem]]
|align="center"|[[Mountain Mayhem]]
|-
|-
| align="center" |[[File:Expresso DKL.png]]
|align="center"|[[File:Expresso DKL.png]]
![[Expresso]]
![[Expresso]]
|The ostrich buddy is the other Animal Friend in ''Donkey Kong Land''. First appearing in a Bonus Area located in [[Deck Trek]], Expresso is able to help the Kongs cross wide abysses with his useful flying abilities. Strangely, this helpful capability is never used to find any Bonus Areas, but is instead used ''inside'' them. Out of his four appearances, three of them take place in a Bonus Area. Expresso is able to defeat enemies in this game by jumping on them, unlike in ''[[Donkey Kong Country]]''.
|The ostrich buddy is the other Animal Friend in ''Donkey Kong Land''. First appearing in a Bonus Area located in [[Deck Trek]], Expresso is able to help the Kongs cross wide abysses with his useful flying abilities. Strangely, this helpful capability is never used to find any Bonus Areas, but is instead used ''inside'' them. Out of his four appearances, three of them take place in a Bonus Area. Expresso is able to defeat enemies in this game by jumping on them, unlike in ''[[Donkey Kong Country]]''.
| align="center"|[[Deck Trek]]
|align="center"|[[Deck Trek]]
| align="center"|[[Collapsing Clouds]]
|align="center"|[[Collapsing Clouds]]
|}
|}


==Levels==
==Levels==
'''Note:''' Some musical compositions of the game are 8-bit arrangements of other compositions from ''Donkey Kong Country'', which were created by [[David Wise]]. They are listed with their original title in the "Music theme" sectors of the following table. Graeme Norgate also participated with several new tunes, also listed here. Their names are posted on [http://www.graemenorgate.com Norgate's website], and according to him, they pertain to the game's soundtrack filenames.
'''Note:''' Some musical compositions of the game are 8-bit arrangements of other compositions from ''Donkey Kong Country'', which were created by [[David Wise]]. They are listed with their original title in the "Music theme" sectors of the following table. Graeme Norgate also participated with several new tunes, also listed here. Their names are posted on [http://www.graemenorgate.com Norgate's website], and according to him, they pertain to the game's soundtrack filenames.
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:whitesmoke" width=99%
{|border="1"cellspacing=0 cellpadding=2 align="center"style="background:whitesmoke"width=99%
! colspan=5 style="background:#D3D3D3" align=center | <big>Levels and Bonus Areas</big>
!colspan=5 style="background:#D3D3D3"align=center|<big>Levels and Bonus Areas</big>
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Gangplank Galleon Ahoy!]]
!colspan=5 style="background:#D3D3D3"align=center|[[Gangplank Galleon Ahoy!]]
|- style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|align="center" | 1 || align="center" | [[Jungle Jaunt]] || Align="center" | 2 || align="center" | Jungle || align="center" | [[DK Island Swing]]
|align="center"|1||align="center"|[[Jungle Jaunt]]||align="center"|2||align="center"|Jungle||align="center"|[[DK Island Swing]]
|-
|-
|align="center" | 2 || align="center" | [[Freezing Fun]] || align="center" | 1 || align="center" | Snow || align="center" | Northern Hemispheres
|align="center"|2||align="center"|[[Freezing Fun]]||align="center"|1||align="center"|Snow||align="center"|Northern Hemispheres
|-
|-
|align="center" | 3 || align="center" | [[Simian Swing]] ||align="center" | 2 ||align="center" | Jungle || align="center" | DK Island Swing
|align="center"|3||align="center"|[[Simian Swing]]||align="center"|2||align="center"|Jungle||align="center"|DK Island Swing
|-
|-
|align="center" | 4 || align="center" | [[Deck Trek]] || align="center" | 2 ||align="center" | Ship || align="center" | Gang-Plank Galleon
|align="center"|4||align="center"|[[Deck Trek]]||align="center"|2||align="center"|Ship||align="center"|Gang-Plank Galleon
|-
|-
|align="center" | 5 || align="center" | [[Rope Ravine]] || align="center" | 2 ||align="center" | Snow || align="center" | Northern Hemispheres
|align="center"|5||align="center"|[[Rope Ravine]]||align="center"|2||align="center"|Snow||align="center"|Northern Hemispheres
|-
|-
|align="center" | 6 || align="center" | [[Tyre Trail]] ||align="center" | 3 ||align="center" | Jungle || align="center" | DK Island Swing
|align="center"|6||align="center"|[[Tyre Trail]]||align="center"|3||align="center"|Jungle||align="center"|DK Island Swing
|-
|-
|align="center" | 7 || align="center" | [[Riggin' Rumble]] ||align="center" | 2 ||align="center" | Ship || align="center" | Gang-Plank Galleon
|align="center"|7||align="center"|[[Riggin' Rumble]]||align="center"|2||align="center"|Ship||align="center"|Gang-Plank Galleon
|-
|-
|align="center" | 8 || align="center" | [[Congo Carnage]] || align="center" | 2 || align="center" | Jungle || align="center" | DK Island Swing
|align="center"|8||align="center"|[[Congo Carnage]]||align="center"|2||align="center"|Jungle||align="center"|DK Island Swing
|-
|-
|align="center" | 9 || align="center" | [[Arctic Barrel Arsenal]] || align="center" | 2 || align="center" | Snow || align="center" | Northern Hemispheres
|align="center"|9||align="center"|[[Arctic Barrel Arsenal]]||align="center"|2||align="center"|Snow||align="center"|Northern Hemispheres
|-
|-
|align="center" | 10 || align="center" | BOSS LEVEL: [[Wild Sting Fling]] ||align="center" | 0 ||align="center" | Ship || align="center" | Boss
|align="center"|10||align="center"|BOSS LEVEL: [[Wild Sting Fling]]||align="center"|0||align="center"|Ship||align="center"|Boss
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Kremlantis]]
!colspan=5 style="background:#D3D3D3"align=center|[[Kremlantis]]
|- style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|align="center" | 11 || align="center" | [[Tricky Temple]] || align="center" | 1 || align="center" | Temple || align="center" | Voices of the Temple
|align="center"|11||align="center"|[[Tricky Temple]]||align="center"|1||align="center"|Temple||align="center"|Voices of the Temple
|-
|-
|align="center" | 12 || align="center" | [[Kremlantis Kaos]] || align="center" | 0 || align="center" | Underwater ruins || align="center" | Kremlantis
|align="center"|12||align="center"|[[Kremlantis Kaos]]||align="center"|0||align="center"|Underwater ruins||align="center"|Kremlantis
|-
|-
|align="center" | 13 || align="center" | [[Reef Rampage]] || align="center" | 0 || align="center" | Coral || align="center" | Aquatic Ambiance
|align="center"|13||align="center"|[[Reef Rampage]]||align="center"|0||align="center"|Coral||align="center"|Aquatic Ambiance
|-
|-
