Kleaver's Kiln: Difference between revisions

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(bosses in this game drop banana bunch coins, not kremkoins)
(i counted)
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The battle arena looks very similar to its ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' counterpart, [[Kleever's Kiln]]. There is a ledge on each side and a large pool of lava in between.
The battle arena looks very similar to its ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' counterpart, [[Kleever's Kiln]]. There is a ledge on each side and a large pool of lava in between.


At the start of the battle, Kleever slashes in a fixed position for a few seconds. He then shoots two individual fireballs at [[Diddy Kong]] or [[Dixie Kong]], followed by a [[barrel]]. The active Kong can jump on the barrel to release a [[kannonball]], which they must throw at Kleaver to attack him. [[Krockhead]]s then emerge from the lava, and the Kongs must jump from the Krockheads to reach the rightmost part of the stage. Kleaver follows the Kongs across the lava pit, then resumes his previous attack pattern.
At the start of the battle, Kleever slashes in a fixed position for a few seconds. He then shoots two individual fireballs at [[Diddy Kong]] or [[Dixie Kong]], followed by a [[barrel]]. The active Kong can jump on the barrel to release a [[kannonball]], which they must throw at Kleaver to attack him. Six [[Krockhead]]s emerge from the lava individually, and the Kongs must jump from them to reach the rightmost part of the stage. Kleaver follows the Kongs across the lava pit, then resumes his previous attack pattern.


After taking a second hit, Kleaver horizontally charges himself at the Kongs, who must jump over Kleaver to avoid him. Kleaver then starts to float back and forth in mid-air, and a [[kannon]] appears. If Diddy or Dixie touch the kannon, it shoots out a kannonball and vanishes. The active Kong should only walk into the kannon right when Kleaver is directly above it. After hitting him with a kannonball, the cycle repeats.
After taking a second hit, Kleaver horizontally charges himself at the Kongs, who must jump over Kleaver to avoid him. Kleaver then starts to float back and forth in mid-air, and a [[kannon]] appears. If Diddy or Dixie touch the kannon, it shoots out a kannonball and vanishes. The active Kong should only walk into the kannon right when Kleaver is directly above it. After hitting him with a kannonball, the cycle repeats.