100m: Difference between revisions

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(This also isn't true. Loops are just denoted by "L=xx".)
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[[File:Donkey Kong Super Game Boy Screen 6.png|thumb|left|100m in the Game Boy game]]
[[File:Donkey Kong Super Game Boy Screen 6.png|thumb|left|100m in the Game Boy game]]
'''100m''' (or '''100 m''') is the fourth and final level of the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game and the final level of World 0 in [[Donkey Kong (Game Boy)|''Donkey Kong'']] for the [[Game Boy]]. This level is different from all the previous levels, as Mario now has to pull out the [[Bolt (object)|bolt]]s attached to the steel girders holding up [[Donkey Kong]], rather than getting to the top. To do this, he must simply walk or [[jump]] over the yellow bolts, and they will disappear. [[Fire (100m)|Fire]]s will randomly begin to appear. Fires will chase after Mario and try to kill him. Several [[hammer]]s are located around the level and can be used to destroy the Fires, although more will eventually be summoned. There is a maximum limit of five Fire sprites onscreen in the arcade version and four for its [[Nintendo Entertainment System|NES]] port. In the [[Game Boy]] game, this is where the [[Pauline's lost items|Bag]] appears.
'''100m''' (or '''100 m''') is the final level of the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game and the final level of [[Construction Site|Stage 0]] in [[Donkey Kong (Game Boy)|''Donkey Kong'']] for the [[Game Boy]]. This level is different from all the previous levels, as Mario now has to pull out the [[Bolt (object)|bolt]]s attached to the steel girders holding up [[Donkey Kong]], rather than getting to the top. To do this, he must simply walk or [[jump]] over the yellow bolts, and they will disappear. [[Fire (100m)|Fire]]s will randomly begin to appear. Fires will chase after Mario and try to kill him. Several [[hammer]]s are located around the level and can be used to destroy the Fires, although more will eventually be summoned. There is a maximum limit of five Fire sprites onscreen in the arcade version and four for its [[Nintendo Entertainment System|NES]] port. In the [[Game Boy]] game, this is where the [[Pauline's lost items|Bag]] appears.


Once Mario has disabled the eight yellow bolts (six in the Game Boy game), the middle girder will collapse, and Donkey Kong will fall down to the bottom, banging his head on the ground. Mario will rescue [[Pauline]] and a heart will appear. In the original game, the game ends here and repeats itself. All following levels with have 100 added to their number, starting with 125m, despite being the same as [[25m]]. In the Game Boy game, Donkey Kong will stand up again and grab Pauline again. He will then escape with her into the [[Big-City]], with Mario following the two.
Once Mario has disabled the eight yellow bolts (six in the Game Boy game), the middle girder will collapse, and Donkey Kong will fall down to the bottom, banging his head on the ground. Mario will rescue [[Pauline]] and a heart will appear. In the original game, the game ends here and repeats itself. In the Game Boy game, Donkey Kong will stand up again and grab Pauline again. He will then escape with her into the [[Big-City]], with Mario following the two.
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