Windy Well (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary |
(summary from dk wiki; been meaning to tackle this article for a while now) |
||
Line 12: | Line 12: | ||
|after2=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]] | |after2=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]] | ||
}} | }} | ||
'''Windy Well''' is the | '''Windy Well''' is the 29th [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (or the 31st in the [[Donkey Kong Country 2: Diddy's Kong Quest#Changes between the SNES and Game Boy advance port|Game Boy Advance port]]). It is also the second level of [[K. Rool's Keep]], or the fourth in the [[Game Boy Advance]] port where it switched positions with [[Castle Crush]]. | ||
== Summary == | |||
Windy Well takes place in the final mine shaft level. The main feature is the strong gusts of wind, which pull [[Diddy Kong|Diddy]] and [[Dixie Kong]] farther up into the level. They are required to use the wind to go up higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they hit a certain point in the air. The main and most common enemies are yellow [[Zinger]]s, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. Even though the wind is an essential feature, it can be a disadvantage, because if it blows the Kongs onto a platform, they cannot backtrack to obtain any collectibles or [[Bonus Barrel]]s that they may have missed. | |||
== | The player can influence the speed at which the Kongs rise or fall with the directional pad, where pressing "Up" will increase the speed of their ascent, and pressing "Down" will decrease the speed of their ascent. Typically, slowing down the speed can be good for acquiring items such as K-O-N-G Letters in midair, while increasing speed can help evade encircling Zingers, or the hook thrown by a Krook. | ||
Some brief walking portions occur on the platforms within the level. Green [[Kutlass]] enemies are encountered most frequently in these parts. In addition, [[Klampon]]s, [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]], [[Click-Clack]]s, and [[Kruncha]]s patrol the grounds. | |||
== Layout == | |||
When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again. | When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again. | ||
Line 56: | Line 61: | ||
</gallery> | </gallery> | ||
{{DKC2}} | {{DKC2}} | ||
[[Category:Crocodile Isle]] | [[Category:Crocodile Isle]] | ||
[[Category:Subterranean Areas]] | [[Category:Subterranean Areas]] | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]] | [[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]] |