Mario Party 10: Difference between revisions

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====Mario Party====
====Mario Party====
{{quote2|Everyone plays board events or minigames!|Mario Party menu description}}
{{quote|Everyone plays board events or minigames!|Mario Party menu description}}
[[File:Mario Party 10 Board Tower Bowser Jr..jpg|thumb|left|Gameplay for the Mario Party mode]]
[[File:Mario Party 10 Board Tower Bowser Jr..jpg|thumb|left|Gameplay for the Mario Party mode]]
Mario Party is the central mode of ''Mario Party 10''. Similar to ''Mario Party 9'', players compete to get the most Mini Stars while traveling through the board on one vehicle, though this time, everyone starts with five Mini Stars. Characters move around in vehicles taking turns being the captain and rolling the [[Dice Block|dice]]. A brand new feature is that Bowser is locked in the GamePad with dice numbers. Each time a Dice Block is rolled, the lock of the corresponding number will be unlocked (there are six locks, one for each number on the die). Bowser will sometimes pound on his cell multiple times and look around in the GamePad. The player who unlocks the last lock loses half of their Mini Stars and Bowser will add [[Bowser Space]]s on the board. If Bowser isn't free by the time the "Homestretch!" space is reached, he will be sealed away and [[Bowser Jr.|his son]] will add [[Bowser Jr. Space]]s instead. When in [[Chaos Castle]], [[Yellow Toad (character)|Yellow Toad]] takes Bowser's place and gives the player 20 Mini Stars for freeing him. Also, item shops return, this time in the form of [[Toad House]]s, where a Special Dice Block is given to all players.
Mario Party is the central mode of ''Mario Party 10''. Similar to ''Mario Party 9'', players compete to get the most Mini Stars while traveling through the board on one vehicle, though this time, everyone starts with five Mini Stars. Characters move around in vehicles taking turns being the captain and rolling the [[Dice Block|dice]]. A brand new feature is that Bowser is locked in the GamePad with dice numbers. Each time a Dice Block is rolled, the lock of the corresponding number will be unlocked (there are six locks, one for each number on the die). Bowser will sometimes pound on his cell multiple times and look around in the GamePad. The player who unlocks the last lock loses half of their Mini Stars and Bowser will add [[Bowser Space]]s on the board. If Bowser isn't free by the time the "Homestretch!" space is reached, he will be sealed away and [[Bowser Jr.|his son]] will add [[Bowser Jr. Space]]s instead. When in [[Chaos Castle]], a yellow [[Toad (species)|Toad]] takes Bowser's place and gives the player 20 Mini Stars for freeing him. Also, item shops return, this time in the form of [[Toad House]]s, where a Special Dice Block is given to all players.


