Donut Plains 2: Difference between revisions

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===Secret exit===
===Secret exit===
With this exit, Mario is able to reach the Green Switch Palace. This, however, requires to have either [[Yoshi]], a [[Shell]] or a [[Cape]]. First, Mario has to enter the special room like above. Yoshi may eat the [[Blue Shell]] at the end of the room, which gives him the ability to fly. He can fly up where the [[Rotating Block|Turning Block]]s are, and pass through a narrow gap where the player will find [[Key]] and [[Keyhole]]. The Key can also be reached by flying through it as [[Cape Mario]] or [[Cape Mario|Luigi]]. Additionally, the uppermost Turning Block releases a [[Beanstalk]] when hit, which makes passing through the gap easier. Alternatively, this Block can be hit with the Shell. The player can use the other three Turning Blocks as stairs to get to the vine, or he can simply fly up. When the player puts the Key into the hole, a new way westwards opens which takes him or her to the Green Switch Palace.
With this exit, Mario is able to reach the Green Switch Palace. This, however, requires to have either [[Yoshi]], a [[Shell]] or a [[Cape]]. First, Mario has to enter the special room like above. Yoshi may eat the [[Blue Shell]] at the end of the room, which gives him the ability to fly. He can fly up where the [[Rotating Block|Turning Block]]s are, and pass through a narrow gap where the player will find [[Key]] and [[Keyhole]]. The Key can also be reached by flying through it as [[Caped Mario]] or [[Caped Mario|Luigi]]. Additionally, the uppermost Turning Block releases a [[Beanstalk]] when hit, which makes passing through the gap easier. Alternatively, this Block can be hit with the Shell. The player can use the other three Turning Blocks as stairs to get to the vine, or he can simply fly up. When the player puts the Key into the hole, a new way westwards opens which takes him or her to the Green Switch Palace.


==Enemies==
==Enemies==