Hammer: Difference between revisions

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{{about|the [[List of items|item]] found in several Mario games|other uses of the term "Hammer"|[[Hammer (disambiguation)]]}}
{{about|the [[List of items|item]] found in several Mario games|other uses of the term "Hammer"|[[Hammer (disambiguation)]]}}
{{redirect|Hammers|the group of [[Sledge Bro]]thers from the [[Nintendo Adventure Books|Nintendo Adventure Book]] [[Leaping Lizards]]|[[Hammers (team)]]}}
{{redirect|Hammers|the group of [[Sledge Bro]]thers from the [[Nintendo Adventure Books|Nintendo Adventure Book]] [[Leaping Lizards]]|[[Hammers (team)]]}}
{{item-infobox
{{item infobox
|image=[[File:HammerUltimate.png|200px]]<br>Artwork of a Hammer from ''[[Super Smash Bros. Ultimate]]''
|image=[[File:MvDK NS Mario Hammer.png|200px]]<br>Artwork of [[Mario]] using a Hammer from ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[WarioWare: Get It Together!]]'' ([[List of games by date#2021|2021]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
}}
{{quote2|It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the [[Mushroom Kingdom|kingdom's]] history.|[[Toad (species)|Toad]]|Paper Mario: Sticker Star}}
{{quote2|It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the [[Mushroom Kingdom|kingdom's]] history.|[[Toad (species)|Toad]]|[[Paper Mario: Sticker Star]]}}
'''Hammers''' are items commonly used as weapons throughout the ''[[Mario (franchise)|Mario]]'' franchise. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro]]s and other enemies. However, [[Mario]] and [[Luigi]] have been known to effectively wield hammers in combat. The item has appeared in every single ''Mario'' [[Genre#Role-playing|RPG]] to date, and in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, hammer attacks are used as a counterpart to [[jump]] attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead.
'''Hammers''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects commonly used as weapons. They first appear in [[Donkey Kong (game)|''Donkey Kong'']], in which they are used to smash [[barrel]]s and [[List of enemies|enemies]]. Hammers are usually thrown by the [[Hammer Bro]]s and other enemies. However, [[Mario]] and [[Luigi]] have been known to effectively wield hammers in combat. The item has appeared in every single [[Genre#Role-playing|role-playing game]] of the ''Super Mario'' franchise to date, and in the ''[[Paper Mario (series)|Paper Mario]]'' and ''[[Mario & Luigi (series)|Mario & Luigi]]'' games, hammer attacks are used as a counterpart to [[jump]] attacks. Some enemies cannot be damaged by jump attacks (usually due to having a spiky top), requiring the Mario Bros. to use their hammers instead.
 
==History==
==History==
===''Donkey Kong''===
===''Donkey Kong''===
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The ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game features Hammers, also referred to as '''Invincible Hammers''',<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf ''Donkey Kong'' online instruction manual], section 5 "Items" (accessed 19 November, 2016)</ref> which Mario can, for a short time, use to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from flaming [[oil drum]]s, and the [[cement tub]]s in [[50m]]. Mario is not invincible when using Hammers, however. If attacked from the back or from below, he will still lose a life; obstacles can also still damage Mario if the Hammer does not make contact with them. Mario also cannot climb or jump while wielding a Hammer. Hammers in this game can be found usually in the corners, and some can be reached only by jumping.
The ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game features Hammers, also referred to as '''Invincible Hammers''',<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE_en.pdf ''Donkey Kong'' online instruction manual], section 5 "Items" (accessed 19 November, 2016)</ref> which Mario can, for a short time, use to destroy the [[barrel]]s thrown by [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s created from flaming [[oil drum]]s, [[cement tub]]s in [[50m]], and [[Fire (100m)|Fires]] in [[100m]]. Mario is not invincible when using Hammers, however. If attacked from the back or from below, he will still lose a life; obstacles can also still damage Mario if the Hammer does not make contact with them. Mario also cannot climb or jump while wielding a Hammer. Hammers in this game can be found usually in the corners, and some can be reached only by jumping.


In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], Hammers make a reappearance. They can be used to defeat all enemies in the game. [[Super Hammer]]s can even break brick walls. In this game, Mario can throw Hammers upwards. At several points in the game, the player has to throw the Hammer upwards, then quickly climb the ladder onto the next platform above to pick it up again. If the Hammer touches a floor, it disappears instantly.
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], Hammers make a reappearance. They can be used to defeat all enemies in the game. [[Super Hammer]]s can even break brick walls. In this game, Mario can throw Hammers upwards. At several points in the game, the player has to throw the Hammer upwards, then quickly climb the ladder onto the next platform above to pick it up again. If the Hammer touches a floor, it disappears instantly.