|align="center" |14 || align="center" | [[Snake Charmer's Challenge]] || align="center" | 1 || align="center" | Temple || align="center" | Voices of the Temple
|align="center"|14||align="center"|[[Snake Charmer's Challenge]]||align="center"|1||align="center"|Temple||align="center"|Voices of the Temple
|-
|-
|align="center" | 15 || align="center" | [[Chomp's Coliseum]] || align="center" | 0 || align="center" | Underwater ruins || align="center" | Kremlantis
|align="center"|15||align="center"|[[Chomp's Coliseum]]||align="center"|0||align="center"|Underwater ruins||align="center"|Kremlantis
|-
|-
|align="center" | 16 || align="center" | [[Nautilus Chase]] || align="center" | 0 || align="center" | Coral || align="center" | Aquatic Ambiance
|align="center"|16||align="center"|[[Nautilus Chase]]||align="center"|0||align="center"|Coral||align="center"|Aquatic Ambiance
|-
|-
|align="center" | 17 || align="center" | [[Swirlwind Storm]] || align="center" | 1 || align="center" | Temple || align="center" | Voices of the Temple
|align="center"|17||align="center"|[[Swirlwind Storm]]||align="center"|1||align="center"|Temple||align="center"|Voices of the Temple
|-
|-
|align="center" | 18 || align="center" | BOSS LEVEL: [[Seabed Showdown]] || align="center" | 0 || align="center" | Underwater ruins || align="center" | Boss
|align="center"|18||align="center"|BOSS LEVEL: [[Seabed Showdown]]||align="center"|0||align="center"|Underwater ruins||align="center"|Boss
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Monkey Mountains & Chimpanzee Clouds]]
!colspan=5 style="background:#D3D3D3"align=center|[[Monkey Mountains & Chimpanzee Clouds]]
|- style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|align="center" | 19 ||align="center" | [[Pot Hole Panic (Donkey Kong Land)|Pot Hole Panic]] || align="center" | 2 || align="center" | Cave || align="center" | Cave Dweller Concert
|align="center"|19||align="center"|[[Pot Hole Panic (Donkey Kong Land)|Pot Hole Panic]]||align="center"|2||align="center"|Cave||align="center"|Cave Dweller Concert
|-
|-
|align="center" | 20 || align="center" | [[Mountain Mayhem]] || align="center" | 2 || align="center" | Mountain || align="center" | Mountain
|align="center"|20||align="center"|[[Mountain Mayhem]]||align="center"|2||align="center"|Mountain||align="center"|Mountain
|-
|-
|align="center" | 21 || align="center" | [[Track Attack]] || align="center" | 2 || align="center" | Clouds || align="center" | Sky
|align="center"|21||align="center"|[[Track Attack]]||align="center"|2||align="center"|Clouds||align="center"|Sky
|-
|-
|align="center" | 22 || align="center" | [[Spiky Tyre Trail]] || align="center" | 2 || align="center" | Cave || align="center" | Cave Dweller Concert
|align="center"|22||align="center"|[[Spiky Tyre Trail]]||align="center"|2||align="center"|Cave||align="center"|Cave Dweller Concert
|-
|-
|align="center" | 23 || align="center" | [[Sky High Caper]] || align="center" | 1 || align="center" | Clouds || align="center" | Sky
|align="center"|23||align="center"|[[Sky High Caper]]||align="center"|1||align="center"|Clouds||align="center"|Sky
|-
|-
|align="center" | 24 || align="center" | [[Landslide Leap]] || align="center" | 2 || align="center" | Mountain || align="center" | Mountain
|align="center"|24||align="center"|[[Landslide Leap]]||align="center"|2||align="center"|Mountain||align="center"|Mountain
|-
|-
|align="center" | 25 || align="center" | [[Collapsing Clouds]] || align="center" | 2 || align="center" | Clouds || align="center" | Sky
|align="center"|25||align="center"|[[Collapsing Clouds]]||align="center"|2||align="center"|Clouds||align="center"|Sky
|-
|-
|align="center" | 26 || align="center" | BOSS LEVEL: [[Mad Mole Holes]] || align="center" | 0 || align="center" | Caves || align="center" | Boss
|align="center"|26||align="center"|BOSS LEVEL: [[Mad Mole Holes]]||align="center"|0||align="center"|Caves||align="center"|Boss
|-
|-
! colspan=5 style="background:#D3D3D3" align=center | [[Big Ape City]]
!colspan=5 style="background:#D3D3D3"align=center|[[Big Ape City]]
|- style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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!width=20%|Music theme
!width=20%|Music theme
|-
|-
|align="center" | 27 || align="center" | [[Construction Site Fight]] || align="center" | 2 || align="center" | Skyscraper || align="center" | Building Site
|align="center"|27||align="center"|[[Construction Site Fight]]||align="center"|2||align="center"|Skyscraper||align="center"|Building Site
|-
|-
|align="center" | 28 || align="center" | [[Kong Krazy]] || align="center" | 1 || align="center" | Blimp || align="center" | Airship
|align="center"|28||align="center"|[[Kong Krazy]]||align="center"|1||align="center"|Blimp||align="center"|Airship
|-
|-
|align="center" | 29 || align="center" | [[Balloon Barrage]] || align="center" | 2 || align="center" | Construction site || align="center" | Construction Site
|align="center"|29||align="center"|[[Balloon Barrage]]||align="center"|2||align="center"|Construction site||align="center"|Construction Site
|-
|-
|align="center" | 30 || align="center" | [[Fast Barrel Blast]] || align="center" | 2 || align="center" | Blimp || align="center" | Airship
|align="center"|30||align="center"|[[Fast Barrel Blast]]||align="center"|2||align="center"|Blimp||align="center"|Airship
|-
|-
|align="center" | 31 || align="center" | [[Skyscraper Caper]] || align="center" | 1 ||align="center" | Skyscraper || align="center" | Building Site
|align="center"|31||align="center"|[[Skyscraper Caper]]||align="center"|1||align="center"|Skyscraper||align="center"|Building Site
|-
|-
|align="center" | 32 || align="center" | [[Button Barrel Blast]] || align="center" | 2 || align="center" | Construction site || align="center" | Construction Site
|align="center"|32||align="center"|[[Button Barrel Blast]]||align="center"|2||align="center"|Construction site||align="center"|Construction Site
|-
|-
|align="center" | 33 || align="center" | [[Oil Drum Slum]] ||align="center" | 2 || align="center" | Skyscraper || align="center" | Building Site
|align="center"|33||align="center"|[[Oil Drum Slum]]||align="center"|2||align="center"|Skyscraper||align="center"|Building Site
|-
|-
|align="center" | 34 || align="center" | BOSS LEVEL: [[K. Rool's Kingdom]] || align="center" | 0 || align="center" | Blimp || align="center" | Boss
|align="center"|34||align="center"|BOSS LEVEL: [[K. Rool's Kingdom]]||align="center"|0||align="center"|Blimp||align="center"|Boss
|}
|}


==Items==
==Items==
Many items can be found around ''Donkey Kong Land'', and each help the duo complete levels or defeat enemies. Each item has a different purpose.
