Level up: Difference between revisions

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==[[Mario & Luigi series|''Mario & Luigi'' series]]==
==[[Mario & Luigi series|''Mario & Luigi'' series]]==
In these games, max HP, max [[BP]] (''Superstar Saga'' only), max [[SP]] (''Bowser's Inside Story'' only) Power, Defense, Speed, and Stache are all initially increased, generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time]]'', immediately after leveling up. Mario and [[Luigi]] can then choose any stat they want and give additional points to it. If a stat receives too many additional bonus points in a row, then the number of additional points given to that stat is reduced. A roulette determines how many additional points are added: up to five in ''Superstar Saga'', up to six in ''Partners in Time'', and up to seven in ''Bowser's Inside Story''.
In these games, max HP, max [[BP]] (''[[Superstar Saga]]'' only), max [[SP]] (''[[Bowser's Inside Story]]'' only) Power, Defense, Speed, and Stache are all initially increased, generally anywhere from zero to five points, but as high as fourteen in ''[[Partners in Time]]'', immediately after leveling up. Mario and [[Luigi]] can then choose any stat they want and give additional points to it. If a stat receives too many additional bonus points in a row, then the number of additional points given to that stat is reduced. A roulette determines how many additional points are added: up to five in ''Superstar Saga'', up to six in ''Partners in Time'', and up to seven in ''Bowser's Inside Story''.
[[Category: Terms]]
[[Category: Terms]]
[[Category: Game Mechanics]]
[[Category: Game Mechanics]]
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