List of Super Mario Bros. pre-release and unused content: Difference between revisions

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{{italic title|List of ''Super Mario Bros.'' pre-release and unused content}}
{{italic title|List of ''Super Mario Bros.'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Mario Bros.]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario Bros.]]''


==Early iteration==
==Early iteration==
The development of ''Super Mario Bros.'' began with a 16x32 pixel square used as a placeholder, which couldn't jump at all and moved about a single screen. After taking notice of the sales figures for ''Mario Bros.'', Tezuka proposed the idea of using Mario for the game to Miyamoto, which was accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> [[Checkpoint Flag|Visible checkpoint]]s were considered in development.{{ref needed}}
The development of ''Super Mario Bros.'' began with a 16x32 pixel square used as a placeholder, which could not [[jump]] at all and moved about a single screen. After taking notice of the sales figures for ''[[Mario Bros. (game)|Mario Bros.]]'', [[Takashi Tezuka]] proposed the idea of using [[Mario]] for the game to [[Shigeru Miyamoto]], which was accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> [[Checkpoint Flag|Visible checkpoint]]s were considered in development.{{ref needed}}


[[File:Smb cloud stage.jpg|thumb|Sketch of a cloud level.]]
[[File:SMB Cloud Stage Concept Art.jpg|thumb|Sketch of a cloud level.]]
The game was initially far more focused on shooting than platforming. [[Mario]] could carry weapons (with a rifle and a "beam gun" mentioned as being usable),<ref name="Iwata Asks">[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/super_mario_bros_25th_anniversary_19226_31910.html#top Iwata Asks: Super Mario Bros. 25th Anniversary].</ref> and the control scheme was different; the up arrow of the {{button|nes|Pad}} was used to jump, while pressing {{button|nes|A}} used whatever item Mario carried or kicked when empty-handed.<ref name="Iwata Asks"></ref>
The game was initially far more focused on shooting than platforming. [[Mario]] could carry weapons (with a rifle and a "beam gun" mentioned as being usable),<ref name="Iwata Asks">[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/super_mario_bros_25th_anniversary_19226_31910.html#top Iwata Asks: Super Mario Bros. 25th Anniversary].</ref> and the control scheme was different; the up arrow of the {{button|nes|Pad}} was used to jump, while pressing {{button|nes|A}} used whatever item Mario carried or kicked when empty-handed.<ref name="Iwata Asks"></ref>


The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.<ref name="Iwata Asks"></ref> The sky-based bonus round of the final game are apparently a remnant of this idea.<ref>[http://www.1up.com/news/super-mario-bros-25th-miyamoto "Super Mario Bros.' 25th: Miyamoto Reveals All"]</ref>
The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies.<ref name="Iwata Asks"></ref> The [[Coin Heaven|sky-based bonus round]] of the final game are apparently a remnant of this idea.<ref>[https://web.archive.org/web/20160813205247/http://www.1up.com/news/super-mario-bros-25th-miyamoto "Super Mario Bros.' 25th: Miyamoto Reveals All"]</ref>
 
Shigeru Miyamoto initially wanted Mario to ride a dinosaur-like creature in the game, but technical limitations of the NES prevented the concept from being implemented. This idea eventually evolved into [[Yoshi]], who was able to be introduced in ''[[Super Mario World]]'' for the more powerful [[Super Nintendo Entertainment System]].


The development sketches included in ''[[Super Mario All-Stars Limited Edition]]'' show that the game initially had screen-by-screen scrolling (similar to the later-released ''[[Super Mario Bros. Special]]'') rather than continuous scrolling as in the final version.<ref>[http://www.glitterberri.com/super-mario-bros/mario-development-notes/ "Mario Development Notes"]</ref>
The development sketches included in ''[[Super Mario All-Stars Limited Edition]]'' show that the game initially had screen-by-screen scrolling (similar to the later-released ''[[Super Mario Bros. Special]]'') rather than continuous scrolling as in the final version.<ref>[http://www.glitterberri.com/super-mario-bros/mario-development-notes/ "Mario Development Notes"]</ref>
Concept artwork was released in ''[[Super Mario Maker]]'' promotional videos. In one piece, it is shown that the [[Turtle Tribe]] were tentatively named and designed after the [[Shellcreeper]]s from ''Mario Bros.'', in addition to a cut enemy resembling [[Beach Koopa|Koopa without a Shell]] from ''[[Super Mario World]]''.<ref>Nintendo (September 14, 2015). [https://www.youtube.com/watch?v=C73f618-3pk&t=2517s Nintendo Digital Event @ E3 2015]. ''YouTube''. Retrieved October 18, 2021.</ref> Another piece shows a cut [[cannon]]-operating turtle resembling a [[Hammer Bro]]ther.<ref>Nintendo (September 13, 2015). [https://www.youtube.com/watch?v=DLoRd6_a1CI&t=84s Super Mario Bros. 30th Anniversary Special Interview ft. Shigeru Miyamoto & Takashi Tezuka]. ''YouTube''. Retrieved October 18, 2021.</ref>
More concept artwork would be revealed two days after the game's 38th year since its Japanese release, which showed an early version of the [[Fire Flower]] that looked somewhat like the [[Power Flower (Super Mario 64 DS)|Power Flower]] from ''[[Super Mario 64 DS]]'' with a "P" on it, as well as a never-before-seen enemy resembling a serpentine dragon with three spikes on its head and an underbite akin to the final game's [[Goomba]]s (similar to the [[Snake (Mario Clash)|Snake]] enemies in ''[[Mario Clash]]'').<ref>YTV NEWS (September 15, 2023). [https://www.youtube.com/watch?v=mGS_M2S6kJQ&t=207s Concept Art of the Early Fire Flower and Dragon-like Enemy]. ''YouTube''. Retrieved December 15, 2023.</ref>