Many items can be found around ''Donkey Kong Land'', and each help the duo complete levels or defeat enemies. Each item has a different purpose.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-style=background:#D3D3D3
|-style=background:#D3D3D3
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!Description
!Description
|-style=background:white
|-style=background:white
| align="center" |[[File:Banana DKL.PNG]]
|align="center"|[[File:Banana DKL.PNG]]
| align="center" |[[Banana]]s
|align="center"|[[Banana]]s
| align="center" |Bananas are the most abundant items in the game. [[Donkey Kong]] or [[Diddy Kong|Diddy]] can collect 100 of them in exchange for an [[extra life]].
|align="center"|Bananas are the most abundant items in the game. [[Donkey Kong]] or [[Diddy Kong|Diddy]] can collect 100 of them in exchange for an [[extra life]].
|-style=background:white
|-style=background:white
| align="center" |[[File:Banana Bunch DKL.PNG]]
|align="center"|[[File:Banana Bunch DKL.PNG]]
| align="center" |[[Banana|Banana Bunch]]
|align="center"|[[Banana Bunch]]
| align="center" |Banana Bunches are a group of Bananas, bunched together for a value of ten Bananas.
|align="center"|Banana Bunches are a group of Bananas, bunched together for a value of ten Bananas.
|-style=background:white
|-style=background:white
| align="center" |[[File:Continue Point DKL unactivated.png]]<br>[[File:Continue Point DKL activated.png]]
|align="center"|[[File:Continue Point DKL unactivated.png]]<br>[[File:Continue Point DKL activated.png]]
| align="center" |[[Continue Point]]
|align="center"|[[Continue Point]]
| align="center" |This item replaces the [[Star Barrel]] from ''[[Donkey Kong Country]]''. When touched, it automatically saves the player's progress at that point into that level. [[Continue Point]]s appear in every level and can be found more than once in a level.
|align="center"|This item replaces the [[Star Barrel]] from ''[[Donkey Kong Country]]''. When touched, it automatically saves the player's progress at that point into that level. [[Continue Point]]s appear in every level and can be found more than once in a level.
|-style=background:white
|-style=background:white
| align="center" |[[File:Extra Life Balloon DKL.png]]
|align="center"|[[File:Extra Life Balloon DKL.png]]
| align="center" |[[Red Balloon|Life Balloon]]
|align="center"|[[Red Balloon|Life Balloon]]
| align="center" |Life Balloons give an [[extra life]] to the [[Kong]]s. These balloons fly away fast, so the Kongs must make sure they act fast to get them. Unlike ''Donkey Kong Country'', the player cannot distinct between value or color because of the [[Game Boy]]'s monochrome palette. Therefore, every Life Balloon only grants one life.
|align="center"|Life Balloons give an [[extra life]] to the [[Kong]]s. These balloons fly away fast, so the Kongs must make sure they act fast to get them. Unlike ''Donkey Kong Country'', the player cannot distinct between value or color because of the [[Game Boy]]'s monochrome palette. Therefore, every Life Balloon only grants one life.
|-style=background:white
|-style=background:white
| align="center" |[[File:Kong Token DK.png]]<br>[[File:Kong Token Diddy.png]]
|align="center"|[[File:Kong Token DK.png]]<br>[[File:Kong Token Diddy.png]]
| align="center" |[[Kong Token]]s
|align="center"|[[Kong Token]]s
| align="center" |Kong Tokens first appear in this game. They are featured in every level, mainly in [[Bonus Area]]s. In certain Bonus Areas, the Kongs can exchange a certain number of Kong Tokens for extra lives.
|align="center"|Kong Tokens first appear in this game. They are featured in every level, mainly in [[Bonus Area]]s. In certain Bonus Areas, the Kongs can exchange a certain number of Kong Tokens for extra lives.
|-style=background:white
|-style=background:white
| align="center" |[[File:Letter K DKL sprite.png]] [[File:Letter O DKL sprite.png]]<br>[[File:Letter N DKL sprite.png]] [[File:Letter G DKL sprite.png]]
|align="center"|[[File:Letter K DKL sprite.png]] [[File:Letter O DKL sprite.png]]<br>[[File:Letter N DKL sprite.png]] [[File:Letter G DKL sprite.png]]
| align="center" |[[KONG Letters]]
|align="center"|[[KONG Letters]]
| align="center" |KONG Letters are an essential item. Every level has each letter of KONG letter scattered throughout in order. KONG Letters have a different role than in ''Donkey Kong Country'' because all four of a level's KONG Letters must be collected to save the game. This mechanism replaces [[Candy's Save Point]]. Additionally, in the level, [[Kong Krazy]], KONG Letters can be used as platforms.
|align="center"|KONG Letters are an essential item. Every level has each letter of KONG letter scattered throughout in order. KONG Letters have a different role than in ''Donkey Kong Country'' because all four of a level's KONG Letters must be collected to save the game. This mechanism replaces [[Candy's Save Point]]. Additionally, in the level, [[Kong Krazy]], KONG Letters can be used as platforms.
|}
|}


===Barrels===
===Barrels===
Four types of Barrels are featured in the game, all of which originate from ''Donkey Kong Country''.
