Switcheroo: Difference between revisions

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'''Switcheroo''' is the fifty-second level in ''[[Donkey Kong Country Returns]]'', as well as the sixth level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.
'''Switcheroo''' is the fifty-second level in ''[[Donkey Kong Country Returns]]'', as well as the sixth level in the [[Factory (Donkey Kong Country Returns)|Factory]] world.


This level takes place in a factory full of red and blue platforms. The platforms must be activated by hitting switches on the walls, which are automatically pressed when [[Donkey Kong|Donkey]] or [[Diddy Kong]] pass over them. However, only one type of platform can appear at a time, so if the [[Kong]]s want to change the platform that is sticking out of the wall for use, they have to hit the colored buttons placed all over the level to switch the types of platforms. The red and blue platforms are vital to this level, as they are needed to cross the many large abysses around the level. They can also serve as weapons against enemies; If an enemy moves in front of a platform that is not activated, the Kongs can hit the switch to make it shoot out of the wall and defeat that foe. Enemies in this level include [[Electroid]]s, chicken robots, [[Pyrobot]]s. [[Tire]]s also make an appearance as a common obstacle in this level. This level is very similar to the [[Flip-Out Galaxy]] from ''[[Super Mario Galaxy 2]]''.
This level takes place in a factory full of red and blue platforms. The platforms must be activated by hitting switches on the walls, which are automatically pressed when [[Donkey Kong|Donkey]] or [[Diddy Kong]] pass over them. However, only one type of platform can appear at a time, so if the [[Kong]]s want to change the platform that is sticking out of the wall for use, they have to hit the colored buttons placed all over the level to switch the types of platforms. The red and blue platforms are vital to this level, as they are needed to cross the many large abysses around the level. They can also serve as weapons against enemies; if an enemy moves in front of a platform that is not activated, the Kongs can hit the switch to make it shoot out of the wall and defeat that foe. Enemies in this level include [[Electroid]]s, [[Buckbot]]s, [[Buckbomb]]s, and [[Pyrobot]]s. [[Tire]]s also make an appearance as a common obstacle in this level. This level is very similar to the [[Flip-Out Galaxy]] from ''[[Super Mario Galaxy 2]]''.
 
The background music does change, depending on the active color.


In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:24:00 is needed to get a gold medal, a time of 1:41:00 for silver, and a time of 2:25:00 for bronze.
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:24:00 is needed to get a gold medal, a time of 1:41:00 for silver, and a time of 2:25:00 for bronze.