Torchlight Trouble: Difference between revisions

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{{rewrite}}
{{rewrite}}
{{DKClevelbox
{{DKClevelbox
|title=Torchlight Trouble
|image=[[File:Torchlight Trouble SNES 3.png]]
|image=[[File:Torchlight Trouble SNES 3.png|256px]]
|code=4 - 5 (SNES)<br>4 - 6 (GBA)
|code=4 - 5 (SNES)<br>4 - 6 (GBA)
|game=''[[Donkey Kong Country]]
|game=''[[Donkey Kong Country]]
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|song=Cave Dweller Concert
|song=Cave Dweller Concert
}}
}}
'''Torchlight Trouble''' is the twenty-first [[level]] of ''[[Donkey Kong Country]]'' and twenty-second in the [[Game Boy Advance]] remake. It is also the fifth level of the [[Gorilla Glacier]] area and the sixth and final level of the same world in the remake (having switched places with [[Rope Bridge Rumble]]). It is the only level in ''Donkey Kong Country'' to feature [[Squawks the Parrot]].
'''Torchlight Trouble''' is the twenty-first [[level]] of ''[[Donkey Kong Country]]'' and the fifth level of [[Gorilla Glacier]]. In the [[Game Boy Advance]] remake, Torchlight Trouble became the sixth and last regular level of Gorilla Glacier, as it swapped places with [[Rope Bridge Rumble]], making it the twenty-second level overall.


This is one of the most unique cave levels in the game, as it features a new hazard: darkness. Throughout the whole level, the area is pitch black, too dark for the Kongs to see. Luckily, the [[Animal Friend]], Squawks the Parrot, appears with his bright torchlight to shed light around the cave. When this is done, the primates are able to see some of the cave, although the areas behind and above them remain dark, causing quite a challenge to the level. As the heroes are guided by a narrow ray of light, they are greeted by the enemies, [[Klump]]s, [[Krusha]]s, and [[Mincer]]s. Alongside all these foes are [[Oil Drum]]s, which serve as obstacles due to their flames.
==Summary==
Torchlight Trouble takes place in a dark cavern. It is the only level of the game with [[Squawks the Parrot]], whose [[Animal Crate]] is at the start. Unlike the other [[Animal Friends]] (and Squawks's later appearances), Squawks follows behind [[Donkey Kong]] and [[Diddy Kong]], and the [[Kong]]s cannot mount him. Squawks holds a flashlight to light the path ahead, although the areas behind and above are still dark. The Kongs must jump from platforms and avoid some [[Klump]]s and [[Krusha]]s along the way. [[Oil Drum]]s and [[Mincer]]s are obstacles present in the level.


==Overview==
In the original version, Squawks must be freed only once, at the start of the level, to have throughout the entire stage. In the [[Game Boy Color]] version, the Kongs must free Squawks from an Animal Crate each time they re-enter the main level from a [[Bonus Level]]. In the [[Game Boy Advance]] remake, Squawks is available from the start, so the Kongs do not free him from his Animal Crate. In the original version, if the Kongs did not open the Squawks Crate, Squawks still appears with his flashlight if the Kongs either reach the Star Barrel and lose a life afterward or after they leave a Bonus Level.
 
==Layout==
[[File:Torchlight Trouble SNES 2.png|thumb|left|190px|Donkey Kong crouches under the wall after the Star Barrel]]
[[File:Torchlight Trouble SNES 2.png|thumb|left|190px|Donkey Kong crouches under the wall after the Star Barrel]]
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[K-O-N-G Letters|letter K]] in it, which is surrounded by two Oil Drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional Oil Drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two Oil Drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more Oil Drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of Oil Drums on it. There is an additional Oil Drum in a lower area after a nearby gap. The level's [[Star Barrel]] waits next to it.
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[K-O-N-G Letters|letter K]] in it, which is surrounded by two Oil Drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional Oil Drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two Oil Drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more Oil Drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of Oil Drums on it. There is an additional Oil Drum in a lower area after a nearby gap. The level's [[Star Barrel]] waits next to it.
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A low ceiling hangs in front of the heroes to the right of the barrel. They must crawl under it to pass it. As they crawl, they run into a DK Barrel and a few [[banana]]s. On the long, raised area of ground, the heroes can find a bumpy path leading past several Mincers. A Krusha marches between each Mincer, and a barrel also sits at the beginning of the area. A higher piece of land is after the third Mincer with two Krushas on it. After crossing a small gap, the two friends make their way onto a solid piece of land with two Mincers and a Krusha on it. A sign indicating that the level is almost over stands in the center of the platform. Once the Kongs jump over another small gap near here, they find themselves on a platform with a lone Mincer on it. This is followed by an abyss with a small, moving platform in it. It moves in a vertical path, so it can lift them up onto a higher area nearby. The letter N floats near the platform. Once the higher area is reached, the primates can find many Mincers ahead of them. A lone Krusha marches between the first two Mincers, while the final Mincer moves slightly up and down at the edge of a ledge. If the heroes drop down the ledge, they can find a wooden exit sign, indicating that the passage ahead leads out of the level.
A low ceiling hangs in front of the heroes to the right of the barrel. They must crawl under it to pass it. As they crawl, they run into a DK Barrel and a few [[banana]]s. On the long, raised area of ground, the heroes can find a bumpy path leading past several Mincers. A Krusha marches between each Mincer, and a barrel also sits at the beginning of the area. A higher piece of land is after the third Mincer with two Krushas on it. After crossing a small gap, the two friends make their way onto a solid piece of land with two Mincers and a Krusha on it. A sign indicating that the level is almost over stands in the center of the platform. Once the Kongs jump over another small gap near here, they find themselves on a platform with a lone Mincer on it. This is followed by an abyss with a small, moving platform in it. It moves in a vertical path, so it can lift them up onto a higher area nearby. The letter N floats near the platform. Once the higher area is reached, the primates can find many Mincers ahead of them. A lone Krusha marches between the first two Mincers, while the final Mincer moves slightly up and down at the edge of a ledge. If the heroes drop down the ledge, they can find a wooden exit sign, indicating that the passage ahead leads out of the level.
{{br}}
{{br}}
==Enemies==
==Enemies and obstacles==
{|class="dktable-brown" width=25%
{|class="dktable-brown" width=25%
|-
|-
!Sprite
!Sprite
!Name
!Name
!Amount
!Count
|-
|-
|align="center"|[[File:Klaptrap DKC.png]]
|align="center"|[[File:Klaptrap DKC.png]]
|align="center"|[[Klaptrap]]
|align="center"|[[Klaptrap]]
|1
|1 (Bonus Level only)
|-
|-
|align="center"|[[File:Klump DKC sprite.png]]
|align="center"|[[File:Klump DKC sprite.png]]
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|align="center"|[[File:TorchlightTrouble-GBA-4.png]]
|align="center"|[[File:TorchlightTrouble-GBA-4.png]]
|align="center"|[[Photograph]] (Game Boy Advance version)
|align="center"|[[Photograph]] (Game Boy Advance version)
|The Kongs can find a [[photograph]] above the level's exit. If they grab it, they earn a picture of Squawks in the ninth page of their [[scrapbook]].
|The photograph is above the level exit. By collecting it, the Kongs obtain a picture of Squawks for the ninth page of the [[scrapbook]].
|}
|}