''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased.
''[[Donkey Kong no Ongaku Asobi]]'' would have featured [[Pauline]] using a hammer, but the game went unreleased.
===''Saturday Supercade''===
[[File:Mario Hammer (Saturday Supercade).png|thumb|Mario about to use a hammer on a barrel in ''Saturday Supercade'']]
In the ''[[Saturday Supercade]]'' episode [[Gorilla Gangster]], [[Mario]] attacks a pickle barrel thrown by [[Donkey Kong]] with his hammer, which causes it to spill out and make him fall. Its appearance is much like an ordinary hammer rather than the one seen in ''[[Donkey Kong (game)|Donkey Kong]]''.


===''Wrecking Crew'' series===
===''Wrecking Crew'' series===
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===''Super Mario'' series===
===''Super Mario'' series===
[[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and breathe fire in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']]
[[File:SMB NES Bowser Screenshot.png|thumb|left|Bowser can throw hammers and [[Fire Breath|breathe fire]] in [[World 8 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.'']]
[[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]]
[[File:SMB Hammer Bro Throwing Hammer Sprite.gif|frame]]
In the [[Super Mario (series)|''Super Mario'' series]], hammers are mainly seen thrown by [[Hammer Bro]]s. to hit Mario. Bowser throws hammers in his battles in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[New Super Mario Bros. 2]]''. In the former two games, the [[Fake Bowser|fakes]] in Worlds 6 and 7 also do so. ''The Lost Levels'' also has [[Bowser's Brother]], who can throw hammers in [[World 8-4 (Super Mario Bros.: The Lost Levels)|Worlds 8-4]] and [[World 9-3 (Super Mario Bros.: The Lost Levels)|9-3]]. In the ''[[Super Mario All-Stars]]'' version of ''The Lost Levels'', all bosses in the letter worlds use hammers.
[[File:HammerSMBS.png|right|frame]]
In ''[[Super Mario Bros. Special]]'', Hammers (listed in the ending as "'''Hummer'''") appear as temporary items and are used like in ''[[Donkey Kong (game)|Donkey Kong]]'' except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his Hummer which can be picked up again with its expiration time reset.
{{multiframe|[[File:Hammer Map SMB3.png]]&nbsp;[[File:SMA4 Hammer sprite.png]]}}
{{multiframe|[[File:Hammer Map SMB3.png]]&nbsp;[[File:SMA4 Hammer sprite.png]]}}
In the [[Super Mario (series)|''Super Mario'' series]], hammers are mainly seen thrown by [[Hammer Bro]]s. to hit Mario; in ''[[Super Mario Bros. 3]]'', the Mario Bros. can throw these hammers themselves by gaining a [[Hammer Suit]]. They are extremely powerful, defeating most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]] and [[Bowser]], in one to three hits.
In ''[[Super Mario Bros. 3]]'', the Mario Bros. can throw hammers themselves by gaining a [[Hammer Suit]]. They are extremely powerful, defeating most foes, including [[Thwomp]]s, [[Boo]]s, [[Lava Bubble]]s, [[Boom Boom]] and [[Bowser]], in one to three hits. Hammers are also used as a map screen item to destroy boulders preventing access to hidden areas. Usually, a Hammer just allows Mario to produce a quicker route, but in some cases, it is the only way to access a part of a map. In [[Desert Land]], a hammer can be used in the upper right corner to open up an area that contains a [[Toad House]] with a [[Frog Suit]], and a [[Fire Bro]] battle containing the last [[Recorder]]. In [[Water Land]], a rock near [[World 3-5 (Super Mario Bros. 3)|World 3-5]] blocks off a boardwalk with a canoe which can take Mario or Luigi to several Toad Houses and [[Spade Panel]]s.
 
Hammers are also used in ''Super Mario Bros. 3'' as a map screen item to destroy boulders preventing access to hidden areas. Usually, a Hammer just allows Mario to produce a quicker route, but in some cases, it is the only way to access a part of a map. In [[Desert Land]], a hammer can be used in the upper right corner to open up an area that contains a [[Toad House]] with a [[Frog Suit]], and a [[Fire Bro]] battle containing the last [[Recorder]]. In [[Water Land]], a rock near [[World 3-5 (Super Mario Bros. 3)|World 3-5]] blocks off a boardwalk with a canoe which can take Mario or Luigi to several Toad Houses and [[Spade Panel]]s.
 
Bowser throws hammers in his battles in ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[New Super Mario Bros. 2]]''; in ''Super Mario Bros.'', the [[Fake Bowser|fakes]] in [[World 6 (Super Mario Bros.)|Worlds 6]] and [[World 7 (Super Mario Bros.)|7]] also do so.