Four types of Barrels are featured in the game, all of which originate from ''Donkey Kong Country''.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-style=background:#D3D3D3
|-style=background:#D3D3D3
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!Description
!Description
|-style=background:white
|-style=background:white
| align="center" |[[File:Barrel DKL.png]]
|align="center"|[[File:Barrel DKL.png]]
| align="center" |[[Barrel]]
|align="center"|[[Barrel]]
| align="center" |These wooden kegs are very rare items and only appear in three levels. They can be thrown at enemies and bust open walls, both of which destroy the Barrel.
|align="center"|These wooden kegs are very rare items and only appear in three levels. They can be thrown at enemies and bust open walls, both of which destroy the Barrel.
|-style=background:white
|-style=background:white
| align="center" |[[File:Buddy Barrel DKL.PNG]]
|align="center"|[[File:Buddy Barrel DKL.PNG]]
| align="center" |[[DK Barrel|Buddy Barrel]]
|align="center"|[[DK Barrel|Buddy Barrel]]
| align="center" |Buddy Barrels are the most common Barrel. They can a missing Kong, most likely from if it was hit by an enemy. Upon being freed, an icon of the freed Kong displays at the bottom-right corner of the screen, as only one Kong appears on screen at a time. If both Kongs are present, they can use a DK Barrel like a normal one.
|align="center"|Buddy Barrels are the most common Barrel. They can a missing Kong, most likely from if it was hit by an enemy. Upon being freed, an icon of the freed Kong displays at the bottom-right corner of the screen, as only one Kong appears on screen at a time. If both Kongs are present, they can use a DK Barrel like a normal one.
|-style=background:white
|-style=background:white
| align="center" |[[File:SteelKegDKL.png]]
|align="center"|[[File:SteelKegDKL.png]]
| align="center" |[[Iron Barrel|Steel keg]]
|align="center"|[[Iron Barrel|Steel keg]]
| align="center" |Steel kegs are a stronger projectile than normal barrels. If a steel keg rebounds off a wall, it rebounds instead of breaking. They cannot be destroyed, and can roll into more than one enemy. DK or Diddy can even ride on a rolling steel keg by jumping onto it.
|align="center"|Steel kegs are a stronger projectile than normal barrels. If a steel keg rebounds off a wall, it rebounds instead of breaking. They cannot be destroyed, and can roll into more than one enemy. DK or Diddy can even ride on a rolling steel keg by jumping onto it.
|-style=background:white
|-style=background:white
| align="center" |[[File:TNT Barrel DKL.png]]
|align="center"|[[File:TNT Barrel DKL.png]]
| align="center" |[[TNT Barrel]]
|align="center"|[[TNT Barrel]]
| align="center" |TNT Barrels are often found in levels, and can be defeat enemies if thrown at them, including [[oil drum]]s. They are explosive and are able to blast away more things than normal Barrels.
|align="center"|TNT Barrels are often found in levels, and can be defeat enemies if thrown at them, including [[oil drum]]s. They are explosive and are able to blast away more things than normal Barrels.
|}
|}


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!Last level appearance
!Last level appearance
|-style=background:white
|-style=background:white
| align="center" |[[File:Army DKL.png]]
|align="center"|[[File:Army DKL.png]]
| align="center" |'''[[Army]]'''
|align="center"|'''[[Army]]'''
|Whenever the [[Kong]]s approach an Army - which is a small armadillo enemy -, it starts attacking by retracting into its shell and setting off in a small ball-roll towards the monkeys. This action will harm the heroes whether they stay in the armadillo's way, so it is better to jump and stomp on it before it is too late. However, while the armadillo is rolling, only Donkey Kong can grant its doom with only one stomp; Diddy Kong needs to jump on the animal two times, first while it is rolling, then when it is standing on foot, in order to defeat it. This means that the Army is extremely vulnerable when not rolling.
|Whenever the [[Kong]]s approach an Army - which is a small armadillo enemy -, it starts attacking by retracting into its shell and setting off in a small ball-roll towards the monkeys. This action will harm the heroes whether they stay in the armadillo's way, so it is better to jump and stomp on it before it is too late. However, while the armadillo is rolling, only Donkey Kong can grant its doom with only one stomp; Diddy Kong needs to jump on the animal two times, first while it is rolling, then when it is standing on foot, in order to defeat it. This means that the Army is extremely vulnerable when not rolling.
| align="center" |[[Tyre Trail]]
|align="center"|[[Tyre Trail]]
| align="center" |[[Button Barrel Blast]]
|align="center"|[[Button Barrel Blast]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Chomps Jr. DKL.png]]
|align="center"|[[File:Chomps Jr. DKL.png]]
| align="center" |'''[[Chomps]]'''
|align="center"|'''[[Chomps]]'''
|Chomps is an "ape-eating shark"<ref>[[Fangfish]]</ref> which swims in the waters of Kremlantis, sometimes aimlessly, other times from side to side. It takes the appearance of [[Chomps Jr.]] from the previous game. Chompses pose as obstacles for the Kongs; when the monkeys come in contact with a Chomps, they will get hurt. Because [[Enguarde the Swordfish]], the only mean of underwater combat, is not featured in the game as he was in ''Donkey Kong Country'', there is no way to defeat a Chomps.
|Chomps is an "ape-eating shark"<ref>[[Fangfish]]</ref> which swims in the waters of Kremlantis, sometimes aimlessly, other times from side to side. It takes the appearance of [[Chomps Jr.]] from the previous game. Chompses pose as obstacles for the Kongs; when the monkeys come in contact with a Chomps, they will get hurt. Because [[Enguarde the Swordfish]], the only mean of underwater combat, is not featured in the game as he was in ''Donkey Kong Country'', there is no way to defeat a Chomps.
| align="center" |[[Chomp's Coliseum]]
|align="center"|[[Chomp's Coliseum]]
| align="center" |[[Oil Drum Slum]] (Bonus Area)
|align="center"|[[Oil Drum Slum]] (Bonus Area)
|-style=background:white
|-style=background:white
| align="center" |[[File:Clambo - DKL Sprite.png]]
|align="center"|[[File:Clambo - DKL Sprite.png]]
| align="center" |'''[[Clambo]]'''
|align="center"|'''[[Clambo]]'''
|Clambos have changed drastically in this game from their very first appearance, in ''Donkey Kong Country''. They do not not spit dangerous pearls anymore, and have a larger shell. They resemble clams with large shell spans. Given the fact that they open and close their shells repeatedly, and also that Clambos often stand in narrow passages underwater - not to add that they are harmful -, it is obvious that the Kongs may not easily pass them. Clambos cannot be defeated.
|Clambos have changed drastically in this game from their very first appearance, in ''Donkey Kong Country''. They do not not spit dangerous pearls anymore, and have a larger shell. They resemble clams with large shell spans. Given the fact that they open and close their shells repeatedly, and also that Clambos often stand in narrow passages underwater - not to add that they are harmful -, it is obvious that the Kongs may not easily pass them. Clambos cannot be defeated.