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|-
|-
|align=center|[[File:TorchlightTrouble-GBA-1.png]]
|align=center|[[File:TorchlightTrouble-GBA-1.png]]
|'''''Stop the Barrel!'''''<br>Shortly after the Star Barrel, the Kongs can find a lone barrel sitting next to a Krusha. They should pick up the barrel and throw it against the wall below to reveal an opening. They must walk into it to enter the first [[Bonus Level]]. Here, they have to hit three barrels so each picture on them matches. Once the match is made, the Kongs are awarded and then exit the stage.
|'''''Stop the Barrel!'''''<br>After the Star Barrel, the Kongs can find a barrel next to a Krusha. They must pick it up and throw it against the wall below to reveal an opening leading to the first [[Bonus Level]]. In the area, there are three barrels which quickly cycle between a banana, then a Banana Bunch, and a Red Balloons. The Kongs must match the picture on each barrel to win the depicted prize. After collecting the prize, the Kongs return to the main level.
|-
|-
|align=center|[[File:Torchlight Trouble SNES 5.png]]
|align=center|[[File:Torchlight Trouble SNES 5.png]]
|'''''Bash the Baddies!'''''<br>At the end of the level, the primates can discover another barrel. They must pick it up and jump over the Mincer to the right to land near the exit sign. There, they should blast away the wall to the left and enter the passage they create. They enter a Bonus Level, where they must jump on a Klaptrap to earn many [[Banana|Banana Bunch]]es. When the Klaptrap is defeated, the Kongs are able to exit the bonus. If the enemy hits them, they are forced out of it without all of the Banana Bunches.
|'''''Bash the Baddies!'''''<br>Another barrel appears after the letter N. The Kongs must pick it up and jump over the Mincer to fall to an area below with the level exit. They must blast away the wall to the left and enter the opening to enter a Bonus Level.
 
In the Bonus Level, the Kongs must jump on a Klaptrap to earn many [[Banana|Banana Bunch]]es. When the Kongs first jump on a Klaptrap, the Banana Bunch represents a single banana. For each hit that Klaptrap takes, the next Banana Bunch rewards an additional banana. The Klaptrap is defeated when it takes ten hits, causing it to release a whole Banana Bunch (10 bananas) when defeated. In addition, a Rambi Token also appears when Klaptrap is defeated, and the Kongs can collect it to return into the main level.
|}
|}


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===Game Boy Advance===
===Game Boy Advance===
<gallery>
<gallery>
TorchlightTrouble-GBA-2.png
TorchlightTrouble-GBA-2.png|Donkey Kong jumps to a Krusha walking between
TorchlightTrouble-GBA-3.png
TorchlightTrouble-GBA-3.png
</gallery>
</gallery>
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==Trivia==
==Trivia==
*If the player did not break open Squawks's Animal Crate at the beginning of the level, he will still show up with his flashlight if the player had reached the checkpoint barrel and lost a life afterwards or if they entered a bonus level.
*The flash that occurs when Squawks faces the screen was removed from [[Virtual Console]] ports of the game, presumably to reduce the risk of seizures.
*The blinding flash that occurs when Squawks faces the screen was removed from the [[Virtual Console]] rereleases of ''Donkey Kong Country'', presumably to reduce the risk of seizure.
 
{{DKC}}
{{DKC}}
{{DKC Levels}}
{{DKC Levels}}