Hammers also appear very rarely in ''[[Super Mario World]]''. They are thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[Lemmy Koopa]]'s [[Castle]] in [[Vanilla Dome]].
Hammers also appear very rarely in ''[[Super Mario World]]''. They are thrown by [[Amazing Flyin' Hammer Brother]]s, and Mario also uses one to destroy [[Lemmy Koopa]]'s [[3 Lemmy's Castle|Castle]] in [[Vanilla Dome]].
[[File:HammerSMBS.png|right|frame]]
In ''[[Super Mario Bros. Special]]'', Hammers (listed in the ending as "'''Hummer'''") appear as temporary items and are used like in ''[[Donkey Kong (game)|Donkey Kong]]'' except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his hammer which can be picked up again with its expiration time reset.


In ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[New Super Mario Bros. U]]'', Yoshi can eat a Hammer Bro's hammers and spit them out to defeat enemies.
In ''[[New Super Mario Bros. Wii]]'', ''[[Super Mario Galaxy 2]]'', and ''[[New Super Mario Bros. U]]'', Yoshi can eat a Hammer Bro's hammers and spit them out to defeat enemies.


In ''[[New Super Mario Bros. U]]'', [[Morton Koopa Jr.]] uses a [[Morton's Hammer|magical hammer]] in his battle to send [[Big Pokey]] segments towards Mario.
In ''[[New Super Mario Bros. U]]'', [[Morton Koopa Jr.]] uses a magical hammer in his battle to send [[Big Pokey]] segments towards Mario.


In ''[[Super Mario 3D World]]'', [[Mario]] and [[Luigi]] are shown to wield hammers and wrenches when fixing the [[Clear Pipe]] in the starting cutscene. Similarly, some [[Sprixie Princesses]] use hammers when building Clear Pipes after being rescued, although some use wrenches instead.  
In ''[[Super Mario 3D World]]'', [[Mario]] and [[Luigi]] are shown to wield hammers and wrenches when fixing the [[Clear Pipe]] in the starting cutscene. Similarly, some [[Sprixie Princesses]] use hammers when building Clear Pipes after being rescued, although some use wrenches instead.  
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===''Mario & Wario''===
===''Mario & Wario''===
In ''[[Mario & Wario]]'', during the bonus minigames after most stage areas, [[Wanda]] the fairy will hold a hammer rather than her usual wand and be able to whack [[Wario]]'s plane for [[coin]]s. She can collect forty coins before he flees.
In ''[[Mario & Wario]]'', during the bonus minigames after most stage areas, [[Wanda]] will hold a hammer rather than her usual wand and be able to whack [[Wario]]'s plane for [[coin]]s. She can collect forty coins before he flees.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:SMRPG_Hammer.png|thumb|125px|Mario's first Hammer from ''Super Mario RPG: Legend of the Seven Stars'']]
[[File:SMRPG_Hammer.png|thumb|125px|Mario's first Hammer from ''Super Mario RPG: Legend of the Seven Stars'']]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Mario's first and weakest weapon is a Hammer. After Mario beats the Hammer Bros. blocking the exit of [[Mushroom Way]], Mario receives a Hammer apparently dropped by them with the Hammer Bros. insignia on it. When equipped, the weapon adds ten attack points to Mario's attack rating, though each attack can have a variance of one point above or below this. When Mario uses it with a [[Action Command|timed hit]], he swings it up and down twice. This hammer can be sold for 35 [[coin]]s, but cannot be replaced.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Mario's first and weakest weapon is a Hammer. After Mario beats the Hammer Bros. blocking the exit of [[Mushroom Way]], Mario receives a Hammer apparently dropped by them with the Hammer Bros. insignia on it. When equipped, the weapon adds ten attack points to Mario's attack rating, though each attack can have a variance of one point above or below this. When Mario uses it with a [[Action Command|Timed Hit]], he swings it up and down twice. This hammer can be sold for 35 [[coin]]s, but cannot be replaced.


Another hammer, which can be bought in [[Seaside Town]] for 123 coins once [[Yaridovich]] is defeated, has no additional attack power, but instead has an added effect of giving a Lucky [[Bonus Flower]] if Mario defeats an enemy with a timed hit with the hammer equipped.
Other hammers can be found, being the [[Super Hammer]], [[Masher]], [[Lucky Hammer]], and [[Ultra Hammer]].
 
Additionally, other hammers can be found, being the [[Super Hammer]], the [[Masher]], and the [[Ultra Hammer]].


