List of New Super Mario Bros. 2 glitches: Difference between revisions
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m (→{{conjecturaltext|Squished by Boohemoth}}: That's not exactly a glitch... (Thats boohemoths mechanics)) |
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==={{conjecturaltext|Enemies in the Blocks}}=== | ==={{conjecturaltext|Enemies in the Blocks}}=== | ||
[[File:EnemiesInBlocks.jpg|thumb|right|250px]] | |||
This glitch can be done in {{world|star|1}} and requires [[Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Blocks]] near a Brick Block with nothing below it to make it possible to hit. It has a [[P-Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P-Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[http://www.youtube.com/watch?v=tBcUFHUSsPM&feature=plcp YouTube video of "Koopa in the Blocks"]</ref> | This glitch can be done in {{world|star|1}} and requires [[Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Blocks]] near a Brick Block with nothing below it to make it possible to hit. It has a [[P-Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P-Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[http://www.youtube.com/watch?v=tBcUFHUSsPM&feature=plcp YouTube video of "Koopa in the Blocks"]</ref> | ||
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==={{conjecturaltext|Floating Spike}}=== | ==={{conjecturaltext|Floating Spike}}=== | ||
[[File:BowserBandGlitch.png|thumb|right|250px]] | |||
In the last level of World 6, when Mario faces [[Bowser]]'s second phase, if the player looks at the bottom of Bowser's right hand spike band, there will be a floating spike on it. | In the last level of World 6, when Mario faces [[Bowser]]'s second phase, if the player looks at the bottom of Bowser's right hand spike band, there will be a floating spike on it. | ||
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==={{conjecturaltext|Treadmill Glitch}}=== | ==={{conjecturaltext|Treadmill Glitch}}=== | ||
[[File:TreadmillGlitch.jpg|thumb|right|250px]] | |||
After defeating [[Lemmy Koopa]] in [[World Flower (New Super Mario Bros. 2)|World Flower]], the player must fly up using a [[Super Leaf]] and hit the switch. The treadmill should change color and direction along with the switch, but instead only the switch will change. | After defeating [[Lemmy Koopa]] in [[World Flower (New Super Mario Bros. 2)|World Flower]], the player must fly up using a [[Super Leaf]] and hit the switch. The treadmill should change color and direction along with the switch, but instead only the switch will change. | ||