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[[File:MKDD LuigiCircuit.png|200px|thumb|One of the '''Boost Pads''' that appear in ''Mario Kart: Double Dash!!''.]]
[[File:MKDD LuigiCircuit.png|200px|thumb|One of the '''Dash Panels''' that appear in ''Mario Kart: Double Dash!!''.]]
'''Boost Pads'''{{ref needed}} (also called '''Dash Panels'''<ref>{{ref quote|This flashing device is called a Dash Panel.|[[Lakitu]]|Mario & Luigi: Paper Jam}}</ref><ref>''Mario Kart: Double Dash!!'' instruction booklet. Page 31.</ref><ref>Knight, Michael. (2010) ''[[Prima Games|Prima]] Nintendo DS Pocket Guide''. Page 127.</ref><ref>Epstein, Joe, Garitt Rocha, and Alexander Musa. (2017) ''Mario Kart 8 Deluxe'' Official Guide (from [[Prima Games]]). Page 11.</ref> or '''dash panels'''<ref>Grimm, Steven. (2003) ''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide. Page 31.</ref><ref>''Mario Kart DS'' instruction booklet. Page 36.</ref><ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 9.</ref><ref>von Esmarch, Nick. (2011) ''Mario Kart 7'' [[Prima Games|Prima]] Official Game Guide. Page 46.</ref>, '''Speed Strips'''<ref>Stratton, Bryan, and Steve Stratton. (2001) ''Mario Kart: Super Circuit'' [[Prima Games|Prima]] Official Game Guide. Page 39.</ref>, '''Boost Panels'''{{ref needed}}, '''booster-arrow''' or '''booster arrow'''<ref>''[[Mario Kart 64]]'' ''[[Nintendo Power]]'' Player's Guide, pages 59 & 67</ref>, '''zippers'''<ref>''[[Diddy Kong Racing]]'' ''[[Nintendo Power]]'' Player's Guide, page 10</ref>, '''Nitro Ramps'''{{ref needed}}, '''Rainbow Ramps'''<ref>''[[Mario Kart: Double Dash!!]]'' ''[[Nintendo Power]]'' Player's Guide, page 59</ref>, '''Dash Zones'''<ref>''[[Mario Kart 64]]'' instruction booklet, pages 31 & 32</ref>, '''Turbo Tiles'''<ref>''Nintendo Power'' #41, page 89.</ref>, and '''Turbo Plates'''<ref>''Nintendo Power'' #41, page 89.</ref>) are special panels that appear as a stationary power-up in the [[Mario Kart (series)|''Mario Kart'' series]]. The appearance of these panels has changed throughout the series' history. Boost Pads give powerful bursts of speed for the player's [[Kart]] and are often used to achieve maximum speed on big jumps and slopes, as well as to gain advantage over opponents. If the player uses a [[Mushroom]] or a [[Mini-Turbo]] on any of these pads, nothing will happen; however, the player will go faster if they [[Slipstreaming|slipstream]] over one.