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party''====
====''Mario Party''====
In the ''[[Mario Party]]'' minigame [[Bash 'n' Cash]], the three players attacking the first player in the [[Bowser Suit]] use Hammers.
In ''[[Mario Party]]'', hammers are used as melee weapons in the minigames [[Bash 'n' Cash]] and [[Coin Block Bash]]. In the former, the three players are given squeaky hammers, which is used to attack the single player in the [[Bowser Suit]] to cause them to drop [[coin bag]]s or coins. In the latter, a heavy hammer made of wood and metal is given to the single player that can be used to break [[Brick Block]]s in one blow or to stun opposing players by either squashing them or to knock them away; that hammer can be knocked away from the single player for another player to use. Hammers thrown by Hammer Bros. also appear in minigames that they appear in, namely [[Hammer Drop]] and [[Mario Bandstand]], where in the former a Hammer Bros. occasionally throws hammers from the cloud, while in the latter, failing a beat might cause a hammer to be thrown to the offending player.
 
====''Mario Party 2''====
In ''[[Mario Party 2]]'', a hammer is used in the minigame [[Lights Out]], which is used by the single player to knock out the three players each wielding a light bulb. Another hammer, heavier by comparison, is used in the Item minigame [[Hammer Slammer]], which appears exclusively in [[Space Land]], and is used to knock a lever so that the shuttle is sprung upwards to an item that the player will obtain.


====''Mario Party 3''====
====''Mario Party 3''====
In ''[[Mario Party 3]]'', [[Toad]] uses a hammer as his weapon when he is a partner.
In ''[[Mario Party 3]]'', [[Toad]] uses a hammer as his weapon when he is a partner. Hammers are used as melee weapons in [[Pipe Cleaners]] and [[Swing 'n' Swipe]]. In the former, each player uses a squeaky hammer to knock the [[Koopa Kid|Baby Bowsers]] emerging from any of the four pipes. In the latter, the single player uses a squeaky hammer to hit one of the Baby Bowsers to win the item that the target is holding. Hammers as thrown by Hammer Bros. appear in the minigames [[Parasol Plummet]], [[Puddle Paddle]], and [[Awful Tower]], where they also appear. In the former two, they may throw coins alongside hammers, but in the latter, they only throw hammers. In [[Messy Memory]], a hammer is one of the ten items that the player is required to memorize the placement of.
 
Hammers are also used in other minigames from ''Mario Party'' to ''Mario Party 3''.


====''Mario Party 4''====
====''Mario Party 4''====
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====''Mario Party 7''====
====''Mario Party 7''====
[[Hammer Spammer]] is an 8-player minigame in ''[[Mario Party 7]]'', set on a platform that resembles a hammer. Players have to avoid hammers thrown by Hammer Bros., but periodically, two giant hammers, which have a shadow indicator where they will appea, can smash players.
[[Hammer Spammer]] is an 8-player minigame in ''[[Mario Party 7]]'', set on a platform that resembles a hammer. Players have to avoid hammers thrown by Hammer Bros., but periodically, two giant hammers, which have a shadow indicator where they will appear, can smash players. For another 8-player minigame [[Duct & Cover]], each player wields a hammer that is used to cover any leaks in a pipe. [[Monty's Revenge]] is a battle minigame where [[Monty Mole]]s wield hammers and will attempt to knock any players who pop up from one of the holes. In the 4-player minigame [[Pokey Pummel]], each player uses a hammer to knock away every segment of their own [[Pokey]], where each segment requires five hits.  


====''Mario Party 9''====
====''Mario Party 9''====
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====''Mario Party 10''====
====''Mario Party 10''====
In ''[[Mario Party 10]]'', Hammers resembling their sprite from the original ''Donkey Kong'' game are engraved on two blocks in the north-western corner of the [[Donkey Kong Board]]. They are shown around a sprite of an [[oil drum]].
In ''[[Mario Party 10]]'', Hammers resembling their sprite from the original ''Donkey Kong'' game are engraved on two blocks in the north-western corner of the [[Donkey Kong Board]]. They are shown around a sprite of an [[oil drum]].
====''Mario Party Superstars''====
[[File:Pop Background.png|150px|thumb|left]]
In ''[[Mario Party Superstars]]'', a hammer appears in the Pop background of the Mario Party Card, representing the item minigame Hammer Slammer. Returning minigames involving hammers in this game still use hammers as in their original function, such as Hammer Drop and Parasol Plummet where hammers are occasionally thrown by Hammer Bros., and Monty's Revenge where the Monty Moles wields hammers to knock out players that pop out of one of the holes.
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-external|SmashWiki|Hammer (item)}}
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[[File:Hammer SSB4 Wii U.jpg|thumb|The Hammer in ''[[Super Smash Bros. for Wii U]]'']]
[[File:Hammer SSB4 Wii U.jpg|thumb|The Hammer in ''[[Super Smash Bros. for Wii U]]'']]
The Hammer from ''Donkey Kong'' is a powerful item in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in ''[[Super Smash Bros. Melee]]'' onwards, the head of the Hammer can fall off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the NES version of ''Donkey Kong'' plays. The original arcade music is used in ''[[Super Smash Bros. Ultimate]].'' In ''Super Smash Bros. Ultimate'', the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from ''[[Wrecking Crew]]'', the [[Golden Hammer]], also appears as an item from ''[[Super Smash Bros. Brawl]]'' onward.
The Hammer from ''Donkey Kong'' is a powerful item in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in ''[[Super Smash Bros. Melee]]'' onwards, the head of the Hammer can fall off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the NES version of ''Donkey Kong'' plays. The original arcade music is used in ''[[Super Smash Bros. Ultimate]]''. In ''Super Smash Bros. Ultimate'', the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from ''[[Wrecking Crew]]'', the [[Golden Hammer]], also appears as an item from ''[[Super Smash Bros. Brawl]]'' onward.


