Shroob Rex: Difference between revisions

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|notice=Stats in parentheses are from the Japanese and European versions of the game if they differ from the original American stats.<ref>[http://themushroomkingdom.net/mlpit_guide.shtml TMK Mario & Luigi: Partners in Time Enemy Guide]. Some stats were changed from the original American version of the game to the Japanese and European versions.</ref>
|notice=Stats in parentheses are from the Japanese and European versions of the game if they differ from the original American stats.<ref>[http://themushroomkingdom.net/mlpit_guide.shtml TMK Mario & Luigi: Partners in Time Enemy Guide]. Some stats were changed from the original American version of the game to the Japanese and European versions.</ref>
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A '''Shroob Rex''' is a purple [[Shroobified]] [[Rex]] found in [[Shroob Castle]], the Shroobified version of [[Princess Peach's Castle]], during the events of ''[[Mario & Luigi: Partners in Time]]''. These dinosaurs were used by the Shroobs to protect the castle, their base of operations on [[Mushroom World]]. The four Mario Bros. of past and present fought many Shroob Rexes during their efforts to rescue [[Princess Peach]], defeat [[Princess Shroob]], and eliminate the Shroob menace. Shroob Rexes never appeared in the overworld, only in battle alongside other enemies. Interestingly, normal Rexes did not appear in ''Mario & Luigi: Partners in Time'' at all.
A '''Shroob Rex''' is a purple [[Shroobified]] [[Rex]] found in [[Shroob Castle]], during the events of ''[[Mario & Luigi: Partners in Time]]''. Shroob Rexes never appear in the overworld, only in battle alongside other enemies.


In battle, these powerful foes use a wide variety of attacks to injure the Mario Bros. First, the dinosaur may briefly fly in the air with its tiny wings, then [[Ground Pound]] the floor, creating a seismic energy wave. This attack could be dodged by [[Jump]]ing. However, depending on where the Shroob Rex Ground Pounds, the timing changes. If the Shroob Rex ground pounds closer to [[Luigi]], the green-clad brother must jump first, followed by his brother [[Mario]]. If closer to Mario, the elder brother must jump first, followed by his younger brother. If the Shroob Rex Ground Pounds equal distance between the two, both Mario Bros. must jump at the same time to avoid the energy wave.
In battle, they use a wide variety of attacks. First, they jump, then [[Ground Pound]], creating an energy wave. This attack could be dodged by [[Jump]]ing. However, depending on where the Shroob Rex Ground Pounds, the timing changes. If the Shroob Rex ground pounds closer to [[Luigi]], he must jump first, followed by [[Mario]]. If closer to Mario, he must jump first, followed by Luigi. If the Shroob Rex Ground Pounds equal distance between the two, both Mario Bros. must jump at the same time to avoid the energy wave.


A Shroob Rex can also shoot boulders at the Mario Bros. from its mouth. These boulders are on fire and can be deflected with a [[Hammer]] strike. When shot, the boulder may split in two, requiring both Baby Mario Bros. to swing their Hammers at the same time to destroy the dangerous rocks. Additionally, the Shroob Rex may fire one boulder that homes in on one Mario Bro. When deflected, the boulder will roll into the second Mario brother, and must be deflected again. It will home in on Mario first when it lifts its head up before spitting out the fireball and it will hit Luigi first if it lifts its head down. If it doesn't lift its head at all the fireball will split in two.
A Shroob Rex can also shoot boulders at the Mario Bros. These boulders can be deflected with a [[Hammer]]. When shot, the boulder may split in two, requiring both Baby Mario Bros. to swing their Hammers at the same time. Additionally, the Shroob Rex can fire one boulder that homes in on one Mario Bro. When deflected, the boulder rolls into the second Mario brother, and must be deflected again. It homes in on Mario first when it lifts its head up before spitting out the fireball and it homes in on Luigi first if it lifts its head down. If it does not lift its head, the fireball splits in two.


The Shroob Rex's final attack is simply charging into a Mario Bro., running off the battlefield and into the back of the second Mario Bro. This attack can be dodged or countered by jumping, but only if certain prerequisites are met. This is because a normal-sized Shroob Rex is too tall to jump over. However, whenever a Shroob Rex is jumped on by a Mario Bro., it will become flatter, squatter, and shorter. Only the damaged, flattened Shroob Rex can be jumped over.
The Shroob Rex's final attack is simply charging into a Mario Bro., running off the battlefield and into the back of the second Mario Bro. This attack can be dodged or countered by jumping, but only if certain prerequisites are met. A normal-sized Shroob Rex is too tall to jump over. However, whenever a Shroob Rex is jumped on by a Mario Bro., it becomes flatter. Only the flattened Shroob Rex can be jumped over.


==Names in Other Languages==
==Names in Other Languages==

Revision as of 13:12, December 31, 2012

Template:Pitenemy A Shroob Rex is a purple Shroobified Rex found in Shroob Castle, during the events of Mario & Luigi: Partners in Time. Shroob Rexes never appear in the overworld, only in battle alongside other enemies.

In battle, they use a wide variety of attacks. First, they jump, then Ground Pound, creating an energy wave. This attack could be dodged by Jumping. However, depending on where the Shroob Rex Ground Pounds, the timing changes. If the Shroob Rex ground pounds closer to Luigi, he must jump first, followed by Mario. If closer to Mario, he must jump first, followed by Luigi. If the Shroob Rex Ground Pounds equal distance between the two, both Mario Bros. must jump at the same time to avoid the energy wave.

A Shroob Rex can also shoot boulders at the Mario Bros. These boulders can be deflected with a Hammer. When shot, the boulder may split in two, requiring both Baby Mario Bros. to swing their Hammers at the same time. Additionally, the Shroob Rex can fire one boulder that homes in on one Mario Bro. When deflected, the boulder rolls into the second Mario brother, and must be deflected again. It homes in on Mario first when it lifts its head up before spitting out the fireball and it homes in on Luigi first if it lifts its head down. If it does not lift its head, the fireball splits in two.

The Shroob Rex's final attack is simply charging into a Mario Bro., running off the battlefield and into the back of the second Mario Bro. This attack can be dodged or countered by jumping, but only if certain prerequisites are met. A normal-sized Shroob Rex is too tall to jump over. However, whenever a Shroob Rex is jumped on by a Mario Bro., it becomes flatter. Only the flattened Shroob Rex can be jumped over.

Names in Other Languages

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References

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