Super Mario Maker 2: Difference between revisions

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|genre=Level editor, 2D [[Genre#Platform|platformer]]
|genre=Level editor, 2D [[Genre#Platform|platformer]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=L|rars=0+|grac=all|gsrr=p|fpb=7-9|gcam=3|nmc=3}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|dejus=L|smeccv=A|rars=0+|grac=all|gsrr=p|fpb=7-9|gcam=3|nmc=3}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|ns=1|nsdl=1}}
|media={{media|switch=1|switchdl=1}}
|input={{input|joy-con=1|nspro=1}}
|input={{input|joy-con=1|switchpro=1}}
}}
}}
'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.
'''''Super Mario Maker 2''''' is a 2D/{{wp|2.5D}} [[Genre#Platform|platforming]] and level-editing game released worldwide for the [[Nintendo Switch]] on June 28, 2019 and is the sequel to the 2015 [[Wii U]] game ''[[Super Mario Maker]]''. First announced during the Nintendo Direct broadcast on February 13, 2019, it is the twenty-first entry in the [[Super Mario (series)|''Super Mario'' series]].<ref>スーパーマリオブラザーズ35周年. "[https://twitter.com/supermario35th/status/1301648749907902464 1985-2020年「今日の思い出マリオ」と題して、本日から少しずつ35年間のマリオタイトルを振り返っていきます。ハッシュタグの #思い出マリオ が目印です。どうぞお楽しみに。]" (Japanese text). ''[https://twitter.com/home Twitter]''. Published 03 Sept 2020. Accessed 13 Apr 2023.</ref> The game expands on its predecessor with new features such as a 2.5D level style based on ''[[Super Mario 3D World]]'', which incorporates some gameplay aspects from the 3D platformer, including the [[Super Bell]] power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to [[Mario]], now [[Luigi]], [[Toad]], and [[Toadette]] are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.


A [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] membership is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
A [[Nintendo Switch Online]] subscription is required to share, download, and play courses online, including participating in [[#Ninji Speedruns|Ninji Speedruns]].
==Gameplay==
==Gameplay==
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add [[#Clear Conditions|Clear Conditions]] to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.
As in ''Super Mario Maker'', along with the main contents of the level, each level is set with a style, theme, and [[Time Limit|time limit]]. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the [[lava]] and [[Poison (obstacle)|poison]] respectively can also be set the same function. The player also has the option to add [[#Clear Conditions|Clear Conditions]] to their level, such as collecting a certain amount of [[coin]]s or reaching the goal as [[Super Mario (form)|Super Mario]]. Vertically scrolling sub-areas can also be created.
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Course elements that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the object to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original ''Super Mario Maker''), wings, and a parachute.
Course elements that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the object to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original ''Super Mario Maker''), wings, and a parachute.


In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|ns|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.
In editing mode, the basic functions from ''Super Mario Maker'' return, including [[Mr. Eraser]] and [[Undodog]], and the player can quickly switch between playing and editing by pressing {{button|switch|minus}}. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to ''Super Mario 3D World'' style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.
 
===Controls===
===Controls===
The following controls are listed in [[#Yamamura's Dojo|Yamamura's Dojo]]. In the default setting, {{button|ns|X}} and {{button|ns|A}} can be used in place of {{button|ns|Y}} and {{button|ns|B}} for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to {{button|ns|Y}} and {{button|ns|B}} and the jump controls to {{button|ns|X}} and {{button|ns|A}}, similar to the NES games, ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]''.
The following controls are listed in [[#Yamamura's Dojo|Yamamura's Dojo]]. In the default setting, {{button|switch|X}} and {{button|switch|A}} can be used in place of {{button|switch|Y}} and {{button|switch|B}} for dashing and jumping, respectively. The player can visit the "Settings" option to change the dash controls to {{button|switch|Y}} and {{button|switch|B}} and the jump controls to {{button|switch|X}} and {{button|switch|A}}, similar to the NES games, ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. 2]]'', and ''[[New Super Mario Bros. U]]''.
{|class="wikitable"style="margin:auto; width:70%; text-align:center"
{|class="wikitable"style="margin:auto;width:70%;text-align:center"
!Action
!Action
!Input
!Input
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|-
|-
|Move
|Move
|{{button|ns|leftstick}}
|{{button|switch|leftstick}}
|All
|All
|-
|-
|[[Dash]]
|[[Dash]]
|''Hold {{button|ns|Y}} while moving''
|''Hold {{button|switch|Y}} while moving''
|All
|All
|-
|-
|[[Jump]]
|[[Jump]]
|{{button|ns|B}}
|{{button|switch|B}}
|All
|All
|-
|-
|High jump
|High jump
|''Press and hold {{button|ns|B}}''
|''Press and hold {{button|switch|B}}''
|All
|All
|-
|-
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|-
|-
|[[Crouch]]
|[[Crouch]]
|{{button|ns|leftstick}} ↓
|{{button|switch|leftstick}} ↓
|All
|All
|-
|-
|Enter [[Warp Pipe|pipe]]
|Enter [[Warp Pipe|pipe]]
|''Tilt {{button|ns|leftstick}} in direction of pipe opening''
|''Tilt {{button|switch|leftstick}} in direction of pipe opening''
|All
|All
|-
|-
|Swim
|Swim
|''{{button|ns|B}} while underwater''
|''{{button|switch|B}} while underwater''
|All
|All
|-
|-
|Climb/descend [[Beanstalk|vine]]
|Climb/descend [[Beanstalk|vine]]
|''{{button|ns|leftstick}} ↑ / {{button|ns|leftstick}} ↓ while on vine''
|''{{button|switch|leftstick}} ↑ / {{button|switch|leftstick}} ↓ while on vine''
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|-
|-
|Climb/descend [[tree]]
|Climb/descend [[tree]]
|''{{button|ns|leftstick}} ↑ / {{button|ns|leftstick}} ↓ while grabbing a tree''
|''{{button|switch|leftstick}} ↑ / {{button|switch|leftstick}} ↓ while grabbing a tree''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Enter [[Warp Door|door]]
|Enter [[Warp Door|door]]
|''{{button|ns|leftstick}} ↑ in front of a door''
|''{{button|switch|leftstick}} ↑ in front of a door''
|All
|All
|-
|-
|Throw [[fireball]] ([[Fire Mario]])
|Throw [[fireball]] ([[Fire Mario]])
|{{button|ns|Y}}
|{{button|switch|Y}}
|All
|All
|-
|-
|[[Slide]] down slope
|[[Slide]] down slope
|''{{button|ns|leftstick}} ↓ while on a slope''
|''{{button|switch|leftstick}} ↓ while on a slope''
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|-
|-
|Hold object
|Hold object
|''Hold {{button|ns|Y}} and touch object''
|''Hold {{button|switch|Y}} and touch object''
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|-
|-
|Throw object
|Throw object
|''Release {{button|ns|Y}}''
|''Release {{button|switch|Y}}''
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|-
|-
|Drop object
|Drop object
|''Release {{button|ns|Y}} while holding ↓ on {{button|ns|leftstick}}''
|''Release {{button|switch|Y}} while holding ↓ on {{button|switch|leftstick}}''
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|-
|-
|Throw object upward
|Throw object upward
|''Release {{button|ns|Y}} while holding ↑ on {{button|ns|leftstick}}''
|''Release {{button|switch|Y}} while holding ↑ on {{button|switch|leftstick}}''
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
|Look up
|Look up
|{{button|ns|leftstick}} ↑
|{{button|switch|leftstick}} ↑
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
|[[Spin Jump|Spin jump]]
|[[Spin Jump|Spin jump]]
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}}''
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}}''
|{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMM style|smw}}{{SMM style|nsmbu}}
|-
|-
|Midair spin
|Midair spin
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} in midair''
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} in midair''
|{{SMM style|nsmbu}}
|{{SMM style|nsmbu}}
|-
|-
|Spinning jump
|Spinning jump
|''{{button|ns|B}} after pressing {{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} while holding ↑ on {{button|ns|leftstick}}''
|''{{button|switch|B}} after pressing {{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} while holding ↑ on {{button|switch|leftstick}}''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|[[Double Jump (consecutive)|Double]]/[[Triple Jump|triple jump]]
|[[Double Jump (consecutive)|Double]]/[[Triple Jump|triple jump]]
|''Jump while dashing, then press {{button|ns|B}} again immediately after landing''
|''Jump while dashing, then press {{button|switch|B}} again immediately after landing''
|{{SMM style|nsmbu}}
|{{SMM style|nsmbu}}
|-
|-
|[[Ground Pound|Ground pound]]
|[[Ground Pound|Ground pound]]
|''{{button|ns|leftstick}} ↓ while in midair''
|''{{button|switch|leftstick}} ↓ while in midair''
|{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|-
|-
|[[Wall Jump|Wall jump]]
|[[Wall Jump|Wall jump]]
|''{{button|ns|B}} while touching a wall in midair''
|''{{button|switch|B}} while touching a wall in midair''
|{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|-
|-
|Wall slide
|Wall slide
|''Tilt {{button|ns|leftstick}} in the direction of a wall while touching the wall in midair''
|''Tilt {{button|switch|leftstick}} in the direction of a wall while touching the wall in midair''
|{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|{{SMM style|nsmbu}}{{SMM style|sm3dw}}
|-
|-
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|-
|-
|[[Roll]]
|[[Roll]]
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} while crouching''
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} while crouching''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|[[Long Jump|Long jump]]
|[[Long Jump|Long jump]]
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} while moving''
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} while moving''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|[[Backward Somersault|Crouch jump]]
|[[Backward Somersault|Crouch jump]]
|''{{button|ns|B}} while crouching''
|''{{button|switch|B}} while crouching''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Crouch and move
|Crouch and move
|''{{button|ns|leftstick}} ↓→ / {{button|ns|leftstick}} ↓←''
|''{{button|switch|leftstick}} ↓→ / {{button|switch|leftstick}} ↓←''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
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|-
|-
|Wear
|Wear
|''{{button|ns|leftstick}} ↓ while holding a shell''
|''{{button|switch|leftstick}} ↓ while holding a shell''
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|-
|-
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|-
|-
|Bail
|Bail
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}}''
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}}''
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|-
|-
|Shoot fireball<br>([[Fire Koopa Clown Car]])
|Shoot fireball<br>([[Fire Koopa Clown Car]])
|{{button|ns|Y}}
|{{button|switch|Y}}
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|-
|-
|Charge and shoot fireball<br>(Fire Koopa Clown Car)
|Charge and shoot fireball<br>(Fire Koopa Clown Car)
|''Release {{button|ns|Y}} after charging''
|''Release {{button|switch|Y}} after charging''
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMM style|smb}}{{SMM style|smb3}}{{SMM style|smw}}{{SMM style|nsmbu}}
|-
|-
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|-
|-
|Change direction
|Change direction
|''{{button|ns|leftstick}} → / {{button|ns|leftstick}} ←''
|''{{button|switch|leftstick}} → / {{button|switch|leftstick}} ←''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Jump
|Jump
|{{button|ns|B}}
|{{button|switch|B}}
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Bail
|Bail
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}}''
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}}''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Honk horn
|Honk horn
|{{button|ns|leftstick}} ↓
|{{button|switch|leftstick}} ↓
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
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|-
|-
|Swing sword
|Swing sword
|{{button|ns|Y}}
|{{button|switch|Y}}
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|[[zeldawiki:Dash Attack|Dash attack]]
|[[zeldawiki:Dash Attack|Dash attack]]
|''Hold {{button|ns|Y}} while tilting {{button|ns|leftstick}} ↓''
|''Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓''
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|[[zeldawiki:Down Thrust|Down thrust]]
|[[zeldawiki:Down Thrust|Down thrust]]
|''{{button|ns|leftstick}} ↓ in midair''
|''{{button|switch|leftstick}} ↓ in midair''
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|Shoot [[zeldawiki:Arrow|arrow]]
|Shoot [[zeldawiki:Arrow|arrow]]
|''Hold {{button|ns|L}}/{{button|ns|R}} and release to shoot (Aim by tilting {{button|ns|leftstick}} ↑ or ↓)''
|''Hold {{button|switch|L}}/{{button|switch|R}} and release to shoot (Aim by tilting {{button|switch|leftstick}} ↑ or ↓)''
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|Ready [[zeldawiki:Bomb|bomb]]
|Ready [[zeldawiki:Bomb|bomb]]
|''Hold {{button|ns|Y}} while tilting {{button|ns|leftstick}} ↑''
|''Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑''
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|Throw bomb
|Throw bomb
|''Release {{button|ns|Y}}''
|''Release {{button|switch|Y}}''
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|Place bomb
|Place bomb
|''Release {{button|ns|Y}} while tilting {{button|ns|leftstick}} ↓''
|''Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓''
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|Raise [[zeldawiki:Shield|shield]]
|Raise [[zeldawiki:Shield|shield]]
|{{button|ns|leftstick}} ↓
|{{button|switch|leftstick}} ↓
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
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|-
|-
|Tail whip
|Tail whip
|{{button|ns|Y}}
|{{button|switch|Y}}
|{{SMM style|smb3}}
|{{SMM style|smb3}}
|-
|-
|[[Fly]]
|[[Fly]]
|''Dash until arms extend, then press {{button|ns|B}} repeatedly''
|''Dash until arms extend, then press {{button|switch|B}} repeatedly''
|{{SMM style|smb3}}
|{{SMM style|smb3}}
|-
|-
|Descend slowly
|Descend slowly
|''Press {{button|ns|B}} repeatedly while falling in midair''
|''Press {{button|switch|B}} repeatedly while falling in midair''
|{{SMM style|smb3}}
|{{SMM style|smb3}}
|-
|-
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|-
|-
|Bail
|Bail
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}}''
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}}''
|{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMM style|smw}}{{SMM style|nsmbu}}
|-
|-
|Eat
|Eat
|{{button|ns|Y}}
|{{button|switch|Y}}
|{{SMM style|smw}}{{SMM style|nsmbu}}
|{{SMM style|smw}}{{SMM style|nsmbu}}
|-
|-
|[[Flutter Jump|Flutter jump]]
|[[Flutter Jump|Flutter jump]]
|''Hold {{button|ns|B}} in midair''
|''Hold {{button|switch|B}} in midair''
|{{SMM style|nsmbu}}
|{{SMM style|nsmbu}}
|-
|-
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|-
|-
|Cape attack
|Cape attack
|{{button|ns|Y}}
|{{button|switch|Y}}
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
|Ascend
|Ascend
|''Dash until arms extend, then press and hold {{button|ns|B}} while continuing to hold {{button|ns|Y}}''
|''Dash until arms extend, then press and hold {{button|switch|B}} while continuing to hold {{button|switch|Y}}''
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
|Open cape
|Open cape
|''Release {{button|ns|B}} while ascending''
|''Release {{button|switch|B}} while ascending''
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
|Fly
|Fly
|''Tilt {{button|ns|leftstick}} in opposite direction of movement while cape is open''
|''Tilt {{button|switch|leftstick}} in opposite direction of movement while cape is open''
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
|Dive
|Dive
|''Hold {{button|ns|leftstick}} in direction of movement while flying''
|''Hold {{button|switch|leftstick}} in direction of movement while flying''
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
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|-
|-
|Descend
|Descend
|''Release {{button|ns|Y}} while flying''
|''Release {{button|switch|Y}} while flying''
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
|Descend slowly
|Descend slowly
|''Press and hold {{button|ns|B}} while descending''
|''Press and hold {{button|switch|B}} while descending''
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
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|-
|-
|Fly
|Fly
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}}''
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}}''
|{{SMM style|nsmbu}}
|{{SMM style|nsmbu}}
|-
|-
|Dive
|Dive
|''{{button|ns|leftstick}} ↓ while flying''
|''{{button|switch|leftstick}} ↓ while flying''
|{{SMM style|nsmbu}}
|{{SMM style|nsmbu}}
|-
|-
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|-
|-
|Climb wall
|Climb wall
|''{{button|ns|leftstick}} toward a wall in midair''
|''{{button|switch|leftstick}} toward a wall in midair''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Scratch
|Scratch
|{{button|ns|B}}
|{{button|switch|B}}
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Slide
|Slide
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} while crouching''
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} while crouching''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Claw dive
|Claw dive
|''{{button|ns|L}}/{{button|ns|R}}/{{button|ns|ZL}}/{{button|ns|ZR}} in midair''
|''{{button|switch|L}}/{{button|switch|R}}/{{button|switch|ZL}}/{{button|switch|ZR}} in midair''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
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|-
|-
|Pick up
|Pick up
|''{{button|ns|Y}} while tilting {{button|ns|leftstick}} ↓''
|''{{button|switch|Y}} while tilting {{button|switch|leftstick}} ↓''
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|Throw
|Throw
|''Release {{button|ns|Y}}''
|''Release {{button|switch|Y}}''
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
|[[Charge jump]]
|[[Crouching High Jump|Charge jump]]
|''{{button|ns|B}} after holding {{button|ns|leftstick}} ↓ for a bit''
|''{{button|switch|B}} after holding {{button|switch|leftstick}} ↓ for a bit''
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
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|-
|-
|Swim
|Swim
|{{button|ns|leftstick}}
|{{button|switch|leftstick}}
|{{SMM style|smb3}}
|{{SMM style|smb3}}
|-
|-
|Swim quickly
|Swim quickly
|''Swim while holding {{button|ns|Y}}''
|''Swim while holding {{button|switch|Y}}''
|{{SMM style|smb3}}
|{{SMM style|smb3}}
|-
|-
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|-
|-
|Float
|Float
|{{button|ns|leftstick}}
|{{button|switch|leftstick}}
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
|Boost
|Boost
|''{{button|ns|Y}}/{{button|ns|B}}''
|''{{button|switch|Y}}/{{button|switch|B}}''
|{{SMM style|smw}}
|{{SMM style|smw}}
|-
|-
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|-
|-
|Glide
|Glide
|''Hold {{button|ns|B}} in midair''
|''Hold {{button|switch|B}} in midair''
|{{SMM style|nsmbu}}
|{{SMM style|nsmbu}}
|-
|-
|Ascend
|Ascend
|''{{button|ns|L}}/{{button|ns|R}} in midair''
|''{{button|switch|L}}/{{button|switch|R}} in midair''
|{{SMM style|nsmbu}}
|{{SMM style|nsmbu}}
|-
|-
|Cling to wall
|Cling to wall
|''Tilt {{button|ns|leftstick}} in the direction of a wall''
|''Tilt {{button|switch|leftstick}} in the direction of a wall''
|{{SMM style|nsmbu}}
|{{SMM style|nsmbu}}
|-
|-
|High spin jump
|High spin jump
|''Press and hold {{button|ns|L}}/{{button|ns|R}}''
|''Press and hold {{button|switch|L}}/{{button|switch|R}}''
|{{SMM style|nsmbu}}
|{{SMM style|nsmbu}}
|-
|-
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|-
|-
|Throw boomerang
|Throw boomerang
|{{button|ns|Y}}
|{{button|switch|Y}}
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
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|-
|-
|Fire [[cannonball]]
|Fire [[cannonball]]
|{{button|ns|Y}}
|{{button|switch|Y}}
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Supercharged shot
|Supercharged shot
|''Hold {{button|ns|Y}} for a bit, then release''
|''Hold {{button|switch|Y}} for a bit, then release''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
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|-
|-
|Fly
|Fly
|''{{button|ns|L}}/{{button|ns|R}}''
|''{{button|switch|L}}/{{button|switch|R}}''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Dive
|Dive
|''{{button|ns|leftstick}} ↓ while flying''
|''{{button|switch|leftstick}} ↓ while flying''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
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|-
|-
|Crouch
|Crouch
|{{button|ns|leftstick}} ↓
|{{button|switch|leftstick}} ↓
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
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|-
|-
|Fly
|Fly
|''Press and hold {{button|ns|B}} while descending''
|''Press and hold {{button|switch|B}} while descending''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
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|-
|-
|Throw Superball
|Throw Superball
|{{button|ns|Y}}
|{{button|switch|Y}}
|{{SMM style|smb}}
|{{SMM style|smb}}
|-
|-
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|-
|-
|Swing [[hammer]]
|Swing [[hammer]]
|{{button|ns|Y}}
|{{button|switch|Y}}
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|-
|-
|Bring out [[Crate#Super Mario Maker 2|Builder Box]]
|Bring out [[Crate#Super Mario Maker 2|Builder Box]]
|''{{button|ns|Y}} while holding ↑ on {{button|ns|leftstick}}''
|''{{button|switch|Y}} while holding ↑ on {{button|switch|leftstick}}''
|{{SMM style|sm3dw}}
|{{SMM style|sm3dw}}
|}
|}


