Super Mario Bros. Wonder: Difference between revisions

→‎Controls: Currently creating article for SMBW item balloon
m (Other objects: fix alphabetical order)
(→‎Controls: Currently creating article for SMBW item balloon)
(146 intermediate revisions by 42 users not shown)
Line 1: Line 1:
{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{italic title}}
{{italic title}}
{{rewrite-expand|Specify which Wonder Effects the Wonder enemies, objects, and obstacles appear in, instead of just saying 'the Wonder Effect'}}
{{game infobox
{{game infobox
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>}}
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
Line 17: Line 17:


A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
==Overview==
==Story==
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].
 
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] in four [[Castle|corrupted palace]]s and disabling three [[Airship|flying battleship]]s summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
 
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
 
==Gameplay==
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].


Line 25: Line 33:


Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
 
===Controls===
==Plot==
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref>
{{construction|section=yes}}
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].
 
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
 
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
 
==Controls==
===Basic controls===
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=10%|Action
!width=20%|Action
!width=25%|Dual Joy-Con or Pro Controller
!width=30%|Dual Joy-Con or Pro Controller
!width=25%|Horizontal Joy-Con
!width=30%|Horizontal Joy-Con
|-
!colspan=3|All characters
|-
|-
|Move
|Move
Line 48: Line 44:
|{{button|switch|stick}}
|{{button|switch|stick}}
|-
|-
|Deploy Item Balloon
|[[Jump]]
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|-
|Jump
|{{button|switch|B}}
|{{button|switch|B}}
|{{button|switch|jc-bottom}}
|{{button|switch|jc-bottom}}
|-
|-
|Dash
|[[Dash]]
|Hold {{button|switch|Y}} + {{button|switch|leftstick}}
|{{button|switch|Y}}
|Hold {{button|switch|jc-left}} + {{button|switch|stick}}
|{{button|switch|jc-left}}
|-
|Deploy [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|-
|-
|Greeting
|Greeting
Line 65: Line 61:
|-
|-
|Select greeting
|Select greeting
|Hold {{button|switch|X}} then tilt {{button|switch|leftstick}}
|Hold {{button|switch|X}}, then tilt {{button|switch|leftstick}}
|Hold {{button|switch|jc-top}} then tilt {{button|switch|stick}}
|Hold {{button|switch|jc-top}}, then tilt {{button|switch|stick}}
|-
|Menu
|{{button|switch|plus}}
|{{button|switch|minus}} ( {{button|switch|joy-con-l}} ) or {{button|switch|plus}} ( {{button|switch|joy-con-r}} )
|-
!colspan=3|Basic Actions
|-
|-
|Crouch
|[[Crouch]]
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}}
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}}
|{{button|switch|stick}} ↓
|{{button|switch|stick}} ↓
|-
|-
|Crouch Walk
|Crouch and move
|{{button|switch|leftstick}} / {{button|switch|pad}} while crouching
|{{button|switch|leftstick}} while crouching
|{{button|switch|stick}} while crouching
|{{button|switch|stick}} while crouching
|-
|-
|Slide down a slope
|[[Slide]] on a slope
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}} on a slope
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} on a slope
|{{button|switch|stick}} ↓ on a slope
|{{button|switch|stick}} ↓ on a slope
|-
|-
|Ground Pound
|[[Ground Pound]]
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}} in midair
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} in midair
|{{button|switch|stick}} ↓ in midair
|{{button|switch|stick}} ↓ in midair
|-
|-
|Spin Jump
|[[Spin Jump]]
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}}
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}}
|Press {{button|switch|SR}} / Shake
|-
|-
|Midair Spin
|[[Midair Spin]]
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}} in midair
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake in midair
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}} in midair
|Press {{button|switch|SR}} / Shake in midair
|-
|-
|Hold item
|Hold item
|Hold {{button|switch|Y}} in front of a holdable item
|Touch item while holding {{button|switch|Y}}
|Hold {{button|switch|jc-left}} in front of a holdable item
|Touch item while holding {{button|switch|jc-left}}
|-
|-
|Kick held item
|Kick held item
Line 100: Line 102:
|Release {{button|switch|jc-left}}
|Release {{button|switch|jc-left}}
|-
|-
|Kick held item upward
|Kick item upward
|Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑ / {{button|switch|Up}}
|Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑
|Release {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|Release {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|-
|-
Line 109: Line 111:
|-
|-
|Pull
|Pull
|Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} ← → / {{button|switch|Leftright}}
|Hold {{button|switch|Y}}, and tilt {{button|switch|leftstick}} in the direction you want to pull
|Hold {{button|switch|jc-left}} while tilting {{button|switch|stick}} ← →
|Hold {{button|switch|jc-left}}, and tilt {{button|switch|stick}} in the direction you want to pull
|-
|-
|Push
|Push
|Tilt {{button|switch|leftstick}} ← → / {{button|switch|Leftright}} towards a pushable object
|Tilt {{button|switch|leftstick}} in the direction you want to push
|Tilt {{button|switch|stick}} ← → towards a pushable object
|Tilt {{button|switch|stick}} in the direction you want to push
|-
|-
|Swim
|[[Swim]]
|{{button|switch|B}} underwater
|Press {{button|switch|B}} while underwater
|{{button|switch|jc-bottom}} underwater
|Press {{button|switch|jc-bottom}} while underwater
|-
|-
|Swim while holding an item
|Swim while holding an item
|Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} / {{button|switch|pad}} underwater
|While underwater, hold {{button|switch|Y}} and tilt {{button|switch|leftstick}}
|Hold {{button|switch|jc-left}} while tilting {{button|switch|stick}} underwater
|While underwater, hold {{button|switch|jc-left}} and tilt {{button|switch|stick}}
|-
|-
|Enter a Pipe
|Enter a [[Warp Pipe|pipe]]
|Tilt {{button|switch|leftstick}} / {{button|switch|pad}} in the direction that the pipe travels
|Tilt {{button|switch|leftstick}} towards the entrance
|Tilt {{button|switch|stick}} in the direction that the pipe travels
|Tilt {{button|switch|stick}} towards the entrance
|-
|-
|Enter a Door
|Enter a [[Warp Door|door]]
|Tilt {{button|switch|leftstick}} ↑ / {{button|switch|Up}} in front of a door
|{{button|switch|leftstick}}↑ in front of the door
|Tilt {{button|switch|stick}} ↑ in front of a door
|{{button|switch|stick}}↑ in front of the door
|-
|-
|Climb a Vine
|Climb up/down a [[Beanstalk|vine]]
|{{button|switch|leftstick}} / {{button|switch|pad}} in front of a vine
|{{button|switch|leftstick}} / {{button|switch|leftstick}} ↓ while holding on to a vine
|{{button|switch|stick}} in front of a vine
|{{button|switch|stick}} ↑ / {{button|switch|stick}} ↓ while holding on to a vine
|-
|-
|Wall Slide
|[[Wall Jump]]
|Tilt {{button|switch|leftstick}} ← → / {{button|switch|Leftright}} towards a wall
|Jump against a wall, then press {{button|switch|B}} to jump again
|Tilt {{button|switch|stick}} ← → towards a wall
|Jump against a wall, then press {{button|switch|jc-bottom}} to jump again
|-
|-
|Wall Jump
|Wall slide
|{{button|switch|B}} while wall sliding
|While against a wall, tilt {{button|switch|leftstick}} towards the wall
|{{button|switch|jc-bottom}} while wall sliding
|While against a wall, tilt {{button|switch|stick}} towards the wall
|-
|-
|Place Standee
|Place [[standee]]
|Hold {{button|switch|X}} while crouching
|Press {{button|switch|X}} while crouching
|Hold {{button|switch|jc-top}} while crouching
|Press {{button|switch|jc-top}} while crouching
|-
|-
!colspan=3|Yoshis only
!colspan=3|Local Multiplayer / Online Play
|-
|-
|Flutter Jump
|Become a [[Ghost (form)|ghost]]
|Hold {{button|switch|B}} in midair
|Press and hold {{button|switch|L}} + {{button|switch|R}}
|Hold {{button|switch|jc-bottom}} in midair
|Press and hold {{button|switch|SL}} + {{button|switch|SR}}
|-
|-
|Eat / Spit out
|Float
|{{button|switch|Y}}
|{{button|switch|leftstick}}
|{{button|switch|jc-left}}
|{{button|switch|stick}}
|-
|-
|Spit upward
|Float faster
|{{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑ / {{button|switch|Up}}
|Tilt {{button|switch|leftstick}} while pressing {{button|switch|B}} repeatedly
|{{button|switch|jc-left}} while tilting {{button|switch|stick}}
|Tilt {{button|switch|stick}} while pressing {{button|switch|jc-bottom}} repeatedly
|}
 
