Donkey Kong: Freedom: Difference between revisions

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(There should probably be discussion first about making a separate page, and there are no images of the game.)
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After the release of Skylanders: SuperChargers in 2015, Vicarious Visions started development on a pitch for a Nintendo Switch game directed by founders Guha and Karthik Bala.[71] The pitch, codenamed Donkey Kong: Freedom, was a prototype for a Donkey Kong platformer set in an open island and focused on movement and flow featuring wall climbing and vine swinging, as well as a new grinding mechanic on sloped vines using banana peels inspired by the studio's past work on the Tony Hawk's series and Jet Grind Radio for the Game Boy Advance.[71]
#REDIRECT [[List of unreleased media#Freedom]]
 
Freedom would have featured a very different art style compared to past Donkey Kong games and Skylanders: SuperChargers, where Donkey Kong would have had "Burton-esque" exaggerated proportions with big arms and small legs. Another planned setting for the Freedom prototype was a jungle-infested city, in which Donkey Kong would have had to climb up to upper areas by interacting with objects and building up momentum.[71]
 
Despite receiving interest from Nintendo, Vicarious Visions' parent company Activision canceled the game in spring 2016 to receive additional development for their major franchises.[71] The game's cancelation would be one of the reasons for the Bala brothers' departure from the company and founding of Velan Studios,[71] which would later collaborate with Nintendo to develop Mario Kart Live: Home Circuit.

Revision as of 18:39, May 4, 2024