===Story Mode===
===Story Mode===
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), and several other [[Toad (species)|Toads]] have just finished building [[Princess Peach]]'s [[Peach's Castle|castle]], Undodog accidentally steps on a button that causes a [[Reset Rocket]] to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the [[Toad#Super Mario Maker 2|Taskmaster]]. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
In Story Mode, after [[Mario]], [[Toadette]] (referred to as "Chief" in this mode), [[Toad]] (referred to as "Taskmaster" in this mode), and several other [[Toad (species)|Toads]] have just finished building [[Princess Peach]]'s [[Peach's Castle|castle]], only for Undodog to accidentally step on a button that causes a [[Reset Rocket]] to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the ''Super Mario 3D World'' style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
 
====Characters====
====Characters====
*[[Mario]]
*[[Mario]]
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====Jobs====
====Jobs====
{|style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"class="sortable"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"class="sortable"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Number!!Course name!!Course creator!!Game style!!Course theme(s)!!Difficulty!!Payment
!Number!!Course name!!Course creator!!Game style!!Course theme(s)!!Difficulty!!Payment
|-
|-
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|27||[[Red Yoshi's Cheep Cheep Cleanup]]||Warrior Dad||{{SMM style|smw}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★☆☆☆||100 coins
|27||[[Red Yoshi's Cheep Cheep Cleanup]]||Warrior Dad||{{SMM style|smw}}||{{SMM2 theme|mainarea=sky|subarea=sky}}||★☆☆☆||100 coins
|-
|-
|28||[[The Way of the Shell]]||Fired-Up Announcer||{{SMM style|smb}}||{{SMM2 theme|mainarea=ground|subarea=underground}}||★★☆☆||150 coins
|28||[[The Way of the Shell]]||[[armswiki:Biff|Fired-Up Announcer]]||{{SMM style|smb}}||{{SMM2 theme|mainarea=ground|subarea=underground}}||★★☆☆||150 coins
|-
|-
|29||[[Begone, Rotten Mushroom!]]||World-Renowned Chef||{{SMM style|smw}}||{{SMM2 theme|mainarea=ground}}||★★★☆||200 coins
|29||[[Begone, Rotten Mushroom!]]||World-Renowned Chef||{{SMM style|smw}}||{{SMM2 theme|mainarea=ground}}||★★★☆||200 coins
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===Course World===
===Course World===
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course.
Course World, the online hub in which players can access levels created and uploaded by other players, returns from ''Super Mario Maker''. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the {{plain link|[https://supermariomakerbookmark.nintendo.net/ ''Super Mario Maker'' Bookmark]}} website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 [[Gallery:Super Mario Maker 2#Stamps|''Super Mario''-themed stamps]], and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first ''Super Mario Maker'', the clear rate, world record, and first clear are recorded for every course.


Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".
Each player on Course World is represented by a [[Mii]] and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".
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If a user uploads content that is deemed by Nintendo as inappropriate, including, but not limited to levels abusing game glitches or referencing inappropriate content, it is removed. If the removed content is a course, the uploader receives a warning in their notifications, telling them which level was deleted and for what reason. If it is a comment, the commenter receives an email warning regarding their removed comment, though it does not specify which comment was removed. If a Maker name is inappropriate, it is replaced by four question marks ("????") and the deleted name cannot be used again. Repeatedly uploading inappropriate content can lead to Nintendo restricting Course World for the user's Nintendo Switch console.
If a user uploads content that is deemed by Nintendo as inappropriate, including, but not limited to levels abusing game glitches or referencing inappropriate content, it is removed. If the removed content is a course, the uploader receives a warning in their notifications, telling them which level was deleted and for what reason. If it is a comment, the commenter receives an email warning regarding their removed comment, though it does not specify which comment was removed. If a Maker name is inappropriate, it is replaced by four question marks ("????") and the deleted name cannot be used again. Repeatedly uploading inappropriate content can lead to Nintendo restricting Course World for the user's Nintendo Switch console.


There is a total of 46,411,484,401,953 possible Maker IDs and course IDs in total, with each ID having nine characters, and a total of 33 types of characters (every digit and letter of the alphabet, except for I, O, and Z) can be on the ID.
====Network Play====
====Network Play====
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: [[Mario]], [[Luigi]], [[Toad]], or [[Toadette]]. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: [[Mario]], [[Luigi]], [[Toad]], or [[Toadette]]. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
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Players are matched with opponents who have a close rating. The maximum Versus Rating appears to be 8000.
Players are matched with opponents who have a close rating. The maximum Versus Rating appears to be 8000.
{|style="text-align: center; min-width:20em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:20em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Versus Rating
!Versus Rating
!Rank
!Rank
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*'''Cheetah Suit''' - Earned with twenty stamps
*'''Cheetah Suit''' - Earned with twenty stamps
The player can also receive stars temporarily spinning around their [[Mii]]. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.
The player can also receive stars temporarily spinning around their [[Mii]]. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.
=====Courses=====
=====Courses=====
There is a total of 21 Ninji Speedrun courses.
There is a total of 21 Ninji Speedrun courses.
{|style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Course name
!Course name
!Release date
!Release date
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|{{SMM2 theme|sky}}{{SMM2 theme|underground}}
|{{SMM2 theme|sky}}{{SMM2 theme|underground}}
|}
|}
=====Names in other languages=====
=====Names in other languages=====
{{foreign names
{{foreign names
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|Ger=Ninji-Speedrun
|Ger=Ninji-Speedrun
|GerM=-
|GerM=-
|Kor=닌군 타임 어택<ref>한국닌텐도 공식 채널 (December 3, 2019). [https://youtu.be/X58myLVPPT8  슈퍼 마리오 메이커 2 무료 업데이트 Ver. 2.0.0]. ''YouTube''. Retrieved November 11, 2022.</ref>
|KorR=Ningun Taim Eotaek
|KorM=Ninji Time Attack
}}
}}


====Official courses====
====Official courses====
{|style="text-align: center; min-width:60em; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
{|style="text-align:center;min-width:60em;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background:#ABC;"
!Account
!Account
!Course name
!Course name
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Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the ''[[Super Mario World]]'' style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.
Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the ''[[Super Mario World]]'' style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.


Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its [[Toad House#Super Mario Maker 2|own unique minigame]]: one based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', one where the player has to pump a balloon, and one where the player has to catch as many baseballs as possible.
Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn [[Extra life|extra lives]]. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: [[Match & Win!]], based on the [[Spade Panel]] slot minigame from ''[[Super Mario Bros. 3]]'', [[Pop & Win!]], where the player has to pump a balloon, and [[Catch & Win!]], where the player has to catch as many baseballs as possible.


All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
All Super Worlds are saved to a variation of the Coursebot known as the [[Worldbot]]. Up to six Super Worlds can be saved.
====Themes====
====Themes====
Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.
Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!Name
!Name
!colspan=3|Aesthetic features
!colspan=3|Aesthetic features
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|-
|-
|width=200px height=85px|A reptilian skeleton and mushrooms from the Underground-themed levels of the ''Super Mario World'' game style
|width=200px height=85px|A reptilian skeleton and mushrooms from the Underground-themed levels of the ''Super Mario World'' game style
|width=200px|A torch
|width=200px|A torch from the Castle-themed levels of the ''Super Mario 3D World'' style
|width=200px|Crystals from the Underground-themed levels of the ''Super Mario World'' game style
|width=200px|Crystals from the Underground-themed levels of the ''New Super Mario Bros. U'' game style
|-
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>Desert
|rowspan=2|[[File:SMM2-ThemeIcon-Desert.png|x50px]]<br>Desert
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|rowspan=2|[[Ice Land]] from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''
|rowspan=2|[[Ice Land]] from the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''
|-
|-
|width=200px height=85px|Conifers covered in snow
|width=200px height=85px|Conifers covered in snow from ''Super Mario 3D World''
|width=200px|Blue hills with spots
|width=200px|Blue hills with spots
|width=200px|Mountains from the Snow-themed levels of the ''New Super Mario Bros. U'' game style
|width=200px|Mountains from the Snow-themed levels of the ''New Super Mario Bros. U'' game style
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|[[File:SMM2 WorldMaker AestheticFeature Forest2.png]]
|[[File:SMM2 WorldMaker AestheticFeature Forest2.png]]
|[[File:SMM2 WorldMaker AestheticFeature Forest3.png]]
|[[File:SMM2 WorldMaker AestheticFeature Forest3.png]]
|rowspan=2|Forest of Illusion from ''Super Mario World''
|rowspan=2|[[Forest of Illusion]] from ''Super Mario World''
|-
|-
|width=200px height=85px|''New Super Mario Bros. U''-styled Mushroom Platforms
|width=200px height=85px|''New Super Mario Bros. U''-styled Mushroom Platforms
|width=200px|A [[Poison (obstacle)|poison]] pond
|width=200px|A [[poison (obstacle)|poison]] pond
|width=200px|A tree from the [[Forest of Illusion]]
|width=200px|A tree from the [[Forest of Illusion]]
|-
|-
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|-
|-
|width=200px height=85px|A [[Bowser Statue]] from ''Super Mario World'' facing right
|width=200px height=85px|A [[Bowser Statue]] from ''Super Mario World'' facing right
|width=200px|A Bowser Statue from ''Super Mario World'' facing left
|width=200px|A [[Bowser Statue]] from ''Super Mario World'' facing left
|width=200px|A torch
|width=200px|A torch from the Castle-themed levels of the ''Super Mario 3D World'' style
|-
|-
|rowspan=2|[[File:SMM2-ThemeIcon-Space.png|x50px]]<br>Space
|rowspan=2|[[File:SMM2-ThemeIcon-Space.png|x50px]]<br>Space
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|-
|-
|width=200px height=85px|[[Soundfrog]], [[Undodog]], and the [[Reset Rocket]]
|width=200px height=85px|[[Soundfrog]], [[Undodog]], and the [[Reset Rocket]]
|width=200px|Towers from the Airship-themed levels of the ''Super Mario 3D World'' game style
|width=200px|Towers from the Airship-themed levels of the ''[[Super Mario 3D World]]'' game style
|width=200px|A large hill with closed eyes
|width=200px|A large hill with closed eyes
|}
|}
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SMM2 WorldMaker CourseIcon StandardSand.png|Standard surrounded by sand
SMM2 WorldMaker CourseIcon StandardSand.png|Standard surrounded by sand
SMM2 WorldMaker CourseIcon StandardSnow.png|Standard surrounded by snow
SMM2 WorldMaker CourseIcon StandardSnow.png|Standard surrounded by snow
SMM2 WorldMaker CourseIcon StandardTrees.png|Standard surrounded by trees
SMM2 WorldMaker CourseIcon StandardTrees.png|Standard surrounded by [[Forest of Illusion]] trees
SMM2 WorldMaker CourseIcon GhostHouse.png|[[Ghost House]]
SMM2 WorldMaker CourseIcon GhostHouse.png|[[Ghost House]]
SMM2 WorldMaker CourseIcon Fortress.png|[[Fortress]]
SMM2 WorldMaker CourseIcon Fortress.png|[[Fortress]]
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SMM2 WorldMaker CourseIcon Galoomba.png|[[Galoomba]]
SMM2 WorldMaker CourseIcon Galoomba.png|[[Galoomba]]
SMM2 WorldMaker CourseIcon KoopaTroopa.png|[[Koopa Troopa]]
SMM2 WorldMaker CourseIcon KoopaTroopa.png|[[Koopa Troopa]]
SMM2 WorldMaker CourseIcon DryBones.png|[[Dry Bones]]<br>(replaces Koopa Troopa in the volcano theme)
SMM2 WorldMaker CourseIcon DryBones.png|[[Dry Bones]]<br>(replaces [[Koopa Troopa]] in the volcano theme)
SMM2 WorldMaker CourseIcon JumpingPiranhaPlant.png|[[Jumping Piranha Plant]]
SMM2 WorldMaker CourseIcon JumpingPiranhaPlant.png|[[Jumping Piranha Plant]]
SMM2 WorldMaker CourseIcon Blurp.png|[[Blurp]]
SMM2 WorldMaker CourseIcon Blurp.png|[[Blurp]]
SMM2 WorldMaker CourseIcon CheepCheep.png|[[Cheep Cheep]] on fire<br>(replaces Blurp in the volcano theme)
SMM2 WorldMaker CourseIcon CheepCheep.png|[[Cheep Cheep]] on fire<br>(replaces Blurp in the castle theme)
SMM2 WorldMaker CourseIcon ChainChomp.png|[[Chain Chomp]]
SMM2 WorldMaker CourseIcon ChainChomp.png|[[Chain Chomp]]
SMM2 WorldMaker CourseIcon HammerBro.png|[[Hammer Bro]]
SMM2 WorldMaker CourseIcon HammerBro.png|[[Hammer Bro]]
SMM2 WorldMaker CourseIcon Pokey.png|[[Pokey]]
SMM2 WorldMaker CourseIcon Pokey.png|[[Pokey]]
SMM2 WorldMaker CourseIcon SnowPokey.png|[[Snow Pokey]]<br>(replaces Pokey in the snow theme)
SMM2 WorldMaker CourseIcon SnowPokey.png|[[Snow Pokey]]<br>(replaces [[Pokey]] in the snow theme)
SMM2 WorldMaker CourseIcon RottenMushroom.png|[[Rotten Mushroom]]
SMM2 WorldMaker CourseIcon RottenMushroom.png|[[Rotten Mushroom]]
SMM2 WorldMaker CourseIcon Castle.png|Castle
SMM2 WorldMaker CourseIcon Castle.png|Castle
SMM2 WorldMaker CourseIcon BowserAirship.png|Airship
SMM2 WorldMaker CourseIcon BowserAirship.png|Bowser's Airship
</gallery>
</gallery>