===Local and online multiplayer===
{|class="wikitable"style="width:60%;text-align:center"
!width=10%|Action
!width=25%|Dual Joy-Con or Pro Controller
!width=25%|Horizontal Joy-Con
|-
|-
!colspan=3|Ghost controls
|Give up
|Press {{button|switch|L}} + {{button|switch|R}}
|Press {{button|switch|SL}} + {{button|switch|SR}}
|-
|-
|Become a ghost
!colspan=3|Local Multiplayer
|Hold {{button|switch|L}} + {{button|switch|R}}
|Hold {{button|switch|SL}} + {{button|switch|SR}}
|-
|Float
|{{button|switch|leftstick}} / {{button|switch|pad}}
|{{button|switch|stick}}
|-
|Give up
|Hold {{button|switch|L}} + {{button|switch|R}} as a ghost
|Hold {{button|switch|SL}} + {{button|switch|SR}} as a ghost
|-
!colspan=3|Interacting with Yoshi in local multiplayer
|-
|-
|Ride Yoshi
|Ride Yoshi
|colspan=2|Jump and land on Yoshi
|colspan=2|Jump on top of Yoshi
|-
|-
|Dismount Yoshi
|Dismount Yoshi
|{{button|switch|B}} while riding Yoshi
|Press {{button|switch|B}}
|{{button|switch|jc-bottom}} while riding Yoshi
|Press {{button|switch|jc-bottom}}
|-
|-
|Backflip off Yoshi
|Backflip off Yoshi
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}} while riding Yoshi
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}} while riding Yoshi
|Press {{button|switch|SR}} / Shake
|}
|-
 
!colspan=3|[[Yoshi (species)|Yoshi]]
==Characters==
|-
===Playable characters===
|[[Flutter Jump]]
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
|Press and hold {{button|switch|B}} while in midair
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen can only choose from Mario, Luigi, Peach, Daisy, the Toads, or Toadette.
|Press and hold {{button|switch|jc-bottom}} while in midair
 
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|-
|''Mario works as a plumber with his little brother Luigi.''
|[[Swallow|Eat]]
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|Press {{button|switch|Y}}
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|Press {{button|switch|jc-left}}
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|-
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|Spit out
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|Press {{button|switch|Y}} with something in your mouth
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|Press {{button|switch|jc-left}} with something in your mouth
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|-
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|Spit upwards
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|With a mouthful, press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑
|With a mouthful, press {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|-
|-
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
!colspan=3|[[Elephant Mario]]
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]
|Swing trunk
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|Press {{button|switch|Y}}
 
|Press {{button|switch|jc-left}}
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|-
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s
|Swing trunk while crouching
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|Press {{button|switch|Y}} while crouching
 
|Press {{button|switch|jc-left}} while crouching
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|-
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s
|Spray
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|Press {{button|switch|Y}} when you have water in your trunk
 
|Press {{button|switch|jc-left}} when you have water in your trunk
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|-
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]
!colspan=3|[[Fire Mario]]
|A robotic character that can be talked to to access online play.
|-
|-
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]
|Throw a fireball
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|Press {{button|switch|Y}}
|Press {{button|switch|jc-left}}
|-
|-
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|Throw a fireball while crouching
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|Press {{button|switch|Y}} while crouching
|Press {{button|switch|jc-left}} while crouching
|-
|Throw fireballs while spin jumping
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
!colspan=3|[[Bubble Mario]]
|-
|-
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|Make a bubble
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|Press {{button|switch|Y}}
|Press {{button|switch|jc-left}}
|-
|-
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
|Make a bubble while crouching
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|Press {{button|switch|Y}} while crouching
|Press {{button|switch|jc-left}} while crouching
|-
|-
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]
|Make bubbles while spin jumping
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
|-
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
|Bubble jump
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|Stomp a bubble while holding {{button|switch|B}}
|Stomp a bubble while holding {{button|switch|jc-bottom}}
|-
|-
|}
!colspan=3|[[Drill Mario]]
 
===Main antagonists===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|Drill down
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}}
 
|{{button|switch|stick}} ↓
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|Drill up
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].
|colspan=2|Jump toward the ceiling
 
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|-
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]
|Move while burrowed
|A [[Magikoopa]] who assists Bowser. He principally appears to summon battleships on the world maps.
|Tilt {{button|switch|leftstick}} while burrowed
|}
|Tilt {{button|switch|stick}} while burrowed
 
