Audience: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎Stages: Fixed typo "Though the effect *in* only beneficial, it can be guarded against if the player wishes to do so." To "Though the effect *is* only beneficial, it can be guarded against if the player wishes to do so.")
Tag: Mobile edit
Line 19: Line 19:
All throughout the game, every battle takes place on a stage which will upgrade every 10 levels the player goes up, the first being the Rising Star stage, and the last being the Superstar stage. However, the stages are not purely cosmetic: they also greatly affect battles, with each stage introducing new mechanics, both positive and negative.
All throughout the game, every battle takes place on a stage which will upgrade every 10 levels the player goes up, the first being the Rising Star stage, and the last being the Superstar stage. However, the stages are not purely cosmetic: they also greatly affect battles, with each stage introducing new mechanics, both positive and negative.
*On the Rising Star stage, the props onstage may become unstable either randomly or after a tremor ([[POW Block]], [[Earth Quake]], etc), dealing 1 damage to Mario and his partner if not guarded against, as well as the enemies, assuming they do not have defense. However, in some areas, the falling props may only deal damage to certain sides, such as in [[Boggly Woods]], where the only prop large enough to cause damage is a tree on the enemies' side of the stage. In addition to this, random objects may also fall from the ceiling, doing 1 damage and likely inducing a status effect. If a bucket falls, the target will take 1 damage and is also likely to get the dizziness status. If a light falls, damage is dealt, but the target will also get the electric status effect. If a basin falls, it will do 1 damage and not cause any status effects. Similar objects may also fall into the audience, causing some of them to flee.
*On the Rising Star stage, the props onstage may become unstable either randomly or after a tremor ([[POW Block]], [[Earth Quake]], etc), dealing 1 damage to Mario and his partner if not guarded against, as well as the enemies, assuming they do not have defense. However, in some areas, the falling props may only deal damage to certain sides, such as in [[Boggly Woods]], where the only prop large enough to cause damage is a tree on the enemies' side of the stage. In addition to this, random objects may also fall from the ceiling, doing 1 damage and likely inducing a status effect. If a bucket falls, the target will take 1 damage and is also likely to get the dizziness status. If a light falls, damage is dealt, but the target will also get the electric status effect. If a basin falls, it will do 1 damage and not cause any status effects. Similar objects may also fall into the audience, causing some of them to flee.
*On the B-List Star stage, special effects are introduced, however, the only effect that is unlocked on the B-List Star stage is ice. In the beginning of the battle, the special effects will spray into the air, doing nothing. However, they are very easily tipped over by nearly any action, and will face random directions. Should the special effects go off, they will cause the frozen status effect, immobilizing the target(s) unless guarded against or if the player has a status that protects them from attacks. Fog is also introduced, blanketing the entire stage and lowering the accuracy of both the player and the enemies. Fortunately, the fog can be cleared by [[Flurrie]]'s gale force or an explosive attack, such as Bobbery's bomb or an [[Egg Bomb]]/[[Coconut Bomb]]. However, the attack is still not guaranteed to succeed. Water may also rush down from the ceiling, affecting only one target and alleviating any negative status effects. Though the effect in only beneficial, it can be guarded against if the player wishes to do so.
*On the B-List Star stage, special effects are introduced, however, the only effect that is unlocked on the B-List Star stage is ice. In the beginning of the battle, the special effects will spray into the air, doing nothing. However, they are very easily tipped over by nearly any action, and will face random directions. Should the special effects go off, they will cause the frozen status effect, immobilizing the target(s) unless guarded against or if the player has a status that protects them from attacks. Fog is also introduced, blanketing the entire stage and lowering the accuracy of both the player and the enemies. Fortunately, the fog can be cleared by [[Flurrie]]'s gale force or an explosive attack, such as Bobbery's bomb or an [[Egg Bomb]]/[[Coconut Bomb]]. However, the attack is still not guaranteed to succeed. Water may also rush down from the ceiling, affecting only one target and alleviating any negative status effects. Though the effect is only beneficial, it can be guarded against if the player wishes to do so.
*On the A-List Star stage, pyrotechnics are introduced, and randomly be selected as the battle's special effect, although the original special effect can still appear equally. More falling objects are added, such as one large grub insect doing 1 damage and possibly giving confusion if it is not guarded against, as well a torrent of smaller versions of said insect falling on the target that will do no damage but possibly cause confusion if not guarded against, and a giant fork that deals 2 damage and will remove any positive status effects if it is not guarded against.
*On the A-List Star stage, pyrotechnics are introduced, and randomly be selected as the battle's special effect, although the original special effect can still appear equally. More falling objects are added, such as one large grub insect doing 1 damage and possibly giving confusion if it is not guarded against, as well a torrent of smaller versions of said insect falling on the target that will do no damage but possibly cause confusion if not guarded against, and a giant fork that deals 2 damage and will remove any positive status effects if it is not guarded against.
*On the Superstar stage, fire is added as a special effect, doing damage and also causing the burn status if the player does not guard. An enormous statue of [[Bowser]] can fall, very likely causing dizziness or confusion if it not guarded, though unfortunately, it is difficult to do so. A large rock resembling the moon may roll across the stage, functioning the same way as the giant Bowser statue does.
*On the Superstar stage, fire is added as a special effect, doing damage and also causing the burn status if the player does not guard. An enormous statue of [[Bowser]] can fall, very likely causing dizziness or confusion if it not guarded, though unfortunately, it is difficult to do so. A large rock resembling the moon may roll across the stage, functioning the same way as the giant Bowser statue does.