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{{footnote|note|1|Added in version 2.0.0}}
{{footnote|note|1|Added in version 2.0.0}}
{{footnote|note|2|Added in version 3.0.0}}
{{footnote|note|2|Added in version 3.0.0}}
===Styles===
===Styles===
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".  
The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".  
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===Themes===
===Themes===
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=8%|Theme
!rowspan=2 width=8%|Theme
!colspan=5|Level inspiration
!colspan=5|Level inspiration
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|[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground
|[[File:SMM2-ThemeIcon-Underground.png|x50px]]<br>Underground
|General underground levels
|General underground levels
|General underground levels
|[[World 1-5 (Super Mario Bros. 3)|World 1-5]]
|General underground levels
|General underground levels
|[[Tilted Tunnel]]  
|[[Tilted Tunnel]]  
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|N/A
|N/A
|{{world-link|2|fort|World 2-Fortress}}'s palette
|{{world-link|2|fort|World 2-Fortress}}'s palette
|[[Donut Secret House]] (horizontal); [[Donut Ghost House]] (vertical)
|[[Donut Secret House]] (horizontal)<br>[[Donut Ghost House]] (vertical)
|[[Swaying Ghost House]] (day); [[Which-Way Labyrinth]]'s background (night)
|[[Swaying Ghost House]] (day)<br>[[Which-Way Labyrinth]]'s background (night)
|[[Shifty Boo Mansion]]
|[[Shifty Boo Mansion]]
|-
|-
|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]
|[[File:SMM2-ThemeIcon-Airship.png|x50px]]<br>[[Airship]]
|N/A
|N/A
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day); {{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}, {{world-link|5|airship3|World 5-Airship (Super Mario Bros. 3)}} (day)<br>{{world-link|6|airship3|World 6-Airship (Super Mario Bros. 3)}} (night)
|[[Vanilla Secret 3]]'s background
|[[Vanilla Secret 3]]'s background, [[Sunken Ghost Ship]]'s tileset
|[[The Mighty Cannonship]]
|[[The Mighty Cannonship]]
|[[The Bowser Express]]
|[[The Bowser Express]]
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|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]]
|[[File:SMM2-ThemeIcon-Castle.png|x50px]]<br>[[Castle]]
|General castle levels
|General castle levels
|General hot fortress levels except {{world-link|2|fort|World 2-Fortress}} (day); {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|General hot fortress levels except {{world-link|2|fort|World 2-Fortress}} (day)<br>{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}'s tileset (night)
|General hot castle and fortress levels
|General hot castle and fortress levels
|General hot castle levels
|General hot castle levels
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|N/A
|N/A
|[[Desert Land]]'s levels
|[[Desert Land]]'s levels
|[[Chocolate Island]]'s levels
|[[Chocolate Island 5]]'s background, [[Chocolate Island 2]]'s tileset
|[[Stone-Eye Zone]]
|[[Stone-Eye Zone]]
|[[Conkdor Canyon]] background, [[Ant Trooper Hill]]'s terrain
|[[Conkdor Canyon]]'s background and music, [[Ant Trooper Hill]]'s terrain
|Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]].
|Causes a sandstorm to occur which [[Moon (Super Mario Maker 2)#Night-time Desert theme effects|varies depending on the game style]].
|-
|-
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|[[Ice Land]]'s levels
|[[Ice Land]]'s levels
|[[Yoshi's Island 1]]'s background, [[Awesome]]'s tileset
|[[Yoshi's Island 1]]'s background, [[Awesome]]'s tileset
|[[Spinning-Star Sky]]'s tileset (day); [[Cooligan Fields]]' tileset (night)
|[[Spinning-Star Sky]] (day)<br>[[Cooligan Fields]] (night)
|[[Snowball Park]]
|[[Snowball Park]]
|Makes all surfaces become slippery
|Makes all surfaces become slippery
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|N/A
|N/A
|{{world-link|7|piranhaplant|World 7-Piranha Plant 1}}
|{{world-link|7|piranhaplant|World 7-Piranha Plant 1}}
|[[Forest of Illusion]]'s levels
|[[Forest of Illusion 1]]
|[[Jungle of the Giants]]
|[[Jungle of the Giants]]
|[[Gargantuan Grotto]]
|[[Gargantuan Grotto]]
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===Terrain===
===Terrain===
[[File:Terrain Icon.png|25px|left]]
[[File:Terrain Icon.png|25px|left]]
The terrain category is represented by a Brick Block icon and colored cyan.
The terrain category is represented by a [[Brick Block]] icon and colored cyan.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5 style="border-style: solid solid none solid;"|Styles available
!colspan=5 style="border-style:solid solid none solid;"|Styles available
!rowspan=2|Description
!rowspan=2|Description
|-
|-
!width=50px style="border-style: none none solid solid;"|{{SMM style|smb}}
!width=50px style="border-style:none none solid solid;"|{{SMM style|smb}}
!width=50px style="border-style: none none solid none;"|{{SMM style|smb3}}
!width=50px style="border-style:none none solid none;"|{{SMM style|smb3}}
!width=50px style="border-style: none none solid none;"|{{SMM style|smw}}
!width=50px style="border-style:none none solid none;"|{{SMM style|smw}}
!width=50px style="border-style: none none solid none;"|{{SMM style|nsmbu}}
!width=50px style="border-style:none none solid none;"|{{SMM style|nsmbu}}
!width=50px style="border-style: none solid solid none;"|{{SMM style|sm3dw}}
!width=50px style="border-style:none solid solid none;"|{{SMM style|sm3dw}}
|-
|-
|rowspan=15|Ground
|rowspan=15|[[Ground (block)|Ground]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon.png|50px]]
|style="border-style: solid solid solid none;"|[[File:Ground SMM2 SM3DW.png|50px]]
|style="border-style:solid solid solid none;"|[[File:Ground SMM2 SM3DW.png|50px]]
|rowspan=14 |Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
|rowspan=14|Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
|-
|-
|style="border-style: solid none solid solid;"|[[File: SMM2 Ground SMB icon underground.png|50px]]
|style="border-style:solid none solid solid;"|[[File: SMM2 Ground SMB icon underground.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon underground.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underground.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon underground.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon underground.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underground.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underground.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon underwater.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon underwater.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon underwater.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon underwater.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon underwater.png|50px]]  
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underwater.png|50px]]  
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon underwater.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon underwater.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underwater.png|50px]]  
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon underwater.png|50px]]  
|-
|-
|style="border-style: solid none solid solid;"|
|style="border-style:solid none solid solid;"|
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon underwater night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon underwater night.png|50px]]
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon castle.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon castle.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon castle.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon castle.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon castle.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon castle.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon castle.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon castle.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|
|style="border-style:solid none solid solid;"|
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon castle night.png|50px]]
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon airship.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon airship.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon airship.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon airship.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon airship.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon airship.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon airship night.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon airship night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon airship night.png|50px]]
|style="border-style: solid none solid none;"|
|style="border-style:solid none solid none;"|
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon airship night.png|50px]]
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon ghost house.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon ghost house.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon ghost house.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon ghost house.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon ghost house.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon ghost house.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon ghost house.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon ghost house.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon desert.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon desert.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon desert.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon desert.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon desert.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon desert.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon desert.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon desert.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon sky.png|50px]]  
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon sky.png|50px]]  
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon sky.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon sky.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon sky.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon sky.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon sky.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon sky.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon snow.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon snow.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon snow.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon snow.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon snow.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon snow.png|50px]]
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon snow night.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon snow night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon snow night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon snow night.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow night.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon snow night.png|50px]]
|style="border-style: solid solid solid none;"|
|style="border-style:solid solid solid none;"|
|-
|-
|style="border-style: solid none solid solid;"|[[File:SMM2 Ground SMB icon forest.png|50px]]
|style="border-style:solid none solid solid;"|[[File:SMM2 Ground SMB icon forest.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMB3 icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMB3 icon forest.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground SMW icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground SMW icon forest.png|50px]]
|style="border-style: solid none solid none;"|[[File:SMM2 Ground NSMBU icon forest.png|50px]]
|style="border-style:solid none solid none;"|[[File:SMM2 Ground NSMBU icon forest.png|50px]]
|style="border-style: solid solid solid none;"|[[File:SMM2 Ground SM3DW icon forest.png|50px]]
|style="border-style:solid solid solid none;"|[[File:SMM2 Ground SM3DW icon forest.png|50px]]
|-
|-
|'''[[Slope|Steep Slope]]'''
|'''[[Slope|Steep Slope]]'''
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|-
|-
|'''[[Clear Pipe]]'''
|'''[[Clear Pipe]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Clear Pipe SM3DW icon.png|50px]]
|[[File:SMM2 Clear Pipe SM3DW icon.png|50px]]
|A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
|A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
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|-
|-
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}}
|{{SMM2 modifiers|[[Rotating Block]]{{footnote|main|*}}|wings=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Block SMW icon.png|50px]]
|[[File:SMM2 Block SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario.
|A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a [[Spin Jump]] from above as any form other than Small Mario.
|-
|-
|{{SMM2 modifiers|[[? Block]]|wings=1}}
|{{SMM2 modifiers|[[? Block]]|wings=Flying ? Block}}
|[[File:SMM2 Question Block SMB icon.png|50px]][[File:SMM2 Question Block SMB icon snow night.png|50px]]
|[[File:SMM2 Question Block SMB icon.png|50px]][[File:SMM2 Question Block SMB icon snow night.png|50px]]
|[[File:SMM2 Question Block SMB3 icon.png|50px]]
|[[File:SMM2 Question Block SMB3 icon.png|50px]]
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|[[File:SMM2 Hard Block NSMBU icon.png|50px]]
|[[File:SMM2 Hard Block NSMBU icon.png|50px]]
|[[File:SMM2 Hard Block SM3DW icon.png|50px]]
|[[File:SMM2 Hard Block SM3DW icon.png|50px]]
|A solid block that mainly serves as a platform, though a strong force such as that of a [[Banzai Bill]] can break it. In the ''Super Mario 3D World'' style, they take the form of [[Rock Block]]s.
|A solid block that mainly serves as a platform, though a strong force such as that of a [[Banzai Bill]] or [[Big Mario]] jumping on it can break it. In the ''Super Mario 3D World'' style, they take the form of [[Rock Block]]s.
|-
|-
|{{SMM2 modifiers|[[Hidden Block]]|wings=1}}
|{{SMM2 modifiers|[[Hidden Block]]|wings=1}}
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===Items===
===Items===
[[File:Items Icon.png|25px|left]]
[[File:Items Icon.png|25px|left]]
The items category is represented by a Coin icon and colored magenta.
The items category is represented by a [[Coin]] icon and colored magenta.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
Line 1,670: Line 1,668:
|{{SMM2 modifiers|'''[[Master Sword]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Master Sword]]'''{{footnote|main|1}}|wings=1|parachute=1}}
|[[File:SMM2 Master Sword SMB icon.jpg|50px]]
|[[File:SMM2 Master Sword SMB icon.jpg|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|An alternate form of the Super Mushroom. A power-up that transforms players into [[Link]], allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow.
|An alternate form of the Super Mushroom. A power-up that transforms players into [[Link]], allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow.
|-
|-
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|{{SMM2 modifiers|'''[[Superball Flower]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Superball Flower]]'''|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2 Superball Flower SMB icon.png|50px]]
|[[File:SMM2 Superball Flower SMB icon.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|An alternate form of the Fire Flower. A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays. It is an unlockable element accessible after clearing "[[Spiny Shell Smashers]]" in Story Mode.
|An alternate form of the Fire Flower. A power-up that transforms players into their [[Superball Mario|Superball forms]], allowing them to shoot Superballs. When using this power-up, music from ''[[Super Mario Land]]'' plays. It is an unlockable element accessible after clearing "[[Spiny Shell Smashers]]" in Story Mode.
|-
|-
|{{SMM2 modifiers|[[Big Mushroom]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Big Mushroom]]|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2 Big Mushroom SMB icon.png|50px]]
|[[File:SMM2 Big Mushroom SMB icon.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|A power-up that transforms players into their [[Big Mario|Big forms]].
|A power-up that transforms players into their [[Big Mario|Big forms]], allowing them to break [[Hard Block]]s and other obstacles.
|-
|-
|{{SMM2 modifiers|[[Super Leaf]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Super Leaf]]|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|[[File:SMM2 Super Leaf SMB3 icon.png|50px]]
|[[File:SMM2 Super Leaf SMB3 icon.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]].
|A flight power-up that transforms players into their [[Raccoon Mario|Raccoon forms]].
|-
|-
|{{SMM2 modifiers|[[Cape Feather]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Cape Feather]]|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Cape Feather SMW icon.png|50px]]
|[[File:SMM2 Cape Feather SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|A flight power-up that transforms players into their [[Cape Mario|Cape forms]].
|A flight power-up that transforms players into their [[Cape Mario|Cape forms]].
|-
|-
|{{SMM2 modifiers|[[Propeller Mushroom]]|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Propeller Mushroom]]|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]]
|[[File:SMM2 Propeller Mushroom NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
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|-
|-
|{{SMM2 modifiers|'''[[Super Bell]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Super Bell]]'''|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Super Bell SM3DW icon.png|50px]]
|[[File:SMM2 Super Bell SM3DW icon.png|50px]]
|A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]].
|A power-up that transforms players into their [[Cat Mario|Cat forms]], allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the [[Goal Pole]].
|-
|-
|{{SMM2 modifiers|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Super Hammer (Super Mario Maker 2)|Super Hammer]]'''|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 SM3DW Super Hammer.png|50px]]
|[[File:SMM2 SM3DW Super Hammer.png|50px]]
|A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. It is an unlockable element obtained after clearing "[[Meowser Showdown!]]" in Story Mode.
|A power-up that transforms players into their [[Builder Mario|Builder forms]], allowing them to use a hammer to break hard blocks and defeat enemies and place [[Builder Box]]es. It is an unlockable element obtained after clearing "[[Meowser Showdown!]]" in Story Mode.
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|{{SMM2 modifiers|'''[[SMB2 Mushroom]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[SMB2 Mushroom]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|[[File:SMM2-SMB-SMB2Mushroom.png|50px]]
|[[File:SMM2-SMB-SMB2Mushroom.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|A power-up that transforms players into their ''[[Super Mario Bros. 2]]'' [[SMB2 Mario|forms]], allowing them to ride, grab, and throw enemies.
|A power-up that transforms players into their ''[[Super Mario Bros. 2]]'' [[SMB2 Mario|forms]], allowing them to ride, grab, and throw enemies, as well as being able to perform [[Crouching High Jump|charge jump]]s.
|-
|-
|{{SMM2 modifiers|'''[[Frog Suit]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Frog Suit]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|[[File:SMM2-SMB3-FrogSuit.png|50px]]
|[[File:SMM2-SMB3-FrogSuit.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|A power-up that transforms players into their [[Frog Mario|Frog forms]], allowing them to swim underwater more easily and run across water surfaces.
|A power-up that transforms players into their [[Frog Mario|Frog forms]], allowing them to swim underwater more easily and run across water surfaces.
|-
|-
|{{SMM2 modifiers|'''[[Power Balloon]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Power Balloon]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2-SMW-PBalloon.png|50px]]
|[[File:SMM2-SMW-PBalloon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|A flight power-up that allows players to float through the air.
|A flight power-up that allows players to float through the air.
|-
|-
|{{SMM2 modifiers|'''[[Super Acorn]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Super Acorn]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|[[File:New Super Mario Bros. U Deluxe Super Acorn.png|50px]]
|[[File:New Super Mario Bros. U Deluxe Super Acorn.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
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|-
|-
|{{SMM2 modifiers|'''[[Boomerang Flower]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Boomerang Flower]]'''{{footnote|main|2}}|mushroom=2|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:BoomerangFlowerMK8.png|50px]]
|[[File:BoomerangFlowerMK8.png|50px]]
|A power-up that transforms players into their [[Boomerang Mario|Boomerang forms]].
|A power-up that transforms players into their [[Boomerang Mario|Boomerang forms]].
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|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Shoe Goomba SMB3 icon.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies.
|rowspan=2|A [[Goomba]] that hides inside a [[Goomba's Shoe]] and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a [[Flutter Jump|flutter jump]]. The stiletto variant can destroy certain obstacles such as Thwomps.
|-
|-
|{{SMM2 modifiers|Stiletto Goomba|mushroom=1|wings=1}}
|{{SMM2 modifiers|Stiletto Goomba|mushroom=1|wings=1}}
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]]
|[[File:SMM2 Stiletto Goomba SMB3 icon.png|50px]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|-
|-
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}}
|{{SMM2 modifiers|[[Yoshi Egg|Yoshi's Egg]]|mushroom=1|wings=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
|[[File:SMM2 Yoshis Egg SMW icon.png|50px]]
|[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]]
|[[File:SMM2 Yoshis Egg NSMBU icon.png|50px]]
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|-
|-
|{{SMM2 modifiers|'''[[Cannon Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Cannon Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Cannon Box SM3DW icon.png|50px]]
|[[File:SMM2 Cannon Box SM3DW icon.png|50px]]
|A wearable object that shoots cannonballs. The player can charge up for long-ranged shots.
|A wearable object that shoots cannonballs. The player can charge up for long-ranged shots.
|-
|-
|{{SMM2 modifiers|'''[[Propeller Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Propeller Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Propeller Box SM3DW icon.png|50px]]
|[[File:SMM2 Propeller Box SM3DW icon.png|50px]]
|A wearable object that allows players to fly up to three times in midair, similar to the [[Propeller Mushroom]].
|A wearable object that allows players to fly up to three times in midair, similar to the [[Propeller Mushroom]].
|-
|-
|{{SMM2 modifiers|'''[[Goomba Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goomba Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Goomba Mask SM3DW icon.png|50px]]
|[[File:SMM2 Goomba Mask SM3DW icon.png|50px]]
|A wearable object that prevents enemies from attacking players.
|A wearable object that prevents enemies from attacking players.
|-
|-
|{{SMM2 modifiers|'''[[Bullet Bill Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Bullet Bill Mask]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Bullet Bill Mask SM3DW icon.png|50px]]
|[[File:SMM2 Bullet Bill Mask SM3DW icon.png|50px]]
|A wearable object that allows players to fly horizontally through the air similar to a [[Bullet Bill]].
|A wearable object that allows players to fly horizontally through the air similar to a [[Bullet Bill]].
|-
|-
|{{SMM2 modifiers|'''[[Red POW Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Red POW Box]]'''{{footnote|main|2}}|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Red POW Box SM3DW icon.png|50px]]
|[[File:SMM2 Red POW Box SM3DW icon.png|50px]]
|A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the [[POW Block|Red POW Block]].
|A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the [[POW Block|Red POW Block]].
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===Enemies===
===Enemies===
{{more images|section=yes|Add alternate element icons for Red Koopa Troopas and Sledge Bros in {{SMM style|SMB3}}, {{SMM style|SMW}} and {{SMM style|NSMBU}} styles, blue Spike Tops in {{SMM style|SMB3}} and {{SMM style|NSMBU}}styles, and Mechakoopa in {{SMM style|NSMBU}} style}}
[[File:Enemies Icon.png|25px|left]]
[[File:Enemies Icon.png|25px|left]]
The enemy category is represented by a Goomba icon and colored green.
The enemy category is represented by a [[Goomba]] icon and colored green.
{{br|left}}
{{br|left}}
{|class="wikitable"style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
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|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them.
|Goombas walk along the ground and can be defeated by stomping on them. In the ''Super Mario 3D World'' style, Goombas chase the player upon spotting them.
|-
|-
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Big Goombrat|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goombrat]]'''|mushroom=Kodeka Kakibō|wings=1|parachute=1}}
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
|[[File:SMM2 Goombrat SMB3 icon.png|50px]]
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|An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
|An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
|-
|-
|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Flying Goomba (Galoomba)|parachute=Para-Goomba (Super Mario World)}}
|{{SMM2 modifiers|[[Galoomba]]|mushroom=Big Galoomba|wings=Paragaloomba|parachute=Parachute Galoomba}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Galoomba SMW icon.png|50px]]
|[[File:SMM2 Galoomba SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|When stomped on, Galoombas flip over and can be held and thrown by players.
|When stomped on, Galoombas flip over and can be held and thrown by players.
|-
|-
|{{SMM2 modifiers|'''[[Goombud]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Goombud]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Goombud SMW icon.png|50px]]
|[[File:SMM2 Goombud SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
|An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
|-
|-
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|-
|-
|[[File:SMM2 Koopa Troopa SMB icon red.png|50px]]
|[[File:SMM2 Koopa Troopa SMB icon red.png|50px]]
|
|[[File:SMB3RedKoopaSMM2.png|50px]]
|
|
|
|
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|-
|-
|{{SMM2 modifiers|'''[[Ant Trooper]]'''|mushroom=Big Ant Trooper|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Ant Trooper]]'''|mushroom=Big Ant Trooper|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]]
|[[File:SMM2 Ant Trooper SM3DW icon.png|50px]]
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]].
|Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a [[Ground Pound|ground-pound]].
|-
|-
|{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Horned Ant Trooper]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Horned Ant Trooper SM3DW icon.png|50px]]
|[[File:SMM2 Horned Ant Trooper SM3DW icon.png|50px]]
|An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on it.
|An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on them.
|-
|-
|{{SMM2 modifiers|[[Buzzy Beetle]]|mushroom=Big Buzzy Beetle|wings=Para-Beetle|parachute=1}}
|{{SMM2 modifiers|[[Buzzy Beetle]]|mushroom=Big Buzzy Beetle|wings=Para-Beetle|parachute=1}}
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|[[File:SMM2 Spiny Shell NSMBU icon.png|50px]]
|[[File:SMM2 Spiny Shell NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Shells, but can be used to defeat enemies instead of simply knocking them away.
|An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Shells, but can be used to defeat enemies instead of simply knocking them away. The shell can also be used to break certain blocks.
|-
|-
|{{SMM2 modifiers|[[Blooper]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Blooper]]|mushroom=Big Blooper|wings=1|parachute=1}}
|[[File:SMM2 Blooper SMB icon.png|50px]]
|[[File:SMM2 Blooper SMB icon.png|50px]]
|[[File:SMM2 Blooper SMB3 icon.png|50px]]
|[[File:SMM2 Blooper SMB3 icon.png|50px]]
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|An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with [[Blooper Baby|Blooper Babies]] following their path.
|An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with [[Blooper Baby|Blooper Babies]] following their path.
|-
|-
|rowspan=2|{{SMM2 modifiers|[[Cheep Cheep]]|mushroom=1|wings=1|parachute=1}}
|rowspan=2|{{SMM2 modifiers|[[Cheep Cheep]]|mushroom=Big Cheep Cheep|wings=1|parachute=1}}
|[[File:SMM2 Cheep Cheep SMB icon.png|50px]]
|[[File:SMM2 Cheep Cheep SMB icon.png|50px]]
|[[File:SMM2 Cheep Cheep SMB3 icon.png|50px]]
|[[File:SMM2 Cheep Cheep SMB3 icon.png|50px]]
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|[[File:SMM2 Cheep Cheep NSMBU icon.png|50px]]
|[[File:SMM2 Cheep Cheep NSMBU icon.png|50px]]
|[[File:SMM2 Cheep Cheep SM3DW icon.png|50px]]
|[[File:SMM2 Cheep Cheep SM3DW icon.png|50px]]
|When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. When placed underwater, they will constantly swim in one direction. In the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, they are visually replaced by [[Blurp]]s and [[Deep Cheep]]s respectively.
|When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. When placed underwater, they will constantly swim in one direction. When placed in lava, they will become invulnerable to jumps. In the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, they are visually replaced by [[Blurp]]s and [[Deep Cheep]]s respectively.  
|-
|-
|[[File:SMM2 Cheep Cheep SMB icon red.png|50px]]
|[[File:SMM2 Cheep Cheep SMB icon red.png|50px]]
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|-
|-
|{{SMM2 modifiers|'''[[Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Skipsqueak SM3DW icon.png|50px]]
|[[File:SMM2 Skipsqueak SM3DW icon.png|50px]]
|Skipsqueaks march in place and jump into the air when players jump.
|Skipsqueaks march in place and jump into the air when players jump. Giving them wings allows them to [[Flutter Jump|flutter jump]].
|-
|-
|{{SMM2 modifiers|'''[[Spiny Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Spiny Skipsqueak]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spiny Skipsqueak SM3DW icon.png|50px]]
|[[File:SMM2 Spiny Skipsqueak SM3DW icon.png|50px]]
|An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.
|An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.
|-
|-
|{{SMM2 modifiers|'''[[Stingby]]'''|mushroom=1|parachute=1}}
|{{SMM2 modifiers|'''[[Stingby]]'''|mushroom=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Stingby SM3DW icon.png|50px]]
|[[File:SMM2 Stingby SM3DW icon.png|50px]]
|Stingbies chase after players if they spot them, though they only move horizontally.
|Stingbies chase after players if they spot them, though they only move horizontally.
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|-
|-
|{{SMM2 modifiers|[[Jumping Piranha Plant]]|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Jumping Piranha Plant]]|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]]
|[[File:SMM2 Jumping Piranha Plant SMW icon.png|50px]]
|style="background:silver;" colspan=2|''N/A''
|style="background:silver;"colspan=2|''N/A''
|Jumping Piranha Plants attack by shooting straight up, before descending back down slowly.
|Jumping Piranha Plants attack by shooting straight up, before descending back down slowly.
|-
|-
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|-
|-
|rowspan=2|'''[[Piranha Creeper]]'''
|rowspan=2|'''[[Piranha Creeper]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Piranha Creeper SM3DW icon.png|50px]]
|[[File:SMM2 Piranha Creeper SM3DW icon.png|50px]]
|Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time.
|Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time.
|-
|-
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Piranha Creeper SM3DW icon blue.png|50px]]
|[[File:SMM2 Piranha Creeper SM3DW icon blue.png|50px]]
|Blue Piranha Creepers are an alternate form of purple ones. They sleep at the end of their set path, thus staying immobile. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they reset themselves to the end of their path after a short period of time.
|Blue Piranha Creepers are an alternate form of purple ones. They sleep at the end of their set path, thus staying immobile. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they reset themselves to the end of their path after a short period of time.
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|[[File:SMM2 Muncher NSMBU icon.png|50px]]
|[[File:SMM2 Muncher NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell.
|Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell. They can be defeated with a POW Block, or a stomp from a Goomba's Stiletto. When winged, Munchers will periodically jump in the air.
|-
|-
|{{SMM2 modifiers|[[Thwomp]]|mushroom=Big Thwomp|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Thwomp]]|mushroom=Big Thwomp|wings=1|parachute=1}}
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|[[File:SMM2 Thwomp NSMBU icon.png|50px]]
|[[File:SMM2 Thwomp NSMBU icon.png|50px]]
|[[File:SMM2 Thwomp SM3DW icon.png|50px]]
|[[File:SMM2 Thwomp SM3DW icon.png|50px]]
|Thwomps crash down from above when players approaches one, then move back up to their original location. They can also be set to attack horizontally. In the ''Super Mario 3D World'' style, they are safe to touch, but can instantly take out players by squishing them.
|Thwomps crash down from above when players approach one, then move back up to their original location. They can also be set to attack horizontally. In the ''Super Mario 3D World'' style, they are safe to touch, but can instantly take out players by squishing them.  
|-
|-
|{{SMM2 modifiers|[[Monty Mole]]|mushroom=Big Monty Mole|wings=1|parachute=1}}
|{{SMM2 modifiers|[[Monty Mole]]|mushroom=Big Monty Mole|wings=1|parachute=1}}
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|-
|-
|{{SMM2 modifiers|'''[[Fire Bro]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Fire Bro]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Fire Bro SM3DW icon.png|50px]]
|[[File:SMM2 Fire Bro SM3DW icon.png|50px]]
|An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers.
|An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers.
|-
|-
|[[Heavy Fire Bro]]
|[[Heavy Fire Bro]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Heavy Fire Bro SM3DW icon.png|50px]]
|[[File:SMM2 Heavy Fire Bro SM3DW icon.png|50px]]
|A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros., can also perform a stomp that stuns any players on the ground in addition to throwing fireballs.
|A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros., can also perform a stomp that stuns any players on the ground in addition to throwing fireballs.
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|[[File:SMM2 Chain Chomp NSMBU icon.png|50px]]
|[[File:SMM2 Chain Chomp NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Chain Chomps occasionally lunge towards players from their set positions.
|Chain Chomps occasionally lunge towards players from their set positions.  
|-
|-
|{{SMM2 modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|Unchained Chomp|mushroom=1|wings=1|parachute=1}}
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|Spikes produce and throw [[Spike Ball]]s at players, which fly forward (''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles) or roll along the ground (''Super Mario World'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles). Additionally, they walk forward in the former styles and stand still in the latter styles. In snow-themed levels, they produce [[snowball]]s instead, similarly to [[Snow Spike]]s.
|Spikes produce and throw [[Spike Ball]]s at players, which fly forward (''Super Mario Bros.'' and ''Super Mario Bros. 3'' styles) or roll along the ground (''Super Mario World'', ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles). Additionally, they walk forward in the former styles and stand still in the latter styles. In snow-themed levels, they produce [[snowball]]s instead, similarly to [[Snow Spike]]s.
|-
|-
|{{SMM2 modifiers|'''[[Spike Ball]]'''{{footnote|main|1}}|mushroom=1|parachute=1}}
|{{SMM2 modifiers|'''[[Spike Ball]]'''{{footnote|main|1}}|mushroom=Giant Spiked Ball|parachute=1}}
|[[File:SMM2 SMB Spikeball Enemy Sprite.jpg|50px]]
|[[File:SMM2 SMB Spikeball Enemy Sprite.jpg|50px]]
|[[File:SMM2 SMB3 Spikeball Enemy Sprite.jpg|50px]]
|[[File:SMM2 SMB3 Spikeball Enemy Sprite.jpg|50px]]
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|-
|-
|{{SMM2 modifiers|'''[[Hop-Chops]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Hop-Chops]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Hop Chop SM3DW icon.png|50px]]
|[[File:SMM2 Hop Chop SM3DW icon.png|50px]]
|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.
|Hop-Chops chase after players, but can be jumped on like [[Trampoline]]s to bounce higher.
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|-
|-
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Peepa]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Peepa SM3DW icon.png|50px]]
|[[File:SMM2 Peepa SM3DW icon.png|50px]]
|An alternate form of the Boo. Peepas constantly move around in a circular motion.
|An alternate form of the Boo. Peepas constantly move around in a circular motion.
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|[[File:SMM2 Bob omb NSMBU icon.png|50px]]
|[[File:SMM2 Bob omb NSMBU icon.png|50px]]
|[[File:SMM2 Bob omb SM3DW icon.png|50px]]
|[[File:SMM2 Bob omb SM3DW icon.png|50px]]
|Bob-ombs constantly walk forward similar to Goombas; if a player attacks one or it comes into contact with fire, its fuse ignites. In the former case, players can then carry and throw or kick it around before it explodes.
|Bob-ombs constantly walk forward similar to Goombas; if a player attacks one or it comes into contact with fire, its fuse ignites. In the former case, players can then carry and throw or kick it around before it explodes. If given wings, they will float through the air in a manner similar to Para-Beetles.
|-
|-
|{{SMM2 modifiers|Lit Bob-omb|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|Lit Bob-omb|mushroom=1|wings=1|parachute=1}}
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|-
|-
|{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Meowser]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Meowser SM3DW icon.png|50px]]
|[[File:SMM2 Meowser SM3DW icon.png|50px]]
|Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. When given wings, he will fly off the stage and attack from the background.
|Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. When given wings, he will fly off the stage and attack from the background.
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|[[File:SMM2 Boom Boom NSMBU icon.png|50px]]
|[[File:SMM2 Boom Boom NSMBU icon.png|50px]]
|[[File:SMM2 Boom Boom SM3DW icon.png|50px]]
|[[File:SMM2 Boom Boom SM3DW icon.png|50px]]
|In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the ''Super Mario 3D World'' style, he spins around before making himself dizzy. When attacked, he dashes in his shell, similar to Bowser Jr. He is defeated after three stomps.
|In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the ''Super Mario 3D World'' style, he spins around before making himself dizzy. When attacked, he dashes in his shell, similar to Bowser Jr. He is defeated after three stomps. Giving him wings will cause him to fly around in the air.
|-
|-
|{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Pom Pom]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Pom Pom SM3DW icon.png|50px]]
|[[File:SMM2 Pom Pom SM3DW icon.png|50px]]
|An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps.
|An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps.
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|[[File:SMM2 Lakitu NSMBU icon.png|50px]]
|[[File:SMM2 Lakitu NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud.
|Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud. The Lakitu can be modified to throw objects other than Spinies.
|-
|-
|[[Lakitu's Cloud]]
|[[Lakitu's Cloud]]
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|-
|-
|'''[[Charvaargh]]'''
|'''[[Charvaargh]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Charvaargh SM3DW icon.png|50px]]
|[[File:SMM2 Charvaargh SM3DW icon.png|50px]]
|Charvaarghs leap out from below and either the side or the foreground in an arching motion.
|Charvaarghs leap out from below and either the side or the foreground in an arching motion.
|-
|-
|{{SMM2 modifiers|'''[[Bully]]'''|mushroom=Big Bully|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Bully]]'''|mushroom=Big Bully|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Bully SM3DW icon.png|50px]]
|[[File:SMM2 Bully SM3DW icon.png|50px]]
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.
|While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.
|-
|-
|{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Porcupuffer]]'''|mushroom=1|wings=1|parachute=1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Porcupuffer SM3DW icon.png|50px]]
|[[File:SMM2 Porcupuffer SM3DW icon.png|50px]]
|In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players. While underwater, they behave like [[Cheep Chomp]]s. Porcupuffers explode after getting hit by 4 fireballs.
|In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players in order to eat them. While underwater, they behave like [[Cheep Chomp]]s. Porcupuffers explode after getting hit by four fireballs.
|-
|-
|[[Koopa Clown Car]]<br>[[Junior Clown Car]] <small>(''New Super Mario Bros. U'' style)</small>
|[[Koopa Clown Car]]<br>[[Junior Clown Car]] <small>(''New Super Mario Bros. U'' style)</small>
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|[[File:SMM2 Fire Junior Clown Car NSMBU icon.png|50px]]
|[[File:SMM2 Fire Junior Clown Car NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Koopa/Junior Clown Car. Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful.
|An alternate form of the Koopa/Junior Clown Car. Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful. When ridden by a player equipped with a Fire Flower, they shoot three fireballs at once.
|-
|-
|'''[[Koopa Troopa Car]]'''
|'''[[Koopa Troopa Car]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]]
|[[File:SMM2 Koopa Troopa Car SM3DW icon.png|50px]]
|Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
|Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.
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|[[File:SMM2 Roy NSMBU icon.png|50px]]
|[[File:SMM2 Roy NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Roy shoots spells out of his wand and can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing from a ceiling, he creates a tremor that stuns any players on the ground. If winged, Roy will pop out but will not show his head, and can hover in the air before landing.
|Roy shoots spells out of his wand and can burrow into the ground and pop up out of other parts of the ground or ceilings. Upon landing from a ceiling, he creates a tremor that stuns any players on the ground. If winged, Roy will pop out several times but will not show his head, and can hover in the air before landing.
|-
|-
|{{SMM2 modifiers|'''[[Morton Koopa Jr.|Morton]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
|{{SMM2 modifiers|'''[[Morton Koopa Jr.|Morton]]'''{{footnote|main|2}}|mushroom=1|wings=1|parachute=1}}
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===Gizmos===
===Gizmos===
[[File:Objects Icon.png|25px|left]]
[[File:Objects Icon.png|25px|left]]
The gizmos category is represented by a key icon and colored yellow.
The gizmos category is represented by a [[Key]] icon and colored yellow.
{{br|left}}
{{br|left}}
 