==Enemies and obstacles==
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]
!colspan=3|[[Badge (Super Mario Bros. Wonder)|Badges]]
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|colspan="2"align=center|[[Upshroom Downshroom]]
|-
|-
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]
|[[File:Badge Parachute Cap.png|30px]] Open parachute cap
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|align=center|[[The Sharp Trial: Launch to Victory]]
|Press {{button|switch|SR}} / Shake while in midair
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Big Goombrat]]
|[[File:Badge Parachute Cap.png|30px]] Fall slowly
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|Press and hold {{button|switch|R}} / {{button|switch|ZR}} while in midair
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|Press and hold {{button|switch|SR}} while in midair
|-
|-
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|[[File:Badge Wall-Climb Jump.png|30px]] Wall-climb jump
|Larger variants of [[Piranha Plant]]s.
|Jump against a wall, and press {{button|switch|B}}
|align=center|[[Piranha Plants on Parade]]
|Jump against a wall, and press {{button|switch|jc-bottom}}
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]
|[[File:Badge Dolphin Kick.png|30px]] Dolphin kick
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while underwater
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|Press {{button|switch|SR}} / Shake while underwater
|-
|-
|align=center|[[File:SMBW Bone Goomba.png|100px]]<br>[[Bone Goomba]]
|[[File:Badge Crouching High Jump.png|30px]] Crouching high jump
|Teal-colored Goombas wearing skulls as headgear. It now takes two stomps to defeat one if the player is not in Elephant form.
|Press {{button|switch|B}} after crouching for a short period of time
|align=center|[[Pipe-Rock Plateau Palace]]
|Press {{button|switch|jc-bottom}} after crouching for a short period of time
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|[[File:Badge Grappling Vine.png|30px]] Vine-grapple
|Skeletal variants of [[Piranha Plant]]s. They can grow taller under a [[Wonder Effect]].
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|Press {{button|switch|SR}} / Shake while in midair
|-
|-
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]
|[[File:Badge Boosting Spin Jump.png|30px]] Boosting spin jump
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|align=center|[[Light-Switch Mansion]]
|Press {{button|switch|SR}} / Shake while in midair
|align=center|[[KO Arena Fungi Funk]]
|}
 
==Characters==
===Playable characters===
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.
 
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|-
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]
|''Mario works as a plumber with his little brother Luigi.''
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|-
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|align=center|[[Raarghs in the Ruins]]
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|align=center|[[Dragon Boneyard]]
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|-
|-
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|align=center|[[Leaping Smackerel]]
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|align=center|[[Search Party Item Park]]
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|align=center|[[Pipe-Rock Plateau Palace]]
 
|align=center|[[Deep Magma Bog Palace]]
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|-
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|align=center|[[Upshroom Downshroom]]
 
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|-
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They can grow taller under a [[Wonder Effect]].
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|align=center|[[Welcome to the Flower Kingdom!]]
 
|align=center|[[The Final Test Wonder Gauntlet]]
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|-
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|A robotic character that can be talked to to access online play.
|align=center|[[Here Come the Hoppos]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]
|Helmeted Koopas that throw hammers at the player.
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|Larger variants of Lil Sparkies originally from ''[[Super Mario World]]''.
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
|The king of Boos who appears during a [[Wonder Effect]]. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]
|}
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
 
|align=center|[[Countdown to Drop Down]]
===Main antagonists===
|align=center|[[Shining Falls Special Triple Threat Deluge]]
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|Orange fireball enemies that jump up and down in and out of [[lava]].
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
|colspan="2"align=center|[[Pull, Turn, Burn]]
 
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|Small spark-like enemies originally from ''Super Mario World'' that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].
|align=center|[[Color-Switch Dungeon]]
 
|align=center|[[The Final-Final Test Badge Marathon]]
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|-
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]
|Mechanical Koopas with keys on their backs.
|A [[Magikoopa]] who assists Bowser. He principally appears to summon battleships on the world maps.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|}
 
==Enemies and obstacles==
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]
|Black plants often found in large groups.
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|align=center|[[Muncher Fields]]
|colspan="2"align=center|[[Upshroom Downshroom]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]
|Impish ninja enemies. They dance in rhythm during a [[Wonder Effect]].
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|align=center|[[Ninji Jump Party]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[Break Time! Raise the Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|Larger variants of [[Piranha Plant]]s.
|align=center|[[Muncher Fields]]
|align=center|[[KO Arena Petal Meddle]]
|-
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Pokey.png|100px]]<br>[[Pokey]]
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|colspan="2"align=center|[[Armads on the Roll]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]
|align=center|[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]<br>[[Bone Goomba]]
|Koopa-like enemies that spit large green Spike Balls.
|Teal-colored Goombas wearing skulls as headgear.
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|Koopa enemies with spiked shells.
|Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]].
|align=center|[[Countdown to Drop Down]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|colspan="2"align=center|[[Countdown to Drop Down]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]
|Large stone enemies that slam down onto the ground.
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Urchin model SMBW.png|100px]]<br>[[Urchin]]
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]
|Spiked creatures that float in water.
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|align=center|[[Robbird Cove]]
|align=center|[[Raarghs in the Ruins]]
|align=center|[[Downpour Uproar]]
|align=center|[[Dragon Boneyard]]
|}
 
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Anglefish (render) - SMBW.png|100px]]<br>[[Anglefish]]
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]
|Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[Leaping Smackerel]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[Search Party Item Park]]
|-
|-
|align=center|[[File:Armad (render) - SMBW.png|100px]]<br>[[Armad]]
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]
|Armadillo-like enemies that curl into balls and roll down slopes.
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|align=center|[[Armads on the Roll]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]
|A large variant of {{conjectural|Note Piranha Plant}}.
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Upshroom Downshroom]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:sMBW Big Snootle.png|100px]]<br>[[Big Korobu]]
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]
|Larger variants of Snootles. Referred to as "KorobuBig" in the internal files.
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]].
|colspan="2"align=center|[[Valley Fulla Snootles]]
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>[[Big Trottin' Piranha Plant]]
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s. Referred to as "BigRunRunPackun" in the internal files.
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:JumpTogeJump.jpg|100px]]<br>[[Biripyon]]
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]
|Little sparks in clouds that jump.
|Helmeted Koopas that throw hammers at the player.
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|align=center|[[Pipe-Rock Plateau Palace]]
|-
|align=center|[[File:Blewbird (render) - SMBW.png|100px]]<br>[[Blewbird]]
|Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect. Derived from the {{wp|bluebird}}.
|align=center|[[Blewbird Roost]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Bloomp (pink render) - SMBW.png|100px]][[File:Bloomp (green render) - SMBW.png|100px]]<br>[[Bloomp]]
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]
|Bouncy balloon-like fish enemies of varying sizes and colors.
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Bōbō]]
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Hefty Goombrat]]
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|-
|-
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>[[Bone Run Run Packun]]
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs and bubbles, and can grow taller under a [[Wonder Effect]]. Referred to as "BoneRunRunPackun" in the internal files.
|Larger variants of Lil Sparkies.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|A giant [[Bowser]] robot that appears in the background firing lasers at the player during a [[Wonder Effect]].
|The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:BulrushArtworkWonder2.png|100px]]<br>[[Bulrush]]
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a [[Wonder Effect]].
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|colspan="2"align=center|Overworld
|align=center|[[Countdown to Drop Down]]
|align=center|[[Expert Badge Challenge Invisibility II]]
|-
|-
|align=center|[[File:Condart (render) - SMBW.png|100px]]<br>[[Condart]]
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|Orange fireball enemies that jump up and down in and out of [[lava]].
|align=center|[[Condarts Away!]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[The Desert Mystery]]
|-
|-
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>[[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]]
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Beware of the Rifts]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]
|Shadowy Koopa Troopas that hurt the player on contact.
|Mechanical Koopas with keys on their backs.
|colspan="2"align=center|[[Beware of the Rifts]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:Bigseeker.jpg|100px]]<br>[[Deka Chase Killer]]
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]
|Larger variants of Seeker Bullet Bills.
|Black plants often found in large groups.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Muncher Fields]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Red Hoppycat model SMBW.png|100px]]<br>[[Expert (enemy)|Expert]]
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|An orange Hoppycat that can jump extremely high.
|Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]].
|colspan="2"align=center|[[The Midway Trial: Hop to It]]
|align=center|[[Ninji Jump Party]]
|align=center|[[Break Time! Raise the Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>[[Fire Gabon]]
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]
|Red [[Spike]]s that spit and throw fireballs.
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Muncher Fields]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[KO Arena Petal Meddle]]
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Mokumokumo]]
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]
|Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. Referred to as "MokumokumoGiant" in the internal files.
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]<br>[[Gnawsher]]
|align=center|[[File:SMBW Pokey.png|100px]]<br>[[Pokey]]
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|align=center|[[Gnawsher Lair]]
|colspan="2"align=center|[[Armads on the Roll]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|-
|-
|align=center|[[File:Hakandoru (render) - SMBW.png|100px]]<br>[[Hakondoru]]
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]
|Purple birds wearing helmets that fly in one direction and drop items.
|Koopa-like enemies that spit large green Spike Balls.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Hanabihei (render) - SMBW.png|100px]]<br>[[Hanabihei]]
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|Koopa enemies with spiked shells.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW Hoppo.png|100px]]<br>[[Hoppo]]
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|align=center|[[Here Come the Hoppos]]
|colspan="2"align=center|[[Countdown to Drop Down]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]
|Large stone enemies that slam down onto the ground.
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|-
|-
|rowspan="2"align=center|[[File:SMBW Hoppycat.png|100px]]<br>[[Hoppycat]]
|align=center|[[File:SMBW Urchin.png|100px]]<br>[[Urchin]]
|rowspan="2"| Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.
|Spiked creatures that float in water.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[Robbird Cove]]
|align=center|[[Wiggler Race Spelunking!]]
|align=center|[[Downpour Uproar]]
|}
 
