Low-G Labyrinth: Difference between revisions

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==Layout==
==Layout==
As the level begins, the Kongs must bust the DK Barrel, then move onto a challenge of leaping vertically up long pipe sets, finding a red Buzz sitting below the letter K. The next challenge is more vertical leaping, going up past green Buzzes, jumping for the following sides of the pipe as the Kongs advance: left,right, left, and right. The player should then move right to time a leap over three vertically stacked green Buzzes, then defeat a Krimp before going down to the pipe below. To the right are some Bananas, while to the left is another hole to fall down to find more red Buzz sets to hop on by. This brings the Kongs to a hole where a green Buzz hovers, so the player must time their fall through to go for the ledge on the right, finding the letter O, followed by a back and forth set of ledges to use while dodging all the green Buzzes. Now the player must move right to hop on three green Buzzes, busting the Star Barrel.  
As the level begins, the Kongs must bust the DK Barrel, then move onto a challenge of leaping vertically up long pipe sets, finding a red Buzz sitting below [[KONG Letters|the letter K]]. The next challenge is more vertical leaping, going up past green Buzzes, jumping for the following sides of the pipe as the Kongs advance: left,right, left, and right. The player should then move right to time a leap over three vertically stacked green Buzzes, then defeat a Krimp before going down to the pipe below. To the right are some Bananas, while to the left is another hole to fall down to find more red Buzz sets to hop on by. This brings the Kongs to a hole where a green Buzz hovers, so the player must time their fall through to go for the ledge on the right, finding the letter O, followed by a back and forth set of ledges to use while dodging all the green Buzzes. Now the player must move right to hop on three green Buzzes, busting the Star Barrel.  


[[File:Low-G Labyrinth Quawks.png|thumb|left|Quawks is controlled during the second half of the level]]
[[File:Low-G Labyrinth Quawks.png|thumb|left|Quawks is controlled during the second half of the level]]
From here the player finds the Quawks [[Animal Barrel]]. They should fly carefully upwards between two red Buzzes, bust the DK Barrel, and then grab the Barrel to drop on a green Buzz, allowing them access to the pipe leading downwards. The player must then grab the Barrel and fly along the roof, killing a green Buzz. Quawks should then fly above the dual green Buzzes to find Banana trails to use as guides as to where to fly to avoid the descending green Buzzes, arriving at the letter N on the left side of the pipe. The bird must then fly up above two green Buzzes, entering a pipe with two red Buzzes to bypass. Quawks must then fly left between two red Buzzes, plucking a [[Iron Barrel|Steel Barrel]] from the ground before flying upwards to use it on a green Buzz to get the Red Balloon and Bear Coin it guarded, and then continue the upwards flight path to reach an [[Blast Barrel|Auto-Fire Barrel]] that shoots Quawks past two red Buzzes. He should then grab a Barrel to use on one of the green Buzzes on the left, then fly past the remaining green Buzz to go up to the next pipe where a no Quawks Sign is, turning Quawks into a Steel Barrel. Just past here is a pipeline with several red and green Buzzes. If the Kongs continue left, they can find the letter G. By continuing further left, past five Buzzes, they can go into an hidden area with an [[Invincibility Barrel]] and three [[Bear Coin]]s. The right-side path is the main path, and the Kongs must jump in a zigzag pattern between five red Buzzes, each with a banana between them, to reach the [[Level Flag]] at the end.
From here the player finds the Quawks [[Animal Barrel]]. They should fly carefully upwards between two red Buzzes, bust the DK Barrel, and then grab the Barrel to drop on a green Buzz, allowing them access to the pipe leading downwards. The player must then grab the Barrel and fly along the roof, killing a green Buzz. Quawks should then fly above the dual green Buzzes to find Banana trails to use as guides as to where to fly to avoid the descending green Buzzes, arriving at the letter N on the left side of the pipe. The bird must then fly up above two green Buzzes, entering a pipe with two red Buzzes to bypass. Quawks must then fly left between two red Buzzes, plucking a [[Iron Barrel|Steel Barrel]] from the ground before flying upwards to use it on a green Buzz to get the Red Balloon and [[bear coin]] it guarded, and then continue the upwards flight path to reach an [[Blast Barrel|Auto-Fire Barrel]] that shoots Quawks past two red Buzzes. He should then grab a Barrel to use on one of the green Buzzes on the left, then fly past the remaining green Buzz to go up to the next pipe where a no Quawks Sign is, turning Quawks into a Steel Barrel. Just past here is a pipeline with several red and green Buzzes. If the Kongs continue left, they can find the letter G. By continuing further left, past five Buzzes, they can go into an hidden area with an [[Invincibility Barrel]] and three bear coins. The right-side path is the main path, and the Kongs must jump in a zigzag pattern between five red Buzzes, each with a banana between them, to reach the [[Level Flag]] at the end.


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|-
|-
|[[File:Bear Coin.png]]
|[[File:Bear Coin.png]]
|[[Bear Coin]]
|[[Bear coin]]
|5
|5
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| align="center" | [[File:Low-G Labyrinth Bonus Level 1.png]]
| align="center" | [[File:Low-G Labyrinth Bonus Level 1.png]]
|Just before the Kongs get to play as Quawks, there is a stack of three green Buzzes. The Kongs can either use the [[Team-up]] ability or transform into Quawks to enter into the [[Bonus Barrel]] above. In the Game Boy Advance version, Kiddy jumps lower while Dixie is on his back, making it impossible to enter without losing a Kong. In the Bonus Level, Quawks or the Kongs (depending on who entered the Bonus Barrel) have 25 seconds to collect all 80 [[Star (Donkey Kong Country series)|star]]s in a wide, narrow pipeline. Once all the stars are collected, the [[Bonus Coin]] appears at the rightmost corner on the floor. After collecting it, Quawks or the Kongs are sent back into the main level, directly to the Star Barrel.
|Just before the Kongs get to play as Quawks, there is a stack of three green Buzzes. The Kongs can either use the [[Team-up]] ability or transform into Quawks to enter into the [[Bonus Barrel]] above. In the Game Boy Advance version, Kiddy jumps lower while Dixie is on his back, making it impossible to enter without losing a Kong. In the Bonus Level, Quawks or the Kongs (depending on who entered the Bonus Barrel) have 25 seconds to collect all 80 [[Star (Donkey Kong Country series)|star]]s in a wide, narrow pipeline. Once all the stars are collected, the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears at the rightmost corner on the floor. After collecting it, Quawks or the Kongs are sent back into the main level, directly to the Star Barrel.
|-
|-
| align="center" | [[File:Low-G Labyrinth Bonus Level 2.png]]
| align="center" | [[File:Low-G Labyrinth Bonus Level 2.png]]
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Low-G Labyrinth first Bonus Barrel.png|Quawks flying up to the first Bonus Barrel
Low-G Labyrinth first Bonus Barrel.png|Quawks flying up to the first Bonus Barrel
Low-G Labyrinth Red Balloon.png|Quawks carrying a Steel Barrel next to a Buzz,
Low-G Labyrinth Red Balloon.png|Quawks carrying a Steel Barrel next to a Buzz,
LowGLabyrinth-SNES-Items.png|thumb|The hidden area near the end of the level with some bananas, Bear Coins, and the Invincibility Barrel
LowGLabyrinth-SNES-Items.png|thumb|The hidden area near the end of the level with some bananas, bear coins, and the Invincibility Barrel
</gallery>
</gallery>


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==References==
==References==
<references/>
<references/>
{{DKC3}}
{{DKC3}}
[[Category:Sewers]]
[[Category:Sewers]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]