'''Dash Panels'''<ref>{{ref quote|This flashing device is called a Dash Panel.|[[Lakitu]]|Mario & Luigi: Paper Jam}}</ref><ref>''Mario Kart: Double Dash!!'' instruction booklet. Page 31.</ref><ref>Knight, Michael. (2010) ''[[Prima Games|Prima]] Nintendo DS Pocket Guide''. Page 127.</ref><ref>Epstein, Joe, Garitt Rocha, and Alexander Musa. (2017) ''Mario Kart 8 Deluxe'' Official Guide (from [[Prima Games]]). Page 11.</ref><ref>''Super Mario 3D World'' Prima eGuide. "Items and Objects" tab.</ref> (also formatted '''dash panels'''<ref>Grimm, Steven. (2003) ''Mario Kart: Double Dash!!'' Official Nintendo Player's Guide. Page 31.</ref><ref>''Mario Kart DS'' instruction booklet. Page 36.</ref><ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 9.</ref><ref>von Esmarch, Nick. (2011) ''Mario Kart 7'' [[Prima Games|Prima]] Official Game Guide. Page 46.</ref>, and also called '''Speed Strips'''<ref>Stratton, Bryan, and Steve Stratton. (2001) ''Mario Kart: Super Circuit'' [[Prima Games|Prima]] Official Game Guide. Page 39.</ref>, '''booster-arrow''' or '''booster arrow'''<ref>''[[Mario Kart 64]]'' ''[[Nintendo Power]]'' Player's Guide, pages 59 & 67</ref>, '''zippers'''<ref>''[[Diddy Kong Racing]]'' ''[[Nintendo Power]]'' Player's Guide, page 10</ref>, '''Rainbow Ramps'''<ref>''[[Mario Kart: Double Dash!!]]'' ''[[Nintendo Power]]'' Player's Guide, page 59</ref>, '''Dash Zones'''<ref>''[[Mario Kart 64]]'' instruction booklet, pages 31 & 32</ref>, '''Turbo Tiles'''<ref>''Nintendo Power'' #41, page 89.</ref>, '''Turbo Plates'''<ref>''Nintendo Power'' #41, page 89.</ref>, '''Boost Pads'''{{ref needed}}, '''Boost Panels'''{{ref needed}}, and '''Nitro Ramps'''{{ref needed}}) are special panels that appear as a stationary power-up in the [[Mario Kart (series)|''Mario Kart'' series]]. The appearance of these panels has changed throughout the series' history. Dash Panels give powerful bursts of speed for the player's [[Kart]] and are often used to achieve maximum speed on big jumps and slopes, as well as to gain advantage over opponents. If the player uses a [[Mushroom]] or a [[Mini-Turbo]] on any of these pads, nothing will happen; however, the player will go faster if they [[Slipstreaming|slipstream]] over one.


==Appearances==
==History==
===''Mario Kart'' series===
===''Mario Kart'' series===
Boost Pads are one of the main road elements in ''Mario Kart'' games, appearing in almost every title in the series. However, their design varies from game to game.
Dash Panels are one of the main road elements in ''Mario Kart'' games, appearing in almost every title in the series. However, their design varies from game to game.


====''Super Mario Kart''====
====''Super Mario Kart''====
[[File:SKMB.png|thumb|left|[[Mario]] driving near a Boost Pad in Bowser Castle 1 from ''Super Mario Kart''.]]
[[File:SKMB.png|thumb|left|[[Mario]] driving near a Dash Panel in Bowser Castle 1 from ''Super Mario Kart''.]]
In ''[[Super Mario Kart]]'', Boost Pads appear as yellow arrows and are very rare. They appear in seven courses: [[Bowser Castle 1 (SNES)|Bowser Castle 1]], [[Mario Circuit 2]], [[Ghost Valley 2]], [[Bowser Castle 2 (SNES)|Bowser Castle 2]], [[Mario Circuit 3]], [[Bowser Castle 3 (SNES)|Bowser Castle 3]], [[Ghost Valley 3]]. CPUs never use them, so the player can easily get to the first positions by using them. In Mario Circuit 2 the boosters are used to make a large jump and are mandatory. Except in Mario Circuit 2, Boost Pads are removed for [[Time Trials]], but remain intact on Match Race.
In ''[[Super Mario Kart]]'', Dash Panels appear as yellow arrows and are very rare. They appear in seven courses: [[Bowser Castle 1 (SNES)|Bowser Castle 1]], [[Mario Circuit 2]], [[Ghost Valley 2]], [[Bowser Castle 2 (SNES)|Bowser Castle 2]], [[Mario Circuit 3]], [[Bowser Castle 3 (SNES)|Bowser Castle 3]], [[Ghost Valley 3]]. CPUs never use them, so the player can easily get to the first positions by using them. In Mario Circuit 2 the boosters are used to make a large jump and are mandatory. Except in Mario Circuit 2, Dash Panels are removed for [[Time Trials]], but remain intact on Match Race.
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====''Mario Kart 64''====
====''Mario Kart 64''====
[[File:MK64 Boost Pad.png|thumb|right|[[Donkey Kong]] on a Boost Pad in [[DK's Jungle Parkway]].]]