====Bowser Party====
====Bowser Party====
{{quote2|Bowser chases Team Mario and wreaks havoc!|Bowser Party menu description}}
{{quote|Bowser chases Team Mario and wreaks havoc!|Bowser Party menu description}}
[[File:Mario Party 10 Bowser.png|thumb|Bowser catching up to the four players]]
[[File:Mario Party 10 Bowser.png|thumb|Bowser catching up to the four players]]
Bowser Party is a new mode of gameplay featuring [[Bowser]]. One player controls Bowser using the GamePad, and up to four others use [[Wii#Wii Remote|Wii Remote]]s to play against him as Team [[Mario]]. Mini Stars are replaced by [[Heart (item)|Hearts]], and the goal of Bowser is to deplete all of the other players' six hearts, while the goal of the other players is to make it to the [[Star (Mario Party series)|Super Star]] at the end of the course with at least one heart between them. Each member of Team Mario rolls one Dice Block, while Bowser rolls four [[Bowser Dice Block]]s by default, though certain events can cause him to have more or less available. If he does not roll a high enough number to catch Team Mario, he is given the option to reroll, though the option is only given once. If Bowser catches up to Team Mario, he forces them to play a randomly selected "Bowser Battle" minigame, where hearts are lost if the players are hit by his attacks. If Bowser depletes all of some players' hearts but other players are still standing, the eliminated players can get Special Dice Blocks for the remaining teammates to use. If Bowser depletes all of the hearts from all four players, he wins. If Bowser fails to attack any of the players’ hearts, they are victorious. Normally, the minigames are fairly easy for Team Mario, but Bowser can also become Angry and can play harder minigames if at least one member of Team Mario survives a minigame with all of their hearts intact (or if he does not roll a high enough number again to catch Team Mario after a reroll), and can also become Furious and can select which minigame to play if "Big Bad Bowser Mode" is selected as a Homestretch! event.
Bowser Party is a new mode of gameplay featuring [[Bowser]]. One player controls Bowser using the GamePad, and up to four others use [[Wii#Wii Remote|Wii Remote]]s to play against him as Team [[Mario]]. Mini Stars are replaced by [[Heart (item)|Hearts]], and the goal of Bowser is to deplete all of the other players' six hearts, while the goal of the other players is to make it to the [[Star (Mario Party series)|Super Star]] at the end of the course with at least one heart between them. Each member of Team Mario rolls one Dice Block, while Bowser rolls four [[Bowser Dice Block]]s by default, though certain events can cause him to have more or less available. If he does not roll a high enough number to catch Team Mario, he is given the option to reroll, though the option is only given once. If Bowser catches up to Team Mario, he forces them to play a randomly selected "Bowser Battle" minigame, where hearts are lost if the players are hit by his attacks. If Bowser depletes all of some players' hearts but other players are still standing, the eliminated players can receive Special Dice Blocks for the remaining teammates to use. If Bowser depletes all of the hearts from all four players, he wins. If Bowser fails to deplete a heart from any Team Mario player, all of the team members perform their victory animations while Bowser roars in anger. Normally, the minigames are fairly easy for Team Mario, but Bowser can also become Angry and can play harder minigames if at least one member of Team Mario survives a minigame with all of their hearts intact (or if he does not roll a high enough number again to catch Team Mario after a reroll), and can also become Furious and can select which minigame to play if "Big Bad Bowser Mode" is selected as a Homestretch! event.


At the Homestretches of [[Mushroom Park]] and [[Whimsical Waters]], Bowser Jr. appears with a roulette for Bowser to help him. In [[Chaos Castle]]'s Homestretch, Bowser instead fuses the Bowser Dice Blocks into the [[Super Bowser Dice Block]]. He will then take his turn after each member of Team Mario; if he rolls his own icon, Bowser will immediately catch up to Team Mario. If Team Mario makes it to the goal, they face a challenge against Bowser Jr., in which he summons a normal enemy and a boss, and has Bowser hide the Super Star with him or one of the enemies. The player who reached the goal then guesses who has the star. If they guess correctly, they win, but an incorrect guess results in them being knocked back several spaces.
At the Homestretches of [[Mushroom Park]] and [[Whimsical Waters]], Bowser Jr. appears with a roulette for Bowser to help him. In [[Chaos Castle]]'s Homestretch, Bowser instead fuses the Bowser Dice Blocks into the [[Super Bowser Dice Block]]. He will then take his turn after each member of Team Mario; if he rolls his own icon, Bowser will immediately catch up to Team Mario. If Team Mario makes it to the goal, they face a challenge against Bowser Jr., in which he summons a normal enemy and a boss, and has Bowser hide the Super Star with him or one of the enemies. The player who reached the goal then guesses who has the star. If they guess correctly, they win, but an incorrect guess results in them being knocked back several spaces.


Regardless of whether Bowser or Team Mario won, the camera subsequently focuses on the losing player(s). If Team Mario lost, the game displays the number of spaces Team Mario would have had to travel to reach the Super Star. If Bowser lost, the camera simply shows where Bowser stopped and him being mad for losing.
Regardless of whether Bowser or Team Mario won, the camera subsequently focuses on the losing player(s). If Team Mario lost, the game displays the number of spaces Team Mario would have had to travel to reach the Super Star. If Bowser lost, the camera simply shows where Bowser stopped and him stomping his foot in anger.