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
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|[[File:SMM2 Burner NSMBU icon.png|50px]]
|[[File:SMM2 Burner NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|rowspan=2|Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed. In Course Maker, the Burners with a dotted outline will emit their fire separately from the main one.
|rowspan=2|Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed. In [[Course Maker]], the Burners with a dotted outline will emit their fire separately from the main one.
|-
|-
|[[File:SMM2 Burner SMB icon 2.png|50px]]  
|[[File:SMM2 Burner SMB icon 2.png|50px]]  
|
|[[File:SMM2 Burner SMB3 icon 2.png|50px]]
|
|[[File:SMM2 Burner SMW icon 2.png|50px]]
|
|[[File:SMM2 Burner NSMBU icon 2.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|-
|-
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|[[File:SMM2 Bill Blaster NSMBU icon.png|50px]]
|[[File:SMM2 Bill Blaster NSMBU icon.png|50px]]
|[[File:SMM2 Bill Blaster SM3DW icon.png|50px]]
|[[File:SMM2 Bill Blaster SM3DW icon.png|50px]]
|Bill Blasters fire [[Bullet Bill]]s, which fly straight forwards. They can also be set to fire a different element. In the ''Super Mario 3D World'' style, Bullet Bills cannot pass through walls or objects, but explode upon colliding with them. The resulting explosion can break nearby blocks, similar to Bob-ombs.
|Bill Blasters fire [[Bullet Bill]]s, which fly straight forwards. They can also be set to fire a different element. In the ''Super Mario 3D World'' style, Bullet Bills cannot pass through walls or objects, but explode upon colliding with them. The resulting explosion can break nearby blocks, similar to Bob-ombs. They can be modified to shoot objects other than Bullet Bills.
|-
|-
|Bull's-Eye Blaster<ref name=Spoken>Spoken name heard when placed in Course Maker</ref>
|[[Bull's-Eye Blaster]]<ref name=Spoken>Spoken name heard when placed in Course Maker</ref>
|[[File:SMM2 Bulls Eye Blaster SMB icon.png|50px]]
|[[File:SMM2 Bulls Eye Blaster SMB icon.png|50px]]
|[[File:SMM2 Bulls Eye Blaster SMB3 icon.png|50px]]
|[[File:SMM2 Bulls Eye Blaster SMB3 icon.png|50px]]
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|[[File:SMM2 Cannon NSMBU icon.png|50px]]
|[[File:SMM2 Cannon NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|Cannons periodically fire [[cannonball]]s at a set direction. They can be placed on walls and ceilings.
|Cannons periodically fire [[cannonball]]s at a set direction. They can be placed on walls and ceilings.  
|-
|-
|{{SMM2 modifiers|Red Cannon<ref name=Spoken/>|mushroom=1}}
|{{SMM2 modifiers|Red Cannon<ref name=Spoken/>|mushroom=1}}
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|[[File:SMM2 Icicle NSMBU icon 2.png|50px]]
|[[File:SMM2 Icicle NSMBU icon 2.png|50px]]
|[[File:SMM2 Icicle SM3DW icon 2.png|50px]]
|[[File:SMM2 Icicle SM3DW icon 2.png|50px]]
|The icicle without an arrow is an alternate form of the main one, being slightly darker in blue. These icicles do not fall off, instead remaining stationary.
|The icicle without an arrow is an alternate form of the main one, being slightly darker in blue. These icicles do not fall off, instead remaining stationary and damaging players if they touch them from the bottom.
|-
|-
|'''[[Twister]]'''
|'''[[Twister]]'''
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|-
|-
|'''[[! Block]]'''
|'''[[! Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Exclamation Block SM3DW icon.png|50px]]
|[[File:SMM2 Exclamation Block SM3DW icon.png|50px]]
|A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set.
|A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set. After a set period of time, the blocks return to being a single ! Block.
|-
|-
|'''[[Tree]]'''
|'''[[Tree]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]]
|[[File:SMM2 Tree SM3DW icon.png|50px]][[File:SMM2 Tree SM3DW icon desert.png|50px]][[File:SMM2 Tree SM3DW icon forest.png|50px]][[File:SMM2 Tree SM3DW icon underwater.png|50px]][[File:SMM2 Tree SM3DW icon snow.png|50px]]
|Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top.
|Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top.
|-
|-
|'''[[Crate]]'''
|'''[[Crate]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2-SM3DW-Crate.png|50px]]
|[[File:SMM2-SM3DW-Crate.png|50px]]
|Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms.
|Crates can be destroyed with a [[Ground Pound|ground-pound]] or carried around by players. They also float on water and lava and can be used as platforms.
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|'''[[Cursed Key]]'''{{footnote|main|2}}
|'''[[Cursed Key]]'''{{footnote|main|2}}
|[[File:SMM2 Cursed Key.png|50px]]
|[[File:SMM2 Cursed Key.png|50px]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|An alternate form of the key. When obtained, a [[Phanto]] appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has.
|An alternate form of the key. When obtained, a [[Phanto]] appears and chases after the player who collected it. Only one Phanto can appear at a time, regardless of how many keys the player has.
|-
|-
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|-
|-
|'''[[Warp Box]]'''
|'''[[Warp Box]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Warp Box SM3DW icon.png|50px]]
|[[File:SMM2 Warp Box SM3DW icon.png|50px]]
|Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once the player enters them.
|Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once the player enters them.
|-
|-
|'''[[Warp Box (With Key)]]'''
|'''[[Warp Box (With Key)]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Warp Box With Key SM3DW icon.png|50px]]
|[[File:SMM2 Warp Box With Key SM3DW icon.png|50px]]
|An alternate form of the Warp Box. These Warp Boxes require a key to unlock.
|An alternate form of the Warp Box. These Warp Boxes require a key to unlock.
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|rowspan=2|An unbreakable block that can be set to be invisible or solid. When a [[P Switch]] is hit, the P Blocks switch states.
|rowspan=2|An unbreakable block that can be set to be invisible or solid. When a [[P Switch]] is hit, the P Blocks switch states.
|-
|-
|
|colspan=2|[[File:SMM2 SMB3 P Block 2.png|50px]]
|
|[[File:SMM2 SMW P Block 2.png|50px]]
|
|[[File:SMM2-NSMBU-PBlock 2.png|50px]]
|
|[[File:SMM2-SM3DW-PBlock 2.png|50px]]
|
|-
|-
|{{SMM2 modifiers|[[P Switch]]|wings=1}}
|{{SMM2 modifiers|[[P Switch]]|wings=1}}
Line 2,586: Line 2,583:
|When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown.
|When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown.
|-
|-
|'''Red POW Block'''
|[[Red POW Block]]
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2-SM3DW-POW.png|50px]]
|[[File:SMM2-SM3DW-POW.png|50px]]
|An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them as well as activate nearby ? Blocks and other Red POW Blocks.
|An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them as well as activate nearby ? Blocks and other Red POW Blocks.
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|-
|-
|[[File:SMM2 Trampoline SMB icon 2.png|50px]]
|[[File:SMM2 Trampoline SMB icon 2.png|50px]]
|
|[[File:SMM2 Trampoline SMB3 icon 2.png|50px]]
|
|[[File:SMM2 Trampoline SMW icon 2.png|50px]]
|
|[[File:SMM2 Trampoline NSMBU icon 2.png|50px]]
|[[File:SMM2 Trampoline SM3DW icon 2.png|50px]]
|[[File:SMM2 Trampoline SM3DW icon 2.png|50px]]
|Sideways Trampolines are an alternate form of their vertical counterpart. They bounce objects sideways instead of upwards, but they cannot be picked up.
|Sideways Trampolines are an alternate form of their vertical counterpart. They bounce objects sideways instead of upwards, but they cannot be picked up.
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|-
|-
|'''[[Cloud Lift]]'''
|'''[[Cloud Lift]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Cloud Lift SM3DW icon.png|50px]]
|[[File:SMM2 Cloud Lift SM3DW icon.png|50px]]
|-
|-
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|[[File:SMM2 Fast Lava Lift NSMBU icon.png|50px]]
|[[File:SMM2 Fast Lava Lift NSMBU icon.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
|An alternate form of the Lava Lift. Fast Lava Lifts move approximately three times as fast and are colored blue.
|An alternate form of the Lava Lift. Fast Lava Lifts move approximately three times as fast and are colored blue. They also do not sink.
|-
|-
|'''[[Seesaw]]'''
|'''[[Seesaw]]'''
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|[[File:SMM2 Dotted Line Block SMW icon.png|50px]]
|[[File:SMM2 Dotted Line Block SMW icon.png|50px]]
|[[File:SMM2 NSMBU RedBlock Icon.png|50px]]
|[[File:SMM2 NSMBU RedBlock Icon.png|50px]]
|🗸{{footnote|main|2}}
|[[File:SMM2 Dotted Line Block SM3DW icon red.png|50px]]{{footnote|main|2}}
|rowspan=2|Red Dotted-Line Blocks become solid when an ON/OFF Switch is on, while blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines.
|rowspan=2|Red Dotted-Line Blocks become solid when an ON/OFF Switch is on, while blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines.
|-
|-
Line 2,725: Line 2,722:
|[[File:SMM2-SMW-BlueDottedLineBlock.png|50px]]
|[[File:SMM2-SMW-BlueDottedLineBlock.png|50px]]
|[[File:SMM2-NSMBU-BlueDottedLineBlock.png|50px]]
|[[File:SMM2-NSMBU-BlueDottedLineBlock.png|50px]]
|🗸{{footnote|main|2}}
|[[File:SMM2 Dotted Line Block SM3DW icon blue.png|50px]]{{footnote|main|2}}
|-
|-
|rowspan=3|'''[[Spike Block]]'''
|rowspan=3|'''[[Spike Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon yellow.png|50px]]
|[[File:SMM2 Spike Block SM3DW icon yellow.png|50px]]
|A large, yellow block with spikes that protrude and retract alternately.
|A large, yellow block with spikes that protrude and retract alternately.
|-
|-
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon.png|50px]]
|[[File:SMM2 Spike Block SM3DW icon.png|50px]]
|rowspan=2|The red and blue Spike Blocks are alternate forms of the yellow one. They will protrude or retract their spikes based on the state of the ON/OFF Switch. The red blocks will have spikes when it is on, while the blue one will have spikes when it is off.
|rowspan=2|The red and blue Spike Blocks are alternate forms of the yellow one. They will protrude or retract their spikes based on the state of the ON/OFF Switch. The red blocks will have spikes when it is on, while the blue one will have spikes when it is off.
|-
|-
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Spike Block SM3DW icon blue.png|50px]]
|[[File:SMM2 Spike Block SM3DW icon blue.png|50px]]
|-
|-
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|rowspan=2|Long platforms that move players and any elements on it at a set direction. In addition to being able to set their direction and length, they can also be placed diagonally, and can be set to change directions with ON/OFF Switches.
|rowspan=2|Long platforms that move players and any elements on it at a set direction. In addition to being able to set their direction and length, they can also be placed diagonally, and can be set to change directions with ON/OFF Switches.
|-
|-
|[[File:SMM2 Conyeor Belt SMB icon sloped.png|50px]]
|[[File:SMM2 Conveyor Belt SMB icon sloped.png|50px]]
|
|[[File:SMM2 Conveyor Belt SMB3 icon sloped.png|50px]]
|
|[[File:SMM2 Conveyor Belt SMW icon sloped.png|50px]]
|
|[[File:SMM2 Conveyor Belt NSMBU icon sloped.png|50px]]
|[[File:SMM2 Conveyor Belt SM3DW icon sloped.png|50px]]
|[[File:SMM2 Conveyor Belt SM3DW icon sloped.png|50px]]
|-
|-
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|-
|-
|[[File:SMM2 Fast Conveyor Belt SMB icon sloped.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SMB icon sloped.png|50px]]
|
|[[File:SMM2 Fast Conveyor Belt SMB3 icon sloped.png|50px]]
|
|[[File:SMM2 Fast Conveyor Belt SMW icon sloped.png|50px]]
|
|[[File:SMM2 Fast Conveyor Belt NSMBU icon sloped.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SM3DW icon sloped.png|50px]]
|[[File:SMM2 Fast Conveyor Belt SM3DW icon sloped.png|50px]]
|-
|-
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|-
|-
|'''[[Track Block]]'''
|'''[[Track Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]]
|[[File:SMM2 Track Block SM3DW icon.png|50px]][[File:SMM2 Track Block SM3DW icon blue.png|50px]]
|A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it.
|A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it.
|-
|-
|'''[[ON/OFF Trampoline]]'''{{footnote|main|2}}
|'''[[ON/OFF Trampoline]]'''{{footnote|main|2}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|🗸
|[[File:SMM2 ON OFF Trampoline SM3DW icon.png|50px]][[File:SMM2 ON OFF Trampoline SM3DW icon 2.png|50px]]
|[[Mushroom Trampoline]]s that can bounce the player upwards or serve as regular platforms depending on the [[ON/OFF Switch]]'s current state.
|[[Mushroom Trampoline]]s that can bounce the player upwards or serve as regular platforms depending on the [[ON/OFF Switch]]'s current state.
|-
|-
|'''[[Mushroom Trampoline]]'''
|'''[[Mushroom Trampoline]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Mushroom Trampoline SM3DW icon.png|50px]][[File:SMM2 Mushroom Trampoline SM3DW icon blue.png|50px]]
|[[File:SMM2 Mushroom Trampoline SM3DW icon.png|50px]][[File:SMM2 Mushroom Trampoline SM3DW icon blue.png|50px]]
|Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.
|Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.
|-
|-
|'''[[Dash Block]]'''{{footnote|main|1}}
|'''[[Dash Block]]'''{{footnote|main|1}}
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Dash Block SM3DW icon.png|50px]]
|[[File:SMM2 Dash Block SM3DW icon.png|50px]]
|A rectangular block that functions identically to [[Dash Panel]]s in ''Super Mario 3D World''; when stepped on, the player gains a large burst of speed.
|A rectangular block that functions identically to [[Dash Panel]]s in ''Super Mario 3D World''; when stepped on, the player gains a large burst of speed.
|-
|-
|'''[[Blinking Block]]'''
|'''[[Blinking Block]]'''
|style="background:silver;" colspan=4|''N/A''
|style="background:silver;"colspan=4|''N/A''
|[[File:SMM2 Blinking Block SM3DW icon.png|50px]][[File:SMM2 Blinking Block SM3DW icon blue.png|50px]]
|[[File:SMM2 Blinking Block SM3DW icon.png|50px]][[File:SMM2 Blinking Block SM3DW icon blue.png|50px]]
|Pink and blue blocks that alternate appearing and disappearing in a rhythmic manner.
|Pink and blue blocks that alternate appearing and disappearing in a rhythmic manner.
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===Other===
===Other===
These course elements are not available in Course Maker and are only found in Story Mode.
These course elements are not available in Course Maker and are only found in Story Mode.
{|class="wikitable" style="margin:auto; width:100%; text-align:center"
{|class="wikitable"style="margin:auto;width:100%;text-align:center"
!rowspan=2 width=15%|Element
!rowspan=2 width=15%|Element
!colspan=5|Styles available
!colspan=5|Styles available
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|-
|-
|[[Toad (species)|Toad]]
|[[Toad (species)|Toad]]
|style="background:silver;" colspan=3|''N/A''
|style="background:silver;"colspan=3|''N/A''
|[[File:SMM2-NSMBU-Toad.png|50px]]
|[[File:SMM2-NSMBU-Toad.png|50px]]
|style="background:silver;"|''N/A''
|style="background:silver;"|''N/A''
Line 2,869: Line 2,866:


Each level can either have one Clear Condition or no Clear Condition. Levels with [[Checkpoint Flag]]s cannot use Clear Conditions.
Each level can either have one Clear Condition or no Clear Condition. Levels with [[Checkpoint Flag]]s cannot use Clear Conditions.
====Actions====
====Actions====
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|Image
!width=50px|Image
!Clear Condition
!Clear Condition
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In Multiplayer Versus, players cannot see their progress on meeting the said Clear Condition until someone completes it. The first player to complete the Clear Condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon losing a life, allowing others to steal it.
In Multiplayer Versus, players cannot see their progress on meeting the said Clear Condition until someone completes it. The first player to complete the Clear Condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon losing a life, allowing others to steal it.
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMM style|smb3}}
Line 2,990: Line 2,986:
|[[File:NSMBU CC Hammer Bro.png|50px]]
|[[File:NSMBU CC Hammer Bro.png|50px]]
|[[File:3DW CC Hammer Bro.png|50px]]
|[[File:3DW CC Hammer Bro.png|50px]]
|Reach the goal after defeating [number] [[Hammer Bro.|Hammer Bro(s).]].
|Reach the goal after defeating [number] [[Hammer Bro.|Hammer Bro(s).]]
|-
|-
|[[File:SMB1 CC Sledge Bro.png|50px]]
|[[File:SMB1 CC Sledge Bro.png|50px]]
Line 2,997: Line 2,993:
|[[File:NSMBU CC Sledge Bro.png|50px]]
|[[File:NSMBU CC Sledge Bro.png|50px]]
|[[File:3DW CC Sledge Bro.png|50px]]
|[[File:3DW CC Sledge Bro.png|50px]]
|Reach the goal after defeating [number] [[Sledge Bro|Sledge Bro(s).]].
|Reach the goal after defeating [number] [[Sledge Bro|Sledge Bro(s).]]
|-
|-
|[[File:SMB1 CC Lakitu.png|50px]]
|[[File:SMB1 CC Lakitu.png|50px]]
Line 3,172: Line 3,168:
|[[File:NSMBU CC Bowser Jr.png|50px]]
|[[File:NSMBU CC Bowser Jr.png|50px]]
|
|
|Reach the goal after defeating [number] [[Bowser Jr.|Bowser Jr(s).]].
|Reach the goal after defeating [number] [[Bowser Jr.|Bowser Jr(s).]]
|-
|-
|[[File:SMB1 CC Boom Boom.png|50px]]
|[[File:SMB1 CC Boom Boom.png|50px]]
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====Status====
====Status====
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMM style|smb3}}
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====Other====
====Other====
These Clear Conditions are not available in Course Maker and are only found in Story Mode.
These Clear Conditions are not available in Course Maker and are only found in Story Mode.
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"width=100%
|-style="background: #ABC;"
|-style="background:#ABC;"
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb}}
!width=50px|{{SMM style|smb3}}
!width=50px|{{SMM style|smb3}}
Line 3,545: Line 3,541:
|
|
|[[File:3DW CC Tree.png|50px]]
|[[File:3DW CC Tree.png|50px]]
|Reach the goal after doing a handstand on [number] [[Tree]]s.
|Reach the goal after doing a handstand on [number] [[Tree|Tree(s)]].
|-
|-
|
|
Line 3,587: Line 3,583:
*Sky-themed levels now have new music based on the overworld theme arranged by [[Koji Kondo]], unlike in the original game, where the original overworld music is used instead.
*Sky-themed levels now have new music based on the overworld theme arranged by [[Koji Kondo]], unlike in the original game, where the original overworld music is used instead.
*Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background.
*Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background.
*Small characters are now able to crouch. However, they cannot slide down slopes.
*[[Small Mario|Small characters]] are now able to crouch. However, they cannot slide down slopes.
*Water has a clearer, translucent dark blue color, unlike the original game where it is brighter.
*Water has a clearer, translucent dark blue color, unlike the original game where it is brighter.
*Water in the Forest theme can be swam through, unlike in the original where water in overworld stages were purely decoration.


