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{{quote2|Interdimensional adventure!|Save data description}}
{{quote2|Interdimensional adventure!|Save data description}}
 
'''''Super Paper Mario''''' is a [[Genre#Platform|platformer]] [[Genre#Role-playing|role-playing game]] released in 2007 for the [[Wii]], as well as the first game starring Mario for the console. Unlike the other ''[[Paper Mario (series)|Paper Mario]]'' games, ''Super Paper Mario'' is a platformer and does not use a turn-based battle system, but rather incorporates RPG elements with platforming. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions, once being described as a "2.5D" sidescroller by ''[[Nintendo Power]]'' magazine.
'''''Super Paper Mario''''' is a [[Genre#Platform|platformer]] [[Genre#Role-playing|role-playing game]] released in 2007 for the [[Wii]], as well as the first ''Super Mario'' game for the console. Unlike the other ''[[Paper Mario (series)|Paper Mario]]'' games, ''Super Paper Mario'' is a platformer and does not use a turn-based battle system, but rather incorporates RPG elements with platforming. The game fuses elements of 2D and 3D gameplay together, shifting back and forth between dimensions, once being described as a "2.5D" sidescroller by ''[[Nintendo Power]]'' magazine.


The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.
The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.


''Super Paper Mario'' has a distinct visual identity within ''Paper Mario'' and the ''[[Super Mario (franchise)|Super Mario]]'' franchise as a whole. While it retains the look of its predecessors for the playable characters, returning enemies and items, the game experiments with novel art styles for the diverse dimensions featured and their inhabitants, which are in general built from more geometric, abstract shapes and psychedelic colors, patterns and gradients. This style, coupled with elements such the rectangle selection effect for warping and teleporting characters and the line-by-line then color fill animation for appearing stage objects, seem to be inspired by digital graphics editing. Writing-wise, the game maintains the humorous dialogue and occasional pop culture references familiar to the series, contrasting with the more somber and serious tone of the main plotline.
''Super Paper Mario'' has a distinct visual style among the ''Paper Mario'' games. While most characters, enemies and items returning from ''[[Paper Mario: The Thousand-Year Door]]'' retain their appearance, the game utilizes very abstract, inorganic shapes for its new character designs, which are assembled from simple polygons, circles and lines. Its environments are equally geometric, and have tile-based layouts. For coloring, gradients, patterns and psychedelic colors are common for both characters and backgrounds. This visual direction, coupled with animations such as the rectangle selection effect for warping characters and color fill effect for appearing stage elements, seems to be inspired by digital graphics editing rather than traditional art media, as is the case for the rest of the series.


The game was originally planned for a 2006 release on the [[Nintendo GameCube]], but was moved to the newer Wii console. Motion controls were added to certain gameplay features, pushing the release date back to April 2007 for North America and Japan, and September of that year for Europe and Australia. The game was rereleased for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in 2016.
The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device.