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|colspan="2"align=center|[[The Midway Trial: Hop to It]] (red)
|align=center|[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|align=center|[[File:ArmadSMBW.png|100px]][[File:SMBW Armad Ball.png|100px]]<br>[[Armad]]
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|Armadillo-like enemies that can curl into balls and roll down slopes.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Armads on the Roll]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Baboom]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|[[Big Hoppycat]]}}
|Large [[Hoppycat]]s that appear during certain Wonder Effects. They jump through ground, destroying it.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Big Konk]]}}
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]], crushing anything directly below it.
|colspan="2"align=center|[[Jewel-Block Cave]]
|-
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|Larger variants of {{conjectural|Note Piranha Plants}}.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Houhou]]
|align=center|[[File:SMBW Big Snootle.png|100px]]<br>{{conjectural|[[Big Snootle]]}}
|Owl enemies that swoop down from nests on the ceiling.
|A larger variant of Snootles.
|colspan="2"align=center|[[Pokipede Pass]]
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>[[Kodeka Maimai]]
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>{{conjectural|[[Big Swirlypod]]}}
|Larger variants of Swirlypods.
|Larger variants of Swirlypods.
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|-
|-
|align=center|[[Kodeka Mokumokumo]]
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>{{conjectural|[[Big Trottin' Piranha Plant]]}}
|Mid-sized variants of Smogrins.
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the {{wp|bluebird}}.
|align=center|[[Jewel-Block Cave]]
|align=center|[[Blewbird Roost]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>{{conjectural|[[Lakitu trio]]}}
|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]
|Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.
|Bouncy balloon-like fish enemies of varying sizes and colors.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|-
|-
|align=center|[[File:MawmawIdle.jpg|100px]]<br>[[Maw-Maw]]
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>[[Bone Trottin' Piranha Plant]]
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs, and grow taller during their sole appearance's [[Wonder Effect]].
|align=center|[[Maw-Maw Mouthful]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Mecha Koopa Mk 2]]
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|Red [[Mechakoopa]]s with propellers.
|A giant [[Bowser]] robot that appears in the background, firing lasers at the player during every flying battleship's [[Wonder Effect]].
|align=center|[[Deep Magma Bog Flying Battleship]]
|rowspan="2" align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[High-Voltage Gauntlet]]
|rowspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|align=center|[[Countdown to Drop Down]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Gold Takebo.jpg|50px]][[File:Silver Takebo.jpg|50px]]<br>[[Metal Takebō]]
|align=center|[[File:BulrushArtworkWonder2.png|100px]]<br>[[Bulrush]]
|Metallic variants of [[Takebō]].
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some [[Wonder Effect]]s.
|align=center|[[Missile Meg Mayhem]] (black)
|align=center|[[Bulrush Coming Through!]]
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Missile Meg (render) - SMBW.png|100px]]<br>[[Missile Meg]]
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|align=center|[[Missile Meg Mayhem]]
|colspan="2"align=center|Overworld
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Morocon - SMBW render.png|50px]][[File:Morocon (pop) - SMBW render.png|60px]]<br>[[Morocon]]
|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Condarts Away!]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[The Desert Mystery]]
|-
|-
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]<br>[[Moving Door]]
|align=center|[[File:Purple Bird.png|100px]]<br>[[Condrop]]
|Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.
|Purple birds wearing helmets that fly in one direction and drop items.
|align=center|[[Light-Switch Mansion]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsy]]<ref name=SMBWDirect/>
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|Shadowy Koopa Troopas that hurt the player on contact.
|align=center|[[The Desert Mystery]]
|colspan="2"align=center|[[Beware of the Rifts]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Music Note Piranhas.png|100px]]<br>{{Conjectural|[[Note Piranha Plant]]}}
|align=center|[[File:Bigseeker.jpg|100px]]<br>[[Deka Chase Killer]]
|Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].
|Larger variants of Seeker Bullet Bills.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|-
|-
|align=center|[[File:SMBWscreenshotOutmaway.png|100px]]<br>[[Outmaway]]
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>[[Fire Spike]]
|White Goomba-like creatures with red-rimmed goggles that kick [[Ice Block|ice blocks]].
|Red [[Spike]]s that spit and throw fireballs.
|align=center|[[Outmaway Valley]]
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Flying Mechakoopa]]
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks. They can also break through [[snow block]]s. Green ones move more slowly, while red ones have a faster movement pace.
|Red [[Mechakoopa]]s with propellers.
|align=center|[[Pokipede Pass]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Wiggler Race Spelunking!]]
|align=center|[[High-Voltage Gauntlet]]
|-
|-
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]
|align=center|[[File:SMBW screenshot Takebo.png|50px]][[File:TakeboPurple.png|50px]]<br>[[Gamboo]]
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.
|colspan="2"align=center|[[Raarghs in the Ruins]]
|align=center|[[The Midway Trial: Hop to It]] (green/purple)
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)
|-
|-
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>[[Renketsu Search Killer]]
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Smogrin]]
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.
|Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:Revver (render) - SMBW.png|100px]]<br>[[Revver]]
|align=center|[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]<br>[[Gnawsher]]
|[[Dry Bones]]-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|align=center|[[Rolling Ball Hall]]
|align=center|[[Gnawsher Lair]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|-
|-
|align=center|[[File:Robbird (render) - SMBW.png|100px]]<br>[[Robbird]]
|align=center|[[File:SMBW Hoppo.png|100px]]<br>[[Hoppo]]
|Blue seabird enemies wearing goggles that dive into water.
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.
|colspan="2"align=center|[[Robbird Cove]]
|align=center|[[Here Come the Hoppos]]
|-
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|align=center|[[Rolla Koopa Derby]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW RrrumbaWithoutShell.png|50px]]<br>[[Rrrumba]]
|rowspan="2"align=center|[[File:SMBW Hoppycat.png|100px]]<br>[[Hoppycat]]
|Small bumblebee-esque creatures with large, breakable boulder-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|rowspan="2"|Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Rumble]]
|colspan="2"align=center|[[The Midway Trial: Hop to It]] (red)
|Large [[Lava Bubble]]-like enemies that ride on tracks.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|50px]]<br>[[Kerpop]]
|[[Bullet Bill]]s that hang on walls and attack the player on contact.
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]<br>[[Shiumiu]]
|align=center|[[Kodeka Mokumokumo]]
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.
|Mid-sized variants of Smogrins.
|align=center|[[Leaping Smackerel]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Wiggler Race Swimming!]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]
|[[Sledge Bro]]-like creatures with big gloves that can push objects.
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[Jewel-Block Cave]]
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|-
|-
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>{{conjectural|[[Lakitu trio]]}}
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.
|Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Wiggler Race Mountaineering!]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|-
|-
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]<br>[[Slidon]]
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Lava Blobble]]
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.
|Large [[Lava Bubble]]-like enemies that ride on tracks.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Li'l Scorcher]]
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|colspan="2"align=center|[[Leaping Smackerel]]
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace small.png|100px]]<br>[[Smogrin]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:MawmawIdle.jpg|100px]]<br>[[Maw-Maw]]
|Purple clouds that move back and forth and are followed by smaller clouds.
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[Missile Meg Mayhem]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|Rolling green round enemies that bounce.
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Sproing model SMBW.png|100x100px]]<br>[[Sproing]]
|align=center|[[File:Gold Takebo.jpg|50px]][[File:Silver Takebo.jpg|50px]]<br>[[Gamboo|Metal Gamboo]]
|Enemies that stretch themselves up when the player approaches them.
|Metallic variants of Gamboos.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Missile Meg Mayhem]] (black)
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|-
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]]<br>[[Sugarstar]]
|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.
|Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|align=center|[[Missile Meg Mayhem]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Uminoko model SMBW.png|100px]]<br>[[Suppoko]]
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsy]]<ref name=SMBWDirect/>
|Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land.
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|align=center|[[Robbird Cove]]
|align=center|[[The Desert Mystery]]
|align=center|[[Downpour Uproar]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Snail (render) - SMBW.png|100px]]<br>[[Swirlypod]]<ref name=GameInformerSMBWLevels>Shea, Brian (October 19, 2023). [https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide]. ''Game Informer''. Retrieved January 5, 2023. [https://i.imgur.com/9Ald1X8.png Verified via e-mail response from Game Informer guide author Brian Shea]</ref>
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]<br>[[Noknok]]
|Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.
|Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Taily.png|72px]]<br>[[Taily]]
|align=center|[[File:Music Note Piranhas.png|100px]]<br>{{Conjectural|[[Note Piranha Plant]]}}
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear.
|Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].
|align=center|[[Taily's Toxic Pond]]
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:Takebo (render) - SMBW.png|100x100px]]<br>[[Takebō]]
|align=center|[[File:SMBWscreenshotOutmaway.png|100px]]<br>[[Outmaway]]
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.
|White Goomba-like creatures with red-rimmed goggles that kick [[Ice Block|ice blocks]] and [[Koopa Shell]]s.
|align=center|[[The Midway Trial: Hop to It]] (green/purple)
|align=center|[[Outmaway Valley]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|align=center|[[File:SMBW screenshot Trompette.png|50px]][[File:SMBW Purple Trompette.png|50px]]<br>[[Trompette]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]
|[[Goomba]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king trumpet mushroom}}. When knocked out, they knock out other enemies behind them. Brown and purple variants appear.
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks. They can also break through [[snow block]]s. Green ones move more slowly, while red ones have a faster movement pace.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Pokipede Pass]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[POOF! Badge Challenge Crouching High Jump I]] (purple)
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|align=center|[[File:SMBW Singing Piranha Plants Artwork.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during a [[Wonder Effect]].
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|align=center|[[Piranha Plants on Parade]]
|colspan="2"align=center|[[Raarghs in the Ruins]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]<br>[[Tsubochan]]
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>[[Renketsu Search Killer]]
|Purple snakes that wear [[jar]]s on their head. If their jars are broken, they move faster.
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.
|align=center|[[Color-Switch Dungeon]]
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[KO Arena Sunbaked Skirmish]]
|-
|-
|align=center|[[File:Giga Bloomp.png|100px]]<br>[[Wonder Būsuke]]
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|Large [[Bloomp]]s that appears during the [[Wonder Effect]]s in [[Flight of the Bloomps]] and [[Sunbaked Desert Special Pole Block Allure]].
|Wheeled, [[Dry Bones]]-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|align=center|[[Flight of the Bloomps]]
|align=center|[[Rolling-Ball Hall]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Hot-Hot Hot!]]
|-
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>[[Rift Mario]]
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Beware of the Rifts]]
|-
|-
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Haiden]]
|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it.
|Blue seabird enemies wearing goggles that dive into water, taking coins away.
|colspan="2"align=center|[[Leaping Smackerel]]
|colspan="2"align=center|[[Robbird Cove]]
|-
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|[[Wonder Hoppycat]]}}
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]
|Large [[Hoppycat]]s that appears during the Wonder Effects of [[The Hoppycat Trial: Hop, Hop, and Awaaay]] and [[The Final Test Wonder Gauntlet]]. They jump through ground, destroying it.
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|align=center|[[The Hoppycat Trial Hop, Hop, and Awaaay]]
|align=center|[[Rolla Koopa Derby]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Wonder Konk]]}}
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW RrrumbaWithoutShell.png|50px]]<br>[[Rrrumba]]
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]] that crushes anything directly below it.
|{{wp|Armadillidiidae|Pillbug}}-like creatures with large, breakable [[boulder]]-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|colspan="2"align=center|[[Jewel-Block Cave]]
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>[[Wonder Koronporin]]
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|A large [[Hoppo]] that appears during the [[Wonder Effect]]s in [[Here Come the Hoppos]] and [[The Final Test Wonder Gauntlet]]. Referred to as "WonderKoronporin" in the internal files.
|[[Bullet Bill]]s that hang on walls and attack the player on contact.
|align=center|[[Here Come the Hoppos]]
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:WonderPackunSMBW.png|100px]]<br>[[Wonder Packun]]
|align=center|[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]<br>[[Serpont]]
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|Purple snakes that wear [[pot]]s on their head. If their pots are broken, they move faster.
|colspan="2"align=center|Overworld
|align=center|[[Color-Switch Dungeon]]
|align=center|[[KO Arena Sunbaked Skirmish]]
|-
|-
|align=center|[[File:SMBW Screenshot Wubba.png|100px]]<br>[[Wubba]]
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]<br>[[Shoomp]]
|Light-green slime enemies that pace back and forth and swim through goo.
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[KO Arena Fungi Funk]]
|}
 