<gallery>
<gallery>
Smb control scheme.jpg|The original control scheme.
SMB Original Control Scheme.jpg|The original control scheme.
Super Mario Bros. Shelled Creepers.png|Several Turtle Tribe members.
Super Mario Bros. enemy concepts.png|Other early enemy concepts.
</gallery>
</gallery>


==Early builds==
==Early builds==
===Ending theme===
===Ending theme===
[[Koji Kondo]] originally composed the ending theme with an [[wikipedia:Thirty-two-bar form|AABA structure]], but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the [[Family Computer Disk System|Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>
[[Koji Kondo]] originally composed the "[[Ending (Super Mario Bros.)|Ending]]" theme with an {{wp|Thirty-two-bar form|AABA structure}}, but, since the song would take up too much memory, the "B" portion was cut. The original version of the ending theme was later used for the [[Family Computer Disk System|Famicom Disk System]] version of ''[[Super Mario Bros.: The Lost Levels]]''.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>
 
===Unused Game Over theme===
An unused alternate version of the Game Over theme was found in the game's code. It was very similar to the regular Game Over theme, but was more simple.<ref>Bram Oxalate (February 5, 2019). [https://youtu.be/ZpMt0JxSGVw Super Mario Bros - Unused Content]. ''YouTube''. Retrieved May 20, 2020.</ref>
 
==Unused content==
[[File:SMB Climbable Ball Sprite.png|frame]]
There is a brown ball that looks similar to the top of the [[Goal Pole|flagpole]]. Mario can climb it similar to a [[Beanstalk|vine]]. When climbed, Mario makes a buzzing sound.<ref name=tcrf>''[[tcrf:Super Mario Bros.|Super Mario Bros.]]'' ''The Cutting Room Floor''. Retrieved October 8, 2020.</ref>
 
A short [[Fire Bar|Fire-Bar]] that rotates counterclockwise quickly, along with a few other Fire-Bars, can be glitched into the game.<ref name=tcrf/>
 
[[Lakitu]] was supposed to throw [[Spiny|Spinies]] in a curved fashion like he would starting with ''[[Super Mario Bros. 3]]''. However, due to a glitch, he throws them straight down instead. This glitched behavior was carried over to ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario All-Stars]]'', and ''[[Super Mario Bros. Deluxe]]'', and the behavior is referenced in its [[Assist Trophy]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]''.<ref name="tcrf"/><ref>[https://www.youtube.com/watch?v=FmzyO2fYyCs Super Mario Bros. Unused Spiny Egg Behavior] on YouTube. Retrieved June 8, 2021.</ref>
 
The theme that plays at the beginning of Worlds 1-2, 2-2, 4-2, and 7-2, where Mario is entering a Pipe, has a "hurry up" version, even though the timer is locked for this scene and the ensuing levels have [[Time Limit]]s well above 100 seconds. This unused content presumably carries over to ''The Lost Levels'' for Worlds 1-2, 3-2, 5-2, 6-2, A-2, and B-2.


==References==
==References==
{{TCRF}}
<references/>
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
{{SMB}}
[[Category:Pre-release and unused content|Super Mario Bros.]]
[[Category:Pre-release and unused content|Super Mario Bros.]]
[[Category:Super Mario Bros.|*]]
[[Category:Super Mario Bros.|*]]
[[it:Elementi beta di Super Mario Bros.]]
[[it:Sviluppo ed elementi scartati di Super Mario Bros.]]