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
Line 3,594: Line 3,591:
*[[Thwomp]]s have been given new sprites for when they are idle and attacking.
*[[Thwomp]]s have been given new sprites for when they are idle and attacking.
*Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle.
*Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle.
*Thwomps that move horizontally require the player be in front of them to attack, unlike in the original where they're much more sensitive and can be triggered from below and above.
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme.
*Snow-themed levels now feature original music composed by Koji Kondo instead of using the overworld or athletic theme.
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible.
*[[Small Mario|Small characters]] can now [[crouch]], unlike in the original game, where it was not possible.
Line 3,599: Line 3,597:
*Castle courses during night receive a tileset from {{world-link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}}
*Castle courses during night receive a tileset from {{world-link|8|bowser3|World 8-Bowser’s Castle (Super Mario Bros. 3)}}
*The [[Angry Sun]] cannot be placed in night-themed courses, unlike the original game where an Angry Sun is present in [[World 8-2 (Super Mario Bros. 3)|World 8-2]], which is a night-themed level.
*The [[Angry Sun]] cannot be placed in night-themed courses, unlike the original game where an Angry Sun is present in [[World 8-2 (Super Mario Bros. 3)|World 8-2]], which is a night-themed level.
*All sprites with a bright green color palette are dark green.
*The Angry Sun will start attacking the player much earlier, and can damage them even before attacking.
*The water simply has a clearer, translucent blue color.
*The water has a clearer, translucent blue color.
*Hitting enemies like [[Spiny]]s and [[Piranha Plant]]s while sliding down slopes no longer damages the player.
*[[Blooper]]s and [[Blooper Nanny|Blooper Nannies]] can rise out of water, instead of stopping at the top.
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[Magic Ball]] behind.
*[[Boom Boom]] now flies off-screen with the stomped sprite when he is defeated instead of exploding and leaving a [[Magic Ball]] behind.
*When given wings, Boom Boom will be winged for the entirety of the battle, like in ''New Super Mario Bros. U'', rather than being winged after the first hit and losing his wings after the second.
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*[[Frozen Coin]]s now have a shimmering effect. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*[[Buzzy Beetle]]s and Spinys on ceilings can now climb slopes instead of turning at them.
*[[Spike Ball]]s receive new sprites.
*[[Spike Ball]]s receive new sprites.
*[[Spike]]s cannot throw Spike Balls in Snow-themed levels anymore, and will throw [[Snowball]]s instead.
*Spike Balls will now break upon hitting walls, enemies and pipes instead of passing through them.
*[[Frog Mario|Frog characters]] can now run on water.  
*[[Frog Mario|Frog characters]] can now run on water.  
**Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed.
**Frog Mario/Luigi receive a new frame while hopping, along with improved hopping controls and speed.
Line 3,629: Line 3,633:
*Mario can now uncrouch in mid-air if he jumps while crouching.
*Mario can now uncrouch in mid-air if he jumps while crouching.
*[[ON/OFF Switch]]es now have a more saturated color, and their letters flash between black and white.
*[[ON/OFF Switch]]es now have a more saturated color, and their letters flash between black and white.
*[[Banzai Bill]]s leave some clouds of smoke behind when they travel.
*Tracks changed by ON/OFF Switches now have a visual indicator.
*[[Banzai Bill]]s leave some clouds of smoke behind when they travel, and can be defeated using shells.
*The Desert (here modeled after [[Chocolate Island]]'s levels), Forest and Snow themes now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
*The Desert (here modeled after [[Chocolate Island]]'s levels), Forest and Snow themes now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
*[[P Switch]]es have a flashing animation.
*[[P Switch]]es have a flashing animation.
*Luigi has new sprites, with his head resembling his appearance from ''[[Super Mario All-Stars + Super Mario World]]'', but his body resembling Mario's.
*Luigi has new sprites, with his head resembling his appearance from ''[[Super Mario All-Stars + Super Mario World]]'', but his body resembling Mario's.
*[[Para-Goomba (Super Mario World)|Para-Goombas]] use their swimming sprites from ''Super Mario Maker'', rather than using their front-facing sprites from the original.
*[[Parachute Galoomba]]s use their swimming sprites from ''Super Mario Maker'', rather than using their front-facing sprites from the original.
**[[Parabomb]]s use a similar sprite instead of their forward-facing sprite as well.
*Blue pipes are brighter than in the original game.
*Blue pipes are brighter than in the original game.
*Red Yoshis do not hatch as Baby Yoshis and they are no longer required to be fed to grow into an adult. They also do not need to eat shells to breathe fire (which replaces their lick attack), and they can only use the spread shot if the rider is in Fire form, spitting only one flame forwards if that condition is not met, as in ''New Super Mario Bros. Wii'' and ''U''.
*Red Yoshis do not hatch as Baby Yoshis and they are no longer required to be fed to grow into an adult. They also do not need to eat shells to breathe fire (which replaces their lick attack), and they can only use the spread shot if the rider is in Fire form, spitting only one flame forwards if that condition is not met, as in ''New Super Mario Bros. Wii'' and ''U''.
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*Luigi no longer has tan skin, now sharing Mario's complexion.
*Luigi no longer has tan skin, now sharing Mario's complexion.
*Fire Luigi has light green overalls, unlike in the original game, where they are dark green.
*Fire Luigi has light green overalls, unlike in the original game, where they are dark green.
*The "Final Boss" sound effect lacks its intro, save for the last note.
*The "Final Boss" sound effect lacks its intro, save for the final note.
*[[Pokey]]s sprites have been slightly modified, having rounder segments than in the original game. They can be defeated using fireballs, unlike the original game where they are fireproof. Similarly, when Yoshi eats the head of a Pokey, it is instantly defeated, unlike the original game where the remaining segment on the top became the head. These changes were made to be consistent with ''New Super Mario Bros. U''.  
*[[Pokey]]s sprites have been slightly modified, having rounder segments than in the original game. They can be defeated using fireballs or the cape, unlike the original game where they are immune to both. Similarly, when Yoshi eats the head of a Pokey, it is instantly defeated, unlike the original game where the remaining segment on the top became the head. They also no longer chase Mario, and simply move forward while turning at ledges. These changes were made to be consistent with ''New Super Mario Bros. U''.
*The score counter will go up for consecutively hitting each individual Pokey segment with a shell, rather than staying at 200. Pokey segments can also be damaged by placing a shell on them like most enemies.
*How tall a Pokey is does not and can not be made to rely on whether Mario is riding a [[Yoshi (species)|Yoshi]] or not.
*The bones that [[Dry Bones]] throw travel a much shorter distance underwater than they did in [[Vanilla Fortress]] or [[Front Door|Bowser's Castle]].
*Snake Blocks cannot travel distances as long as they could in the original game.  
*The Koopalings' sprites have been remade, now resembling and being consistent with Bowser Jr. and Bowser's sprites from this game theme, and using a unique mixture of color palettes from ''Super Mario Bros. 3'' and ''New Super Mario Bros. U''. They also now use their [[Magic wand|wands]] in battle, their shells are no longer safe to touch, and they are no longer able to be inside pipes.
*The Koopalings' sprites have been remade, now resembling and being consistent with Bowser Jr. and Bowser's sprites from this game theme, and using a unique mixture of color palettes from ''Super Mario Bros. 3'' and ''New Super Mario Bros. U''. They also now use their [[Magic wand|wands]] in battle, their shells are no longer safe to touch, and they are no longer able to be inside pipes.
*Ludwig no longer slides along the ground in his shell, and hops in a way similar to ''Super Mario Bros. 3''.
*Larry and Iggy now take damage if the player slides down a slope into them, rather than damaging the player.
*[[Grinder]]s cannot be defeated by sliding down a slope into them.
*The [[Power Balloon]] is colored yellow instead of tan, and it no longer floats away after hitting the block from where it was found.
*The [[Power Balloon]] is colored yellow instead of tan, and it no longer floats away after hitting the block from where it was found.
**In the nighttime Ground theme, however, it still floats away, although with a "deflating" animation.
**In the nighttime Ground theme, however, it still floats away, although with a "deflating" animation.
*Power Balloons can be grabbed with Yoshi's tongue like other powerups.
*[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently.
*[[Balloon Mario|Balloon characters]] receive a new appearance and new sprites, gaining yellow pants (or a dress in Toadette's case) with a "P" symbol on them. They also function differently.
*While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup.
*While the Balloon form in the original game was temporary and did not affect the player's form, it is now considered to be its own powerup.
**As such, players can now remain in Balloon form until they take damage, lose a life, or otherwise replace their powerup.
**As such, players can now remain in Balloon form until they take damage, lose a life, or otherwise replace their powerup.
*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen.
*[[Mechakoopa]]s receive a different color palette, and now they get destroyed in pieces when defeated instead of simply falling off the screen. They also cannot be destroyed by a [[Spin Jump]], which harmlessly knocks them forward instead.