[[File:MK64 Boost Pad.png|thumb|right|[[Donkey Kong]] on a Dash Panel in [[DK's Jungle Parkway]].]]
In the [[Mario Kart 64|Nintendo 64 title]], Boost Pads are set in two courses, [[Royal Raceway]] and [[DK's Jungle Parkway]]. They appear as yellow and red scrolling arrows, used to launch racers over large gaps (similar to the [[cannon]]s that appears in future ''Mario Kart'' courses like [[DK Mountain]] and [[Airship Fortress]]). The ramps in [[Koopa Troopa Beach]] are also red and yellow, but the arrows look different and they don't have Boost Pads on them.
In the [[Mario Kart 64|Nintendo 64 title]], Dash Panels are set in two courses, [[Royal Raceway]] and [[DK's Jungle Parkway]]. They appear as yellow and red scrolling arrows, used to launch racers over large gaps (similar to the [[cannon]]s that appears in future ''Mario Kart'' courses like [[DK Mountain]] and [[Airship Fortress]]). The ramps in [[Koopa Troopa Beach]] are also red and yellow, but the arrows look different and they don't have Dash Panels on them.
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====''Mario Kart: Super Circuit''====
====''Mario Kart: Super Circuit''====
[[File:MKSCBooster.png|thumb|left|[[Toad]] near a row of Boost Pads in Riverside Park from ''Mario Kart: Super Circuit''.]]
[[File:MKSCBooster.png|thumb|left|[[Toad]] near a row of Dash Panels in Riverside Park from ''Mario Kart: Super Circuit''.]]
In ''[[Mario Kart: Super Circuit]]'', they also appear as yellow and red arrows, but smaller and square-shaped. Unlike in previous games, they are fairly common, appearing in fourteen courses: [[Riverside Park]], [[Mario Circuit (GBA)|Mario Circuit]], [[Boo Lake]], [[Cheese Land]], [[Bowser Castle 2 (GBA)|Bowser Castle 2]], [[Cheep Cheep Island]], [[Sunset Wilds]], [[Snow Land]], [[Ribbon Road]], [[Yoshi Desert]], [[Lakeside Park]], [[Broken Pier]], [[Bowser Castle 4]] and [[Rainbow Road (GBA)|Rainbow Road]]. They again provide a burst of speed like in ''Super Mario Kart'' but are often used to make large jumps off ramps. Rainbow Road has the most Boost Pads of all the courses. With the exception of [[Mario Circuit 2]], all [[Extra Cup|extra courses]] had their Boost Pads removed.
In ''[[Mario Kart: Super Circuit]]'', they also appear as yellow and red arrows, but smaller and square-shaped. Unlike in previous games, they are fairly common, appearing in fourteen courses: [[Riverside Park]], [[Mario Circuit (GBA)|Mario Circuit]], [[Boo Lake]], [[Cheese Land]], [[Bowser Castle 2 (GBA)|Bowser Castle 2]], [[Cheep Cheep Island]], [[Sunset Wilds]], [[Snow Land]], [[Ribbon Road]], [[Yoshi Desert]], [[Lakeside Park]], [[Broken Pier]], [[Bowser Castle 4]] and [[Rainbow Road (GBA)|Rainbow Road]]. They again provide a burst of speed like in ''Super Mario Kart'' but are often used to make large jumps off ramps. Rainbow Road has the most Dash Panels of all the courses. With the exception of [[Mario Circuit 2]], all [[Extra Cup|extra courses]] had their Dash Panels removed.
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====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
[[File:MKDDBooster.png|thumb|right|[[Luigi]] and [[Bowser]] about to drive on some Boost Pads in [[Luigi Circuit (GCN)|Luigi Circuit]] from ''Mario Kart: Double Dash!!''.]]
[[File:MKDDBooster.png|thumb|[[Luigi]] and [[Bowser]] about to drive on some Dash Panels in [[Luigi Circuit (GCN)|Luigi Circuit]] from ''Mario Kart: Double Dash!!''.]]
In [[Mario Kart: Double Dash!!|this game]], they are designed as a flashing rainbow-colored panels and rectangle-shaped. In this game, Boost Pads appear in half of the courses and are noticeably more powerful, just as fast as a [[Mushroom]].
