Nintendo GameCube: Difference between revisions

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|image=[[File:Nintendo GameCube console.png|250px]]
|image=[[File:Nintendo GameCube console.png|250px]]
|generation=Sixth
|generation=Sixth
|release={{release|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002|South Africa|November 2002<ref>Rogers, Joshua Alexander (April 16, 2020). "[https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Video Games around the World]". ''LinkedIn''. [https://web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Archived] from the original on September 25, 2022. Retrieved March 23, 2024.</ref>|ROC|November 21, 2002<ref>https://multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html</ref>}}
|release={{release|Japan|September 14, 2001|USA|November 18, 2001|Europe|May 3, 2002|Australia|May 17, 2002|South Africa|November 2002<ref>Rogers, Joshua Alexander (April 16, 2020). "[https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Video Games around the World]". ''LinkedIn''. [https://web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Archived] from the original on September 25, 2022. Retrieved March 23, 2024.</ref>|ROC|November 21, 2002<ref>https://multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html</ref>|South Korea|December 14, 2002<ref>[https://gccontrollerlibrary.com/emerald-blue-gamecube-controller/ Emerald Blue GameCube Controller]. ''The GCC Library''. Retrieved April 30, 2024.</ref>}}
|discontinued={{release|Japan|October 28, 2007{{ref needed}}|USA|2007<ref>https://web.archive.org/web/20121002170342/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support</ref>|Europe|May 17, 2008{{ref needed}}}}
|discontinued={{release|Japan|October 28, 2007{{ref needed}}|USA|2007<ref>https://web.archive.org/web/20121002170342/http://www.mcvuk.com/news/read/nintendo-ends-gamecube-support</ref>|Europe|May 17, 2008{{ref needed}}}}
|predecessor=[[Nintendo 64]]
|predecessor=[[Nintendo 64]]
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The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two ''[[Super Mario (franchise)|Super Mario]]''-related games for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''.
The GameCube is Nintendo's first home console to support digital audio and video output, albeit through analog component cables; this feature was also used to display standard definition video through {{wp|progressive scan}}ning rather than conventional {{wp|Interlaced video|interlacing}}. Progressive scan is also supported when playing GameCube games on a Wii through component cables. All but two ''[[Super Mario (franchise)|Super Mario]]''-related games for the GameCube support progressive scan, which can be enabled by holding down {{button|GCN|B}} while booting up a game; the sole exceptions are ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''.


The GameCube is also Nintendo's first system to be distributed in South Korea without the aid of {{wp|SK Hynix|Hyundai Electronics}}, who sold rebranded versions of the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], and [[Game Boy]] as the Comboy line of products; South Korea had begun lifting restrictions on Japanese cultural imports in 1998 and would undo most of the bans by 2004. Only 27 titles were officially released in the region, including ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Party 4]]'', ''[[Mario Party 5]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Smash Bros. Melee]]''.<ref>[http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved January 5, 2024.</ref>
The GameCube is also Nintendo's first home console to be distributed in South Korea without the aid of {{wp|SK Hynix|Hyundai Electronics}}, who sold rebranded versions of the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]], [[Nintendo 64]], and [[Game Boy]] as the Comboy line of products; instead, the GameCube and its titles were distributed through {{wp|Daewon Media}}, who also handled the South Korean releases of the [[Game Boy Advance]] and [[Nintendo DS]]. Only 27 titles were officially released in the region, including ''[[Mario Golf: Toadstool Tour]]'', ''[[Mario Kart: Double Dash!!]]'', ''[[Mario Party 4]]'', ''[[Mario Party 5]]'', ''[[Super Mario Sunshine]]'', and ''[[Super Smash Bros. Melee]]''.<ref>[http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved January 5, 2024.</ref>


In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
In 2006, the Nintendo GameCube was succeeded by the [[Wii]]. The original version of the Wii is mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has 4 controller ports and 2 memory card slots which support all controllers and accessories, like the dance mat and microphone, though it does not support add-ons that attach to the console, like the [[Game Boy Player]]. Later revisions of the Wii, such as the [[Wii#Wii Family Edition|Wii Family Edition]] and [[Wii#Wii mini|Wii Mini]], would remove Nintendo GameCube support. The [[Wii U]] and [[Nintendo Switch]] are also not compatible with any Nintendo GameCube games, but ''[[Super Smash Bros. for Wii U]]'' and most Nintendo Switch games are compatible with the controllers through a special adapter. The GameCube controller is compatible with more consoles than any other Nintendo controller, with a total of four: GameCube, Wii, Wii U, and Nintendo Switch (as of its 4.0.0 update).
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{{main|Memory Card}}
{{main|Memory Card}}
[[File:Gamecube mcard.jpg|thumb|A 1019-block memory card]]
[[File:Gamecube mcard.jpg|thumb|A 1019-block memory card]]
The Nintendo GameCube used proprietary '''memory cards''' to save data for games (making the GameCube the first Nintendo console that required memory cards to save game data). Nintendo released three color variants, each of which contain varying block capacities: gray, black, and white, which could each hold 59, 251, and 1019 blocks of game data, respectively. The boxes for GameCube games have memory card holders which can be used to store a memory card in the box along with the Game Disc.
The Nintendo GameCube used proprietary '''memory cards''' to save data for games, and had no internal memory, making the GameCube the first (and as of May 2024 the only) Nintendo console that required memory cards to save game data. Nintendo released three color variants, each of which contain varying block capacities (one block on GameCube memory cards being 8 KB):
*Gray - 59 blocks (0.47 MB)
*Black - 251 blocks (2.0 MB)
*White - 1,019 blocks (8.1 MB)
 
Games played without a memory card inserted act as if they were being played for the first time, and data cannot be saved. The Nintendo GameCube and the Nintendo Wii have two slots for GameCube memory cards, allowing content from one card to be copied to another card.
 