When [[King Dedede]] grabs a Hammer, he will swing both the item and his own hammer, though only the Hammer item deals damage. [[Pit (character)|Pit]] and [[Dark Pit]] swing the Hammer with only two frames of animation, referencing their animations when using a hammer in their original games (though Dark Pit's is due to being an Echo Fighter of Pit). This also applies to [[Mr. Game & Watch]], although it is because of the way he moves.
When [[King Dedede]] grabs a Hammer, he will swing both the item and his own hammer, though only the Hammer item deals damage. [[Pit (character)|Pit]] and [[Dark Pit]] swing the Hammer with only two frames of animation, referencing their animations when using a hammer in their original games (though Dark Pit's is due to being an Echo Fighter of Pit). This also applies to [[Mr. Game & Watch]], although it is because of the way he moves. [[Wario]] swings the Hammer from side to side instead of back and forth. [[Mewtwo]] uses its telekinetic powers to make the Hammer revolve around it with the head pointed forward. All these quirks apply to the Golden Hammer as well.
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
[[File:MariohammerPMSS.png|thumb|right|Mario using his hammer in ''Paper Mario: Sticker Star'']]
[[File:MariohammerPMSS.png|thumb|Mario using his hammer in ''Paper Mario: Sticker Star'']]
In ''[[Paper Mario: Sticker Star]]'', multiple Hammer stickers can be found throughout the game. While Mario can still use his hammer within the overworld, there are a variety of Hammer stickers found in the game, including:
In ''[[Paper Mario: Sticker Star]]'', multiple Hammer stickers can be found throughout the game. While Mario can still use his hammer within the overworld, there are a variety of Hammer stickers found in the game, including:
 
*'''Hammer''': ''"Strikes foes with a swung hammer."'' (Variants: '''Worn-Out, Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Sticker#Hammer|Hammer]]''': ''"Strikes foes with a swung hammer."'' (Variants: '''Worn-Out, Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Slaphammer]]''': ''"Strikes a single foe from the side."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Sticker#Slaphammer|Slaphammer]]''': ''"Strikes a single foe from the side."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Eekhammer]]''': ''"If you're good, strikes a single foe many times."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Sticker#Eekhammer|Eekhammer]]''': ''"If you're good, strikes a single foe many times."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Hurlhammer]]''': ''"Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Sticker#Hurlhammer|Hurlhammer]]''': ''"Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes."'' (Variants: '''Shiny, Flashy, Big Shiny, Megaflash''')
*'''[[Baahammer]]''': ''"Makes all foes kind of sleepy."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Sticker#Baahammer|Baahammer]]''': ''"Makes all foes kind of sleepy."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Burnhammer]]''': ''"Looses a giant flame on impact, burning most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Sticker#Burnhammer|Burnhammer]]''': ''"Looses a giant flame on impact, burning most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Chillhammer]]''': ''"Releases a frigid blast, freezing most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
*'''[[Sticker#Chillhammer|Chillhammer]]''': ''"Releases a frigid blast, freezing most foes. Does not hit or affect all foes."'' (Variants: '''Big Shiny, Megaflash''')
 