In [[Mario Kart: Double Dash!!|this game]], they are designed as a flashing rainbow-colored panels and rectangle-shaped. In this game, Dash Panels appear in half of the courses and are noticeably more powerful, just as fast as a [[Mushroom]].
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====''Mario Kart DS''====
====''Mario Kart DS''====
[[File:MKDS Boost Pad.png|thumb|left|[[Yoshi]] on a Boost Pad in [[Wario Stadium (DS)|Wario Stadium]].]]
[[File:MKDS Boost Pad.png|thumb|left|[[Yoshi]] on a Dash Panel in [[Wario Stadium (DS)|Wario Stadium]].]]
In ''[[Mario Kart DS]]'', Boost Pads once again appear as rainbow-colored panels, but this time they scroll forwards, rather than changing colors over time. In this game, Boost Pads are slightly more common, appearing in ten [[Nitro Course]]s. They appear less in [[Retro Course]]s, with only [[Luigi Circuit (GCN)|<small>GCN</small> Luigi Circuit]] and [[Bowser Castle 2 (GBA)|<small>GBA</small> Bowser Castle 2]] having Boost Pads. Courses from games older than ''Mario Kart: Double Dash!!'' keep the original booster design (like in [[Bowser Castle 2 (GBA)|<small>GBA</small> Bowser Castle 2]]).
In ''[[Mario Kart DS]]'', Dash Panels once again appear as rainbow-colored panels, but this time they scroll forwards, rather than changing colors over time. In this game, Dash Panels are slightly more common, appearing in ten [[Nitro Course]]s. They appear less in [[Retro Course]]s, with only [[Luigi Circuit (GCN)|<small>GCN</small> Luigi Circuit]] and [[Bowser Castle 2 (GBA)|<small>GBA</small> Bowser Castle 2]] having Dash Panels. Courses from games older than ''Mario Kart: Double Dash!!'' keep the original booster design (like in [[Bowser Castle 2 (GBA)|<small>GBA</small> Bowser Castle 2]]).


Drifting or braking when driving over a Boost Pad will cause the tires to slip and screech.
Drifting or braking when driving over a Dash Panel will cause the tires to slip and screech.
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====''Mario Kart Wii''====
====''Mario Kart Wii''====
[[File:LuigiCircuitWii3.png|thumb|right|[[Baby Luigi]] on a Boost Pad in [[Luigi Circuit (Wii)|Luigi Circuit]].]]
[[File:LuigiCircuitWii3.png|thumb|right|[[Baby Luigi]] on a Dash Panel in [[Luigi Circuit (Wii)|Luigi Circuit]].]]
In ''[[Mario Kart Wii]]'', they have a similar design to the ones in ''Mario Kart: Double Dash!!'', but in most courses, the color only changes from red, orange, yellow and back to red through the color spectrum. Every nitro course in the game features a Boost Pad, a tradition that would happen in later ''Mario Kart'' games. Many retro courses from games older than ''Mario Kart: Double Dash!!'' that contain Boost Pads keep the original design (two examples are DK's Jungle Parkway and Mario Circuit 3).
In ''[[Mario Kart Wii]]'', they have a similar design to the ones in ''Mario Kart: Double Dash!!'', but in most courses, the color only changes from red, orange, yellow and back to red through the color spectrum. Every nitro course in the game features a Dash Panel, a tradition that would happen in later ''Mario Kart'' games. Many retro courses from games older than ''Mario Kart: Double Dash!!'' that contain Dash Panels keep the original design (two examples are DK's Jungle Parkway and Mario Circuit 3).
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====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:MK7Booster.png|thumb|left|A [[Mii]] driving near the two types of Boost Pads in ''Mario Kart 7'' (boost and glide) in [[Mario Circuit 2|<small>SNES</small> Mario Circuit 2]].]]
[[File:MK7Booster.png|thumb|left|A [[Mii]] driving near the two types of Dash Panels in ''Mario Kart 7'' (boost and glide) in [[Mario Circuit 2|<small>SNES</small> Mario Circuit 2]].]]
