Underchomp: Difference between revisions

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[[Mario]], [[Luigi]] and [[Bowser]] face this beast in a far different way from other enemies in the game; they fight the creature in a turn-based battle, though it is farther from the style of other ''[[Paper Mario]]'' games, and closer to that of the ''[[WikiBound:Wikibound|EarthBound]]'' and ''[[Bulbapedia:Pokémon (series)|Pokémon]]'' series. Its battle music is an 8-bit remix of the normal mini-boss theme.
[[Mario]], [[Luigi]] and [[Bowser]] face this beast in a far different way from other enemies in the game; they fight the creature in a turn-based battle, though it is farther from the style of other ''[[Paper Mario]]'' games, and closer to that of the ''[[WikiBound:Wikibound|EarthBound]]'' and ''[[Bulbapedia:Pokémon (series)|Pokémon]]'' series. Its battle music is an 8-bit remix of the normal mini-boss theme.


The player cannot use [[Tippi]] or [[Tiptron]] at any point during the battle with the Underchomp, and it does not appear in the field before or after the encounter, making it the only enemy in the game (and one of the few in the ''Paper Mario'' series) that cannot be [[Tattle]]d.
The player cannot use [[Tippi]] at any point during the battle with the Underchomp, and it does not appear in the field before or after the encounter, making it the only enemy in the game (and one of the few in the ''Paper Mario'' series) that cannot be [[Tattle]]d.


Each head has a special ability. The Red Underchomp breathes crimson fire, the Blue Underchomp breathes blue fire, and the Yellow Underchomp has stinky breath. Each Underchomp can also charge up for one turn to use a stronger attack later.
Each head has a special ability. The Red Underchomp breathes crimson fire, the Blue Underchomp breathes blue fire, and the Yellow Underchomp has stinky breath. Each Underchomp can also charge up for one turn to use a stronger attack later.