Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS): Difference between revisions
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*A nearly-finished cake themed stage named "WholeCakeStage". The platforms are supposed to move, but the code to move them is missing, and there is no music. | *A nearly-finished cake themed stage named "WholeCakeStage". The platforms are supposed to move, but the code to move them is missing, and there is no music. | ||
*A stage based on [[Flipswitch Panel]]s, called "DoubleZoneFlipStage". Some of the code is not finished, and a [[Piranha Creeper]], two [[Stingby|Stingbies]], and a [[Clear Pipe Cannon]] separating the areas. | *A stage based on [[Flipswitch Panel]]s, called "DoubleZoneFlipStage". Some of the code is not finished, and a [[Piranha Creeper]], two [[Stingby|Stingbies]], and a [[Clear Pipe Cannon]] separating the areas. | ||
*A cave area called "UndergroundTouchCaveStage". A grassy meadow is above with a Piranha Creeper, and stepping into the cave leads Captain Toad to an underground chamber with [[Touchstone]]s and [[Spike (obstacle)|spikes]]. There is also water, which is unusually glossy and reflective. This stage was actually shown in the E3 reveal for the | *A cave area called "UndergroundTouchCaveStage". A grassy meadow is above with a Piranha Creeper, and stepping into the cave leads Captain Toad to an underground chamber with [[Touchstone]]s and [[Spike (obstacle)|spikes]]. There is also water, which is unusually glossy and reflective. This stage was actually shown in the E3 reveal for the Wii U version. | ||
*A debug stage called "Kinopio01" with several [[Spike]]s and [[crate]]s. | *A debug stage called "Kinopio01" with several [[Spike]]s and [[crate]]s. | ||
*Another debug stage called "Kinopio08", that only has [[lift]]s and some [[coin]]s. It cannot be completed. | *Another debug stage called "Kinopio08", that only has [[lift]]s and some [[coin]]s. It cannot be completed. |