Special Attack (Mario & Sonic at the Olympic Games): Difference between revisions

→‎Mario & Sonic at the London 2012 Olympic Games: Right, I think this is all of them for the 3DS game. Any others I've forgotten or have never managed to pull off.
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(→‎Mario & Sonic at the London 2012 Olympic Games: Right, I think this is all of them for the 3DS game. Any others I've forgotten or have never managed to pull off.)
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====Long Jump====
====Long Jump====
[[File:LongJump London2012Games.png|thumb|200px|The Waluigi Special in Long Jump.]]
In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], Special Attacks can be performed by jumping at a near perfect angle right before the takeoff board, and will give the character a greater distance.
In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], Special Attacks can be performed by jumping at a near perfect angle right before the takeoff board, and will give the character a greater distance.
*'''Wario''': Punches through the air with a lightning effect.
*'''Wario''': Punches through the air with a lightning effect.
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====100m Freestyle====
====100m Freestyle====
[[File:100mFreestyle 3DSLondon2012Games.png|thumb|200px|The Tails Special in 100m Freestyle.]]
In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], Special Attacks are performed by keeping the character's speed in the green area at the end of the speed meter. The character will periodically gain a speed boost from doing so.
In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], Special Attacks are performed by keeping the character's speed in the green area at the end of the speed meter. The character will periodically gain a speed boost from doing so.
*'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]].
*'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]].
*'''Luigi''': Similar to Mario's, though instead using a green effect.
*'''Luigi''': Similar to Mario's, though instead using a green effect.
*'''Sonic''': Performs a Spin Dash that propels him out of the water.
*'''Sonic''': Performs a [[Sonicretro:Spin Dash|Spin Dash]] that propels him out of the water.
*'''Tails''': Uses his tails to propel himself through the water.
*'''Tails''': Uses his tails to propel himself through the water.
====Tennis (Singles)====
In [[Tennis (Singles)]], if one of the characters performs a poor return shot, the other character will be able to return it with a special attack. If the character returning it hits the ball with the wrong timing, the attack will fail. Special attacks cannot be returned. Each character performs a unique return.
*'''Bowser''': Spins around and returns the ball.
*'''[[Donkey Kong]]''': Beats his chest and returns the ball.
*'''Knuckles''': Winds up as if preparing a punch and says "Here I go!" while smashing the ball down.
*'''Vector''': Smashes the ball downwards while saying "Let's have some fun!".
====Judo====
In [[Judo]], when character perform perfect throws, which award them a full point, the animation to start one is very similar to that used for Special Attacks, but is not identical, as the names of the special moves are replaced with the Judo move performed and all characters perform the moves the same way.
====Horizontal Bar====
In [[Horizontal Bar]], each character performs a Special as their last move to dismount from the bar. In this event, each character performs the same animation with no additional special effects, doing several tucked flips through the air before landing.
====Balance Beam====
In [[Balance Beam]], each character performs a special move as their last one to dismount from the beam. For the last move, the player must move the indicator around a more complex shape, such as a crown or tight S, and doing so successfully will allow their character to perform another cartwheel along the beam before dismounting with a spinning jump.
====Rings====
In [[Rings (event)|Rings]], each character will perform their special move as the last one in the routine, however is the player does not maintain the correct input for it, the move will fail and the character will fall off, getting a much lower score. The special move requires the player to hold a diagonal direction on the Circle Pad and two of the A, B, X or Y Buttons. Each character performs a unique pose on the rings for their special.
*'''Bowser''': Stands on the rings and folds his arms.
*'''Donkey Kong''': Holds one ring and stands on the other, flexing his free arm.
*'''Knuckles''': Stands on the rings, holding one fist in the air.
*'''Vector''': Bites onto one ring, puts his foot through the other, and hold his hands in the air.
====Trampoline====
In [[Trampoline (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Trampoline]], each character can perform a special move for performing their final jump with perfect timing and close to the centre of the trampoline. By doing this, the character will perform a special jump with several more moves that earns them a higher score than the standard final jump. Each character has a unique final special jump.
*'''Yoshi''': [[Flutter Jump]]s back up into the air, performing three more drops and flipping each time.
*'''[[Bowser Jr.]]''': Performs a spiral spin in his shell in mid air, producing sparks.
*'''Shadow''': Uses [[sonicretro:Chaos Control|Chaos Control]] to suspend himself in the air and perform a long series of flips.
*'''[[Silver the Hedgehog|Silver]]''': Uses his Psychokinetic abilities to levitate, teleport while performing flips, and create two clones of himself.


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