Dash Panel: Difference between revisions

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|effect=Speeds the player up when touched
|effect=Speeds the player up when touched
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'''Dash Panels''' (also formatted as '''dash panels'''),<ref>Grimm, Steven. (2003) ''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide. Page 31.<br>''Mario Kart DS'' instruction booklet. Page 36.<br>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 9.<br>von Esmarch, Nick. (2011) ''Mario Kart 7'' [[Prima Games|Prima]] Official Game Guide. Page 46.</ref> also named '''Turbo Plates''',<ref>''Nintendo Power'' #41. Page 89.</ref> '''Turbo Tiles''',<ref>''Nintendo Power'' #41. Page 89.</ref> '''Boost Pads''', and other names depending on the game, are special panels that make the player go faster. They are most prominently featured in the ''[[Mario Kart (series)|Mario Kart]]'' series.
'''Dash Panels''' (also formatted as '''dash panels'''),<ref>{{cite|author=Grimm, Steven|date=2003|title=''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide|page=31|isbn=1930206-42-9}}</ref><ref>{{cite|title=''Mario Kart DS'' instruction booklet|page=36|date=2005|publisher=Nintendo of America|author=Nintendo|language=en-us}}<br>{{cite|author=Hodgson, David S. J.|title=''Mario Kart Wii'' Premiere Edition|page=9|date=April 27, 2008|isbn=0-7615-5970-1|language=en-us}}</ref><ref>{{cite|author=von Esmarch, Nick|date=2011|language=en-us|title=''Mario Kart 7'' Prima Official Game Guide|page=46|publisher=[[Prima Games]]|isbn=978-0-307-89384-0}}</ref> also named '''Turbo Plates''',<ref name="np41">{{cite|title=''Nintendo Power'' Volume 41|page=89|date=October 1992|publisher=Nintendo of America|language=en-us}}</ref> '''Turbo Tiles''',<ref name="np41"/> '''Boost Pads''', and other names depending on the game, are special panels that make the player go faster. They are most prominently featured in the ''[[Mario Kart (series)|Mario Kart]]'' series.


==History==
==History==
===''Mario Kart'' series===
===''Mario Kart'' series===
====''Super Mario Kart''====
====''Super Mario Kart''====
[[File:SMK Dash Panel Screenshot.png|thumb|left|[[Mario]] driving near a Zipper in Bowser Castle 1 from ''Super Mario Kart'']]
Dash Panels, named '''Zippers''',<ref>{{cite|title=''Super Mario Kart'' instruction booklet|page=12|publisher=Nintendo of America|author=Nintendo|date=1992|language=en-us}}</ref> first appear in ''[[Super Mario Kart]]'', where they appear as yellow arrows. They appear in [[Bowser Castle 1]], [[SNES Mario Circuit 2|Mario Circuit 2]], [[SNES Ghost Valley 2|Ghost Valley 2]], [[Bowser Castle 2]], [[SNES Mario Circuit 3|Mario Circuit 3]], [[Bowser Castle 3]] and [[Ghost Valley 3]]. In Mario Circuit 2, Zippers are used to make a large jump. In the [[Virtual Console]] release, they are named '''Speed Pads'''.<ref>{{cite|title=''[[Super Mario Kart]]'' Wii Virtual Console Manual|page=5}}</ref>
Dash Panels, named '''Zippers''',<ref>''Super Mario Kart'' Instruction Booklet. Page 12.</ref> first appear in ''[[Super Mario Kart]]'', where they appear as yellow arrows. They appear in [[Bowser Castle 1]], [[SNES Mario Circuit 2|Mario Circuit 2]], [[SNES Ghost Valley 2|Ghost Valley 2]], [[Bowser Castle 2]], [[SNES Mario Circuit 3|Mario Circuit 3]], [[Bowser Castle 3]] and [[Ghost Valley 3]]. In Mario Circuit 2, Zippers are used to make a large jump. In the [[Virtual Console]] release, they are named '''Speed Pads'''.<ref>''[[Super Mario Kart]]'' Wii Virtual Console Manual. Page 5.</ref>