==Story==
==Story==
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Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show.
Meanwhile, in [[Castle Bleck]], the Count and Nastasia meet with the other three minions, [[Dimentio]], [[O'Chunks]], and the shape-shifting [[Mimi]]. Count Bleck promises to replace the destroyed worlds with a perfect world where all his minions' dreams will come true, and when Nastasia mentions that the hero of prophecy may be active, O'Chunks volunteers to take care of him, with Dimentio tagging along to watch the show.
===Chapter 1: [[Lineland]]===
===Chapter 1: [[Lineland]]===
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]]
[[File:SPM W1-1 2D.png|left|200px|thumb|Mario proceeding in Lineland.]]
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===Chapter 3: [[The Bitlands]]===
===Chapter 3: [[The Bitlands]]===
[[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]]
[[File:The Bitlands.png|thumb|200px|left|[[The Bitlands]].]]
Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[The Tile Pool]], where they meet a new Pixl, [[Thudley]], and use him to defeat a monstrous [[Big Blooper (Super Paper Mario)|Big Blooper]]. Beyond the pool, the heroes climb [[the Dotwood Tree]] in order to use the winds at the top to float over a gorge and reach Fort Francis. Along the way, they battle Dimentio, who brushes off his defeat as a mere amusement, and was in fact using it to gauge the heroes' strength in order to ensure they can defeat Count Bleck when the time comes. Unaware of Dimentio's plotting, Mario, Peach and Bowser continue on to Fort Francis, where they find another trapped Pixl named [[Carrie]] and navigate their way through a sea of puzzles, [[Meowmaid]] robots and nerdy memorabilia to get to Francis, who immediately develops a crush on Peach and attempts to flirt with her using an electronic chat interface [[Swoon.exe]]. She rebuffs him and he is defeated in battle, and the surge of trust and happiness from the newly-freed Tippi calls forth the next Pure Heart from the castle itself, which Merlon later explains used to belong to the Tribe of Ancients.
Upon the heroes' arrival in the pixelated Bitlands, [[Tippi]] is kidnapped by the geeky, butterfly-collecting chameleon, [[Francis]]. Another Pixl named [[Barry]] witnessed the scene from behind a bush and tells the heroes how to reach [[Fort Francis]]. After passing through an underground area just like [[World 1-2 (Super Mario Bros.)|World 1-2]] in ''[[Super Mario Bros.]]'', Mario and Peach come across some castles occupied by Koopas, Hammer Bros., Bullet Bills and Bowser himself, who proceeds to lose a one-on-one fight with Mario. Bowser explains that he was locked up in Bleck's Castle and does not know how he appeared in the Bitlands, and with some persuasion, agrees to join Peach and Mario on their journey. The three swim across [[The Tile Pool]], where they meet a new Pixl, [[Thudley]], and use him to defeat a monstrous [[Big Blooper (Super Paper Mario)|Big Blooper]]. Beyond the pool, the heroes climb [[the Dotwood Tree]] in order to use the winds blowing at the top to float over a gorge and reach Fort Francis. Along the way, they run into Dimentio, who transports them to [[Dimension D]] and fights them. He is defeated, brushing it off as a mere amusement, and monologues to himself that he was in fact using it to gauge the heroes' strength in order to ensure they can defeat Count Bleck when the time comes. Unaware of Dimentio's plotting, Mario, Peach and Bowser continue on to Fort Francis, where they find another trapped Pixl named [[Carrie]] and navigate their way through a sea of puzzles, [[Meowmaid]] robots, and nerdy memorabilia. When they reach Francis, he immediately develops a crush on Peach and attempts to flirt with her using an electronic chat interface that he created, called [[Swoon.exe]]. She rebuffs him and he is defeated in battle, and the surge of trust and happiness from the newly-freed Tippi calls forth the next Pure Heart from the castle.
;Interlude
;Interlude
Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an unnamed new minion to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he does not give up after coming as far as he has, he kindly gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to.
Back at Castle Bleck, Dimentio muses that the heroes might be able to defy the prophecy, but Bleck is confident in his plan and calls for an [[Mr. L|unnamed new minion]] to take care of his foes. Nastasia lingers after the other minions leave and tries to get Bleck to reconsider, but while he does not give up after coming as far as he has, he gives her a chance to leave with his blessing, which she declines out of loyalty and love for Bleck. Unbeknownst to both of them, Dimentio eavesdropped on the entire exchange, but decides not to worry about it, since he has his own "projects" to attend to.


When the heroes return to Flipside, Merlon explains about the castle and decides that Bowser is the third hero of the prophecy. After returning to the Bitlands to collect Barry, who is impressed that they managed to save Tippi, the heroes open a new green door and continue on their quest. Barry is the first optional Pixl.
When the heroes return to Flipside, Merlon explains that the castle once belonged to the Tribe of Ancients, and the Pure Heart summoned by Tippi was originally sealed there by them. He also acknowledges Bowser as the third hero of the prophecy. The heroes can then open the new green door to continue on their quest. At this point, the player has the option to return to the Bitlands to collect Barry, who will say he is impressed that they managed to save Tippi. Barry is the first optional Pixl.


