List of Donkey Kong 64 glitches: Difference between revisions

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|Snide's Bonus Games
|Snide's Bonus Games
|style="text-align:left;"|This mode shares many properties with mode 5, including {{button|n64|start}} being disabled and the player being unable to take damage. All screen transitions will either reload the current map (equivalent of selecting "Yes" when prompted to try again after losing) or warp the player back to Snide's H.Q. (equivalent of winning or selecting "No" after losing). The latter also sets the game to mode 6, making this the only way to restore the ability to save when playing the game in mode 5. This game mode is also the reason the test room is inescapable without Intro Story glitch being active; entering the test room through the Bonus Game menu activates this mode, preventing the player from using the pause menu to leave. Intro Story fadeouts always lead to Snide's H.Q.
|style="text-align:left;"|This mode shares many properties with mode 5, including {{button|n64|start}} being disabled and the player being unable to take damage. All screen transitions will either reload the current map (equivalent of selecting "Yes" when prompted to try again after losing) or warp the player back to Snide's H.Q. (equivalent of winning or selecting "No" after losing). The latter also sets the game to mode 6, making this the only way to restore the ability to save when playing the game in mode 5. This game mode is also the reason the [[List of Donkey Kong 64 glitches#Test room glitch|test room]] is inescapable without Intro Story glitch being active; entering the test room through the Bonus Game menu activates this mode, preventing the player from using the pause menu to leave. Intro Story fadeouts always lead to Snide's H.Q.
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