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''====
*[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] is replaced by Toadette. This is likely to keep consistent with ''Super Mario 3D World'', where the playable Toad is colored blue in the original game, akin to [[Blue Toad (character)|Blue Toad]]. [[Nabbit]] is not playable either, unlike in ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]''. [[Toadette]] has the same attributes as the other characters as a result of this, unlike in ''New Super Mario Bros. U Deluxe''.
*[[Yellow Toad and Blue Toad|Yellow Toad]] is replaced by Toadette. This is likely to keep consistent with ''Super Mario 3D World'', where the playable Toad is colored blue in the original game, akin to [[Blue Toad (character)|Blue Toad]]. [[Nabbit]] is not playable either, unlike in ''[[New Super Luigi U]]'' and ''[[New Super Mario Bros. U Deluxe]]''. [[Toadette]] has the same attributes as the other characters as a result of this, unlike in ''New Super Mario Bros. U Deluxe''.
*The screen's scrolling and entering another section of a course in multiplayer do not restrict the players' mobility, such that all players can now move individually. This also applies to all other game styles.
*The screen's scrolling and entering another section of a course in multiplayer do not restrict the players' mobility, such that all players can now move individually. This also applies to all other game styles.
**Due to this, getting stuck between edges of the screen and solid terrains no longer causes the player to instantly lose a life (unless it is an auto-scrolling course).
**Due to this, getting stuck between edges of the screen and solid terrains no longer causes the player to instantly lose a life (unless it is an auto-scrolling course).
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*The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames.
*The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames.
*P Switches have a flashing animation.
*P Switches have a flashing animation.
*[[Parabomb]]s use the sitting pose when falling, instead of the front-facing walking animation.
*Parabombs use the sitting pose when falling, instead of the front-facing walking animation.
*The [[Checkpoint Flag]] (when it is not touched) now has a triangular design instead of a rectangular design. This makes it consistent with the other game styles (except for the ''Super Mario 3D World'' style).
*The [[Checkpoint Flag]] (when it is not touched) now has a triangular design instead of a rectangular design. This makes it consistent with the other game styles (except for the ''Super Mario 3D World'' style).
*Pipes now use the [[List of New Super Mario Bros. U pre-release and unused content|early design]] from the original build where they had a darker and more metallic-like look, as in the series up to ''[[New Super Mario Bros. 2]]'', rather than having the brighter and more plastic look from the final game.
*Pipes now use the [[List of New Super Mario Bros. U pre-release and unused content|early design]] from the original build where they had a darker and more metallic-like look, as in the series up to ''[[New Super Mario Bros. 2]]'', rather than having the brighter and more plastic look from the final game.
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*Boom Boom now crouches down in his shell after being stomped on, rather than becoming dizzy. This is to keep consistent with ''[[Super Mario Bros. 3]]'', though otherwise there is little difference between the original game and ''Super Mario Maker 2''.
*Boom Boom now crouches down in his shell after being stomped on, rather than becoming dizzy. This is to keep consistent with ''[[Super Mario Bros. 3]]'', though otherwise there is little difference between the original game and ''Super Mario Maker 2''.
*When multiple players grab the flagpole, they each say their line instead of collectively saying "Oh yeah!"
*When multiple players grab the flagpole, they each say their line instead of collectively saying "Oh yeah!"
*[[Snake Block]]s in multiplayer require one player to activate rather than having to wait for other players to step on them.
*Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them.
**They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]].
**They also cannot go through walls, unlike the Snake Blocks seen in [[Snake Block Tower]].
*[[Poison (obstacle)|Poison]] now has a magenta gradation.
*[[Poison (obstacle)|Poison]] now has a magenta gradation.
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*[[Frozen Coin]]s now are inside a transparent [[Ice Block]] instead of being in a 2×1 piece of ice to be consistent with the other game styles. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*[[Frozen Coin]]s now are inside a transparent [[Ice Block]] instead of being in a 2×1 piece of ice to be consistent with the other game styles. When the [[P Switch]] is pressed, they turn into frozen [[Brick Block]]s.
*Pokeys no longer turn into fruits during the background music's chorus, due to the music in some themes having no chorus at all. As a result, item bonuses from eating the fruit-like Pokeys with Yoshi are no longer present.
*Pokeys no longer turn into fruits during the background music's chorus, due to the music in some themes having no chorus at all. As a result, item bonuses from eating the fruit-like Pokeys with Yoshi are no longer present.
*Spike Balls are smaller and can now activate ? Blocks.
*[[Fish Bone]]s now break upon hitting the surface of water.
*Roy, Wendy, Lemmy, and Morton use their wands instead of their Bullet Bill Cannon, Ice Skates, Bouncy Ball Bombs, and Hammer respectively from ''New Super Mario Bros. U'' to be consistent with the other game styles.
*Roy, Wendy, Lemmy, and Morton use their wands instead of their Bullet Bill Cannon, Ice Skates, Bouncy Ball Bombs, and Hammer respectively from ''New Super Mario Bros. U'' to be consistent with the other game styles.
*The Koopalings' spells are smaller than in the original game.
*The Koopalings' spells are smaller than in the original game.
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====''Super Mario 3D World''====
====''Super Mario 3D World''====
*Gameplay is on a 2D plane like the other game styles, similar to how ''Super Mario 3D World'' has 2D sections, but some courses from the original game can be seen in the background.
*Gameplay is on a 2D plane like the other game styles, similar to how ''Super Mario 3D World'' has 2D sections, but some courses from the original game can be seen in the background.
*There is no [[Item Storage]].
*There is no [[item storage|Item Stock]], consistent with other game styles.
*The size and positioning of the life counter, timer, score, and coin counter are now consistent with the other game styles.
*The size and positioning of the life counter, timer, score, and coin counter are now consistent with the other game styles.
*While the timer has the flashing effect during the last hundred seconds like in the original game, it does not beep during the last ten seconds, consistent with other styles.
*While the timer has the flashing effect during the last hundred seconds like in the original game, it does not beep during the last ten seconds, consistent with other styles.
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*When entering a course or restarting after losing a life, players start in [[Small Mario|Small form]], rather than [[Super Mario (form)|Super form]], to be consistent with other game styles.
*When entering a course or restarting after losing a life, players start in [[Small Mario|Small form]], rather than [[Super Mario (form)|Super form]], to be consistent with other game styles.
*[[Luigi]] and [[Toad]] have the same attributes as [[Mario]] to be consistent in multiplayer play.
*[[Luigi]] and [[Toad]] have the same attributes as [[Mario]] to be consistent in multiplayer play.
*Princess Peach and [[Rosalina]] are not playable.
*Princess Peach, [[Rosalina]], and [[Captain Toad]] are not playable.
**The former was replaced by [[Toadette]] to be consistent with other styles.
**The former was replaced by [[Toadette]] to be consistent with other styles.
*Like in the ''New Super Mario Bros. U'' style, players cannot manually enter a bubble or perform Simultaneous Ground Pounds in multiplayer.
*Like in the ''New Super Mario Bros. U'' style, players cannot manually enter a bubble or perform Simultaneous Ground Pounds in multiplayer.
**Players also cannot [[Ground Pound#Super Mario 3D World|Ground Pound Jump]], [[Somersault|Side Somersault]], or Ground Pound while underwater.
**Players also cannot [[Ground Pound#Super Mario 3D World|Ground Pound Jump]], [[Side Somersault]], or Ground Pound while underwater.
*Moves performed using the trigger buttons in the original game (crouching, Ground Pounding, sliding, and entering downward Warp and Clear Pipes) are now performed by tilting {{button|ns|leftstick}} down instead, consistent with other styles. This makes rolling and Long Jumping no longer require additional buttons to be held.
*Moves performed using the trigger buttons in the original game (crouching, Ground Pounding, sliding, and entering downward Warp and Clear Pipes) are now performed by tilting {{button|switch|leftstick}} down instead, consistent with other styles. This makes rolling and Long Jumping no longer require additional buttons to be held.
*Bubbles are now colorless like in other styles instead of using colors based on the characters.
*Bubbles are now colorless like in other styles instead of using colors based on the characters.
*The player cannot [[shell dash|enter]] Koopa Troopa Shells.
*The player cannot [[shell dash|enter]] Koopa Troopa Shells, consistent with other styles.
*Players do not take damage from colliding with enemies while in Clear Pipes.
*Players do not take damage from colliding with enemies while in Clear Pipes.
*Enemies do not give or drop coins or items when they are defeated, consistent with other game styles.
*Enemies do not give or drop coins or items when they are defeated, consistent with other game styles.
*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles.
*For unknown reasons, enemies and items cannot appear in stacks like in the original game, despite having a stacking function in the other game styles.
*Many enemies that chased the player in the original game, such as [[Bob-omb]]s and [[Spiny|Spinies]], will now ignore them, consistent with other styles.
*Spinies can now go into their shells when struck, rather than being instantly defeated by any attack that can harm them.
*When the player goes through sections of a course while carrying an item, it does not disappear.
*When the player goes through sections of a course while carrying an item, it does not disappear.
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level.
*The snow theme, which appears to be based on [[Snowball Park]], takes place during the day, instead of the night like in the original level.
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*Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game.
*Red Koopa Troopas, green Cheep Cheeps, regular Dry Bones, regular Pokeys, Fish Bones, and [[Sledge Bro]]s. are now present to be consistent with other styles. [[Heavy Fire Bro]]s. and [[Koopa Troopa Car]]s were also not present in the original game.
**Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created.
**Additionally, since most enemies can be combined with Wings and Parachutes, [[Paragoomba]]s, [[Koopa Paratroopa]]s and Parabombs, which are also not present in the original game, can be created.
*Bob-ombs break [[? Block]]s when exploding rather than activating them.
*The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern.
*The Thwomps in the ''Super Mario 3D World'' style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern.
*[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern.
*[[Porcupuffer]]s act similar to [[Big Cheep Cheep|Boss Bass]]es in non-underwater themes and [[Cheep Chomp]]s while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. They take four fireballs to defeat, rather than one. Additionally, they chase Mario, rather than following a set pattern.
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*[[Blinking Block]]s are smaller than the original game's Beep Blocks, now the same size as most other block-based elements.
*[[Blinking Block]]s are smaller than the original game's Beep Blocks, now the same size as most other block-based elements.
*Snow Pokeys only spawn one snowball upon defeat, as opposed to all of their segments (including the head) becoming snowballs.
*Snow Pokeys only spawn one snowball upon defeat, as opposed to all of their segments (including the head) becoming snowballs.
*Spikes throw [[Spike Ball]]s instead of [[Spike Bar|spiked roller]]s, matching their behavior in the 2D games and ''[[Captain Toad: Treasure Tracker]]''.
*Spikes throw [[Spike Ball]]s instead of [[spiked roller]]s, matching their behavior in the 2D games and ''[[Captain Toad: Treasure Tracker]]''.
*[[Dash Block]]s replace [[Dash Panel]]s.
*[[Dash Block]]s replace [[Dash Panel]]s.
*The "TOO BAD!" text does not appear when all players lose a life, including the screen transition with Bowser's emblem appearing after it.
*The "COURSE CLEAR!" text, as well as the confetti effect, does not appear after the victory pose.
*The "TOO BAD!" text does not appear when all players lose a life, along with the screen transition with Bowser's emblem appearing after it.
*The "TIME'S UP!" text, as with the other styles, uses the same text font as the "Too Bad..."/"Game Over" texts from story mode and Endless Challenge respectively.
*The "TIME'S UP!" text, as with the other styles, uses the same text font as the "Too Bad..."/"Game Over" texts from story mode and Endless Challenge respectively.
*Levels starting with 100 or fewer seconds on the timer do not start with the timer enlarged in the center with a red background, to match other styles.
*Levels starting with 100 or fewer seconds on the timer do not start with the timer enlarged in the center with a red background, to match other styles.
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====''Super Mario Bros.'' style====
====''Super Mario Bros.'' style====
*[[Mystery Mushroom]]s and [[Weird Mushroom (item)|Weird Mushroom]]s have been removed.
*[[Mystery Mushroom]]s and [[Weird Mushroom]]s have been removed.
**Without Mystery Mushrooms, [[amiibo]] figurine support and [[List of official Super Mario Maker courses#Event Courses|Event Courses]] have been consequently removed from the game, as with the 3DS version.
**Without Mystery Mushrooms, [[amiibo]] figurine support and [[List of official Super Mario Maker courses#Event Courses|Event Courses]] have been consequently removed from the game, as with the 3DS version.
**The instrument played by Mystery Mushrooms on [[Music Block]]s is instead inherited by the [[Superball Flower]].
**The instrument played by Mystery Mushrooms on [[Music Block]]s is instead inherited by the [[Superball Flower]].
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====''New Super Mario Bros. U'' style====
====''New Super Mario Bros. U'' style====
*The Magikoopa's icon in Course Maker now uses official artwork of it rather than its in-game model.
*The Magikoopa's icon in [[Course Maker]] now uses official artwork of it rather than its in-game model.
*The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is now white as opposed to black.
*The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is now white as opposed to black.
*[[Spiny Egg]]s are now animated.
*[[Spiny Egg]]s are now animated.
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*''[[Super Mario Bros. 2]]'':
*''[[Super Mario Bros. 2]]'':
**SMB2 Mario's sprite set is a modified version of Mario's sprites from ''Super Mario Bros. 3'', rather than the original ones from ''Super Mario Bros. 2''. Some animations are edited to be smoother.
**SMB2 Mario's sprite set is a modified version of Mario's sprites from ''Super Mario Bros. 3'', rather than the original ones from ''Super Mario Bros. 2''. Some animations are edited to be smoother.
**Holding the attack button is required to hold enemies and other objects before throwing, consistent with the traditional mechanics of other ''Mario'' platform games where the same control action is required to hold shells and other objects. On the other hand, crouching is required before picking them up.
**Holding the attack button is required to hold enemies and other objects before throwing, consistent with the traditional mechanics of other ''Super Mario'' platform games where the same control action is required to hold shells and other objects. On the other hand, crouching is required before picking them up.
**The Power Squat Jump effect requires holding the D-Pad Down without releasing it before jumping.
**The Power Squat Jump effect requires holding the D-Pad Down without releasing it before jumping.
**Characters climb on the vines side-by-side – consistent with ''Super Mario Bros.'''s method of climbing on the vines, instead of with their backs facing the screen like in later games.
**Characters climb on the vines side-by-side – consistent with ''Super Mario Bros.'''s method of climbing on the vines, instead of with their backs facing the screen like in later games.
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|width2=250
|width2=250
}}
}}
In North America, Japan, Europe, and Australia, players can purchase a limited edition of the game that includes a 12-month [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription. As a pre-order bonus (except in North America),<ref>rawmeatcowboy (May 28, 2019). [https://gonintendo.com/stories/336330-nintendo-has-no-plans-to-release-the-super-mario-maker-2-stylus-i NINTENDO HAS NO PLANS TO RELEASE THE SUPER MARIO MAKER 2 STYLUS IN NORTH AMERICA]. ''GoNintendo''. Retrieved May 28, 2019.</ref> players would receive a ''Super Mario Maker 2''-themed stylus.<ref>[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Maker-2-1514009.html ''Super Mario Maker 2'' overview (Nintendo UK website)]</ref><ref name=JPRelease/><ref name=AURelease/> In Australia, the pre-order bonus also included a ''Super Mario Maker 2''-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels.<ref>[https://ebgames.com.au/nintendo-switch-244454-Super-Mario-Maker-2-Limited-Edition-Nintendo-Switch ''Super Mario Maker 2'' Limited Edition]. ''EB Games Australia''. Retrieved April 29, 2019.</ref> For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a ''Mario'' diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.<ref>[https://store.nintendo.co.uk/games/nintendo-switch/super-mario-maker-2.list ''Super Mario Maker 2'' on the official Nintendo UK store]</ref>
In North America, Japan, Europe, and Australia, players can purchase a limited edition of the game that includes a 12-month [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription. As a pre-order bonus (except in North America),<ref>rawmeatcowboy (May 28, 2019). [https://gonintendo.com/stories/336330-nintendo-has-no-plans-to-release-the-super-mario-maker-2-stylus-i NINTENDO HAS NO PLANS TO RELEASE THE SUPER MARIO MAKER 2 STYLUS IN NORTH AMERICA]. ''GoNintendo''. Retrieved May 28, 2019.</ref> players would receive a ''Super Mario Maker 2''-themed stylus.<ref>[https://www.nintendo.co.uk/Games/Nintendo-Switch/Super-Mario-Maker-2-1514009.html ''Super Mario Maker 2'' overview (Nintendo UK website)]</ref><ref name=JPRelease/><ref name=AURelease/> In Australia, the pre-order bonus also included a ''Super Mario Maker 2''-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels.<ref>[https://ebgames.com.au/nintendo-switch-244454-Super-Mario-Maker-2-Limited-Edition-Nintendo-Switch ''Super Mario Maker 2'' Limited Edition]. ''EB Games Australia''. Retrieved April 29, 2019.</ref> For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a ''Super Mario'' diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.<ref>[https://store.nintendo.co.uk/games/nintendo-switch/super-mario-maker-2.list ''Super Mario Maker 2'' on the official Nintendo UK store]</ref>
{{br}}
{{br}}


