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At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP will increase by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up will never directly increase Mario's attack power. | At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP will increase by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up will never directly increase Mario's attack power. | ||
[[File:LevelUp!.png|thumb|left|The level-up elevation in ''Paper Mario''.]] | |||
Leveling up also fully restores Mario's HP and FP and his active partner's HP in ''Paper Mario: The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''. | Leveling up also fully restores Mario's HP and FP and his active partner's HP in ''Paper Mario: The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''. | ||
In ''Paper Mario'', the music played when the player levels up is a remix from ''[[Super Mario Bros. 3]]''{{'}}s overworld theme from [[Grass Land|World 1]]. | In ''Paper Mario'', the music played when the player levels up is a remix from ''[[Super Mario Bros. 3]]''{{'}}s overworld theme from [[Grass Land|World 1]]. | ||
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