Concerning the overworld hammer, Mario obtains this at the beginning of the game, after recovering from Bowser's attack on Decalburg. In World 3-7, [[Rustle Burrow]], Mario loses his overworld hammer; as such, he is unable to use Hammer stickers in battle.
Concerning the overworld hammer, Mario obtains this at the beginning of the game, after recovering from Bowser's attack on Decalburg. In World 3-7, [[Rustle Burrow]], Mario loses his overworld hammer; as such, he is unable to use Hammer stickers in battle.
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[[Morton Koopa Jr.|Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies.
[[Morton Koopa Jr.|Morton]] also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing [[Battle Card (Paper Mario: Color Splash)|Card]]. Also, a Claw Hammer Thing can be found in the ''Super Mario Bros. 3'' section of the [[Green Energy Plant]] (initially looking as it did that game), which deals far more damage to enemies.
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====''Paper Mario: The Origami King''====
====''Paper Mario: The Origami King''====
[[File:PMOK Olivia Hammer.jpg|thumb|120px|[[Olivia]] transforms into a giant hammer to hit [[King Olly]] with.]]
[[File:Hammer PMTOK icon.png|left|50px]]
[[File:PMTOK Olivia Hammer.jpg|thumb|120px|[[Olivia]]'s hammer form]]
The hammer returns in ''[[Paper Mario: The Origami King]]'', once again being used as an alternative to [[Mario]]'s [[Boots]]. Mario finds a spare hammer in the dungeon of [[Peach's Castle]] after being trapped down there at the start of the game. Its strength gradually increases over the course of the adventure, namely as Mario collects more [[MAX UP Heart]]s, but by default, it is slightly stronger than a jump attack. In the overworld, it can be used to rescue folded-up [[Toad (species)|Toads]] and retrieve confetti from the environment, which can then be used to fill in [[Not-Bottomless Hole|holes]].
The hammer returns in ''[[Paper Mario: The Origami King]]'', once again being used as an alternative to [[Mario]]'s [[Boots]]. Mario finds a spare hammer in the dungeon of [[Peach's Castle]] after being trapped down there at the start of the game. Its strength gradually increases over the course of the adventure, namely as Mario collects more [[MAX UP Heart]]s, but by default, it is slightly stronger than a jump attack. In the overworld, it can be used to rescue folded-up [[Toad (species)|Toads]] and retrieve confetti from the environment, which can then be used to fill in [[Not-Bottomless Hole|holes]].


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In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If the hammer is held for too long, its hammerhead will fall off; this mechanic was removed from the remake. Also, during the last two boss fights with [[Popple]], he can steal a brother's hammer and use it against them; this also [[Prohibited Command|prevents them from using any attacks involving hammers]] (with the exception of [[Fire Bros. (move)|Fire Bros.]] and [[Super Attack|Advanced]] [[Thunder Bros.]]) for a few turns or when they take it back from Popple in the remake. The [[Boo]]s in [[Bowser's Castle]] can also disable Solo Hammer Actions as well with their attacks.
In battle, Mario or Luigi can do more damage by pressing their respective button when the hammer shakes; this attack has a chance of stunning the victim. Hammers are also used to [[counterattack]] certain foes' attacks like a [[Sharpea]]'s attack or the hammers [[Rookie]] throws. If the hammer is held for too long, its hammerhead will fall off; this mechanic was removed from the remake. Also, during the last two boss fights with [[Popple]], he can steal a brother's hammer and use it against them; this also [[Prohibited Command|prevents them from using any attacks involving hammers]] (with the exception of [[Fire Bros. (move)|Fire Bros.]] and [[Super Attack|Advanced]] [[Thunder Bros.]]) for a few turns or when they take it back from Popple in the remake. The [[Boo]]s in [[Bowser's Castle]] can also disable Solo Hammer Actions as well with their attacks.


After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk Hammer|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves.
After [[Cork and Cask]] teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he [[Dunk Hammer|buries Luigi]]; if Luigi uses it behind Mario, he [[Mini-Mario (form)|shrinks Mario]]. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the [[Chopper Bros.]] and [[Knockback Bros.]] [[Bros. Attack]]s in battle after learning these moves.
{{br|right}}
{{br|right}}


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
[[File:Hammerbabymario.png|thumb|right|150px|Artwork of [[Baby Mario]] using the hammer.]]
[[File:Hammerbabymario.png|thumb|150px|Artwork of [[Baby Mario]] using the hammer.]]
{{multiframe
{{multiframe
|[[File:BabyMario(PiT) - Hammer.png]] [[File:M&LPiT Babybowser.gif]]
|[[File:BabyMario(PiT) - Hammer.png]] [[File:M&LPiT Babybowser.gif]]
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}}
}}
[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers.]]
[[File:Good-l33t-broz.png|thumb|left|Baby Mario and [[Baby Luigi]] receiving the hammers.]]
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a [[First Strike]]. Like in ''Mario & Luigi: Superstar Saga'', the hammer will break if the player guards for too long. Unlike the other ''Mario'' RPGs, these hammers serve their purpose for the entire game and are never upgraded.
In ''[[Mario & Luigi: Partners in Time]]'', two hammers are given to [[Baby Mario]] and [[Baby Luigi]] by the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bros.]] in the [[Vim Factory]]. These hammers can be used to [[Baby Drill|tunnel underground]] to dig under walls and fences, dig up [[bean]]s, and hit switches etc. In battle, Baby Mario and Baby Luigi can use their hammers to attack enemies. The hammer can be used overworld to potentially stun enemies for a [[First Strike]]. Like in ''Mario & Luigi: Superstar Saga'', the hammer will break if the player guards for too long. Unlike the other ''Super Mario'' RPGs, these hammers serve their purpose for the entire game and are never upgraded.


