List of Super Mario Odyssey pre-release and unused content: Difference between revisions

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*When there is only one hit point left, the Health Meter flashes differently than in the final game.
*When there is only one hit point left, the Health Meter flashes differently than in the final game.
*When the player acquired a [[Life-Up Heart]], the extra health meter was colored green alongside the first one instead of light blue.
*When the player acquired a [[Life-Up Heart]], the extra health meter was colored green alongside the first one instead of light blue.
*Missing health bars were clored black instead of white in the demo.
*Missing health bars were colored black instead of white in the demo.
*In New Donk City, there are signs present in certain areas that are not in the final game.
*In New Donk City, there are signs present in certain areas that are not in the final game.
*The rooftop pool beside the top of city hall in the [[Metro Kingdom]] is significantly deeper, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.<ref>https://twitter.com/VinchVolt/status/946182614653681664</ref> It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.<ref>https://www.youtube.com/watch?v=Bixxb8jSxSg</ref>
*The rooftop pool beside the top of city hall in the [[Metro Kingdom]] is significantly deeper, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.<ref>https://twitter.com/VinchVolt/status/946182614653681664</ref> It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.<ref>https://www.youtube.com/watch?v=Bixxb8jSxSg</ref>