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]
|Indestructible cannons that fire [[Bullet Bill]]s.
|[[Sledge Bro]]-like creatures with big gloves that can push objects.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[Secrets of Shova Mansion]]
|-
|-
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>Biribiri Kumo<ref name=NintendoDREAM/>
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]
|Thunder clouds that damage the player when touched. They appear during a [[Wonder Effect]].
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.
|colspan="2"align=center|[[Downpour Uproar]]
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Wiggler Race Mountaineering!]]
|-
|-
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]<br>[[Sluglug]]
|Burner-like objects with Bowser's face that emit green fire.
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Leaping Smackerel]]
|align=center|[[Wiggler Race Swimming!]]
|-
|-
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during a [[Wonder Effect]], while the gray one block the player's path and is destroyed by a stampede of [[Bulrush]]es.
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.
|align=center|[[Secrets of Shova Mansion]]
|colspan="2"align=center|[[Leaping Smackerel]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>[[Bull's-Eye Blaster]]
|align=center|[[File:SMBW screenshot Cloud Menace small.png|100px]]<br>[[Smogrin]]<ref name=GameInformerSMBWLevels/>
|Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|Purple clouds that move back and forth and are followed by smaller clouds.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Missile Meg Mayhem]]
|-
|-
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]
|Rotating jets that emit light-green flames.
|Rolling green round enemies that bounce.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|-
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>Būsuke Hōdai<ref name=NintendoDREAM>Official Japanese name found in ''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref>
|align=center|[[File:Sea Turtle Enemy.png|100px]]<br>[[Snortoise]]
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[Robbird Cove]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|align=center|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|Cannons that fire [[Bob-omb]]s.
|Enemies that stretch themselves up when the player approaches them.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]]<br>[[Sugarstar]]
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.
|align=center|[[Cosmic Hoppos]]
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]
|align=center|[[File:SMBW screenshot Climby Snail.png|100px]]<br>[[Swirlypod]]<ref name=GameInformerSMBWLevels>Shea, Brian (October 19, 2023). [https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide]. ''Game Informer''. Retrieved January 5, 2024.</ref>
|Strong underwater forces that push the player(s) in various directions.
|Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.
|align=center|[[Leaping Smackerel]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Downpour Uproar]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:DarknessSMBW.png|100px]][[File:Dark Cave SMBW.png|100px]]<br>[[Dark]]
|align=center|[[File:Taily.png|72px]]<br>[[Taily]]
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|align=center|[[File:SMBW screenshot Trompette.png|50px]][[File:SMBW Purple Trompette.png|50px]]<br>[[Trompette]]<ref name=GameInformerSMBWLevels/>
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|[[Goomba]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king trumpet mushroom}}. When knocked out, they knock out other enemies behind them. Brown and purple variants appear.
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[POOF! Badge Challenge Crouching High Jump I]] (purple)
|-
|-
|align=center|[[Fireball (obstacle)|Fireball]]
|align=center|[[File:SMBW Singing Piranha Plants Artwork.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|Fireballs are spawned by hazardous ooze.
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during some [[Wonder Effect]]s.
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Deep Magma Bog Palace]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Fire Knuckle]]<ref name=NintendoDREAM/>
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Whohoo]]
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|Owl enemies that swoop down from nests on the ceiling.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|colspan="2"align=center|[[Pokipede Pass]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>Fire Wheel<ref name=NintendoDREAM/>
|align=center|[[File:Giga Bloomp.png|100px]]<br>[[Wonder Bloomp]]
|A wheel of rotating fire that can be moved when pulling from a handle.
|Large [[Bloomp]]s filled with confetti that appear during certain Wonder Effects.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[Flight of the Bloomps]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball|Giant Spike Ball]]
|align=center|[[File:Red Hoppycat screenshot.png|100px]]<br>[[Wonder Hoppycat]]
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during a [[Wonder Effect]].
|An orange Hoppycat that can jump extremely high.
|align=center|[[Rolling Ball Hall]]
|colspan="2"align=center|[[The Midway Trial: Hop to It]]
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling Ball Hall]] (giant)
|-
|-
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo]]<ref>Talking Flower in An Uncharted Area: Wubba Ruins: "''How...uh... How's the goo taste?''"</ref>
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>[[Wonder Hoppo]]
|Slime that players and [[Wubba]]s can swim through.
|A large [[Hoppo]] that appears during certain [[Wonder Effect]]s.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>Hōden Block<ref name=NintendoDREAM/>
|align=center|[[File:WonderPackunSMBW.png|100px]]<br>[[Wonder Packun]]
|Voltage blocks that emit electricity.
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|align=center|[[High-Voltage Gauntlet]]
|colspan="2"align=center|Overworld
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[Honey]]
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Smackerel]]
|A sticky substance that slows the player's speed.
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|align=center|[[File:SMBW Screenshot Wubba.png|100px]]<br>[[Wubba]]
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|Light-green slime enemies that pace back and forth and swim through goo.
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|align=center|[[File:JumpTogeJump.jpg|100px]]<br>[[Zip-Zap]]
|Pillars of lava that rise up from pits carrying floats.
|Little sparks in clouds that jump.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|-
|}
|align=center|[[Lava tide]]
 