The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage.
The Action Command for the hammer is the same; the player should press the button when the hammer shakes. If the babies are carried by the Mario Bros. during battle, the player must press the adult bro's button to lift up the baby, then press the respective baby button, dealing more damage.
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In battle, hammers are used differently in offensive. Mario or Luigi must press their button at the very last moment before the hammerhead falls. In doing so, an "Excellent" notice is shown on-screen. The hammerhead falls if the player guards for too long in the original game; in the remake, the hammer can be used to guard for an infinite amount of time. Hammers are also used during the [[Mighty Meteor]] [[Bros. Attack|Special Attack]] to hit a meteor at enemies.
In battle, hammers are used differently in offensive. Mario or Luigi must press their button at the very last moment before the hammerhead falls. In doing so, an "Excellent" notice is shown on-screen. The hammerhead falls if the player guards for too long in the original game; in the remake, the hammer can be used to guard for an infinite amount of time. Hammers are also used during the [[Mighty Meteor]] [[Bros. Attack|Special Attack]] to hit a meteor at enemies.
;Description
;Description
:"''Hammers found in the Trash Pit. Use 'em to whack and break stuff!''"
:"''Hammers found in the Trash Pit. Use 'em to whack and break stuff!''"
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====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
[[File:MLDT HammersAcquired.png|thumb|right|Mario and Luigi finding a pair of hammers in [[Mushrise Park]] from ''[[Mario & Luigi: Dream Team]]'']]
[[File:MLDT HammersAcquired.png|thumb|Mario and Luigi finding a pair of hammers in [[Mushrise Park]] from ''[[Mario & Luigi: Dream Team]]'']]
[[File:MLDTHammer.png|frame|left]]
[[File:MLDTHammer.png|frame|left]]
[[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]]
[[File:Dreamy Bowser3.jpg|thumb|left|Dreamy Bowser using his gigantic hammer]]
In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the [[List of clothing in Mario & Luigi: Dream Team#Run-Down Hammer|Run-Down Hammer]] and the [[List of clothing in Mario & Luigi: Dream Team#So-so Hammer|So-so Hammer]].
In ''[[Mario & Luigi: Dream Team]]'', a [[Brock]] in [[Mushrise Park]] lost his hammers that he was supposed to use to smash rocks for his boss, [[Brickle]], and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. Also, after this point in the game, the player can go to shops and buy hammers like the [[List of clothing in Mario & Luigi: Dream Team#Run-Down Hammer|Run-Down Hammer]] and the [[List of clothing in Mario & Luigi: Dream Team#So-so Hammer|So-so Hammer]].


Later on in [[Dozing Sands]], they also learn the [[Mole Mario]] and [[Mini-Mario]] moves when they help some miners fight off some [[Sandoon]]s.
Later on in [[Dozing Sands]], they also learn the [[Mole Mario]] and [[Mini-Mario (form)|Mini-Mario]] moves when they help some miners fight off some [[Sandoon]]s.


In battle in the real world, the hammer attack stays relative to how it was in ''Mario & Luigi: Bowser's Inside Story''. Unlike the other games, though, Mario and Luigi can hold their hammers indefinitely when counter-attacking. In the [[Dream World]], the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of [[Luiginoid]]s appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the [[Hammer Chop]] and [[Hammer Uppercut]] techniques, each requiring a slightly different Action Command to execute successfully.
In battle in the real world, the hammer attack stays relative to how it was in ''Mario & Luigi: Bowser's Inside Story''. Unlike the other games, though, Mario and Luigi can hold their hammers indefinitely when counter-attacking. In the [[Dream World]], the hammer attack is amplified in power as after Mario hammers the ground with his hammer, a group of [[Luiginoid]]s appear and smash the ground in unison with their own hammers, sending out a wave that damages the enemies at the front the most, and the ones at the back the least. During Giant Battles, the hammer is split into two forms of attack, those being the [[Hammer Chop]] and [[Hammer Uppercut]] techniques, each requiring a slightly different Action Command to execute successfully.


