Template talk:Button: Difference between revisions

 
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Couple of things I wanted to bring up about this template. Firstly, I noticed today that for Wii buttons, for + and - you use the symbols, but for the Wii U buttons, the whole word is needed- is there a reason why those two are different? All of the other buttons shared between Wii and Wii U use almost the same code with the addition of the "u". And secondly, would anyone be able to add a button for the 3DS- namely a single button for all four of the A, B, Y and X buttons? 2016 3DS uses it but I wouldn't be able to add it myself and there are a couple of articles that would make use of it. [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 14:47, September 8, 2021 (EDT)
Couple of things I wanted to bring up about this template. Firstly, I noticed today that for Wii buttons, for + and - you use the symbols, but for the Wii U buttons, the whole word is needed- is there a reason why those two are different? All of the other buttons shared between Wii and Wii U use almost the same code with the addition of the "u". And secondly, would anyone be able to add a button for the 3DS- namely a single button for all four of the A, B, Y and X buttons? 2016 3DS uses it but I wouldn't be able to add it myself and there are a couple of articles that would make use of it. [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 14:47, September 8, 2021 (EDT)
:I've uploaded Switch buttons too to say plus and minus. To me, I think it's better to word it out because weird symbols like + and - cause issues, and it's consistent with their image file names. For 3DS, I'm not a huge fan of how they look, but unlike Switch, unfortunately, I don't have access to the 3DS SDK manual where there may be a configuration for that. {{User:Ray Trace/sig}} 16:08, November 4, 2021 (EDT)
:I've uploaded Switch buttons too to say plus and minus. To me, I think it's better to word it out because weird symbols like + and - cause issues, and it's consistent with their image file names. For 3DS, I'm not a huge fan of how they look, but unlike Switch, unfortunately, I don't have access to the 3DS SDK manual where there may be a configuration for that. {{User:Ray Trace/sig}} 16:08, November 4, 2021 (EDT)
::I know I'm likely two years late for this topic, but it'd be very easy for me to add aliases for all +/- buttons, including those of the Nintendo Switch. [[User:DandelionSprout|DandelionSprout]] ([[User talk:DandelionSprout|talk]]) 06:06, May 13, 2024 (EDT)


== Game Boy Color Buttons ==
== Game Boy Color Buttons ==
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Howdy! Several ''Mario'' games are officially playable on the {{wp|Nvidia Shield TV}} microconsole. I have uploaded button assets (viewable [[:Category:Nvidia Shield images|here]]). I tried to integrate them into this template, but I lack the technical knowledge on how. Would anyone be willing to explain how one does this (as well as make the [[:File:Nvidia Shield Controller.png|image of the Nvidia Shield controller]] available in the [[:Template:Input|input template]] for game infoboxes)? Thank you! - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 21:06, May 11, 2023 (EDT)
Howdy! Several ''Mario'' games are officially playable on the {{wp|Nvidia Shield TV}} microconsole. I have uploaded button assets (viewable [[:Category:Nvidia Shield images|here]]). I tried to integrate them into this template, but I lack the technical knowledge on how. Would anyone be willing to explain how one does this (as well as make the [[:File:Nvidia Shield Controller.png|image of the Nvidia Shield controller]] available in the [[:Template:Input|input template]] for game infoboxes)? Thank you! - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 21:06, May 11, 2023 (EDT)
:For those who may come across this page after the fact, you should know I was able to successfully integrate the Nvidia Shield buttons into the template. {{User|Waluigi Time}} was kind enough to help me. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 08:40, March 28, 2024 (EDT)


==iQue Player==
==iQue Player==
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# It may be systematically helpful for other users interested in covering iQue Player-related ''Mario'' stuff, or for NIWA-affiliates to adopt a similar template if they wanted.
# It may be systematically helpful for other users interested in covering iQue Player-related ''Mario'' stuff, or for NIWA-affiliates to adopt a similar template if they wanted.
:I hope that is clarifying. It was a valid question. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 08:37, March 28, 2024 (EDT)
:I hope that is clarifying. It was a valid question. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 08:37, March 28, 2024 (EDT)
::The buttons look MUCH prettier than the Nintendo 64 controller, but Super Mario 64's controls are the exact same on the iQue player as they are on Nintendo 64 so you could just make a single table detailing “N64 and iQue”. Which button on iQue player doesn’t exist on N64? {{User:Remembered Old Buddy/sig}} 18:02, March 30, 2024 (EDT)
:::I don't think "prettiness" is relevant - the iQue Player and Nintendo 64 Controller are simply not the same device, which I think inherently warrants separate listings. I'm not sure I understand the substantive benefit to lumping them together as one.
:::Upon rereview, the iQue Player and Nintendo 64 Controller largely have the same buttons. I was misremembering. (The iQue Player's Z is placed above one of the triggers like a Nintendo GameCube Controller, and I forgot that the N64 Controller also has a Z Button, just in a different location.) The iQue Player does have a power button, but that is not relevant to gameplay actions. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 18:40, March 30, 2024 (EDT)
::::I brought up appearance because I don’t see any need to keep both templates, and if I had to delete one, I’d delete the N64 template because I prefer the iQue player buttons more. I don’t see the point of creating a new template JUST FOR ONE GAME, and I wager that any other NIWA wiki would just use the existing N64 buttons instead of creating separate templates. The fact that {{button|ique|L}} isn’t used on any game pages and the controls of iQue ''Super Mario 64'' being identical to N64 further demonstrates the questionable logic of making new button templates instead of just using a single table for both iQue and N64. The N64 and iQue controllers have different button layouts, but the only difference between them when it comes to buttons is the iQue having a power button. If the buttons had different functionality (such as Z being used to long jump on a Nintendo 64 controller but it does nothing on a GameCube controller) then they’d be more reason to make two templates and tables. {{User:Remembered Old Buddy/sig}} 21:32, March 31, 2024 (EDT)
:::::I feel like there is potentially some misunderstanding here. I integrated the iQue Player buttons as part of revisions I was making to the ''[[Super Mario 64]]'' page, but that in no way means it must be exclusively used on the page. There were {{wp|iQue Player#Games|multiple ''Mario'' games}} released on the iQue Player, and other users are welcomed to integrate the control options for those titles if they choose to. If they do not, it is fine. It is for those same reasons I integrated the buttons for the Nvidia Shield TV - I was only interested in integrating those buttons for the ''[[Super Mario Galaxy#Controls|Super Mario Galaxy]]'' article, but others are welcomed to use them elsewhere if they choose. I fail to see why having those options available for other users is a bad idea. Where is the harm?
:::::I maintain that the iQue Player and Nintendo 64 Controller are not the same device, and that remains the case even if the buttons carry out the same functions between consoles. I am not privy to any arguments that the Game Boy and Game Boy Color buttons should be lumped together. Unless I missed something, I do not think that argument was addressed. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:44, March 31, 2024 (EDT)
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