Hide and Go BOOM!: Difference between revisions

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==Gameplay==
==Gameplay==
The solo player has a torch, while the team has five seconds to hide in any of four [[cannon]]s, labeled {{button|gcn|B}} / {{button|3ds|B}}, {{button|gcn|A}} / {{button|3ds|A}}, {{button|gcn|Y}} / {{button|3ds|Y}}, and {{button|gcn|X}} / {{button|3ds|X}}. Initially, the team players can be seen moving toward a cannon, but as the camera pans to the solo player, the team players are eventually hidden. Team players hide in a cannon depending on the last button pressed; if no buttons are pressed, the players are eliminated via a trapdoor opening beneath them. It is possible for more than one player to hide in a single cannon. The solo player then has three chances to eliminate the team by lighting the corresponding fuses leading to the cannon. If one or more characters are hiding in the cannon, they get shot off and eliminated. The solo player wins if they eliminate the team, but the team wins if any are left remaining.
The solo player has a torch, while the team has five seconds to hide in any of four [[cannon]]s, labeled {{button|gcn|B}} / {{button|3ds|B}}, {{button|gcn|A}} / {{button|3ds|A}}, {{button|gcn|Y}} / {{button|3ds|Y}}, and {{button|gcn|X}} / {{button|3ds|X}}. Initially, the team players can be seen moving toward a cannon, but as the camera pans to the solo player, the team players are eventually hidden. Team players hide in a cannon depending on the last button pressed; if no buttons are pressed, the players are eliminated via a trapdoor opening beneath them. It is possible for more than one player to hide in a single cannon. The solo player then has three chances to eliminate the team by lighting the corresponding fuses leading to the cannon. If one or more characters are hiding in the cannon, they get shot off and turn into a star. The solo player wins if they eliminate the team, but the team wins if any are left remaining.


==Ending==
==Ending==