==Pre-release and unused content==
==Pre-release and unused content==
===Debut trailer===
{{main|List of Super Mario Maker 2 pre-release and unused content}}
{{more images|Early ''Super Mario 3D World'' icons''}}
Much of ''Super Mario Maker 2''{{'}}s user interface was changed from earlier footage to the final game. Additionally, ''Super Mario Maker 2'' would have been compatible with [[amiibo]], as there are unused sounds and data for [[Mystery Mushroom]]s, [[Costume Mario]], [[Weird Mushroom (item)|Weird Mushrooms, and Weird Mario]]; this was scrapped for unknown reasons, however.<ref>Smashy (March 30, 2022). [https://www.youtube.com/watch?v=Ak-iSqPvetM UNUSED and CUT Content in Super Mario Maker 2]. ''YouTube''. Retrieved July 15, 2022.</ref>
*The icons for several of the ''Super Mario 3D World'' course elements used different icons than the final game as placeholders.
**The following used their icon from the ''New Super Mario Bros. U'' style:
***Pipes
***? Blocks
***Hidden Blocks
***Ice Blocks
***Semisolid Platforms
***Koopa Troopas
***Cheep Cheeps
***Hammer Bros.
**The following used artwork from the ''Super Mario 3D World'' [[Prima Games|Prima]] guide:
***Clear Pipes
***Brick Blocks
***Rock Blocks
***Donut Blocks
***Goombas
***Porcupuffers
***Piranha Plants
***Fire Piranha Plants
***Thwomps
***Piranha Creepers
***Stingbies
***Hop-Chops
***Trampolines
**The following have a different icon in general than in the final game.
***Bloopers
***Cloud Blocks
***Pink Coins
***10-Coins
***Spinies
*Many differences and inconsistencies existed in the course element wheels compared to the final game:
**Elements that were not highlighted were transparent. In the final game, all colors are solid, with segments not selected being a lighter version of the main color instead.
**The last wheel of Gizmos could be accessed from the first wheel of Terrain by pressing L. This is not possible in the final game.
**The arrows on the course wheels to switch between them have a different design than the final game, and did not have "L" or "R" on them.
**The Ground icon in general is slightly different. In the trailer, the ground takes up majority of the icon, while the final game has it take up about half of the icon's space.
**In the Terrain menu, the Block and ? switched places.
**In the ''Super Mario World'' style, Yoshi's Egg was not present in the Items menu. This was fixed in the final game.
**In the ''Super Mario World'' and ''Super Mario 3D World'' styles, the Cape Feather and Super Bell respectively were placed in between the 1-Up Mushroom and the Coin. In the final game, they are placed in between the Super Mushroom and Fire Flower. In the former style, Yoshi's Egg takes the Cape Feather's original spot.
**In the ''Super Mario 3D World'' style, the icon of the 10-Coin was simply a standard coin with the number 10 on it. The final design may not have been complete at the time of the trailer's release.
**The Goomba icon in the ''Super Mario 3D World'' style used the artwork of a [[Mini Goomba]] instead of a normal one. In the final game, it shares the same icon as the ''New Super Mario Bros. U'' style.
**When the underground theme was shown in the ''Super Mario 3D World'' style, the Block icon was a Brick Block rather than the Crystal Block in the final game, as the latter did not have artwork to use as a placeholder.
**There were only three wheels for Enemies instead of four in the ''Super Mario 3D World'' style.
**Porcupuffers and Bullies were originally placed in the first and second wheel respectively, suggesting that the third wheel would hold all remaining enemies (Boo, Lava Bubble, Bob-omb, Dry Bones, Fish Bone, Magikoopa, Meowser, Boom Boom, Charvaargh, and Koopa Troopa Car). The Porcupuffer's old spot would later be taken by Spike in the version 2.0.0 update.
**The second wheel of Enemies in the ''Super Mario 3D World'' style is in a completely different order than in the final game. The order in the trailer was Piranha Plant, Piranha Creeper, Thwomp, Stingby, Skipsqueak, Hammer Bro, Hop-Chop, and Bully. The order in the final game is Skipsqueak, Stingby, Piranha Plant, Piranha Creeper, Thwomp, Hammer Bro, and Hop-Chop, with Bully being moved to the fourth wheel.
*When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with visible facial features.<ref>Nintendo (February 13, 2019). [https://youtu.be/AjJWzJC8Kfk ''Super Mario Maker 2'' – Announcement Trailer – Nintendo Switch]. ''YouTube''. Retrieved on February 13, 2019.</ref>
*The icon for Custom Scroll was a feather. In the final game it is of  a zigzag dotted line.
*The Super Bell was slightly more reddish than in the final game.
*The [[Twister]] in the ''Super Mario World'' style had a different appearance than in the final game, somewhat resembling a [[Foo]].
 
===''Super Mario Maker 2'' Direct===
*The underground theme in the ''Super Mario Bros. 3'' style used the brown palette like the one seen in {{world-link|2|pyramid|World 2-Pyramid}} for ground tiles in the day version, as opposed to blue like in {{world-link|1|5|World 1-5 (Super Mario Bros. 3)}}.<ref>Nintendo (May 15, 2019). [https://youtu.be/jPi-u0D8sQ4 ''Super Mario Maker 2'' Direct 5.15.2019]. ''YouTube''. Retrieved on May 15, 2019.</ref>
*When showing off the feature to use the ON/OFF Switch with tracks, the [[Twister]] in the ''New Super Mario Bros. U'' style had a different appearance than in the final game, resembling a [[Foo]], like in the debut trailer.
 
===Version 3.0.0 update announcement===
*In the English version of the trailer, the ''Super Mario Bros. 3'' style sprites of Wendy and Ludwig were used in the ''Super Mario World'' style and Ludwig's magic projectiles were different from the final game.<ref>Nintendo (April 20, 2020). [https://www.youtube.com/watch?v=NABeP5oGygM ''Super Mario Maker 2'' – World Maker Update – Nintendo Switch]. ''YouTube''. Retrieved on April 22, 2019.</ref> This was not the case in the Japanese trailer which matched the final game.<ref> Nintendo 公式チャンネル (April 20, 2020). [https://www.youtube.com/watch?v=L5XMCkFI0c0 スーパーマリオメーカー 2 アップデート Ver.3.0]. ''YouTube''. Retrieved on April 22, 2019.</ref>
*In Morton's part of the Koopalings segment, his shockwaves in the ''New Super Mario Bros. U'' style were light-blue instead of orange. Despite this, the scene with all of the Koopalings together shows Morton's shockwaves orange like in the final game.
 
===Gallery===
<gallery>
SMM2 Early Question Mark Block.jpg|Early ? Block icon
SMM2 Early Goomba.png|Early Goomba icon, using a Mini Goomba's artwork
SMM2 Early Creeper.png|Early Piranha Creeper icon
SMM2 Early porcu.png|Early Porcupuffer icon
SMM210Coin3DWorld.png|Early 10 Coin icon
Pink Coin SMM2 SM3DW.png|Early Pink Coin icon
SMM2-SMW-WindEnemy.png|Early Twister design in the ''Super Mario World'' style
SMM2 NSMBU Twister alternate.png|Early Twister design in the ''New Super Mario Bros. U'' style, which resembles a [[Foo]].
SMM2 element search.png|Early course element wheels
</gallery>
 
===Unused data===
*The game would have had [[amiibo]] support, as there are unused sounds and data for [[Mystery Mushroom]]s, [[Costume Mario]], [[Weird Mushroom (item)|Weird Mushrooms, and Weird Mario]], but the feature and those elements were scrapped for unknown reasons.<ref>Smashy (March 30, 2022). [https://www.youtube.com/watch?v=Ak-iSqPvetM UNUSED and CUT Content in Super Mario Maker 2]. ''YouTube''. Retrieved July 15, 2022.</ref>


==Critical reception==
==Critical reception==
{|class="wikitable review_template"style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|"''Fun, accessible editing tools expose kids to game design.''"
|"''Fun, accessible editing tools expose kids to game design.''"
|-
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|colspan=2|{{nowrap|Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
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|colspan=2|GameRankings
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/switch/258608-super-mario-maker-2/index.html 87.44%]
|colspan=2|[https://www.gamerankings.com/switch/258608-super-mario-maker-2/index.html 87.44%]
|-
|colspan=2|OpenCritic
|colspan=2|[https://opencritic.com/game/7760/super-mario-maker-2 88]
|}
|}
{{br}}
{{br}}


===Sales===
===Sales===
By March 31, 2021, the game had sold 7.15 million units worldwide.<ref>[https://www.nintendo.co.jp/ir/pdf/2021/210506_3e.pdf Financial Results Explanatory Material (As of March 31, 2021)]</ref>
By December 31, 2021, the game had sold 7.89 million units worldwide.<ref>[https://nintendoeverything.com/nintendo-million-sellers-cesa-2022-update-super-mario-3d-all-stars-at-9-million-the-legend-of-zelda-links-awakening-over-6-million-more/]</ref>


==Quotes==
==Quotes==
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===Version 3.0.1===
===Version 3.0.1===
On July 15, 2020, a fourth update was released fixing various bugs and issues.
On July 15, 2020, a fourth update was released, fixing various bugs and issues.
;Other
;Other
*Course World: When pausing during Ninji Speedruns, it is no longer possible to control the character for a few moments after closing the menu.
*Course World: When pausing during Ninji Speedruns, it is no longer possible to control the character for a few moments after closing the menu.
===Version 3.0.2===
On November 14, 2022, a fifth update was released, addressing issues to improve gameplay.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/46689/kw/mario%20maker/p/989/c/120#v302</ref> This update patches a vulnerability, known as ENLBufferPwn, in the game's network code which enables hackers to take full, remote control of a user's (unmodified) Nintendo Switch system during online multiplayer sessions.<ref>PabloMK7, Rambo6Glaz, and Fishguy6564 (December 22, 2022). [https://github.com/PabloMK7/ENLBufferPwn ENLBufferPwn (CVE-2022-47949)]. ''GitHub''. Retrieved March 4, 2023. ([https://web.archive.org/web/20221225025808/https://github.com/PabloMK7/ENLBufferPwn Archived] December 25, 2022, 02:58:08 UTC via Wayback Machine.)</ref> This same vulnerability exists in many other first-party Nintendo games, such as ''[[Mario Kart 7]]''.
===Version 3.0.3===
On February 6, 2024, a sixth update was released, addressing issues to improve gameplay.


==Staff==
==Staff==
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*''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'': The Down Thrust attack originated as a technique Link could learn.
*''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'': The Down Thrust attack originated as a technique Link could learn.
*''[[Super Mario Bros. 2]]'': The door sprites return for the ''Super Mario Bros. 3'' theme. The Pokey sprite in the ''Super Mario Bros. 3'' theme is an edited version of this game's Pokey sprite. Version 3.0 adds the [[SMB2 Mushroom]] as a power-up in the ''Super Mario Bros.'' style, giving the user the ability to stand on top on non-spiked enemies and the ability to pick up an throw them that characters possessed in this game. The [[Cursed Key]] is based on the key in this game, and a [[Phanto]] appears when it is picked up.
*''[[Super Mario Bros. 2]]'': The door sprites return for the ''Super Mario Bros. 3'' theme. The Pokey sprite in the ''Super Mario Bros. 3'' theme is an edited version of this game's Pokey sprite. Version 3.0 adds the [[SMB2 Mushroom]] as a power-up in the ''Super Mario Bros.'' style, giving the user the ability to stand on top on non-spiked enemies and the ability to pick up an throw them that characters possessed in this game. The [[Cursed Key]] is based on the key in this game, and a [[Phanto]] appears when it is picked up.
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The P Switch, boss battle and final boss themes in the ''Super Mario Bros.'' style are from this game. Morton Koopa Jr.'s Ground Pound ability, including his pose while doing so and breaking blocks, resembles Bowser's attack from that game.
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The P Switch, boss battle and final boss themes in the ''Super Mario Bros.'' style are from this game. Morton Koopa Jr.'s Ground Pound ability, including his pose while doing so and breaking blocks, resembles Bowser's attack from that game. Sideways-moving [[Thwomp]]s return.
*''[[Super Mario Land]]'': The [[Superball Flower]] is available as an item in the ''Super Mario Bros.'' style. The music that plays while in the [[Superball Mario|Superball form]] is a remix of the [[Birabuto Kingdom]] theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
*''[[Super Mario Land]]'': The [[Superball Flower]] is available as an item in the ''Super Mario Bros.'' style. The music that plays while in the [[Superball Mario|Superball form]] is a remix of the [[Birabuto Kingdom]] theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme.
*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme.
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*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo.
*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo.
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game.
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game.
*''[[New Super Mario Bros.]]'': The P Switch theme from this game is used in the ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles.
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game.
*''[[Super Mario Galaxy]]'': The "[[Gusty Garden Galaxy]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo.
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo.
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme).
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme).
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game.
*''[[New Super Mario Bros. Wii]]'': The P Switch theme from this game is used in the ''Super Mario 3D World'' style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork.
*''[[New Super Mario Bros. Wii]]'': Music from this game is used on the ''New Super Mario Bros. U'' game style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork.  
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[New Super Luigi U]]'': The snowmen seen in some of [[Frosted Glacier]]'s levels from this game are used as decorations in the snow theme of the ''New Super Mario Bros. U'' style. One of alternate designs for semisolid platforms in ''New Super Mario Bros. U''-style forest levels appears to be based on the main terrain of the levels [[Sumo Bro Bridge]] and [[Wiggler Floodlands]] from this game. When on a Lakitu Cloud with Toads in tow, they will try to get up to Mario by scuttling like characters do in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Super Mario 3D World]]'': The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of [[World 1 (Super Mario 3D World)|World 1]]'s map theme in this game. The Galoomba sprite in the ''Super Mario World'' theme is recolored to match its appearance in this game.
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game.
*''[[Mario Kart 8]]'': Some of Toadette's voice clips, particularly in the ''Super Mario 3D World'' style, are recycled from this game.
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*''{{wp|Miitomo}}'': Some of the player [[Mii]]'s animations and proportions are taken directly from this game.
*''{{wp|Miitomo}}'': Some of the player [[Mii]]'s animations and proportions are taken directly from this game.
*''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The course creators "Youthful Researcher" and "Doctor Gizmo" have the same professions and speech patterns as [[zeldawiki:Purah|Purah]] and [[zeldawiki:Robbie|Robbie]], respectively.
*''[[zeldawiki:The Legend of Zelda: Breath of the Wild|The Legend of Zelda: Breath of the Wild]]'': The course creators "Youthful Researcher" and "Doctor Gizmo" have the same professions and speech patterns as [[zeldawiki:Purah|Purah]] and [[zeldawiki:Robbie|Robbie]], respectively.
*''[[Super Mario Odyssey]]'': Some of Mario's voice clips are reused from this game.
*''[[Mario Tennis Aces]]'': Peach's tennis outfit from this game is one of the unlockable outfits for the player's Mii.
*''[[Mario Tennis Aces]]'': Peach's tennis outfit from this game is one of the unlockable outfits for the player's Mii.
*''[[Super Mario Party]]'': Mario's voice clips are reused in this game.


==References in later games==
==References in later media==
*''[[Mario Kart Tour]]'': Builder Mario and Builder Toad debut as drivers in the [[Trick Tour (2020)|2020 Trick Tour]] to coincide with the release of the final major update to ''Super Mario Maker 2''. Builder Luigi and Builder Toadette later debut as drivers in the [[Mario vs. Luigi Tour]] and the [[Trick Tour (2021)|2021 Trick Tour]], respectively.
*''[[Mario Kart Tour]]'': Builder Mario and Builder Toad debut as drivers in the [[Trick Tour (2020)|2020 Trick Tour]] to coincide with the release of the final major update to ''Super Mario Maker 2''. Builder Luigi and Builder Toadette later debut as drivers in the [[Mario vs. Luigi Tour (2020)|2020 Mario vs. Luigi Tour]] and the [[Trick Tour (2021)|2021 Trick Tour]], respectively.
*''[[Super Mario 3D World + Bowser's Fury]]'': Some of Toadette's voice clips are reused for this game.
*''[[Mario Golf: Super Rush]]'': Some of Toadette's voice clips are reused for this game.
*''[[Mario Golf: Super Rush]]'': Some of Toadette's voice clips are reused for this game.
*''[[The Super Mario Bros. Movie]]'':  A Super Hammer appears on a sign at the construction site.


==Gallery==
==Gallery==
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|JapR=Sūpā Mario Mēkā Tsū
|JapR=Sūpā Mario Mēkā Tsū
|JapM=''Super Mario Maker 2''
|JapM=''Super Mario Maker 2''
|Fra=''Super Mario Maker 2''
|Fre=''Super Mario Maker 2''
|FraM=-
|FreM=-
|Spa=''Super Mario Maker 2''
|Spa=''Super Mario Maker 2''
|SpaM=-
|SpaM=-
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|KorM=''Super Mario Maker 2''
|KorM=''Super Mario Maker 2''
}}
}}
==Trivia==
*''Super Mario Maker 2'' is the first ''Super Mario'' game to be released during the {{wp|Reiwa era}} in Japan, following the abdication of emperor {{wp|Akihito}} on April 30 and ascension of prince {{wp|Naruhito}} the following day. [[Nintendo]]'s Japanese Instagram account acknowledged the timing by posting a video depicting Mario traveling through the different imperial eras since the ''[[Super Mario (franchise)|Super Mario]]'' franchise's inception, with each one being represented by a different style in this game: the ''[[Super Mario Bros.]]'' style represents the {{wp|Shōwa era}}, the ''[[Super Mario World]]'' style represents the {{wp|Heisei era}}, and the ''[[Super Mario 3D World]]'' style represents the Reiwa era.<ref>Japanese Nintendo (May 1, 2019). [https://www.youtube.com/watch?v=9-0HY5TLBAw Super Mario Maker 2 Reiwa video]. YouTube. Retrieved January 20, 2024.</ref><ref>Co, Franz (May 1, 2019). [https://www.gamerevolution.com/news/533723-super-mario-maker-2-reiwa-trailer Super Mario Maker 2 Reiwa trailer celebrates Japan’s new era]. ''GameRevolution''. Retrieved January 20, 2024.</ref>


==External links==
==External links==
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{{SMM2}}
{{SMM2}}
{{SMM2 levels}}
{{SMM2 levels}}
{{Mario games}}
{{Super Mario games}}
{{Switch}}
{{Switch}}
[[Category:Super Mario Maker 2|*]]
[[Category:Super Mario Maker 2|*]]
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