In ''[[Mario Kart 7]]'', with the new feature of gliders, Boost Pads are color-coded:
In ''[[Mario Kart 7]]'', with the new feature of gliders, Dash Panels are color-coded:
*'''Orange panels''' boosts the speed of the karts like in all other games.
*'''Orange panels''' boosts the speed of the karts like in all other games.
*'''Blue panels''' are placed at the edge of ramps and activate the [[glider]]s.
*'''Blue panels''' are placed at the edge of ramps and activate the [[glider]]s.
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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
[[File:MK8Booster.png|thumb|right|[[Pink Gold Peach]] near the boost (orange) and glide (blue, with arrows) pads in [[Cloudtop Cruise]] from ''Mario Kart 8''.]]
[[File:MK8Booster.png|thumb|right|[[Pink Gold Peach]] near the boost (orange) and glide (blue, with arrows) pads in [[Cloudtop Cruise]] from ''Mario Kart 8''.]]
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', Boost Pads are still color-and-shape-coded and have pixelated animations of their shapes and colors like the ones in ''[[Super Mario 3D World]]''. Like in ''7'', '''orange panels''' are normal boost pads. '''Blue panels''', however, will do one of two things:  
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', Dash Panels are still color-and-shape-coded and have pixelated animations of their shapes and colors like the ones in ''[[Super Mario 3D World]]''. Like in ''7'', '''orange panels''' are normal Dash Panels. '''Blue panels''', however, will do one of two things:  
*'''Blue panels with arrows''' activate the glider feature, and are placed on ramps or edges
*'''Blue panels with arrows''' activate the glider feature, and are placed on ramps or edges
*'''Blue panels with circles''' denote the start of an anti-gravity segment and automatically turn the wheels horizontal. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on/off when passing over the anti-gravity panel (as happens in tracks where one can drive in reverse like on [[Mario Circuit (Wii U)|Mario Circuit]]).
*'''Blue panels with circles''' denote the start of an anti-gravity segment and automatically turn the wheels horizontal. It ends automatically, often after a ramp or a gliding section. When going backwards, the anti-gravity automatically turns on/off when passing over the anti-gravity panel (as happens in tracks where one can drive in reverse like on [[Mario Circuit (Wii U)|Mario Circuit]]).


In some courses, some boost pads become inactive under certain conditions:
In some courses, some Dash Panels become inactive under certain conditions:
*[[Cloudtop Cruise]]: The boost pads in the thundercloud segment will switch off when struck by lightning.
*[[Cloudtop Cruise]]: The Dash Panels in the thundercloud segment will switch off when struck by lightning.
*[[Bowser's Castle (Wii U)|Bowser's Castle]]: When they are in contact with fiery Bowser golem's fist.
*[[Bowser's Castle (Wii U)|Bowser's Castle]]: When they are in contact with fiery Bowser golem's fist.
*[[Rainbow Road (Wii U)|Rainbow Road]]: Switch on and off when the conveyor belts change directions.
*[[Rainbow Road (Wii U)|Rainbow Road]]: Switch on and off when the conveyor belts change directions.
*[[Hyrule Circuit]]: When one or more of the [[Spin Boost|spin boost]] bumper's diamonds are not lit up.
*[[Hyrule Circuit]]: When one or more of the [[Spin Boost|spin boost]] bumper's diamonds are not lit up.
*[[Super Bell Subway]]: When a train drives on one, the boost pad will shut down.
*[[Super Bell Subway]]: When a train drives on one, the Dash Panel will shut down.
In Cloudtop Cruise, Bowser's Castle, and Super Bell Subway, players can carefully drive on the boost pads that are in contact with hazardous obstacles, but they cannot get a boost.
In Cloudtop Cruise, Bowser's Castle, and Super Bell Subway, players can carefully drive on the Dash Panels that are in contact with hazardous obstacles, but they cannot get a boost.
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===''Diddy Kong Racing''===
===''Diddy Kong Racing''===
[[File:Zippers.png|thumb|left|From Left: the Car Zipper, the Plane Zipper, and the Hovercraft Zipper.]]