| align="center" |[[Nautilus Chase]]
|align="center"|[[Nautilus Chase]]
| align="center" |[[Nautilus Chase]]
|align="center"|[[Nautilus Chase]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Fangfish DKL sprite.png]]
|align="center"|[[File:Fangfish DKL sprite.png]]
| align="center" |[[Fangfish]]
|align="center"|[[Fangfish]]
|A large bass even bigger than Chomps, although it has the same attack pattern. It is invulnerable, as there is nothing that can defeat the big fish. It takes large spaces in water, and the heroes must swim carefully near a Fangfish.
|A large bass even bigger than Chomps, although it has the same attack pattern. It is invulnerable, as there is nothing that can defeat the big fish. It takes large spaces in water, and the heroes must swim carefully near a Fangfish.
| align="center" |[[Kremlantis Kaos]]
|align="center"|[[Kremlantis Kaos]]
| align="center" |[[Oil Drum Slum]] (Bonus Area)
|align="center"|[[Oil Drum Slum]] (Bonus Area)
|-style=background:white
|-style=background:white
| align="center" |[[File:Fangfish2 DKL.png]]
|align="center"|[[File:Fangfish2 DKL.png]]
| align="center" |[[Gloop]]
|align="center"|[[Gloop]]
|Gloop is another underwater enemy, and swims just like Chomps Jr. and Fangfish. This species is the smallest one out of all the fish encountered in ''Donkey Kong Land'', but nevertheless it still cannot be attacked in any way.  
|Gloop is another underwater enemy, and swims just like Chomps Jr. and Fangfish. This species is the smallest one out of all the fish encountered in ''Donkey Kong Land'', but nevertheless it still cannot be attacked in any way.  
| align="center" |[[Kremlantis Kaos]]
|align="center"|[[Kremlantis Kaos]]
| align="center" |[[Oil Drum Slum]] (Bonus Area)
|align="center"|[[Oil Drum Slum]] (Bonus Area)
|-style=background:white
|-style=background:white
| align="center" |[[File:Gnawty DKL.PNG]]
|align="center"|[[File:Gnawty DKL.PNG]]
| align="center" |'''[[Gnawty]]'''
|align="center"|'''[[Gnawty]]'''
|Gnawties are beavers who are among the first enemies encountered, mainly in the early levels. Although they can hurt the Kongs just by touching them, Gnawties are the weakest enemies in the game; they can be defeated by any attack from the Kongs. They usually have a set path, but can also be found walking aimlessly, similar to [[Goomba]]s.
|Gnawties are beavers who are among the first enemies encountered, mainly in the early levels. Although they can hurt the Kongs just by touching them, Gnawties are the weakest enemies in the game; they can be defeated by any attack from the Kongs. They usually have a set path, but can also be found walking aimlessly, similar to [[Goomba]]s.
| align="center" |[[Freezing Fun]]
|align="center"|[[Freezing Fun]]
| align="center" |[[Oil Drum Slum]]
|align="center"|[[Oil Drum Slum]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Hogwash DKL.png]]
|align="center"|[[File:Hogwash DKL.png]]
| align="center" |[[Hogwash the Flying Pig]]
|align="center"|[[Hogwash the Flying Pig]]
|Hogwashes are enemies encountered mostly in the sky and snow levels. They are flying pigs that either have a path to follow, or fly in a straight line. They can be defeated with any attack method.
|Hogwashes are enemies encountered mostly in the sky and snow levels. They are flying pigs that either have a path to follow, or fly in a straight line. They can be defeated with any attack method.
| align="center" |[[Freezing Fun]]
|align="center"|[[Freezing Fun]]
| align="center" |[[Skyscraper Caper]]
|align="center"|[[Skyscraper Caper]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Klaptrap DKL.png]]
|align="center"|[[File:Klaptrap DKL.png]]
| align="center" |'''[[Klaptrap]]'''
|align="center"|'''[[Klaptrap]]'''
|Very small crocodiles that crawl fast on the ground. Neither Donkey nor Diddy can roll/cartwheel over a Klaptrap, because its teeth are harmful (oddly enough, not even their back is safe). A single stomp on its back or throwing a barrel at it is necessary in order to defeat it. Expresso the Ostrich can simply avoid Klaptraps - the bird's feet are very long and skinny, making it impossible for the crocodile to reach Expresso's body, and hurt him.
|Very small crocodiles that crawl fast on the ground. Neither Donkey nor Diddy can roll/cartwheel over a Klaptrap, because its teeth are harmful (oddly enough, not even their back is safe). A single stomp on its back or throwing a barrel at it is necessary in order to defeat it. Expresso the Ostrich can simply avoid Klaptraps - the bird's feet are very long and skinny, making it impossible for the crocodile to reach Expresso's body, and hurt him.
| align="center" |[[Riggin' Rumble]]
|align="center"|[[Riggin' Rumble]]
| align="center" |[[Skyscraper Caper]]
|align="center"|[[Skyscraper Caper]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Kritter DKL.PNG]]
|align="center"|[[File:Kritter DKL.PNG]]
| align="center" |'''[[Kritter]]'''
|align="center"|'''[[Kritter]]'''
|A Kritter is a generic Kremling found in most of the levels in the game. Kritters are as vulnerable as Gnawties (meaning that any attack can defeat them), and they also harm the Kongs by simply walking into them. The game also features jumping Kritters; there is no real change between Kritters that went afoot and hopping Kritters, yet the latter ones only stomp on the heroes.
|A Kritter is a generic Kremling found in most of the levels in the game. Kritters are as vulnerable as Gnawties (meaning that any attack can defeat them), and they also harm the Kongs by simply walking into them. The game also features jumping Kritters; there is no real change between Kritters that went afoot and hopping Kritters, yet the latter ones only stomp on the heroes.
| align="center" |[[Jungle Jaunt]]
|align="center"|[[Jungle Jaunt]]
| align="center" |[[Oil Drum Slum]]
|align="center"|[[Oil Drum Slum]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Krusha DKL.PNG]]
|align="center"|[[File:Krusha DKL.PNG]]
| align="center" |'''[[Krusha]]'''
|align="center"|'''[[Krusha]]'''
|Krushas are among the tougher enemies, being resistant to most of the Kongs' attacks, except for Donkey Kong's stomp or a thrown barrel. When Donkey or Diddy Kong roll into a Krusha, it will push them back and start laughing at them. But this strong Kremling's way to attack monkeys is identical to that of a Kritter's.