|Lava that rises up.
===Obstacles===
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-
|-style="background:#FF2400;color:#fff;"
|align=center|[[Lightning (obstacle)|Lightning]]
!width=10%|Enemy
|Lightning strikes that damage the player when touched. It appears during the [[Wonder Effect]].
!width=70%|Description
|align=center|[[Downpour Uproar]]
!width=10%|First appearance
|align=center|[[The Final Test Wonder Gauntlet]]
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|Indestructible cannons that fire [[Bullet Bill]]s.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]
|-
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|Burner-like objects with Bowser's face that emit green fire.
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|Pillars of green poison that rise up from pits carrying floats.
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es.
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>[[Bull's-Eye Blaster]]
|Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]
|Rotating jets that emit light-green flames.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|-
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>[[Būsuke Hōdai]]<ref name=NintendoDREAM>''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref>
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Petal Isles Flying Battleship]]
|-
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|align=center|[[Cosmic Hoppos]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]
|Strong underwater forces that push the player(s) in various directions.
|align=center|[[Leaping Smackerel]]
|align=center|[[Downpour Uproar]]
|-
|align=center|[[File:DarknessSMBW.png|120px]]<br>[[Dark]]
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>[[Electricity Block]]
|Voltage blocks that emit electricity.
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref>
|Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|colspan="2"align=center|[[Downpour Uproar]]
|-
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|-
|align=center|[[Fireball (obstacle)|Fireball]]
|Fireballs are spawned by hazardous ooze.
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Deep Magma Bog Palace]]
|-
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref>
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>Fire Wheel<ref name=NintendoDREAM/>
|A wheel of rotating fire that can be moved when pulling from a handle.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].
|align=center|[[Rolling-Ball Hall]]
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling-Ball Hall]] (giant)
|-
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo (obstacle)|Goo]]
|Slime that players and [[Wubba]]s can swim through.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|align=center|[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]<br>[[Honey]]
|A sticky substance that slows the player's speed.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|-
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|align=center|[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|-
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|Pillars of lava that rise up from pits carrying floats.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|align=center|[[Lava tide]]
|Lava that rises up.
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|-
|align=center|[[File:DownpourUproar Wonder.jpg|100px]]<br>[[Lightning (obstacle)|Lightning]]
|Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|align=center|[[Downpour Uproar]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|-
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|Pillars of green poison that rise up from pits carrying floats.
|align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
Line 971: Line 1,062:
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|{{Conjectural|Slime}}
|align=center|[[File:SwayingRuins Wonder.jpg|100px]]<br>{{Conjectural|Slime}}
|A slime-like substance that makes the player slide.
|A slime-like substance that makes the player slide.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|-
|-
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]]<br>[[Spike Ball]]
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]<br>[[Spike Ball]]
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Semifinal Test Piranha Plant Reprise]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Final Test Wonder Gauntlet]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|-
|-
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|Fires boulders during a [[Wonder Effect]].
|Fires boulders during their level's [[Wonder Effect]].
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|-
|-
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
Line 1,228: Line 1,319:
|&mdash;
|&mdash;
|-
|-
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand.
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] took it all.
|[[Armads on the Roll]]
|[[Armads on the Roll]]
|2
|2
Line 1,313: Line 1,404:
|&mdash;
|&mdash;
|-
|-
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A forest world with giant mushrooms.
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]]- and mushroom-filled mine where the [[Loyal Poplin]]'s crew become trapped.
|[[Upshroom Downshroom]]
|[[Upshroom Downshroom]]
|2
|2
Line 1,358: Line 1,449:
|&mdash;
|&mdash;
|-
|-
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>A volcanic world.
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[lava]] that contains many paths.  
|[[Where the Rrrumbas Rule]]
|[[Where the Rrrumbas Rule]]
|3
|3
Line 1,580: Line 1,671:
==Items and objects==
==Items and objects==
New items and objects are indicated by an asterisk (*).
New items and objects are indicated by an asterisk (*).
===Items===
===Items===
====Power-ups====
====Power-ups====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Power-up
!width=12%|Power-up
!width=88%|Description
!width=88%|Description
Line 1,612: Line 1,702:
====Collectibles====
====Collectibles====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Item
!width=12%|Item
!width=88%|Description
!width=88%|Description
Line 1,626: Line 1,716:
|-
|-
|align=center|[[File:FlowerCoinsSMBW.png|100px]]<br>Chibi Flower Coin*<ref name=NintendoDREAM/>
|align=center|[[File:FlowerCoinsSMBW.png|100px]]<br>Chibi Flower Coin*<ref name=NintendoDREAM/>
|Smaller variants of flower coins that appear during a Wonder Effect and add 0.1 to the counter.
|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|-
|-
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
Line 1,635: Line 1,725:
|-
|-
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|Keys are required to unlock [[Key Door]]s.
|Keys that are required to unlock [[Key Door]]s.
|-
|-
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
Line 1,645: Line 1,735:
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|-
|}
|}


