Super Jump (Super Mario RPG): Difference between revisions

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{{SMRPG Moves|name=Super Jump|[[Mario]]|Physical||N/A|Jump|One enemy||[[File:SuperMarioRPG Super Jump.png]]}}
{{SMRPG move infobox|name=Super Jump|[[Mario]]|Physical||N/A|Jump|One enemy||[[File:SuperMarioRPG Super Jump.png]]}}
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.
The '''Super Jump''' is a special attack used by [[Mario]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. He learns the attack at Level 6. When Mario uses his Super Jump, he can [[jump]] on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 [[Flower Point|FP]] and has a Magic Power rating of 45.



Revision as of 19:10, April 20, 2022

Super Mario RPG: Legend of the Seven Stars move
Super Jump
Used by
Type
Attack power
Effect
Element
Target
Blockable

The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 FP and has a Magic Power rating of 45.

Names in other languages

Language Name Meaning
Japanese スーパージャンプ
Sūpā Janpu
Super Jump

Template:Super Mario RPG