====amiibo Party====
====amiibo Party====
{{quote2|Play board games with amiibo!|amiibo Party menu description}}
{{quote|Play board games with amiibo!|amiibo Party menu description}}
[[File:MP10 Board Amiibos art.jpg|thumb|left|[[Mario Board]] in amiibo Party]]
[[File:MP10 Board Amiibos art.jpg|thumb|left|[[Mario Board]] in amiibo Party]]
In amiibo Party, players can scan a playable character's [[amiibo]] and play on small boards designed for that character with up to three other amiibo figurines. Players compete for the most stars, which can be bought by [[coin]]s, similar to the gameplay in previous ''Mario Party'' games prior to ''Mario Party 9''. CPUs or human players without amiibo are represented by cardboard cutouts instead of amiibo. Players who have amiibo can save and use tokens, which can affect gameplay. Players can also use character tokens to swap out a part of the board to the corresponding character board. Players can earn and use certain items by landing on specific locations on the board, which allows them to play a short game that can grant them items.
In amiibo Party, players can scan a playable character's [[amiibo]] and play on small boards designed for that character with up to three other amiibo figurines. Players compete in a 10-turn game for the most stars, which can be bought by [[coin]]s, similar to the gameplay in previous ''Mario Party'' games prior to ''Mario Party 9''. CPUs or human players without amiibo are represented by cardboard cutouts instead of amiibo. Players who have amiibo can save and use tokens, which can affect gameplay. Players can also use character tokens to swap out a part of the board to the corresponding character board. Players can earn and use certain items by landing on specific locations on the board, which allows them to play a short game that can grant them items.


====Coin Challenge====
====Coin Challenge====
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*''[[Mario Party 8]]'': Donkey Kong's artwork is taken from this game.
*''[[Mario Party 8]]'': Donkey Kong's artwork is taken from this game.
*''[[Super Mario Galaxy]]'': [[Rosalina Board|Rosalina's amiibo board]] features several elements from this game and [[Super Mario Galaxy 2|its sequel]], including a [[Launch Star]], [[Luma]]s, the red [[Starshroom]], [[Star Bit]]s, and several planetoids. Some of [[Mario]]'s voice clips are recycled from this game. Rosalina's idle animation is taken directly from this game. Also, the entrance portals to any boss resemble black holes from this game. Additionally, Rosalina's amiibo Party theme is an arrangement of the [[Comet Observatory]] theme.
*''[[Super Mario Galaxy]]'': [[Rosalina Board|Rosalina's amiibo board]] features several elements from this game and [[Super Mario Galaxy 2|its sequel]], including a [[Launch Star]], [[Luma]]s, the red [[Starshroom]], [[Star Bit]]s, and several planetoids. Some of [[Mario]]'s voice clips are recycled from this game. Rosalina's idle animation is taken directly from this game. Also, the entrance portals to any boss resemble black holes from this game. Additionally, Rosalina's amiibo Party theme is an arrangement of the [[Comet Observatory]] theme.
*''[[Mario Kart Wii]]'': Some of [[Dry Bowser]]'s voice clips are recycled from this game.
*''[[Mario Kart 7]]'': Daisy's artwork is taken from this game.
*''[[Mario Kart 7]]'': Daisy's artwork is taken from this game.
*''[[Mario Party 9]]'': The core gameplay mechanics in this game: [[Mini Star]]s and [[Mini Ztar]]s, traveling around in a car, and fighting minibosses and bosses at the middle and end of the board return. Several animations and voice clips are reused. The board title animation is the same as the game. Also, the winner music from this game is remixed.
*''[[Mario Party 9]]'': The core gameplay mechanics in this game: [[Mini Star]]s and [[Mini Ztar]]s, traveling around in a car, and fighting minibosses and bosses at the middle and end of the board return. Several animations and voice clips are reused. The board title animation is the same as the game. Also, the winner music from this game is remixed.
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[[Category:Wii U games]]
[[Category:Wii U games]]
[[Category:Amiibo-compatible games]]
[[Category:Amiibo-compatible games]]
[[Category:Games with Nintendo Network]]
[[Category:2015 games]]
[[Category:2015 games]]
[[Category:Nintendo Selects]]
[[Category:Nintendo Selects]]