====''Mario Kart 64''====
====''Mario Kart 64''====
[[File:MK64 Boost Pad.png|thumb|[[Donkey Kong]] on a Dash Zone in D.K.'s Jungle Parkway]]
[[File:MK64 Boost Pad.png|thumb|[[Donkey Kong]] on a Dash Zone in D.K.'s Jungle Parkway]]
Dash Panels, named '''Dash Zones'''<ref>''[[Mario Kart 64]]'' instruction booklet. Pages 31 and 32.</ref> and '''booster arrows''',<ref>''[[Mario Kart 64]]'' ''[[Nintendo Power]]'' Player's Guide. Pages 59 and 67.</ref> reappear in ''[[Mario Kart 64]]'' in [[N64 Royal Raceway|Royal Raceway]] and [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]. They appear as scrolling yellow and red arrows, and they are used to launch racers over large gaps similarly to [[cannon]]s in later games. They are larger than in ''Super Mario Kart''. Ramps that look like Dash Zones appear in [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
Dash Panels, named '''Dash Zones'''<ref>{{cite|title=''[[Mario Kart 64]]'' instruction booklet|page=31-32|date=1997|publisher=Nintendo of America|language=en-us|author=Nintendo}}</ref> and '''booster arrows''',<ref>{{cite|title=''[[Mario Kart 64]]'' ''[[Nintendo Power]]'' Player's Guide|page=59, 67|publisher=Nintendo of America|date=1997|language=en-us}}</ref> reappear in ''[[Mario Kart 64]]'' in [[N64 Royal Raceway|Royal Raceway]] and [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]. They appear as scrolling yellow and red arrows, and they are used to launch racers over large gaps similarly to [[cannon]]s in later games. They are larger than in ''Super Mario Kart''. Ramps that look like Dash Zones appear in [[N64 Koopa Troopa Beach|Koopa Troopa Beach]].
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====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
[[File:MKSCBooster.png|thumb|left|[[Toad]] near a row of Speed Strips in Riverside Park from ''Mario Kart: Super Circuit'']]
[[File:MKSCBooster.png|thumb|left|[[Toad]] near a row of Speed Strips in Riverside Park from ''Mario Kart: Super Circuit'']]
In ''[[Mario Kart: Super Circuit]]'', they are named '''Speed Strips''',<ref>Stratton, Bryan, and Steve Stratton. (2001) ''Mario Kart: Super Circuit'' [[Prima Games|Prima]] Official Game Guide. Page 39.</ref> and are smaller than in ''Mario Kart 64''. Speed Strips appear in fourteen courses. They act the same as they did in ''Super Mario Kart'' and are often used to make large jumps off ramps, such as in [[GBA Ribbon Road|Ribbon Road]]. With the exception of [[SNES Mario Circuit 2|Mario Circuit 2]], all [[Extra Cup|extra courses]] had their Speed Strips removed.
In ''[[Mario Kart: Super Circuit]]'', they are named '''Speed Strips''',<ref>{{cite|author=Stratton, Bryan; Stratton, Steve|date=2001|title=''Mario Kart: Super Circuit'' [[Prima Games|Prima]] Official Game Guide|page=39|isbn=0-7615-3709-0}}</ref> and are smaller than in ''Mario Kart 64''. Speed Strips appear in fourteen courses. They act the same as they did in ''Super Mario Kart'' and are often used to make large jumps off ramps, such as in [[GBA Ribbon Road|Ribbon Road]]. With the exception of [[SNES Mario Circuit 2|Mario Circuit 2]], all [[Extra Cup|extra courses]] had their Speed Strips removed.


====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:MKDDBooster.png|thumb|[[Luigi]] and [[Bowser]] about to drive on some Dash Panels in [[GCN Luigi Circuit|Luigi Circuit]] from ''Mario Kart: Double Dash!!'']]
