Sammer Guy: Difference between revisions
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* Big Knight – Spike on head, jumps and rolls. | * Big Knight – Spike on head, jumps and rolls. | ||
* Spike – Spike on Sammer Guy's head, this can be mixed with any other type. | * Spike – Spike on Sammer Guy's head, this can be mixed with any other type. | ||
* [[Small Sammer Guy|Small]] – Very quick, but low health. He always has 1 HP. | * [[Small Sammer Guy|Small]] – Very quick, but low health. He always has 1 HP. Even the last one has 1 HP. | ||
* [[Big Sammer Guy|Big]] – Strong with a club; immobile in early levels, but later able to jump and roll. | * [[Big Sammer Guy|Big]] – Strong with a club; immobile in early levels, but later able to jump and roll. | ||
* Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword. | * Mace – Intermixed with other types, the Sammer Guy wields a mace instead of a sword. |