|Krushas are among the tougher enemies, being resistant to most of the Kongs' attacks, except for Donkey Kong's stomp or a thrown barrel. When Donkey or Diddy Kong roll into a Krusha, it will push them back and start laughing at them. But this strong Kremling's way to attack monkeys is identical to that of a Kritter's.
| align="center" |[[Tricky Temple]]
|align="center"|[[Tricky Temple]]
| align="center" |[[Oil Drum Slum]]
|align="center"|[[Oil Drum Slum]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Mincer DKL.png]]
|align="center"|[[File:Mincer DKL.png]]
| align="center" |'''[[Mincer]]'''
|align="center"|'''[[Mincer]]'''
|Indestructible mechanichal obstacles that resemble tires with spikes. They just pivot while floating in the air (or underwater) in a set path (either in circles or straight from one point to another), and make it harder for the heroic apes to pass them. Mincers usually appear in Bonus Areas, guarding several bonuses.
|Indestructible mechanichal obstacles that resemble tires with spikes. They just pivot while floating in the air (or underwater) in a set path (either in circles or straight from one point to another), and make it harder for the heroic apes to pass them. Mincers usually appear in Bonus Areas, guarding several bonuses.
| align="center" |[[Deck Trek]]
|align="center"|[[Deck Trek]]
| align="center" |[[Button Barrel Blast]] (Bonus Area)
|align="center"|[[Button Barrel Blast]] (Bonus Area)
|-style=background:white
|-style=background:white
| align="center" |[[File:Mini-Necky DKL.png]]
|align="center"|[[File:Mini-Necky DKL.png]]
| align="center" |'''[[Mini-Necky]]'''
|align="center"|'''[[Mini-Necky]]'''
|A miniature vulture that spits coconuts at the Kongs. The Kongs can either roll or jump on them, although they must be careful - the birds spit the harmful coconuts periodically. Not only can the coconuts hurt the heroes, but also touching the Mini-Neckies when not attacking it.
|A miniature vulture that spits coconuts at the Kongs. The Kongs can either roll or jump on them, although they must be careful - the birds spit the harmful coconuts periodically. Not only can the coconuts hurt the heroes, but also touching the Mini-Neckies when not attacking it.
| align="center" |[[Deck Trek]]
|align="center"|[[Deck Trek]]
| align="center" |[[Fast Barrel Blast]]
|align="center"|[[Fast Barrel Blast]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Necky DKL.png]]
|align="center"|[[File:Necky DKL.png]]
| align="center" |'''[[Necky]]'''
|align="center"|'''[[Necky]]'''
|In this game, Neckies are not seen very often; they are even rarer than their smaller counterparts, the Mini-Neckies. The only Neckies in the game only stay on the top of small hills and cover themselves with one wing. When they see the Kongs, Neckies start throwing nuts all over the place. These nuts are very easy to dodge, however. The Kongs can defeat the vultures by rolling over them or stomping on them.
|In this game, Neckies are not seen very often; they are even rarer than their smaller counterparts, the Mini-Neckies. The only Neckies in the game only stay on the top of small hills and cover themselves with one wing. When they see the Kongs, Neckies start throwing nuts all over the place. These nuts are very easy to dodge, however. The Kongs can defeat the vultures by rolling over them or stomping on them.
| align="center" |[[Congo Carnage]]
|align="center"|[[Congo Carnage]]
| align="center" |[[Pot Hole Panic (Donkey Kong Land)|Pot Hole Panic]]
|align="center"|[[Pot Hole Panic (Donkey Kong Land)|Pot Hole Panic]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Nemo DKL sprite.png]]
|align="center"|[[File:Nemo DKL sprite.png]]
| align="center" |[[Nemo]]
|align="center"|[[Nemo]]
|Nemos are enormous nautiluses that act just like the [[Croctopus]]es in ''Donkey Kong Country''. Nevertheless, they are more agile enemies, as they are capable of chasing the monkeys even in very narrow paths underwater. Before pursuing the Kongs, Nemos stay inside their shells, inertly. After sensing the apes, Nemos will burst out of their shells and will start to chase them. They cannot be defeated.
|Nemos are enormous nautiluses that act just like the [[Croctopus]]es in ''Donkey Kong Country''. Nevertheless, they are more agile enemies, as they are capable of chasing the monkeys even in very narrow paths underwater. Before pursuing the Kongs, Nemos stay inside their shells, inertly. After sensing the apes, Nemos will burst out of their shells and will start to chase them. They cannot be defeated.
| align="center" |[[Nautilus Chase]]
|align="center"|[[Nautilus Chase]]
| align="center" |[[Nautilus Chase]]
|align="center"|[[Nautilus Chase]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Oil Drum DKL.png]]
|align="center"|[[File:Oil Drum DKL.png]]
| align="center" |'''[[Oil drum]]'''
|align="center"|'''[[Oil drum]]'''
|Oil drums are rare obstacles in the game. Not only that they can hover in the air immobile, serving as platforms; some of them host dangerous flames of fire that burst out of them and retract from time to time. Because of this, the Kongs have to leap from one drum to another platform (or just jump over them if the drums are on the ground) fast in order to escape being burned. An oil drum can be destroyed with a [[TNT Barrel]].
|Oil drums are rare obstacles in the game. Not only that they can hover in the air immobile, serving as platforms; some of them host dangerous flames of fire that burst out of them and retract from time to time. Because of this, the Kongs have to leap from one drum to another platform (or just jump over them if the drums are on the ground) fast in order to escape being burned. An oil drum can be destroyed with a [[TNT Barrel]].
| align="center" |[[Landslide Leap]] (Bonus Area)
|align="center"|[[Landslide Leap]] (Bonus Area)
| align="center" |[[Oil Drum Slum]]
|align="center"|[[Oil Drum Slum]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Snapper DKL.png]]
|align="center"|[[File:Snapper DKL.png]]
| align="center" |[[Flapper]]
|align="center"|[[Flapper]]
|Flappers are invulnerable enemies that live in the waters of Kremlantis. When a Kong approaches a Flapper, the clam-like enemy will start to swim downwards while snapping, hence its name. The members of its species are usually found blocking small paths, and the Kongs may avoid the Flappers while they go down. However, the monkeys must be quick, because the bivalve mollusks will swim back to their initial point.
|Flappers are invulnerable enemies that live in the waters of Kremlantis. When a Kong approaches a Flapper, the clam-like enemy will start to swim downwards while snapping, hence its name. The members of its species are usually found blocking small paths, and the Kongs may avoid the Flappers while they go down. However, the monkeys must be quick, because the bivalve mollusks will swim back to their initial point.