Dash Panels, also named '''Rainbow Ramps''',<ref>{{cite|author=Grimm, Steven|date=2003|title=''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide|page=59|isbn=1930206-42-9}}</ref> reappear in ''[[Mario Kart: Double Dash!!]]'', where they are designed as rainbow-colored panels and are now rectangle-shaped. In this game, Dash Panels are more powerful, being as fast as a [[Mushroom]].
Dash Panels, also named '''Rainbow Ramps''',<ref>''[[Mario Kart: Double Dash!!]]'' ''Nintendo Power'' Player's Guide. Page 59.</ref> reappear in ''[[Mario Kart: Double Dash!!]]'', where they are designed as rainbow-colored panels and are now rectangle-shaped. In this game, Dash Panels are more powerful, being as fast as a [[Mushroom]].
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====''Mario Kart DS''====
====''Mario Kart DS''====
[[File:MKDS Boost Pad.png|thumb|left|[[Yoshi]] on a Dash Panel in [[DS Wario Stadium|Wario Stadium]]]]
Dash Panels reappear in ''[[Mario Kart DS]]'' with a design similar to ''Mario Kart: Double Dash!!''{{'}}s, except with more vibrant colors. In {{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}, certain Dash Panels use their old design, while others use the new design.
Dash Panels reappear in ''[[Mario Kart DS]]'' with a design similar to ''Mario Kart: Double Dash!!''{{'}}s, except with more vibrant colors. In {{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}, certain Dash Panels use their old design, while others use the new design.
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===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
===''Diddy Kong Racing'' / ''Diddy Kong Racing DS''===
{{multiframe|[[File:Zipper Ground DKRDS.png|50px]][[File:Zipper Water DKRDS.png|50px]][[File:Zipper Air DKRDS.png|50px]]|The three Zippers, from left to right: Car, Hovercraft and Plane|align=left|size=150}}
{{multiframe|[[File:Zipper Ground DKRDS.png|50px]][[File:Zipper Water DKRDS.png|50px]][[File:Zipper Air DKRDS.png|50px]]|The three Zippers, from left to right: Car, Hovercraft and Plane|align=left|size=150}}
Zippers<ref>''[[Diddy Kong Racing DS]]'' instruction booklet. Page 11.</ref><ref> Leung, Jason, Pelland, Scott and Shinoda, Paul. ''Diddy Kong Racing'' Official Nintendo Player's Guide. Pg. 10</ref> appear in ''[[Diddy Kong Racing]]'' and ''[[Diddy Kong Racing DS]]'', which act similarly to how they act in the ''Mario Kart'' series. There are three variants of Zippers, one for each vehicle. Each vehicle's Zipper has a different appearance and are positioned based on the associated terrain. Car Zippers are arrow-shaped panels placed on the ground, the Hovercraft variant is shaped like a triangle and located on bodies of water, and the Plane variant is ring-shaped and is located in the air. Initially, all these Zippers come in red and yellow. The Hovercraft and Plane variants are slightly transparent and animated, whereas the Car variant is opaque and static.
Zippers<ref>{{cite|title=''[[Diddy Kong Racing DS]]'' instruction booklet|page=11|date=2007|publisher=Nintendo of America|language=en-us|author=Nintendo}}</ref><ref> {{cite|author=Leung, Jason; Pelland, Scott; Shinoda, Paul|title=''Diddy Kong Racing'' Official Nintendo Player's Guide|page=10|publisher=Nintendo of America|language=en-us}}</ref> appear in ''[[Diddy Kong Racing]]'' and [[Diddy Kong Racing DS|its Nintendo DS version]]. They function similarly as in the ''Mario Kart'' series, but like other speed boosts, if the player lets go of the {{button|n64|A}} button before it is activated, they receive a bigger speed boost with green fire and rainbow-colored smoke. There are three variants of Zippers, one for each vehicle. Each vehicle's Zipper has a different appearance and are positioned based on the associated terrain. Car Zippers are arrow-shaped panels placed on the ground, the Hovercraft variant is shaped like a triangle and located on bodies of water, and the Plane variant is ring-shaped and is located in the air. Initially, all these Zippers come in red and yellow. The Hovercraft and Plane variants are slightly transparent and animated, whereas the Car variant is opaque and static. Any vehicle can use any Zipper, though it is difficult and counterproductive for a Car to even touch a Hovercraft or Plane Zipper, whereas a Plane can easily reach any of them, and a Hovercraft is in the middle. Many Hovercraft and Plane Zippers do not appear if no player has selected the matching vehicle, while most Car Zippers are always present.
