StreetPass Mii Plaza: Difference between revisions

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m (Aded a few more enemies, though some are still missing.)
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====Find Mii II====
====Find Mii II====
*'''Yellow Slime''': An enemy that is similar to the Ghost, albeit with a slightly higher evasive rate. Yellow Slimes are weak to yellow magic, as with most slimes.
*'''Yellow Slime''': An enemy that is similar to the Ghost, albeit with a slightly higher evasive rate. Yellow Slimes are weak to yellow magic, as with most slimes.
*'''Wandering Mummy''': An enemy have the ability to scare the first hero in line when first encountered.
*'''Blue Slime''': A slime that is capable of using Healing Magic. It has a higher evasive rate than Yellow Slimes.
*'''Green Slime''': A slime that possesses the highest evasive rate and lowest HP of all enemies encountered in the game. Unlike most slimes, it is not weak to yellow magic and is immune to red, blue and purple magic.
*'''Pink Slime''': A slime that uses Growth Magic every time it takes damage to
*'''Reaper Cadet''': A reaper that is capable of spewing curse gas, which might make a hero lose their turn to use their sword or magic while fighting. Just like with armored enemies, Reaper Cadets take one less damage from sword attacks. However, they also take one less damage from magic attacks.
*'''Reaper Cadet''': A reaper that is capable of spewing curse gas, which might make a hero lose their turn to use their sword or magic while fighting. Just like with armored enemies, Reaper Cadets take one less damage from sword attacks. However, they also take one less damage from magic attacks.
*'''Iron Golem''': The that guards the Princess, they cannot be hurt by Level 1 or 2 heroes.
*'''Roaming Mummy''': A bigger dark blue version of the Wandering Mummy, they can still scare heroes.
*'''Marauding Mummy''': A red Roaming Mummy with spikes on its head, they are usually teamed with Roaming Mummies.
*'''Reaper Captain''': A palette swap of a Reaper Cadet, they retain the same attacks and defense against low leveled heroes.
*'''Reaper Captain''': A palette swap of a Reaper Cadet, they retain the same attacks and defense against low leveled heroes.
*'''Granite Golem''': An enemy that takes two less damage from sword attacks.
*'''Iron Golem''': A stronger variation of the Grantite Golem that guards the princess in the normal quest.
*'''Diamond Golem''': The strongest golem encountered. It guards the princess in the Secret Quest. After each turn, it will use Fortifying Magic to increase it's defence further.
*'''Wandering Mummy''': An enemy that has the ability to scare the first hero in line when first encountered. Wandering Mummies are weak to Red Magic, a trait shared by all mummy variations.
*'''Roaming Mummy''': A slightly larger, blue variation of the Wandering Mummy that is capable of using Healing Magic. It will attempt to scare the first hero in line when encountered.
*'''Marauding Mummy''': A mummy with red bandages and spikes on its head. It is usually encountered with Roaming Mummies.
*'''Rampaging Mummy''': The strongest mummy encountered. Unlike other mummies, It will always scare the first hero in line.
*'''Armored Archfiend''': A massive Armored Ghost, teamed heroes can take him out easily.
*'''Armored Archfiend''': A massive Armored Ghost, teamed heroes can take him out easily.


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*'''Red''': A flame-based attack that hits all enemies in a room. It is effective against Blue ghosts and mummies, and is resisted by Blood ghosts. When used as combo magic, the attack is stronger and can be used to thaw a frozen room.
*'''Red''': A flame-based attack that hits all enemies in a room. It is effective against Blue ghosts and mummies, and is resisted by Blood ghosts. When used as combo magic, the attack is stronger and can be used to thaw a frozen room.
*'''Blue''': An attack that douses the enemy in water. It is effective against Blood ghosts and resisted by Blue ghosts. When used as combo magic, the attack is more powerful and can be used to cool a fiery room.  
*'''Blue''': An attack that douses the enemy in water. It is effective against Blood ghosts and resisted by Blue ghosts. When used as combo magic, the attack is more powerful and can be used to cool a fiery room.  
*'''Light Blue''': An ice based attack that freezes all enemies in a room. Frozen enemies cannot move, and heroes may attack until the enemy thaws. Combo magic increases the time enemies take to thaw out.
*'''Light Blue''': An ice based attack that freezes all enemies in a room. Frozen enemies cannot move and have their evasive rate lowered significantly. Heroes may attack a frozen enemy consecutive times until it thaws. Combo magic increases the time enemies take to thaw out.
*'''Green''': Doubles the level of the next hero in line (Maximum level: 7). When used as combo magic it maximises the level of the next hero in line.  
*'''Green''': Doubles the level of the next hero in line (Maximum level: 7). When used as combo magic it maximises the level of the next hero in line.  
*'''Light Green''': Puts all enemies to sleep. Similar to the effects of Light Blue Magic, sleeping enemies cannot move and heroes may attack until the effect wears off. Like Light Blue Magic, when used as a combo it increases the time enemies take to wake up.
*'''Light Green''': Puts all enemies to sleep. Similar to the effects of Light Blue Magic, sleeping enemies cannot move and heroes may attack until the effect wears off. Like Light Blue Magic, when used as a combo it increases the time enemies take to wake up.
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*[[Game Boy Advance]] Hat
*[[Game Boy Advance]] Hat
*[[Nintendo DS]]
*[[Nintendo DS]]


==Gallery==
==Gallery==