The boxes for GameCube games have memory card holders inside which can be used to place a memory card along with the Game Disc.
 
Below is a list of the different ''Super Mario'' games and their respective block size, and conversion to kilobytes.
 
{|class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center"
|-
!<br>Game
!<br>Blocks
!<br>Kilobytes (KB)
|-
|''[[Super Mario Sunshine]]''
|7
|56
|-
|''[[WarioWare, Inc.: Mega Party Game$!]]''
|4
|32
|-
|''[[Mario Party 6]]''
|5
|40
|-
|''[[Mario Kart: Double Dash!!]]''
|8
|64
|-
|style="background-color:#DDD"|''Mario Kart: Double Dash!!'' (each Time Trial ghost)
|style="background-color:#DDD"|5
|style="background-color:#DDD"|40
|-
|''[[Super Mario Strikers]]''
|5
|40
|-
|''[[Paper Mario: The Thousand-Year Door]]''
|17
|136
|-
|''[[Mario Party 7]]''
|6
|48
|-
|''[[Mario Power Tennis]]''
|3
|24
|-
|''[[Mario Golf: Toadstool Tour]]''
|13
|104
|-
|''[[Donkey Konga 3 JP]]''
|5
|40
|-
|''[[Wario World]]''
|10
|80
|-
|''[[Nintendo Puzzle Collection]]''
|6
|48
|-
|''[[Mario Party 4]]''
|2
|16
|-
|''[[Mario Party 5]]''
|5
|40
|-
|''[[Luigi's Mansion]]''
|3
|24
|-
|''[[Dance Dance Revolution: Mario Mix]]''
|2
|16
|-
|''[[Mario Superstar Baseball]]''
|10
|80
|-
|''[[Donkey Kong Jungle Beat]]''
|3
|24
|-
|''[[SSX on Tour]]''
|59<ref>The PAL and JP releases instead state 7 blocks. The reason for this discrepancy is not yet known.</ref>
|472
|-
|''[[NBA Street V3]]''
|15
|120
|}
{{br}}
{{br}}


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The following games involve compatibility with a game from the ''Super Mario'' franchise:
The following games involve compatibility with a game from the ''Super Mario'' franchise:


{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! GameCube game
! GameCube game
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| ''[[Mario Kart: Double Dash!!|Mario Kart Double Dash!! Bonus Disc]]''
| ''[[Mario Kart: Double Dash!!|Mario Kart Double Dash!! Bonus Disc]]''
| ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]''
| ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]''
| Unlocks exclusive items that can be obtained only from the bonus disc. Also unlocks the soundtracks 99 & 100.<br/>The GBA link option is absent in the European version of ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]'', since the ''Bonus Disc'' was not released in Europe.
| Unlocks exclusive items that can be obtained only from the bonus disc. Also unlocks the soundtracks 99 & 100.<br>The GBA link option is absent in the European version of ''[[FireEmblem:Fire Emblem (GBA)|Fire Emblem]]'', since the ''Bonus Disc'' was not released in Europe.
|-
|-
| ''{{wp|Nintendo GameCube Preview Disc}}''
| ''{{wp|Nintendo GameCube Preview Disc}}''
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| ''[[Nintendo Puzzle Collection]]''
| ''[[Nintendo Puzzle Collection]]''
| N/A
| N/A
| Used as a controller. Can also be used to download the NES version of ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Yoshi (game)|Yoshi]]'' along with a GBA port of ''{{wp|Puzzle League (series)|Panel de Pon}}''.
| Used as a controller. Can also be used to download the NES versions of ''[[Dr. Mario (game)|Dr. Mario]]'' and ''[[Yoshi's Cookie]]'' to the GBA, along with a GBA port of ''{{wp|Puzzle League (series)|Panel de Pon}}''.
|-
|-
| ''[[Wario World]]''
| ''[[Wario World]]''
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===[[Paper Mario (series)|''Paper Mario'' series]]===
===[[Paper Mario (series)|''Paper Mario'' series]]===
[[File:SPM Francisroomright.png|thumb|left|''Super Paper Mario'']]
[[File:SPM Francisroomright.png|thumb|left|''Super Paper Mario'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Lucky]], the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], will mention the system's internal clock if the player attempts to cheat the lottery by changing the time.
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Lucky]], the brown Bulky Bob-omb that runs the [[Happy Lucky Lottery|lottery]] in the west side of [[Rogueport]], will mention the system's internal clock if the player attempts to cheat the lottery by changing the time. In the [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Nintendo Switch remake]], there is a new badge, Nostalgic Tunes, that has the appearance of the console and mentions the system in its badge description.


In ''[[Super Paper Mario]]'', [[Francis]] owns a GameCube which he keeps in his room with several other game systems.
In ''[[Super Paper Mario]]'', [[Francis]] owns a GameCube which he keeps in his room with several other game systems.
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{{GCN}}
{{GCN}}
{{Consoles}}
{{Systems}}
[[Category:Systems]]
[[Category:Systems]]
[[Category:Super Smash Bros. Melee trophies]]
[[Category:Super Smash Bros. Melee trophies]]
[[de:Nintendo GameCube]]
[[de:Nintendo GameCube]]
[[it:Nintendo GameCube]]
[[it:Nintendo GameCube]]
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