Level up: Difference between revisions

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At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP will increase by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up will never directly increase Mario's attack power.
At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP will increase by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up will never directly increase Mario's attack power.


[[File:LevelUp!.png|thumb|left|The level-up elevation in ''Paper Mario''.]]
Leveling up also fully restores Mario's HP and FP and his active partner's HP in ''Paper Mario: The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''.
Leveling up also fully restores Mario's HP and FP and his active partner's HP in ''Paper Mario: The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''.


[[File:LevelUp!.png|thumb|left|The level-up elevation in ''Paper Mario''.]]
In ''Paper Mario'', the music played when the player levels up is a remix from ''[[Super Mario Bros. 3]]''{{'}}s overworld theme from [[Grass Land|World 1]].
In ''Paper Mario'', the music played when the player levels up is a remix from ''[[Super Mario Bros. 3]]''{{'}}s overworld theme from [[Grass Land|World 1]].


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