[[File:Zippers.png|thumb|left|From Left: the Car Zipper, the Plane Zipper, and the Hovercraft Zipper.]]
Objects that behave similarly to a boost pad in the ''Mario Kart'' series appear in ''[[Diddy Kong Racing]]'', where they are known as [[Diddy Kong Racing#Zippers|Zippers]]. Owing to the different types of vehicles available, there are three types of Zippers: grounded ones shaped like arrows, aerial ones shaped like rings, and waterborne ones shaped like half a ring (with the flat side on the water's surface). Hovercrafts and planes can use all types of Zippers, but cars can only use grounded ones; concurrently, some Zippers do not appear if no player is using a vehicle that can reach them. Zippers give a greater boost of speed if the player lets go of the {{button|n64|A}} button before hitting one.
Objects that behave similarly to a Dash Panel in the ''Mario Kart'' series appear in ''[[Diddy Kong Racing]]'', where they are known as [[Diddy Kong Racing#Zippers|Zippers]]. Owing to the different types of vehicles available, there are three types of Zippers: grounded ones shaped like arrows, aerial ones shaped like rings, and waterborne ones shaped like half a ring (with the flat side on the water's surface). Hovercrafts and planes can use all types of Zippers, but cars can only use grounded ones; concurrently, some Zippers do not appear if no player is using a vehicle that can reach them. Zippers give a greater boost of speed if the player lets go of the {{button|n64|A}} button before hitting one.
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===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 9''====
====''Mario Party 9''====
Boost Pads (known in this game as '''Dash Zones''') appear in ''[[Mario Party 9]]'' in the minigame, [[Speeding Bullets]]. They are used to accelerate the character's speed when they are used. These Boost Pads are orange in color and are arrow-shaped. In Time Attack mode, the bonus challenge for Speeding Bullets is to not miss a single Dash Zone.
Dash Panels (known in this game as '''Dash Zones''') appear in ''[[Mario Party 9]]'' in the minigame, [[Speeding Bullets]]. They are used to accelerate the character's speed when they are used. These Dash Panels are orange in color and are arrow-shaped. In Time Attack mode, the bonus challenge for Speeding Bullets is to not miss a single Dash Zone.


A Boost Pad also appears in [[Snow Go]] to help the players crossing thick snow. In Time Attack mode, the bonus challenge is to use it in all ten laps.
A Dash Panel also appears in [[Snow Go]] to help the players crossing thick snow. In Time Attack mode, the bonus challenge is to use it in all ten laps.


====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
In ''[[Mario Party: Island Tour]]'', Boost Pads are present in two minigames: [[Gyro for the Gold]] and [[Mr. Blizzard's Snow Slalom]]. In the former, they are used to cross gaps between the platforms of the obstacle course. In the latter, it has the same look from recent ''Mario Kart'' Boost Pads and is used to launch the character's snowball at [[Mr. Blizzard]].
In ''[[Mario Party: Island Tour]]'', Dash Panels are present in two minigames: [[Gyro for the Gold]] and [[Mr. Blizzard's Snow Slalom]]. In the former, they are used to cross gaps between the platforms of the obstacle course. In the latter, it has the same look from recent ''Mario Kart'' Dash Panels and is used to launch the character's snowball at [[Mr. Blizzard]].


===''Super Mario 3D World''===
===''Super Mario 3D World''===
[[File:Yellow Tile Sprint Screenshot - Super Mario 3D World.png|thumb|right|A Boost Pad in ''Super Mario 3D World''.]]
[[File:Yellow Tile Sprint Screenshot - Super Mario 3D World.png|thumb|right|A Dash Panel in ''Super Mario 3D World''.]]
These objects make their debut in the ''[[Super Mario (series)|Super Mario]]'' series in ''[[Super Mario 3D World]]'', for the [[Wii U]]. This time, they are square-shaped and feature a pixelated diamond animation. Once a character runs on it, it will blink and give them a boost. Boosted characters cannot stop running or crouch (and so cannot [[Long Jump|long jump]]), and cannot make direction changes any sharper than 90 degrees without first being in the air. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used, but they'll immediately return to full speed upon landing if the boost has not yet run out.