===Blocks===
===Blocks===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Block
!width=12%|Block
!width=88%|Description
!width=88%|Description
Line 1,660: Line 1,749:
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|-
|-
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>Atchi Muite Block*<ref name=NintendoDREAM/>
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|Blue blocks that turn visible when the player approaches one within close range.
|Blue blocks that turn visible when the player approaches one within close range.
|-
|-
|align=center|[[File:BrickBlockSMBW.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|align=center|[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Bump block}}*
|Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|-
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
Line 1,686: Line 1,778:
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|Left behind after a block containing an item has been emptied.
|Left behind after a block containing an item has been emptied.
|-
|align=center|[[File:Frozen Coin SMBW.jpg|70px]]<br>[[Frozen Coin]]
|A coin encased in solid ice that can be melted by fire to be collected.
|-
|-
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
Line 1,705: Line 1,794:
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|-
|-
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light switch]]*
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|A blocks with a clock that activates lights for a limited time.
|A blocks with a clock that activates lights for a limited time.
|-
|-
Line 1,736: Line 1,825:
|-
|-
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|Blocks that can be destroyed by the giant [[Konk]].
|Blocks that can be destroyed by the [[Big Konk]].
|-
|-
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
Line 1,754: Line 1,843:
|-
|-
|align=center|{{conjectural|Springboard block}}*
|align=center|{{conjectural|Springboard block}}*
|Red and blue springboards with double springs that can bounce a [[Hoppo]] up in [[Break Time! Pop Up, Hoppo!]] when hit from below.
|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|-
|-
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Wavy Block}}*
|Solid blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|-
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
Line 1,768: Line 1,854:
===Transportation objects===
===Transportation objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
Line 1,779: Line 1,865:
|-
|-
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|[[Warp Pipe|Pipe]]s that move like worms during a [[Wonder Effect]]. It can help the player travel safely across poison or hazardous ooze.
|[[Warp Pipe|Pipe]]s that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|-
|-
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
Line 1,797: Line 1,883:
|-
|-
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|A ship with a [[cannon]] that appears during a Wonder Effect and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|}
|}


