Tyrant Twin Tussle: Difference between revisions

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|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|code=8 - 3 (SNES)<br>9 - 3 (GBA)
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|somg=Cavern Caprice
|notes= This level features many Kuff 'n' Klout showing two different conducts.
|notes= This level features many Kuff 'n' Klout showing two different conducts.
|before=[[Criss Kross Cliffs|<<]]
|before=[[Criss Kross Cliffs|<<]]
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Set in a cavern, this level is home to the rare foes, [[Kuff 'n' Klout]], who will be major obstacles in the [[Kong]]s' path. Although webs from [[Squitter]] (who's playable for the first half of the level) or [[TNT Barrel]]s can take them out, the twins will typically have to be avoided. The Kongs will have to study their attack patterns in order to figure out ways around them. Sometimes there will be [[banana]]s that will serve as guidelines, but not always. Other enemies here include [[Krimp]]s, [[Buzz (enemy)|Buzzes]], a single [[Booty Bird]], and a [[Bazuka]].
Set in a cavern, this level is home to the rare foes, [[Kuff 'n' Klout]], who will be major obstacles in the [[Kong]]s' path. Although webs from [[Squitter]] (who's playable for the first half of the level) or [[TNT Barrel]]s can take them out, the twins will typically have to be avoided. The Kongs will have to study their attack patterns in order to figure out ways around them. Sometimes there will be [[banana]]s that will serve as guidelines, but not always. Other enemies here include [[Krimp]]s, [[Buzz (enemy)|Buzzes]], a single [[Booty Bird]], and a [[Bazuka]].


==Level Layout==
==Level layout==
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab the letter K. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].
The levels begins with the Kongs passing a small alcove to meet the first Kuff 'n' Klout. Once they dodge these enemies fully, finding their attacks patterns, the monkeys will hit a [[DK Barrel]] to rescue a lost monkey and jump over more Kuff 'n' Klouts. With the help of some bananas, they should get away from the enemies and move over to another set a Kuff 'n' Klouts, running towards the monkeys. The heroes should dodge them both and grab the letter K. Farther on, the group will walk along the straight path and find more Kuff 'n' Klouts. Again, with some bananas laid out to mark where the enemies will not land can help the Kongs avoid the foes and be able to travel to the next set of charging Kuff 'n' Klouts. In a gap in this area, they will find the letter O. After they pass the Kuff 'n' Klouts in their way, they will walk across a rather straight path and soon find the [[Star Barrel]].