| align="center" |[[Kremlantis Kaos]]
|align="center"|[[Kremlantis Kaos]]
| align="center" |[[Chomp's Coliseum]]
|align="center"|[[Chomp's Coliseum]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Slippa DKL.PNG]]
|align="center"|[[File:Slippa DKL.PNG]]
| align="center" |'''[[Slippa]]'''
|align="center"|'''[[Slippa]]'''
|Slippas are coral snake-like reptiles that crawl on the ground. They can be defeated by any attack the Kongs have, only they are harmful if touched on one of their left or right sides. They are mostly encountered in jungles, temples, caves, city slums or on board the [[Gangplank Galleon]].
|Slippas are coral snake-like reptiles that crawl on the ground. They can be defeated by any attack the Kongs have, only they are harmful if touched on one of their left or right sides. They are mostly encountered in jungles, temples, caves, city slums or on board the [[Gangplank Galleon]].
| align="center" |[[Jungle Jaunt]]
|align="center"|[[Jungle Jaunt]]
| align="center" |[[Oil Drum Slum]]
|align="center"|[[Oil Drum Slum]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Slippa Jar DKL.png]]
|align="center"|[[File:Slippa Jar DKL.png]]
| align="center" |[[Basket of snakes]]
|align="center"|[[Basket of snakes]]
|An infinite amount of Slippas can come out of a snake basket, an obstacle which replaces the oil drums from ''Donkey Kong Country''. They resemble pots that always tremble and throw Slippas out. The baskets themselves are only dangerous when they roll down the stairs and towards the Kongs. Otherwise, they can even be used as platforms, and when the monkeys stay on them, Slippas will not come out. Baskets of snakes can be broken with TNT Barrels.
|An infinite amount of Slippas can come out of a snake basket, an obstacle which replaces the oil drums from ''Donkey Kong Country''. They resemble pots that always tremble and throw Slippas out. The baskets themselves are only dangerous when they roll down the stairs and towards the Kongs. Otherwise, they can even be used as platforms, and when the monkeys stay on them, Slippas will not come out. Baskets of snakes can be broken with TNT Barrels.
| align="center" |[[Snake Charmer's Challenge]]
|align="center"|[[Snake Charmer's Challenge]]
| align="center" |[[Snake Charmer's Challenge]]
|align="center"|[[Snake Charmer's Challenge]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Swirlwind DKL.png]]
|align="center"|[[File:Swirlwind DKL.png]]
| align="center" |[[Swirlwind]]
|align="center"|[[Swirlwind]]
|Very strange enemies called Swirlwind spin in the temple levels. They resemble small tornadoes, and they are harmful to the monkeys when they are touched by the sides, yet also helpful to reach higher areas, as Swirlwinds send the Kongs up high when they bounce on them. When a hero is close to a Swirlwind, the tornado will start to chase him; bouncing on a Swirlwind also makes it move. Swirlwinds cannot be defeated in any way, although they can be lured into pits.
|Very strange enemies called Swirlwind spin in the temple levels. They resemble small tornadoes, and they are harmful to the monkeys when they are touched by the sides, yet also helpful to reach higher areas, as Swirlwinds send the Kongs up high when they bounce on them. When a hero is close to a Swirlwind, the tornado will start to chase him; bouncing on a Swirlwind also makes it move. Swirlwinds cannot be defeated in any way, although they can be lured into pits.
| align="center" |[[Snake Charmer's Challenge]]
|align="center"|[[Snake Charmer's Challenge]]
| align="center" |[[Swirlwind Storm]]
|align="center"|[[Swirlwind Storm]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Zinger DKL.PNG]]
|align="center"|[[File:Zinger DKL.PNG]]
| align="center" |'''[[Zinger]]'''
|align="center"|'''[[Zinger]]'''
|The Zingers are wasp enemies found in almost every level of ''Donkey Kong Land''. They fly just like Mincers (from one point to another, in circles, or just flap their wings in the air while remaining still). None of the Kong's regular attacks can defeat a Zinger. They can only be defeated with a thrown barrel or jumping on it while riding Expresso or Rambi.
|The Zingers are wasp enemies found in almost every level of ''Donkey Kong Land''. They fly just like Mincers (from one point to another, in circles, or just flap their wings in the air while remaining still). None of the Kong's regular attacks can defeat a Zinger. They can only be defeated with a thrown barrel or jumping on it while riding Expresso or Rambi.
| align="center" |[[Freezing Fun]]
|align="center"|[[Freezing Fun]]
| align="center" |[[Oil Drum Slum]]
|align="center"|[[Oil Drum Slum]]
|}
|}
{{br}}
{{br}}
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===Bosses===
===Bosses===
Throughout the Kongs' quest, they not only find the enemies listed above, but also several [[List of bosses|bosses]], who require a little more skill to beat. Each boss appears at the end of all the game's worlds, and must be defeated to allow the heroes to progress.
Throughout the Kongs' quest, they not only find the enemies listed above, but also several [[List of bosses|bosses]], who require a little more skill to beat. Each boss appears at the end of all the game's worlds, and must be defeated to allow the heroes to progress.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
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|-style=background:#D3D3D3
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!Level name
!Level name
|-style=background:white
|-style=background:white
| align="center" |[[File:Wild Sting DKL.PNG]]
|align="center"|[[File:Wild Sting DKL.PNG]]
| align="center" |[[Wild Sting|Wild&nbsp;Sting]]
|align="center"|[[Wild Sting]]
|Wild Sting The first boss of the game, encountered on [[Gangplank Galleon]]. It is a flying stingray, which must be stomped by the Kongs several times in order to defeat it. The attack pattern of Wild Sting is pretty simple and repetitive - it constantly swoops down at the monkeys, and goes faster each time it takes damage.
|Wild Sting The first boss of the game, encountered on [[Gangplank Galleon]]. It is a flying stingray, which must be stomped by the Kongs several times in order to defeat it. The attack pattern of Wild Sting is pretty simple and repetitive - it constantly swoops down at the monkeys, and goes faster each time it takes damage.
| align="center" |[[Gangplank Galleon Ahoy!]]
|align="center"|[[Gangplank Galleon Ahoy!]]
| align="center" |[[Wild Sting Fling]]
|align="center"|[[Wild Sting Fling]]
|-style=background:white
|-style=background:white
| align="center" |[[File:DKLColossalClamboSprite.png]]
|align="center"|[[File:DKLColossalClamboSprite.png]]
| align="center" |[[Giant Clam|Giant&nbsp;Clam]]
|align="center"|[[Giant Clam]]
|The Giant Clam is the second boss in the game. It is fought underwater, and continuously shoots pearls at the Kongs. During the combat, the heroes need to stand every time near the large clam found at one of the corners of the screen, wait for the Clambo to spit a pearl, dodge it and let the helping clam do its job by rebounding the pearl back to the boss. The pearl will then hit the Clambo; it needs to be hit several times in order to fall down. Also, it is important to know that the helping clam will change its position every time Giant Clam is hit.