 
Any vehicle can use any Zipper, though it is difficult and counterproductive for a Car to even touch a Hovercraft or Plane Zipper, whereas a Plane can easily reach any of them, and a Hovercraft is in the middle. Many Hovercraft and Plane Zippers do not appear if no player has selected the matching vehicle, while most Car Zippers are always present.
 
Like other speed boosts in the game, if the player lets go of the {{button|n64|A}} button before it is activated, they receive a bigger speed boost with green fire and rainbow-colored smoke.
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====''Mario Golf: Super Rush''====
====''Mario Golf: Super Rush''====
[[File:MGSR UK Battle Golf 1.jpg|left|thumb|150px|Dash Panels in Battle Golf]]
Dash Panels, using their appearance from ''Super Mario 3D World'', reappear in ''[[Mario Golf: Super Rush]]'' in the Battle Golf mode and in [[New Donk City (golf course)|New Donk City]]. Unlike in ''Mario Golf: World Tour'', the Dash Panels only affect characters dashing in Speed Golf or Battle Golf, and not golf balls.
Dash Panels, using their appearance from ''Super Mario 3D World'', reappear in ''[[Mario Golf: Super Rush]]'' in the Battle Golf mode and in [[New Donk City (golf course)|New Donk City]]. Unlike in ''Mario Golf: World Tour'', the Dash Panels only affect characters dashing in Speed Golf or Battle Golf, and not golf balls.
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===''Mini Mario & Friends: amiibo Challenge''===
===''Mini Mario & Friends: amiibo Challenge''===
*'''[[Play Nintendo]]:''' ''If you want to give your Mini an extra burst of speed, you can march it up to a Boost Pad and it’ll automatically zip on ahead. Tap the Boost Pad to change the direction of the arrows.''<ref>[https://play.nintendo.com/news-tips/tips-tricks/mini-mario-friends-amiibo-challenge-items/ Mini Mario & Friends: amiibo Challenge Items]. ''Play Nintendo''. Retrieved April 6, 2020.</ref>
*'''[[Play Nintendo]]:''' ''If you want to give your Mini an extra burst of speed, you can march it up to a Boost Pad and it’ll automatically zip on ahead. Tap the Boost Pad to change the direction of the arrows.''<ref>{{cite|url=play.nintendo.com/news-tips/tips-tricks/mini-mario-friends-amiibo-challenge-items|title=Mini Mario & Friends: amiibo Challenge Items|publisher=Play Nintendo|accessdate=April 6, 2020}}</ref>


==Gallery==
==Gallery==
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MKSC_DashPanel.png|''[[Mario Kart: Super Circuit]]''
MKSC_DashPanel.png|''[[Mario Kart: Super Circuit]]''
MKDD LuigiCircuit.png|[[Donkey Kong]] and [[Yoshi]] on a Dash Panel in Luigi Circuit in ''Mario Kart: Double Dash!!''
MKDD LuigiCircuit.png|[[Donkey Kong]] and [[Yoshi]] on a Dash Panel in Luigi Circuit in ''Mario Kart: Double Dash!!''