===Chapter 4: [[Outer Space]]===
===Chapter 4: [[Outer Space]]===
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[[File:SPM Title.png|thumb|The title screen with the playable characters.]]
[[File:SPM Title.png|thumb|The title screen with the playable characters.]]
The player controls the four '''Heroes of Light''' in-game. They can be switched to at any time via the {{button|wii|1}} + {{button|wii|2}} menu. The player begins with only Mario, recruiting the other heroes as the game progresses and even losing the other characters occasionally.
The player controls the four '''Heroes of Light''' in-game. They can be switched to at any time via the {{button|wii|1}} + {{button|wii|2}} menu. The player begins with only Mario, recruiting the other heroes as the game progresses and even losing the other characters occasionally.
{|border=1 class="wikitable" style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
{|border=1 class="wikitable"style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
!Name
!Name
!Image
!Image
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|}
|}
====Character stats====
====Character stats====
{|align="center" cellpadding=8 cellspacing=1 style="margin:auto; text-align:center; font-family:Comic Sans MS; border:1px solid lightgray"
{|align="center" cellpadding="8" style="margin:auto; text-align:center; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif; border:1px solid lightgray; border-collapse: separate; border-spacing: 0 2px;"
|-style="background:lightgray"
|-style="background:lightgray"
!Stat
!Stat
!colspan="2" width="16%"|Initial value
!colspan="2" width="16%"|Initial value
!colspan="2" width="16%"|Max. value
!colspan="2" width="16%"|Max. value
!Function
!colspan=2|Function
|-style="background:#f8f9fa"
|-style="background:#f8f9fa"
![[Flip Meter]]
![[Flip Meter]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|-style="background:#efa685"
|-style="background:#efa685"
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|colspan=2|1
|colspan=2|1
|colspan=2|99
|colspan=2|99
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#efa685 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|-style="background:#ef9ac2"
|-style="background:#ef9ac2"
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|colspan=2|10
|colspan=2|10
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#ef9ac2 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|-style="background:#e2758b"
|-style="background:#e2758b"
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|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|-style="background:#7ea6db"
|-style="background:#7ea6db"
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|colspan=2|0
|colspan=2|0
|colspan=2|99,999,999
|colspan=2|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#7ea6db 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|-style="background:#79c7d6"
|-style="background:#79c7d6"
!Next Level
!Next Level
|colspan=2|10000
|colspan=2|10000
|colspan=2|99,999,999
|colspan=2|{{hover|24,500,000|Displays -------- after reaching level 99}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#79c7d6 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|-style="background:#f3d973"
|-style="background:#f3d973"
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|colspan=2|0
|colspan=2|0
|colspan=2|999
|colspan=2|999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#f3d973 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|-style="background:#badb85"
|-style="background:#badb85"
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|colspan=2|00:00
|colspan=2|00:00
|colspan=2|999:59
|colspan=2|999:59
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#badb85 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|}
|}
{{br|left}}
{{br|left}}
===Pixls===
===Pixls===
[[Pixl]]s are new creatures in the game that give Mario and crew new abilities. There are thirteen in total, four are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the {{button|wii|1}} button except for Tippi's and Tiptron's, whose abilites are activated by pointing {{button|wii|Wiimote}} at the sensor bar.
[[Pixl]]s are new creatures in the game that give Mario and crew new abilities. There are thirteen in total, four are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the {{button|wii|1}} button except for Tippi's and Tiptron's, whose abilites are activated by pointing {{button|wii|Wiimote}} at the sensor bar.
{|border=1 class="wikitable" style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
{|border=1 class="wikitable"style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
!Name
!Name
!Image
!Image
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|-
|-
|align="center"|[[File:SPM_Darkness.png|100px]]
|align="center"|[[File:SPM_Darkness.png|100px]]
|align="center"|{{conjectural|Darkness}}
|align="center"|[[Dark]]
|Blocks the player's view.
|Blocks the player's view. Can be temporarily cleared by lighting torches with Bowser's [[Fire Breath]].
|align="center"|[[Underwhere Road]]
|align="center"|[[Underwhere Road]]
|-
|-
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|-
|-
|align="center"|[[File:SPM Dotwood Tree Red Winds.png|100px]]
|align="center"|[[File:SPM Dotwood Tree Red Winds.png|100px]]
|align="center"|{{conjectural|Red wind}}
|align="center"|Red wind
|Rideable winds that can carry the player.
|Rideable winds that can carry the player.
|align="center"|[[The Dotwood Tree]]
|align="center"|[[The Dotwood Tree]]
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|align="center"|[[File:Spikeceilingspm.png|100px]]
|align="center"|[[File:Spikeceilingspm.png|100px]]
|align="center"|{{conjectural|Spiked ceiling}}
|align="center"|{{conjectural|Spiked ceiling}}
|Celing covered in spikes which will fall gradually. If the player doesn't escape in time, it will cause a Game Over.
|Ceiling covered in spikes which will fall gradually. If the player doesn't escape in time, it will cause a Game Over.
|align="center"|[[Merlee's Mansion]]
|align="center"|[[Merlee's Mansion]]
|-
|-
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*Like the first two games, the Chapter 5 boss is located in a cave.
*Like the first two games, the Chapter 5 boss is located in a cave.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*The Tattle for [[Goomba]]s references the one in ''Paper Mario: The Thousand-Year Door''. In the Japanese version, this is a throughline to the original ''Paper Mario'', whereas the English localizations lost the direct quotation.


==Differences from the other ''Paper Mario'' games==
==Differences from the other ''Paper Mario'' games==
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==Glitches==
==Glitches==
{{main|List of Super Paper Mario glitches}}
{{main|List of Super Paper Mario glitches}}
 
===Clipping through objects===
===Through the platform===
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.


===Infinite jump glitch===
===Infinite jump glitch===
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height.
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.


===Clipping through objects===
===Platform clipping===
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.


