43,601
edits
mNo edit summary |
m (test) |
||
(11 intermediate revisions by 7 users not shown) | |||
Line 15: | Line 15: | ||
Concept artwork was released in ''[[Super Mario Maker]]'' promotional videos. In one piece, it is shown that the [[Turtle Tribe]] were tentatively named and designed after the [[Shellcreeper]]s from ''Mario Bros.'', in addition to a cut enemy resembling [[Beach Koopa|Koopa without a Shell]] from ''[[Super Mario World]]''.<ref>Nintendo (September 14, 2015). [https://www.youtube.com/watch?v=C73f618-3pk&t=2517s Nintendo Digital Event @ E3 2015]. ''YouTube''. Retrieved October 18, 2021.</ref> Another piece shows a cut [[cannon]]-operating turtle resembling a [[Hammer Bro]]ther.<ref>Nintendo (September 13, 2015). [https://www.youtube.com/watch?v=DLoRd6_a1CI&t=84s Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru Miyamoto & Takashi Tezuka]. ''YouTube''. Retrieved October 18, 2021.</ref> | Concept artwork was released in ''[[Super Mario Maker]]'' promotional videos. In one piece, it is shown that the [[Turtle Tribe]] were tentatively named and designed after the [[Shellcreeper]]s from ''Mario Bros.'', in addition to a cut enemy resembling [[Beach Koopa|Koopa without a Shell]] from ''[[Super Mario World]]''.<ref>Nintendo (September 14, 2015). [https://www.youtube.com/watch?v=C73f618-3pk&t=2517s Nintendo Digital Event @ E3 2015]. ''YouTube''. Retrieved October 18, 2021.</ref> Another piece shows a cut [[cannon]]-operating turtle resembling a [[Hammer Bro]]ther.<ref>Nintendo (September 13, 2015). [https://www.youtube.com/watch?v=DLoRd6_a1CI&t=84s Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru Miyamoto & Takashi Tezuka]. ''YouTube''. Retrieved October 18, 2021.</ref> | ||
More concept artwork would be revealed two days after the game's 38th year since its Japanese release, which showed an early version of the [[Fire Flower]] that looked somewhat like the [[Power Flower (Super Mario 64 DS)|Power Flower]] from ''[[Super Mario 64 DS]]'' with a "P" on it, as well as a never-before-seen enemy resembling a serpentine dragon with three spikes on its head and an underbite akin to the final game's [[Goomba]]s (similar to the [[Snake (Mario Clash)|Snake]] enemies in ''[[Mario Clash]]'').<ref>YTV NEWS (September 15, 2023). [https://www.youtube.com/watch?v=mGS_M2S6kJQ&t=207s Concept Art of the Early Fire Flower and Dragon-like Enemy]. ''YouTube''. Retrieved December 15, 2023.</ref> | |||
<gallery> | <gallery> | ||
Line 24: | Line 26: | ||
==Early builds== | ==Early builds== | ||
===Ending theme=== | ===Ending theme=== | ||
[[Koji Kondo]] originally composed the "[[Ending]]" theme with an {{wp|Thirty-two-bar form|AABA structure}}, but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the [[Family Computer Disk System|Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref> | [[Koji Kondo]] originally composed the "[[Ending (Super Mario Bros.)|Ending]]" theme with an {{wp|Thirty-two-bar form|AABA structure}}, but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the [[Family Computer Disk System|Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref> | ||
===Unused Game Over theme=== | ===Unused Game Over theme=== | ||
Line 36: | Line 38: | ||
[[Lakitu]] was supposed to throw [[Spiny|Spinies]] in a curved fashion like he would starting with ''[[Super Mario Bros. 3]]''. However, due to a glitch, he throws them straight down instead. This glitched behavior was carried over to ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario All-Stars]]'', and ''[[Super Mario Bros. Deluxe]]'', and the behavior is referenced in its [[Assist Trophy]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]''.<ref name="tcrf"/><ref>[https://www.youtube.com/watch?v=FmzyO2fYyCs Super Mario Bros. Unused Spiny Egg Behavior] on YouTube. Retrieved June 8, 2021.</ref> | [[Lakitu]] was supposed to throw [[Spiny|Spinies]] in a curved fashion like he would starting with ''[[Super Mario Bros. 3]]''. However, due to a glitch, he throws them straight down instead. This glitched behavior was carried over to ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario All-Stars]]'', and ''[[Super Mario Bros. Deluxe]]'', and the behavior is referenced in its [[Assist Trophy]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]''.<ref name="tcrf"/><ref>[https://www.youtube.com/watch?v=FmzyO2fYyCs Super Mario Bros. Unused Spiny Egg Behavior] on YouTube. Retrieved June 8, 2021.</ref> | ||
The theme that plays at the beginning of Worlds 1-2, 2-2, 4-2, and 7-2, where Mario is entering a Pipe, has a "hurry up" version, even though the timer is locked for this scene and the ensuing levels have [[Time Limit]]s well above 100 seconds. This unused content presumably carries over to ''The Lost Levels'' for Worlds 1-2, 3-2, 5-2, 6-2, A-2, and B-2. | |||
==References== | ==References== | ||
{{TCRF}} | |||
<references/> | <references/> | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} |