Windy Well (Donkey Kong Country 2: Diddy's Kong Quest): Difference between revisions

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(summary from dk wiki; been meaning to tackle this article for a while now)
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'''Windy Well''' is the twenty-ninth level of the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (thirty-first of the [[Donkey Kong Country 2: Diddy's Kong Quest#Changes between the SNES and Game Boy advance port|Game Boy Advance remake]]). It is also the second area (fourth in the Game Boy Advance remake) of [[K. Rool's Keep]].
'''Windy Well''' is the 29th [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (or the 31st in the [[Donkey Kong Country 2: Diddy's Kong Quest#Changes between the SNES and Game Boy advance port|Game Boy Advance port]]). It is also the second level of [[K. Rool's Keep]], or the fourth in the [[Game Boy Advance]] port where it switched positions with [[Castle Crush]].


Taking place in the final mine shaft of the game, the Kongs will notice strong winds that pull them up through the level when they jump. The wind in this level will become very important to the Kongs' quest, as it is needed to reach the top of the shaft. Although helping them though, the wind also can be a disadvantage, as it will not allow them to backtrack when they are at a certain floor. Because of this, they are unable to reach certain [[Bonus Barrel]]s that are already passed, as well as the [[DK Coin]]. [[Kutlass]], [[Kannon]]s, [[Krook]]s, [[Klobber]]s, [[Zinger]]s, [[Click-Clack]]s, [[Flitter]]s, [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinys]], a single [[Klampon]] and a single [[Kruncha]] all dwell in this mine.
== Summary ==
Windy Well takes place in the final mine shaft level. The main feature is the strong gusts of wind, which pull [[Diddy Kong|Diddy]] and [[Dixie Kong]] farther up into the level. They are required to use the wind to go up higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they hit a certain point in the air. The main and most common enemies are yellow [[Zinger]]s, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. Even though the wind is an essential feature, it can be a disadvantage, because if it blows the Kongs onto a platform, they cannot backtrack to obtain any collectibles or [[Bonus Barrel]]s that they may have missed.  


==Level layout==
The player can influence the speed at which the Kongs rise or fall with the directional pad, where pressing "Up" will increase the speed of their ascent, and pressing "Down" will decrease the speed of their ascent. Typically, slowing down the speed can be good for acquiring items such as K-O-N-G Letters in midair, while increasing speed can help evade encircling Zingers, or the hook thrown by a Krook.
 
Some brief walking portions occur on the platforms within the level. Green [[Kutlass]] enemies are encountered most frequently in these parts. In addition, [[Klampon]]s, [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]], [[Click-Clack]]s, and [[Kruncha]]s patrol the grounds.
 
== Layout ==
When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again.
When they start the level, the heroes must cross a few gaps and try not to fall off the small platforms between them, as the Click-Clacks on them can be quite an obstacles. Soon, they monkeys must jump up and be lifted upwards by the strong winds. When they get on the platform above, the heroes must ascend again and sneak between some Zingers to get to another platform. Here, they will have to dodge a Kutlass and cross a gap. They will then get to a hook, which must be hopped off of for the wind to pick them up again.


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==Trivia==
*In the [[Game Boy Advance]] remake of ''Donkey Kong Country 2'', this level and the next level, [[Castle Crush]], have switched positions, with [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]] between them.
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{{DKC2}}
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Subterranean Areas]]
[[Category:Subterranean Areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]