Mario Kart 8: Difference between revisions

m
m (Text replacement - "([^'])\[\[Mario Kart 8 Deluxe – Booster Course Pass\|Booster Course Pass\]\]" to "$1''Booster Course Pass''")
(3 intermediate revisions by 2 users not shown)
Line 2,632: Line 2,632:
Most of the game's musical tracks are orchestrated, making this game the first ''Mario Kart'' game to feature orchestrated tracks.<ref>https://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1</ref><ref>https://www.youtube.com/watch?v=VvWfvVzIU6U</ref><ref>https://www.youtube.com/watch?v=vEqt-E6VTPE</ref>
Most of the game's musical tracks are orchestrated, making this game the first ''Mario Kart'' game to feature orchestrated tracks.<ref>https://www.reinodocogumelo.com/2014/04/nintendo-revela-que-mario-kart-8-tera.html?m=1</ref><ref>https://www.youtube.com/watch?v=VvWfvVzIU6U</ref><ref>https://www.youtube.com/watch?v=vEqt-E6VTPE</ref>


==Technical details==
==Technical aspects==
The game renders in dynamic 1280x720/1152x648 resolution.
The game renders in dynamic 1280x720/1152x648 resolution.


The game supports 5.1 surround. Effects that can play on the rear speakers, include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, [[helicopter]]s), and if other drivers are immediately to the side. BGM, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. plays BGM on side speakers), necessitating switching them to Straight/Direct or upmixing modes.
The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.
 
The game supports haptic feedback. This is most noticeable when revving up the engine before the start, with smaller effects for colliding into opponents, using Mushrooms, running over speed boosts, running into Item Boxes, and driving on grass.


==Promotion and advertising==
==Promotion and advertising==