These objects make their debut in the ''[[Super Mario (series)|Super Mario]]'' series in ''[[Super Mario 3D World]]'', for the [[Wii U]]. This time, they are square-shaped and feature a pixelated diamond animation. Once a character runs on it, it will blink and give them a boost. Boosted characters cannot stop running or crouch (and so cannot [[Long Jump|long jump]]), and cannot make direction changes any sharper than 90 degrees without first being in the air. All characters run at the same speed when boosted. Jumping will slow boosted characters down slightly, especially if an ability such as floating is used, but they'll immediately return to full speed upon landing if the boost has not yet run out.
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===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
[[File:Captain toad lava.jpg|thumb|left|Captain Toad running from Charvaarghs.]]
[[File:Captain toad lava.jpg|thumb|left|Captain Toad running from Charvaarghs.]]
Boost Pads return in ''[[Captain Toad: Treasure Tracker]]'' keeping their appearance and function from ''Super Mario 3D World''. They appear in [[Magma Road Marathon]], where [[Captain Toad]] is forced to use them in order to advance and to not get hit by [[Charvaargh]]s, and in [[Drop-Road Dash]].
Dash Panels return in ''[[Captain Toad: Treasure Tracker]]'' keeping their appearance and function from ''Super Mario 3D World''. They appear in [[Magma Road Marathon]], where [[Captain Toad]] is forced to use them in order to advance and to not get hit by [[Charvaargh]]s, and in [[Drop-Road Dash]].
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==Boost Rings==
==Boost Rings==
'''Boost Rings''' are a rare variant of the Boost Pads, appearing in ''Mario Kart 7'' and ''Mario Kart 8''. These rings appear floating in mid-air and provides a speed boost whilst jumping or gliding. In ''Mario Kart 7'', they appear only on [[Rainbow Road (3DS)|Rainbow Road]], while in ''Mario Kart 8'', they appear on four courses; [[Dolphin Shoals]], [[Mount Wario]], [[Rainbow Road (N64)|<small>N64</small> Rainbow Road]], and [[Big Blue (course)|Big Blue]]. Boost Rings have unique sounds when driven through.
'''Boost Rings''' are a rare variant of the Dash Panels, appearing in ''Mario Kart 7'' and ''Mario Kart 8''. These rings appear floating in mid-air and provides a speed boost whilst jumping or gliding. In ''Mario Kart 7'', they appear only on [[Rainbow Road (3DS)|Rainbow Road]], while in ''Mario Kart 8'', they appear on four courses; [[Dolphin Shoals]], [[Mount Wario]], [[Rainbow Road (N64)|<small>N64</small> Rainbow Road]], and [[Big Blue (course)|Big Blue]]. Boost Rings have unique sounds when driven through.


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Mk64royalraceway2.jpg|[[Wario]] near the two Boost Pads in Royal Raceway from ''Mario Kart 64''.
Mk64royalraceway2.jpg|[[Wario]] near the two Dash Panels in Royal Raceway from ''Mario Kart 64''.
MKDSBooster.png|Yoshi near a Boost Pad in [[Yoshi Falls]] from ''Mario Kart DS''.
MKDSBooster.png|Yoshi near a Dash Panel in [[Yoshi Falls]] from ''Mario Kart DS''.
MKWiiBooster.png|[[Princess Peach|Peach]] near a Boost Pad in [[Mushroom Gorge]] from ''Mario Kart Wii''.
MKWiiBooster.png|[[Princess Peach|Peach]] near a Dash Panel in [[Mushroom Gorge]] from ''Mario Kart Wii''.
BowserCastleMK7GlidingRamp.jpg|[[Koopa Troopa]] near a Boost Pad in [[Bowser's Castle (3DS)|Bowser's Castle]] from ''Mario Kart 7''.
BowserCastleMK7GlidingRamp.jpg|[[Koopa Troopa]] near a Dash Panel in [[Bowser's Castle (3DS)|Bowser's Castle]] from ''Mario Kart 7''.
</gallery>
</gallery>