MKDSBooster.png|Yoshi near a Dash Panel in [[DS Yoshi Falls|Yoshi Falls]] in ''Mario Kart DS''
MKDSBooster.png|A Dash Panel in [[DS Yoshi Falls|Yoshi Falls]] in ''Mario Kart DS''
MKDSUnusedWarioCourse.png|Wario near the four Dash Panels in [[DS Wario Stadium|Wario Stadium]] in ''Mario Kart DS''
MKDS Boost Pad.png|A Dash Panel in [[DS Wario Stadium|Wario Stadium]] in ''Mario Kart DS''
MKDSUnusedWarioCourse.png|Four Dash Panels in Wario Stadium in ''Mario Kart DS''
DreamRace MarioSonicOlympicGames.png|Yoshi running towards two Dash Panels in the Wii version of ''Mario & Sonic at the Olympic Games''
DreamRace MarioSonicOlympicGames.png|Yoshi running towards two Dash Panels in the Wii version of ''Mario & Sonic at the Olympic Games''
BowserCastleMK7GlidingRamp.jpg|[[Koopa Troopa]] near a Dash Panel in [[3DS Bowser's Castle|Bowser's Castle]] in ''Mario Kart 7''
BowserCastleMK7GlidingRamp.jpg|[[Koopa Troopa]] near a Dash Panel in [[3DS Bowser's Castle|Bowser's Castle]] in ''Mario Kart 7''
MGSR UK Battle Golf 1.jpg|Dash Panels in Battle Golf in ''Mario Golf: Super Rush''
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ダッシュパネル<br>''Dasshu Paneru''<br>ダッシュプレート <small>(''Mario Kart Tour'')</small><br>''Dasshu Purēto''
|Jap=ダッシュパネル
|JapM=Dash Panel<br><br>Dash Plate
|JapR=Dasshu Paneru
|Jap2=ダッシュプレート <small>(''Mario Kart Tour'')</small>
|Jap2R=Dasshu Purēto
|JapM=Dash Panel
|Jap2M=Dash Plate
|ChiS=冲刺板
|ChiS=冲刺板
|ChiSR=Chōngcì bǎn
|ChiSR=Chōngcì bǎn
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|Dut=Sprintpaneel <small>(''Super Mario 3D World'')</small>
|Dut=Sprintpaneel <small>(''Super Mario 3D World'')</small>
|DutM=Sprint panel
|DutM=Sprint panel
|Fre=Plaque d'accélération<br>Turbo (''Super Mario Kart'')<br>Bande turbo (''Mario Kart: Double Dash!!'')
|Fre=Plaque d'accélération
|FreM= Acceleration plate<br>Turbo<br>Turbo stripe
|Fre2=Turbo (''Super Mario Kart'')
|Ger=Beschleunigungsstreifen<br>Turbofeld
|Fre3=Bande turbo (''Mario Kart: Double Dash!!'')
|GerM=Acceleration strips<br>Turbo panel
|FreM=Acceleration plate
|Ita=Pannello Acceleratore<br>Pannello scatto <small>(''Mario Kart Tour'')</small><br>Pedana sprint <ref>''[[Mini Mario & Friends: amiibo Challenge]]'' Italian e-manual, section 9</ref>
|Fre2M=Turbo
|ItaM=Accelerator Panel<br>Dash panel<br>Sprint platform/footboard
|Fre3M=Turbo stripe
|Ger=Beschleunigungsstreifen
|Ger2=Turbofeld
|GerM=Acceleration strips
|Ger2M=Turbo panel
|Ita=Pannello Acceleratore
|Ita2=Pannello scatto <small>(''Mario Kart Tour'')</small>
|Ita3=Pedana sprint <ref>''[[Mini Mario & Friends: amiibo Challenge]]'' Italian e-manual, section 9</ref>
|ItaM=Accelerator Panel
|Ita2M=Dash panel
|Ita3M=Sprint platform/footboard
|Kor=대시 플레이트
|Kor=대시 플레이트
|KorR=Daesi peulleiteu
|KorR=Daesi peulleiteu