|The Giant Clam is the second boss in the game. It is fought underwater, and continuously shoots pearls at the Kongs. During the combat, the heroes need to stand every time near the large clam found at one of the corners of the screen, wait for the Clambo to spit a pearl, dodge it and let the helping clam do its job by rebounding the pearl back to the boss. The pearl will then hit the Clambo; it needs to be hit several times in order to fall down. Also, it is important to know that the helping clam will change its position every time Giant Clam is hit.
| align="center" |[[Kremlantis]]
|align="center"|[[Kremlantis]]
| align="center" |[[Seabed Showdown]]
|align="center"|[[Seabed Showdown]]
|-style=background:white
|-style=background:white
| align="center" |[[File:Hard Hat DKL.PNG]]
|align="center"|[[File:Hard Hat DKL.PNG]]
| align="center" |[[Hard Hat|Hard&nbsp;Hat]]
|align="center"|[[Hard Hat]]
|Hard Hat is a mad mole fought in a cavern at the edge of Monkey Mountains. This cavern is small, and consists of an arena whose ground is dug up in three holes, from which the boss comes out. The battle with Hard Hat is similar to a "whack-a-mole" game; the small creature surprises the player by popping out of one of the three holes, looks cautiously at the Kongs, then takes off the mine helmet he wears on the head and hurls the dangerous helmet at them. While the mole's head is discovered, the Kongs need to carefully dodge the mine helmet and then stomp on the boss's head. After being hit, Hard Hat will enter back in his den and burst out of another hole. The process must be repeated until Hard Hat is defeated.
|Hard Hat is a mad mole fought in a cavern at the edge of Monkey Mountains. This cavern is small, and consists of an arena whose ground is dug up in three holes, from which the boss comes out. The battle with Hard Hat is similar to a "whack-a-mole" game; the small creature surprises the player by popping out of one of the three holes, looks cautiously at the Kongs, then takes off the mine helmet he wears on the head and hurls the dangerous helmet at them. While the mole's head is discovered, the Kongs need to carefully dodge the mine helmet and then stomp on the boss's head. After being hit, Hard Hat will enter back in his den and burst out of another hole. The process must be repeated until Hard Hat is defeated.
| align="center" |[[Monkey Mountains & Chimpanzee Clouds]]
|align="center"|[[Monkey Mountains & Chimpanzee Clouds]]
| align="center" |[[Mad Mole Holes]]
|align="center"|[[Mad Mole Holes]]
|-style=background:white
|-style=background:white
| align="center" |[[File:King K Rool DKL sprite.png]]
|align="center"|[[File:King K Rool DKL sprite.png]]
| align="center" |[[King K. Rool|King K.&nbsp;Rool]]
|align="center"|[[King K. Rool]]
|The king of the Kremlings is the very last boss of ''Donkey Kong Land''. He appears to be much smaller than in ''Donkey Kong Country'', but nonetheless, he attacks the Kongs just like he did before. First of all, it is clear that Hard Hat had a very similar battle style. King K. Rool throws his crown at the heroes, which inflicts damage to them. While the Kremling does not have his crown on the head, Donkey or Diddy need to stomp him, and repeat this every time until K. Rool falls beaten.
|The king of the Kremlings is the very last boss of ''Donkey Kong Land''. He appears to be much smaller than in ''Donkey Kong Country'', but nonetheless, he attacks the Kongs just like he did before. First of all, it is clear that Hard Hat had a very similar battle style. King K. Rool throws his crown at the heroes, which inflicts damage to them. While the Kremling does not have his crown on the head, Donkey or Diddy need to stomp him, and repeat this every time until K. Rool falls beaten.
| align="center" |[[Big Ape City]]
|align="center"|[[Big Ape City]]
| align="center" |[[K. Rool's Kingdom]]
|align="center"|[[K. Rool's Kingdom]]
|}
|}
{{br}}
{{br}}
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==Reception==
==Reception==
On release, Famitsu scored ''Donkey Kong Land'' a 24 out of 40.
On release, Famitsu scored ''Donkey Kong Land'' a 24 out of 40.
 
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
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|align="left"|"''Going by that instruction book story, the idea that this game would prove [[Donkey Kong Country]] was more than just a pretty face is demonstrated rather nicely. Whilst visually it can't come close to the SNES title, by Game Boy standards these are definitely "fancy graphics", and that doesn't really matter as fans can rejoice in what is basically an extra 34 levels of DKC. Tight controls and a variety of locations and enemies make for an enjoyable platformer. Add in the challenge of finding everything and Donkey Kong Land is a fun game that will keep players occupied for some time.''"
|align="left"|"''Going by that instruction book story, the idea that this game would prove [[Donkey Kong Country]] was more than just a pretty face is demonstrated rather nicely. Whilst visually it can't come close to the SNES title, by Game Boy standards these are definitely "fancy graphics", and that doesn't really matter as fans can rejoice in what is basically an extra 34 levels of DKC. Tight controls and a variety of locations and enemies make for an enjoyable platformer. Add in the challenge of finding everything and Donkey Kong Land is a fun game that will keep players occupied for some time.''"
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!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
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|colspan=2|Compiler
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
DonkeyKongLand1.png|[[Donkey Kong]]. [[Diddy Kong]], [[Rambi the Rhino|Rambi]], and [[Expresso the Ostrich|Expresso]]
DonkeyKongLand1.png|[[Donkey Kong]]. [[Diddy Kong]], [[Rambi]], and [[Expresso]]
Fangfish 01.png|[[Fangfish]]
Fangfish 01.png|[[Fangfish]]
Hard hat 01.png|[[Hard Hat]]
Hard hat 01.png|[[Hard Hat]]
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=''スーパードンキーコング<span class="explain" title="ジービー">GB</span>''
|Jap=スーパードンキーコング<span class="explain" title="ジービー">GB</span>
|JapR=Sūpā Donkī Kongu Jībī
|JapR=Sūpā Donkī Kongu Jībī
|JapM=''Super Donkey Kong GB''
|JapM=Super Donkey Kong GB
}}
}}


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{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
<references/>
<references/>
{{DKL}}
{{DKL}}
{{DKGames}}
{{DKGames}}