The Big Switch-a-Roo: Difference between revisions

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|writer= Danial Campbell
|writer= Danial Campbell
|after=[[Hunka Hunka Burnin' Bluster|>>]]
|after=[[Hunka Hunka Burnin' Bluster|>>]]
|before=[[Vote of Kong-Fidence|<<]]
|before=[[Follow That Coconut|<<]]
}}
}}
'''''The Big Switch-A-Roo''''' is the thirty-sixth episode of [[Donkey Kong Country TV series]].
'''''The Big Switch-A-Roo''''' is the thirty-sixth episode of [[Donkey Kong Country TV series]].



Revision as of 21:13, November 13, 2010

Template:DKCbox The Big Switch-A-Roo is the thirty-sixth episode of Donkey Kong Country TV series.

Plot Synopsis

While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transferring device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transferring device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.
Template:DKCTV

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