Kosha: Difference between revisions
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'''Koshas'''<ref>''Donkey Kong 64 Instruction Booklet'', p. 31 "... but I wouldn't stray into the path of the club-wielding Koshas if I were you, which happily I'm not."</ref>, referred to as '''Clubbies''' in the [[Prima Games]] guide<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 15.jpg|Page 15]].</ref> are small, olive-skin [[Kremling]]s which only appear in ''[[Donkey Kong 64]]''. | '''Koshas'''<ref>''Donkey Kong 64 Instruction Booklet'', p. 31 "... but I wouldn't stray into the path of the club-wielding Koshas if I were you, which happily I'm not."</ref>, referred to as '''Clubbies''' in the [[Prima Games]] guide<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 15.jpg|Page 15]].</ref> are small, olive-skin [[Kremling]]s which only appear in ''[[Donkey Kong 64]]''. Although they are small, Koshas are formidable, and they wear a gray viking helmet and carry around a large, spiked club. Their name spin on the word "cosh", another name for club. | ||
==History== | ==History== | ||
===''Donkey Kong 64''=== | ===''Donkey Kong 64''=== | ||
[[File:Kosha.png|thumb|left|A Kosha in Gloomy Galleon]] | [[File:Kosha.png|thumb|left|A Kosha in Gloomy Galleon]] | ||
In ''Donkey Kong 64'', Koshas appear in four levels, [[Gloomy Galleon]], [[Fungi Forest]] (at night), [[Crystal Caves]], and [[Creepy Castle]]. They struggle to carry around their heavy club, which they try to smash the [[Kong]]s with. If the active Kong is hit by the club, they get squished and lose two [[melon]] slices of their health. If a Kosha swings its club overhead and misses the Kong, it struggles lifting its club for a few seconds; in this regard, they are similar to [[Kutlass]]es from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. If the active Kong gets squished by Kosha's club, they lose two [[watermelon|melon]] slices of their health. | In ''Donkey Kong 64'', Koshas appear in four levels, [[Gloomy Galleon]], [[Fungi Forest]] (at night), [[Crystal Caves]], and [[Creepy Castle]]. They struggle to carry around their heavy club, which they try to smash the [[Kong]]s with. If the active Kong is hit by the club, they get squished and lose two [[melon]] slices of their health. If a Kosha swings its club overhead and misses the Kong, it struggles lifting its club for a few seconds; in this regard, they are similar to [[Kutlass]]es from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. If the active Kong gets squished by Kosha's club, they lose two [[watermelon|melon]] slices of their health. If a a Kong throws an [[Orange]] at a Kosha as it notices, the Kosha whacks the Orange away. If it hits the Kong, then they take a lot of damage. | ||
Koshas can withstand most attacks due to their helmet. The Kongs can only defeat them by either using their instrument move, their shockwave ability, by [[Chunky Kong]] hitting them while under the effect of [[Hunky Chunky]], or if they throw an | Koshas can withstand most attacks due to their helmet. The Kongs can only defeat them by either using their instrument move, their shockwave ability, by [[Chunky Kong]] hitting them while under the effect of [[Hunky Chunky]], or if they throw an Orange at Kosha while it is off-guard. When a Kosha gets defeated, it yells as it falls, then its club hits its head. | ||
Koshas drop two melon slices when they are defeated. They are the only enemy that both requires a special move to defeat and releases melon slices from being defeated. Other enemies that can only be defeated by special move (such as [[Klump]]) release three Oranges when defeated. | Koshas drop two melon slices when they are defeated. They are the only enemy that both requires a special move to defeat and releases melon slices from being defeated. Other enemies that can only be defeated by special move (such as [[Klump]]) release three Oranges when defeated. |