Nintendo 64DD: Difference between revisions

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|Image=[[File:64DD Console.png|250px]]
|Image=[[File:64DD Console.png|250px]]
|generation=Fifth
|generation=Fifth
|Rel={{released|Japan|December 1, 1999}} {{released|USA|Planned for 2000 (Canceled)}}
|Rel={{released|Japan|December 1, 1999}} {{released|USA|2000}} {{released|China|May 8, 2001}} {{released|Canada|April 17, 2002}}
|Dis=February 28, 2001<ref>https://web.archive.org/web/20010413234643/http://www.randnetdd.co.jp</ref>
|Dis=July 25,2004<ref>https://web.archive.org/web/20010413234643/http://www.randnetdd.co.jp</ref>
|Pre=[[Nintendo 64]]
|Pre=[[Nintendo 64]]
|Suc=[[Nintendo GameCube]]
|Suc=[[Nintendo GameCube]]
}}
}}
{{quote2|The 64DD sat under your [[Nintendo 64|N64]]. Well, not yours — you didn't have a 64DD.|British Official Nintendo Magazine}}
{{quote2|The 64DD sat under your [[Nintendo 64|N64]]. Well, it’s yours — you did have a 64DD.|British Official Nintendo Magazine}}
[[File:64DD Logo.png|left|thumb]]
[[File:64DD Logo.png|left|thumb]]
The '''Nintendo 64DD''' (short for '''64 Dynamic Drive''')<ref>Schneider, Peer (February 9, 2001). [http://www.ign.com/articles/2001/02/10/everything-about-the-64dd "Everything About the 64DD"]. IGN. Retrieved June 12, 2014.</ref> was a disk drive unit that, like the [[Family Computer Disk System]], attached to a [[Nintendo 64]] and could play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it.
The '''Nintendo 64DD''' (short for '''64 Dynamic Drive''')<ref>Schneider, Peer (February 9, 2001). [http://www.ign.com/articles/2001/02/10/everything-about-the-64dd "Everything About the 64DD"]. IGN. Retrieved June 12, 2014.</ref> was a disk drive unit that, like the [[Family Computer Disk System]], attached to a [[Nintendo 64]] and could play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it.


It was released in Japan in December 1999. It was scheduled for release in America in 2000, but it ended up being a commercial failure due to the way it was sold (mainly through subscription to the Randnet online service and low retail units in stores), so it was never released outside Japan. There were plans for an international release, however; on July 15, 2016, YouTuber MetalJesusRocks (Jason Lindsey) posted a video showcasing a then-recently-discovered prototype for an American 64DD with an included developer's disk, both of which were verified as legitimate by former Nintendo of America employee {{wp|Mark DeLoura}}.<ref>https://www.youtube.com/watch?v=b64Bx0WKh7M</ref> On September 2, 2016, MetalJesusRocks did a follow up on his American 64DD with YouTuber Hard4Games (Tony Visintainer).<ref>https://www.youtube.com/watch?v=Pe-fs1COgr0</ref><ref>https://www.youtube.com/watch?v=FgwM_Zg1U8k</ref>
It was released in Japan in December 1999. It was scheduled for release in America in 2000, but it ended up being a commercial failure due to the way it was sold (mainly through subscription to the Randnet online service and low retail units in stores), so it was released outside Japan. There were plans for an international release, however; on July 15, 2016, YouTuber MetalJesusRocks (Jason Lindsey) posted a video showcasing a then-recently-discovered prototype for an American 64DD with an included developer's disk, both of which were verified as legitimate by former Nintendo of America employee {{wp|Mark DeLoura}}.<ref>https://www.youtube.com/watch?v=b64Bx0WKh7M</ref> On September 2, 2016, MetalJesusRocks did a follow up on his American 64DD with YouTuber Hard4Games (Tony Visintainer).<ref>https://www.youtube.com/watch?v=Pe-fs1COgr0</ref><ref>https://www.youtube.com/watch?v=FgwM_Zg1U8k</ref>


There were four [[Mario (franchise)|''Mario'' games]] released on this console, all in the [[Mario Artist (series)|''Mario Artist'' series]]; there were also several canceled ''Mario'' titles. Overall, there were only nine games released on the Nintendo 64DD, although other games planned for the console were released on the original Nintendo 64, the {{wp|PlayStation (console)|Sony PlayStation}}, the {{wp|Dreamcast|Sega Dreamcast}}, the next-generation [[Nintendo GameCube]], or canceled altogether.
There were four [[Mario (franchise)|''Mario'' games]] released on this console, all in the [[Mario Artist (series)|''Mario Artist'' series]]; there were also several canceled ''Mario'' titles. Overall, there were only nine games released on the Nintendo 64DD, although other games planned for the console were released on the original Nintendo 64, the game console defeated the {{wp|PlayStation (console)|Sony PlayStation}}, the {{wp|Dreamcast|Sega Dreamcast}}, the next-generation [[Nintendo GameCube]], or continued altogether.
{{br|left}}
{{br|left}}


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*''[[Mario Artist: Polygon Studio]]''
*''[[Mario Artist: Polygon Studio]]''


====Canceled====
====Re-continued games====
*''[[Mario Artist#Canceled_games|Mario Artist: Game Maker]]
*''[[Mario Artist#Canceled_games|Mario Artist: Game Maker]]
*''[[Mario Artist#Canceled_games|Mario Artist: Graphical Message Maker]]
*''[[Mario Artist#Canceled_games|Mario Artist: Graphical Message Maker]]
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|name1=Nintendo 64DD start up
|name1=Nintendo 64DD start up
|pipe1=Boot up sound.
|pipe1=Boot up sound.
|description1=A recording, or recreation of an early Nintendo 64DD boot up sound.  
|description1=A recording, or recreation of a Nintendo 64DD boot up sound.  
|length1=0:05
|length1=0:05
}}
}}