Big Kamukamu: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(If going for 100%, this is the only completely optional boss/mini-boss encounter.)
No edit summary
Line 4: Line 4:


During the boss's first hit, it will charge Wario and rebound off the edge of the screen until it reaches the top of the water, at which point Wario can ram his jaw from below. During the next hit, he will not rebound off the wall, and on the third hit, he will only rise halfway up the water. On the final hit, he will change to red (on Game Boy Color) and not go up past halfway. He also will not cease chomping (where other times he would stop chomping and float down) and will continuously move back and forth. Wario must carefully time his hit and hit him in the tiny amount of chin he has that is not part of his mouth.
During the boss's first hit, it will charge Wario and rebound off the edge of the screen until it reaches the top of the water, at which point Wario can ram his jaw from below. During the next hit, he will not rebound off the wall, and on the third hit, he will only rise halfway up the water. On the final hit, he will change to red (on Game Boy Color) and not go up past halfway. He also will not cease chomping (where other times he would stop chomping and float down) and will continuously move back and forth. Wario must carefully time his hit and hit him in the tiny amount of chin he has that is not part of his mouth.
==Trivia==
The Big Kamukamu appears to be a boss version of the ''[[Kamukamu]]'' enemy. However, the smaller version is only found in the Game Boy version of the game, whereas the boss is present in both versions.


==References==
==References==