===Platforms===
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Platform
!width=12%|Platform
!width=88%|Description
!width=88%|Description
Line 1,811: Line 1,897:
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|Thin, semisolid platforms made up of smaller sections.
|Thin, semisolid platforms made up of smaller sections.
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>{{Conjectural|Carpet}}*
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|-
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
Line 1,820: Line 1,909:
|align=center|[[Conveyor Belt]]
|align=center|[[Conveyor Belt]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Countdown Lift]]<ref name=NintendoDREAM/>
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|-
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively. Localized as "Downpour Cloud" in the internal files.  
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|-
|-
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>{{conjectural|Dragon fossil wheel}}*
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>{{conjectural|Dragon fossil wheel}}*
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|-
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|-
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Hoppycat lift}}*
|A lift variant that releases [[Hoppycat]]s.
|-
|-
|align=center|Jump stage*
|align=center|Jump stage*
Line 1,844: Line 1,930:
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|Green lifts that can be extended using puzzle piece-like blocks.
|Green lifts that can be extended using puzzle piece-like blocks.
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Log lift}}*
|A lift variant that releases [[Hoppycat]]s.
|-
|-
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
Line 1,851: Line 1,940:
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|-
|-
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF platform}}*
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF bridge}}*
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|-
|-
Line 1,860: Line 1,949:
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|-
|-
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref name=NintendoDREAM/>
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|An accordion-like lift that moves when the player lands on it.
|An accordion-like lift that moves when the player lands on it.
|-
|-
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|-
|align=center|{{conjectural|Ruined pillar}}*
|Pillars that move when interacted by a [[Wow Bud]].
|-
|align=center|[[File:Bounce pad.png|120px]]<br>{{conjectural|Rhythm platform}}*
|Platforms with arrows that give the player a jump boost when launched at the beat.
|-
|-
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during a Wonder Effect, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|-
|-
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
Line 1,874: Line 1,969:
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>*
|Floating platforms that momentarily disappear in rhythm during a Wonder Effect.
|-
|align=center|[[File:Bounce pad.png|120px]]<br>*
|Platforms with arrows that gives the player jump boost when launched at the beat.
|-
|align=center|*
|Pillars that move when interacted by a [[Wow Bud]].
|}
|}


===Other objects===
===Other objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
Line 1,909: Line 1,995:
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|-
|-
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Iwa]]*<ref name=NintendoDREAM/>
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|-
Line 1,928: Line 2,014:
|-
|-
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[10-flower coin]]s. They resemble those found on [[Mumsy|Mumsies]].
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
|-
|align=center|[[Hatena Capsule]]*<ref name=NintendoDREAM/>
|? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|-
|-
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
Line 1,938: Line 2,027:
|align=center|[[File:ItemBalloonElephantFruitSMBW.png|80px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|align=center|[[File:ItemBalloonElephantFruitSMBW.png|80px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
|-
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>[[Jar]]
|Pots that can be picked up and thrown. They occasionally contain water.
|-
|-
|align=center|[[File:Lifting Shabon SMBW.jpg|80px]]<br>[[Lifting Shabon]]
|align=center|[[File:Lifting Shabon SMBW.jpg|80px]]<br>[[Lifting Shabon]]
Line 1,951: Line 2,037:
|Activates [[Blue Coin]]s.
|Activates [[Blue Coin]]s.
|-
|-
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut Box*<ref name=NintendoDREAM/>
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|-
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>[[Pot]]
|Jars that can be picked up and thrown. They occasionally contain water.
|-
|-
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>Pumpkin
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>Pumpkin
Line 1,987: Line 2,076:


==Update history==
==Update history==
{|cellspacing="0" cellpadding="3" border="1" bgcolor="#f7f8ff" style="font-size: 91%; border: gray solid 1px; border-collapse: collapse;"
{|cellspacing="0"cellpadding="3"border="1"style="background:#f7f8ff"style="font-size:91%;border:gray solid 1px;border-collapse:collapse;"
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information
|-
|-
|<center>1.0.0</center>||<center>(Initial release version)</center>||<center>n/a</center>||<center>n/a</center>||<center>n/a</center>
|<center>1.0.0</center>||<center>(Initial release version)</center>||<center>N/A</center>||<center>N/A</center>||<center>N/A</center>
|-
|-
|<center>1.0.1</center>||<center><br>November 20, 2023<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "Latest update: Ver. 1.0.1 (Released November 20, 2023)"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref></center>||'''[[Heart Point#Super Mario Bros. Wonder|Heart Points]]'''
|<center>1.0.1</center>||<center><br>November 20, 2023<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "Latest update: Ver. 1.0.1 (Released November 20, 2023)"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref></center>||'''[[Heart Point#Super Mario Bros. Wonder|Heart Points]]'''
Line 2,005: Line 2,094:
||
||
'''Title Screen'''
'''Title Screen'''
*The version number is now displayed and has been added to the upper right corner of the title screen.
*The current version number of the game is now visible and displayed in the upper right corner of the title screen.
'''Staff Credits'''
'''Staff Credits'''
*Two additional names have been added to the credits; David Potts in [[List of Super Mario Bros. Wonder staff#Testing|Testing]] and Berenice Hofsetz in [[List of Super Mario Bros. Wonder staff#NOA Localization Management|NOA Localization Management]].
*Two additional names have been added to the credits; David Potts in [[List of Super Mario Bros. Wonder staff#Testing|Testing]] and Berenice Hofsetz in [[List of Super Mario Bros. Wonder staff#NOA Localization Management|NOA Localization Management]].
**The highest possible credit score was increased from 435 to 437 as a result of the additions.
**The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.
'''Glitch/Bug fixes'''
'''Glitch/Bug fixes'''
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed.
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed.
Line 2,100: Line 2,189:
===Sales===
===Sales===
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
As of March 31, 2024, the game had sold 13.44 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref>


==Descriptions==
==Descriptions==
Line 2,147: Line 2,238:
|length4=0:28
|length4=0:28
|file5=SMBW Sleeping Goombas Promo.ogv
|file5=SMBW Sleeping Goombas Promo.ogv
|title5=Promotional animation of Elephant Mario popping the snot bubble of a sleeping Goomba
|title5=Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
|length5=0:26
|length5=0:26
|file6=SMBW Inchworm Pipe Promo.ogv
|file6=SMBW Inchworm Pipe Promo.ogv
Line 2,156: Line 2,247:
==References to other media==
==References to other media==
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Super Mario Bros.]]'': Mario's jumping animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
Line 2,167: Line 2,258:
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*''[[New Super Mario Bros.]]'': The new [[Bob-omb]]-esque enemies function similarly to [[Kab-omb]]s.
*''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Donkey Kong Country Returns]]'': The course Sproings in the Twilight Forest resembles [[Sunset Shore]], with a similar background and silhouettes.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
Line 2,182: Line 2,274:
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Odyssey]]'': [[Beacon (Super Mario Odyssey)|Beacon]]s return. The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
Line 2,193: Line 2,285:
*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.


==Names in other languages==
==Names in other languages==
Line 2,206: Line 2,299:
|ChiTM=Super Mario Bros. Wonder
|ChiTM=Super Mario Bros. Wonder
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|DutM=-
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref>
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref>
|FreM=-
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|GerM=-
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|HebM=-
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref>
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref>
|ItaM=-
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorM=Super Mario Bros. Wonder
|KorM=Super Mario Bros. Wonder
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|PorM=-
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|SpaM=-
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|ThaM=-
|Rus=Super Mario Bros. Wonder
|Rus=Super Mario Bros. Wonder
|RusM=-
}}
}}


Line 2,249: Line 2,333:
*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.co.kr/switch/aqmxa/ Official Korean site]
*[https://www.nintendo.com.hk/switch/aqmxa/ Official Hong Kong site]
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site]


==References==
==References==