Mario & Luigi: Bowser's Inside Story: Difference between revisions

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[[File:EndCake MLRPG3.png|thumb|Bowser's cake.]]
[[File:EndCake MLRPG3.png|thumb|Bowser's cake.]]
Afterward, the heavily-injured Bowser is seen lying in bed at his castle while Private Goomp, Sergeant Guy, and Corporal Paraplonk beg him for forgiveness over their treason. Birdley arrives with a package from Peach, but when Starlow pops out of it to check in on him, Bowser angrily tells her to leave, as he is too busy fixing his castle to attack again anytime soon. He then lets the trio rejoin the rest of the Koopa Troop in helping with the repairs, and only once he is sure he's alone does Bowser open the package, revealing a thank-you cake with himself, Mario, Luigi, and Peach on it.  
Afterward, the heavily-injured Bowser is seen lying in bed at his castle while Private Goomp, Sergeant Guy, and Corporal Paraplonk beg him for forgiveness over their treason. Birdley arrives with a package from Peach, but when Starlow pops out of it to check in on him, Bowser angrily tells her to leave, as he is too busy fixing his castle to attack again anytime soon. He then lets the trio rejoin the rest of the Koopa Troop in helping with the repairs, and only once he is sure he is alone does Bowser open the package, revealing a thank-you cake with himself, Mario, Luigi, and Peach on it.  


As in the other ''Mario & Luigi'' games, there is no "Endless Play" feature. As such, if the player plays the game after it is beaten and the ending is done, the game will just start from the last save point, before the final battle.
As in the other ''Mario & Luigi'' games, there is no "Endless Play" feature. As such, if the player plays the game after it is beaten and the ending is done, the game will just start from the last save point, before the final battle.
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The battle system with Mario and Luigi is similar to the battles from previous titles. There are now six categories of attack during battle, as opposed to ''[[Mario & Luigi: Partners in Time]]'' 's five, or ''[[Mario & Luigi: Superstar Saga]]'' 's four. These are Jump, Hammer, [[Attack Pieces]] ([[Bros. Items]]), Items, [[Bros. Badges]] and Escape. The Bros. can defend with their jump and their hammers. The Jump makes Mario and/or Luigi jump to dodge an attack or to counter-attack. The Hammer is used to counter-attack. The music played while battling is the same as the music played during the debut trailer, as seen in the Japanese site.
The battle system with Mario and Luigi is similar to the battles from previous titles. There are now six categories of attack during battle, as opposed to ''[[Mario & Luigi: Partners in Time]]'' 's five, or ''[[Mario & Luigi: Superstar Saga]]'' 's four. These are Jump, Hammer, [[Attack Pieces]] ([[Bros. Items]]), Items, [[Bros. Badges]] and Escape. The Bros. can defend with their jump and their hammers. The Jump makes Mario and/or Luigi jump to dodge an attack or to counter-attack. The Hammer is used to counter-attack. The music played while battling is the same as the music played during the debut trailer, as seen in the Japanese site.


A new element has been added to battles, a gauge at the bottom of the screen with Mario and Luigi's heads on either end. When Mario or Luigi pull off an action command, that brother's end of the bar fills slightly. When they meet in the middle, it's possible to use a Bros. Badge move. The effect varies with the equipped badge. The normal effect is to restore 20% of both brothers' HP. Badges can be bought in one of the shops in [[Toad Town]]. Some of the badges require that the Action Commands be pulled off perfectly (EXCELLENT is displayed), and some only need GOOD!. An extra block that appears in the battles can be used to swap the badges that brothers use.
A new element has been added to battles, a gauge at the bottom of the screen with Mario and Luigi's heads on either end. When Mario or Luigi pull off an action command, that brother's end of the bar fills slightly. When they meet in the middle, it is possible to use a Bros. Badge move. The effect varies with the equipped badge. The normal effect is to restore 20% of both brothers' HP. Badges can be bought in one of the shops in [[Toad Town]]. Some of the badges require that the Action Commands be pulled off perfectly (EXCELLENT is displayed), and some only need GOOD!. An extra block that appears in the battles can be used to swap the badges that brothers use.


===Bowser's battle system===
===Bowser's battle system===
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*This is the only game in the series to feature Bowser as a main protagonist.
*This is the only game in the series to feature Bowser as a main protagonist.
*This is the first ''Mario & Luigi'' game to give Mario and Luigi's in-game sprites eyebrows.
*This is the first ''Mario & Luigi'' game to give Mario and Luigi's in-game sprites eyebrows.
*This is the first game in the series where Mario and Luigi can double jump; in battle in the first game they couldn't while in the second game they needed the babies to do it.
*This is the first game in the series where Mario and Luigi can double jump; in battle in the first game they could not while in the second game they needed the babies to do it.
*This is the only ''Mario & Luigi'' game to not have any traditional enemies as common enemies, besides derived species which only appear in this game.
*This is the only ''Mario & Luigi'' game to not have any traditional enemies as common enemies, besides derived species which only appear in this game.
*This is the only ''Mario & Luigi'' game to not have a snow, desert or mountain-themed area.
*This is the only ''Mario & Luigi'' game to not have a snow, desert or mountain-themed area.
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*Mario and Luigi get the [[hammer]]s earlier in ''Mario & Luigi: Bowser's Inside Story'' than in other ''Mario & Luigi'' games.
*Mario and Luigi get the [[hammer]]s earlier in ''Mario & Luigi: Bowser's Inside Story'' than in other ''Mario & Luigi'' games.
*The [[Scratch Card]] is introduced, allowing the main characters to earn back coins after spending them.
*The [[Scratch Card]] is introduced, allowing the main characters to earn back coins after spending them.
*This is also the first game where the hammerheads don't fall off in defense when held too long; the bro. just puts it down. Consequently, the hammer can also be held much longer.
*This is also the first game where the hammerheads do not fall off in defense when held too long; the bro. just puts it down. Consequently, the hammer can also be held much longer.
*In the first two games in the series, Mario and Luigi use a [[suitcase]] to store anything they collect in their journey. In ''Bowser's Inside Story'', however, they use the [[star menu]], managed by [[Starlow]] in order to access their items.
*In the first two games in the series, Mario and Luigi use a [[suitcase]] to store anything they collect in their journey. In ''Bowser's Inside Story'', however, they use the [[star menu]], managed by [[Starlow]] in order to access their items.
*This is the first game to have a Boss-Refight or Skill Challenge.
*This is the first game to have a Boss-Refight or Skill Challenge.
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Mario & Luigi: Bowser's Inside Story pre-release and unused content}}
{{main|List of Mario & Luigi: Bowser's Inside Story pre-release and unused content}}
Some enemies have an attack pattern for [[Mario]] and [[Luigi]], even if they do not face them in the game. There are also several unused voice clips for [[Yoshi]], coming from ''[[Yoshi's Story]]''; there are also unused music from ''Mario & Luigi: Partners in Time'', although it won't play correctly. Early screenshots also show [[Treevil]]s being battled at [[Plack Beach]].
Some enemies have an attack pattern for [[Mario]] and [[Luigi]], even if they do not face them in the game. There are also several unused voice clips for [[Yoshi]], coming from ''[[Yoshi's Story]]''; there is also unused music from ''Mario & Luigi: Partners in Time'', although it will not play correctly. Early screenshots also show [[Treevil]]s being battled at [[Plack Beach]].


==Glitches==
==Glitches==