Donkey Kong Country (series): Difference between revisions
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The first ''Donkey Kong Country'' is famed for its usage of pre-rendered 3D sprites, which were rendered on then-cutting edge [[wikipedia:Silicon Graphics|Silicon Graphics]] workstation. Although not the first game to use these graphics (the Sharp X68000 version of ''{{wp|Ys I: Ancient Ys Vanished|Ys}}'' and ''[[wikipedia:Viewpoint (video game)|Viewpoint]]'' feature similar pre-rendered sprites, and predate ''Donkey Kong Country'' by several years), ''Donkey Kong Country'' was the first mainstream game to be extensively marketed around its pre-rendered graphics, with commercials for the game playing up that the SNES was able to output a game of its visual fidelity without needing expensive add-ons<ref>[https://www.youtube.com/watch?v=IM5rYucoQRU Donkey Kong Country commercial]. Retrieved November 05, 2015.</ref>, mocking the [[wikipedia:Sega Genesis|Sega Genesis]]. | The first ''Donkey Kong Country'' is famed for its usage of pre-rendered 3D sprites, which were rendered on then-cutting edge [[wikipedia:Silicon Graphics|Silicon Graphics]] workstation. Although not the first game to use these graphics (the Sharp X68000 version of ''{{wp|Ys I: Ancient Ys Vanished|Ys}}'' and ''[[wikipedia:Viewpoint (video game)|Viewpoint]]'' feature similar pre-rendered sprites, and predate ''Donkey Kong Country'' by several years), ''Donkey Kong Country'' was the first mainstream game to be extensively marketed around its pre-rendered graphics, with commercials for the game playing up that the SNES was able to output a game of its visual fidelity without needing expensive add-ons<ref>[https://www.youtube.com/watch?v=IM5rYucoQRU Donkey Kong Country commercial]. Retrieved November 05, 2015.</ref>, mocking the [[wikipedia:Sega Genesis|Sega Genesis]]. | ||
The Retro Studios installments use rendered-on-the-fly 3D models. In an interview, it was noted that ''Donkey Kong Country | The Retro Studios installments use rendered-on-the-fly 3D models. In an interview, it was noted that ''Donkey Kong Country Returns''{{'}}s levels featured three time as much polygons as a room in the studio's previous game, ''[[metroidwiki:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]''<ref>Harris, Craig (June 17, 2010). [http://ca.ign.com/articles/2010/06/17/e3-2010-kensuke-tanabe-and-the-metroid-palm-tree?page=2 E3 2010: Kensuke Tanabe and the Metroid Palm Tree]. ''IGN''. Retrieved November 05, 2015</ref>. | ||
==Major characters== | ==Major characters== |