==Bestiary==
==Bestiary==
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{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Count Bleck|align=horizontal}}


==Gallery==
==Gallery==
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==Media==
==Media==
{{main-media}}
{{main-media}}
{{more media|see [[:Category:Super Paper Mario media files]] for all uploaded files so far|section=yes}}
{{media table
{{media table
|file1=Super Paper Mario Banner.mp3
|file1=Super Paper Mario Banner.mp3
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|description1=
|description1=
|length1=0:05
|length1=0:05
|file2=SPM Title Music.oga
|file2=SPM Super Paper Mario.oga
|title2=Super Paper Mario
|title2=Super Paper Mario
|description2=Title theme
|description2=The game's title screen music.
|length2=0:30
|length2=0:30
|file3=SPM Flipside Music.oga
|file3=SPM Flipside.oga
|title3=Flipside
|title3=Flipside
|description3=
|description3=Plays in Flipside.
|length3=0:30
|length3=0:30
|file4=SPM Chapter1-1 Music.oga
|file4=SPM Lineland Road.oga
|title4=Lineland Road
|title4=Lineland Road
|description4=
|description4=Plays in World 1-1.
|length4=0:30
|length4=0:30
|file5=SPM The Ultimate Show.oga
|title5=The Ultimate Show
|description5=Plays during the final battle against [[Super Dimentio]].
|length5=0:30
}}
}}


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*''[[Game & Watch]]'': The Flipside and Flopside Pit of 100 Trials design is based on the design of Game & Watch games.
*''[[Game & Watch]]'': The Flipside and Flopside Pit of 100 Trials design is based on the design of Game & Watch games.
*''[[Mario Bros. (game)|Mario Bros.]]'': Super Dimentio's simile taunt to the party after the first half of the battle has him comparing the party to upside-down turtles as they wallow in helplessness, alluding to how [[Shellcreeper]]s are defeated.
*''[[Mario Bros. (game)|Mario Bros.]]'': Super Dimentio's simile taunt to the party after the first half of the battle has him comparing the party to upside-down turtles as they wallow in helplessness, alluding to how [[Shellcreeper]]s are defeated.
*''[[Super Mario Bros.]]'': Many references:
*''[[Super Mario Bros.]]'':
**The structure of the story is an allusion to this game, featuring eight worlds, each one containing four levels (here termed chapters), which use the same level code format.
**When Mario, Luigi, Peach, Bowser, or a Koopa Troopa gets a Mega Star, they turn into screen-sized versions of their sprites from this game; similarly, the [[Pal Pill]]s create eight small Mario, Luigi, Peach, or Bowser sprites from this game to aid the player. The sprite for the [[Shell Shock (item)|Shell Shock]] is also the same sprite.
**When Mario, Luigi, Peach, Bowser, or a Koopa Troopa gets a Mega Star, they turn into screen-sized versions of their sprites from this game; similarly, the [[Pal Pill]]s create eight small Mario, Luigi, Peach, or Bowser sprites from this game to aid the player. The sprite for the [[Shell Shock (item)|Shell Shock]] is also the same sprite.
**The design for [[? Block]]s is based upon those of this game.
**The design for [[? Block]]s is based upon those of this game.
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*''[[Paper Mario: Color Splash]]'': The 3-D [[flip]]ping mechanic returns in this game during the ''[[Super Mario Bros. 3]]''-styled sub-level found within the [[Green Energy Plant]].
*''[[Paper Mario: Color Splash]]'': The 3-D [[flip]]ping mechanic returns in this game during the ''[[Super Mario Bros. 3]]''-styled sub-level found within the [[Green Energy Plant]].
*''[[Super Smash Bros. Ultimate]]'': Mr. L and Dimentio appear in this game as [[Spirit (Super Smash Bros. Ultimate)|spirits]]. A giant Luigi appears during the Dimentio spirit battle, referencing [[Super Dimentio]].
*''[[Super Smash Bros. Ultimate]]'': Mr. L and Dimentio appear in this game as [[Spirit (Super Smash Bros. Ultimate)|spirits]]. A giant Luigi appears during the Dimentio spirit battle, referencing [[Super Dimentio]].
*[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)]]: ''Paper Mario'' partners are shown in the [[Mario Bros.' House]], referencing to how this game had both ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'' partners in said house in this game.


==Names in other languages==
==Names in other languages==
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
;Websites
;Websites
*[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)]
*[https://web.archive.org/web/20101122224331/http://www.nintendo.com/sites/spm/ Official Site (North America)]
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*[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)]
*[http://microsite.nintendo-europe.com/superpapermario/?l=enGB Official Site (Europe)]
*[https://web.archive.org/web/20090222232914/http://nintendo.co.kr/Wii/software/superpapermario/main.php Official Site (South Korea)]
*[https://web.archive.org/web/20090222232914/http://nintendo.co.kr/Wii/software/superpapermario/main.php Official Site (South Korea)]
;Manuals
;Manuals
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Paper_Mario.pdf North American e-manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Paper_Mario.pdf North American e-manual]
*[https://m1.nintendo.net/docvc/RVL/JPN/R8PJ/R8PJ_J.pdf Japanese manual]
*[https://m1.nintendo.net/docvc/RVL/JPN/R8PJ/R8PJ_J.pdf Japanese manual]
{{SPM}}
{{SPM}}
{{Super Mario games}}
{{Super Mario games}}
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