Dream Snowboard Cross (Individual): Difference between revisions

m (→‎Gameplay: These are called "Golas", apparently.)
Tag: Mobile edit
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==Gameplay==
==Gameplay==
Before the evet starts, the player can select which foot the character has forward on the snowboard, though this has little impact on the gameplay. The player starts by swinging the Wii Remote downwards at the end of the countdown, and can perform a starting dash by swinging the Wii Remote down with perfect timing, though will have a delayed start by swinging down too late. Once the character starts moving down the course, the player can steer them left and right y tilting the Wii Remote in the respective directions. The player can tilt the Wii Remote down to cause the character to crouch, allowing them to travel faster but will be harder to turn, though the character can also crest small hills for a speed boost by crouching. The Wii Remote can be tilted towards the player to brake, and shaken down when the character has stopped to perform a nollie and start moving again. When the character reaches the end of a ramp, the player can swing the Wii Remote upwards to cause them to jump from, with greater distances being achieved by jumping closer to the end of the ramp. When in the air, players can perform basic tricks by swinging the Wii Remote in various directions, and will receive a greater speed boost upon landing the more that they perform. Advance tricks can be triggered by pressing {{button|wii|pad}}, which cause a shape that the player must make with the Wii Remote to appear onscreen, and successfully performing the trick will give the player a larger speed boost upon landing. If the player is still performing tricks when the character is landing, they will instead perform a crash landing and lose speed instead. Tricks can also be performed when the player is going downwards after being launched from a [[Spring (Sonic the Hedgehog)|Spring]], which causes characters to jump larger distances, and when jumping from the end of a grind rail. Players can use grind rails by jumping and landing on them, and must balance their character by tilting the Wii Remote to stay on them. Characters travel faster on grind rails, but will lose speed if they fall off them. Characters also gain speed when passing over [[Dash Panel (Sonic the Hedgehog)|Dash Panel]]s. The course contains a variety of obstacles the can cause the player to lose speed and potentially fall over when hit, each with different properties. [[Egg Pawn]]s simply walk around and will knock players over, [[Egg Hammer]]s walk around more slowly and also swing a hammer at the player, knocking over any characters that they hit, deep snow simply slows the player down while they travel though it, [[Gola]]s knock over any players that hit them, and road barriers will slow down players that collide with them, though can be knocked down. The player can perform special actions by pressing {{button|wii|A}}, which causes them to gain a short speed boost, and while can only be performed once initially, the player can perform another one by collecting five [[Ring (Sonic the Hedgehog)|Rings]] that can be found on the course, or by collecting a special action item. The player can also collect the [[Item Box]]es on the course and press {{button|wii|B}} to use them. The boxes contain nine different items with a variety of effects:
Before the evet starts, the player can select which foot the character has forward on the snowboard, though this has little impact on the gameplay. The player starts by swinging the Wii Remote downwards at the end of the countdown, and can perform a starting dash by swinging the Wii Remote down with perfect timing, though will have a delayed start by swinging down too late. Once the character starts moving down the course, the player can steer them left and right by tilting the Wii Remote in the respective directions. The player can tilt the Wii Remote down to cause the character to crouch, allowing them to travel faster but will be harder to turn, though the character can also crest small hills for a speed boost by crouching. The Wii Remote can be tilted towards the player to brake, and shaken down when the character has stopped to perform a nollie and start moving again. When the character reaches the end of a ramp, the player can swing the Wii Remote upwards to cause them to jump from, with greater distances being achieved by jumping closer to the end of the ramp. When in the air, players can perform basic tricks by swinging the Wii Remote in various directions, and will receive a greater speed boost upon landing the more that they perform. Advance tricks can be triggered by pressing {{button|wii|pad}}, which cause a shape that the player must make with the Wii Remote to appear onscreen, and successfully performing the trick will give the player a larger speed boost upon landing. If the player is still performing tricks when the character is landing, they will instead perform a crash landing and lose speed instead. Tricks can also be performed when the player is going downwards after being launched from a [[Spring (Sonic the Hedgehog)|Spring]], which causes characters to jump larger distances, and when jumping from the end of a grind rail. Players can use grind rails by jumping and landing on them, and must balance their character by tilting the Wii Remote to stay on them. Characters travel faster on grind rails, but will lose speed if they fall off them. Characters also gain speed when passing over [[Dash Panel (Sonic the Hedgehog)|Dash Panel]]s. The course contains a variety of obstacles the can cause the player to lose speed and potentially fall over when hit, each with different properties. [[Egg Pawn]]s simply walk around and will knock players over, [[Egg Hammer]]s walk around more slowly and also swing a hammer at the player, knocking over any characters that they hit, deep snow simply slows the player down while they travel though it, [[Gola]]s knock over any players that hit them, and road barriers will slow down players that collide with them, though can be knocked down. The player can perform special actions by pressing {{button|wii|A}}, which causes them to gain a short speed boost, and while can only be performed once initially, the player can perform another one by collecting five [[Ring (Sonic the Hedgehog)|Rings]] that can be found on the course, or by collecting a special action item. The player can also collect the [[Item Box]]es on the course and press {{button|wii|B}} to use them. The boxes contain nine different items with a variety of effects:
*[[Green Shell]]: Travels straight forward and knocks down any characters it hits. Can be blocked using a Super Star or Barrier.
*[[Green Shell]]: Travels straight forward and knocks down any characters it hits. Can be blocked using a Super Star or Barrier.
*[[Red Shell]]: Homes in on the opponent directly in front of the player. Can be blocked using a Super Star or Barrier.
*[[Red Shell]]: Homes in on the opponent directly in front of the player. Can be blocked using a Super Star or Barrier.
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