[[Earthwake]], the third giant boss turns into a hammer sometimes and swings itself several times, which [[Giant Luigi]] must counter with his own hammer. [[Pi'illodium]], a late-game boss also takes the shape of a hammer and counts down from a mere four to a generous six as an attack to smash Mario and Luigi. The final boss of the game, [[Dreamy Bowser]] uses a giant hammer as one of his many attacks to try and crush Mario and Luigi.
[[Earthwake]], the third giant boss turns into a hammer sometimes and swings itself several times, which [[Giant Luigi]] must counter with his own hammer. [[Pi'illodium]], a late-game boss also takes the shape of a hammer and counts down from a mere four to a generous six as an attack to smash Mario and Luigi. The final boss of the game, [[Dreamy Bowser]] uses a giant hammer as one of his many attacks to try and crush Mario and Luigi.
;Descriptions
;Descriptions
*'''Mario''' - ''"Press the A Button when the hammer flashes! Time it well for an Excellent."''
*'''Mario''' - "''Press the A Button when the hammer flashes! Time it well for an Excellent.''"
*'''Luigi''' - ''"Press the B Button when the hammer flashes! Time it well for an Excellent."''
*'''Luigi''' - "''Press the B Button when the hammer flashes! Time it well for an Excellent.''"


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:MvsDK_Hammer.png|frame|left]]
[[File:MvsDK_Hammer.png|frame|left]]
[[File:Hammersprite.png|frame|left]]
Hammers appear in ''[[Mario vs. Donkey Kong]]'' and work the same way as in the Game Boy ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', functioning as a temporary power-up. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a [[Ladder]] or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original ''Donkey Kong'' game also plays.
Hammers appear in ''[[Mario vs. Donkey Kong]]'' and work the same way as in the Game Boy ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', functioning as a temporary power-up. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a [[Ladder]] or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original ''Donkey Kong'' game also plays.


In the rest of the [[Mario vs. Donkey Kong (series)|series]], Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile [[Rock Block|Rocks]]. Just as in ''Mario vs. Donkey Kong'', the Hammers eventually wear off after a while of being used and respawn where they were originally found. Also like in the previous game, Minis will throw the Hammers upward when they start climbing a Ladder or a [[Blue Lift]], so that they can catch and continue using them shortly after. However, the time the Hammers spend in mid-air no longer adds to their lasting time, and when picked up again, their time limit resets.
[[File:MLM Hammer.png|frame|right]]
In the rest of the [[Mario vs. Donkey Kong (series)|series]], Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile [[Rock (Mario vs. Donkey Kong series)|rock]]s. Just as in ''Mario vs. Donkey Kong'', the Hammers eventually wear off after a while of being used and respawn where they were originally found. Also like in the previous game, Minis will throw the Hammers upward when they start climbing a Ladder or a [[Blue Lift]], so that they can catch and continue using them shortly after. However, the time the Hammers spend in mid-air no longer adds to their lasting time, and when picked up again, their time limit resets.


In ''[[Mario vs. Donkey Kong: Minis March Again]]'', the Minis start glowing red when the Hammers are about to wear off. While carrying Hammers, Minis do not become dizzy after they fall from a height between seven and eleven blocks as they normally do; however, they will break at a height of eleven blocks or more regardless if they wield Hammers or not.
In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', the Minis start glowing red when the Hammers are about to wear off. While carrying Hammers, Minis do not become dizzy after they fall from a height between seven and eleven blocks as they normally do; however, they will break if they fall from a height of eleven blocks or more, regardless if they are wielding Hammers or not.
<gallery>
<gallery>
Mariohammer.jpg|Mario using a Hammer in ''Mario vs. Donkey Kong''
Mariohammer.jpg|Mario using a Hammer in ''Mario vs. Donkey Kong''
Motmhammer.jpg|A [[Mini Mario (toy)|Mini Mario]] with a pair of Hammers
Motmhammer.jpg|A [[Mini Mario (toy)|Mini Mario]] with a pair of Hammers
MvsDKTS blocksmash.jpg|A Mini Mario breaking through several Rocks with Hammers in ''[[Mario vs. Donkey Kong: Tipping Stars]]''
MvsDKTS blocksmash.jpg|A Mini Mario breaking through several rocks with Hammers in ''[[Mario vs. Donkey Kong: Tipping Stars]]''
</gallery>
</gallery>
{{br}}
{{br}}
===''Mario Tennis'' series===
In ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]] and ''[[Mario Tennis: Power Tour]]'' for the [[Game Boy Advance]], Mario and Luigi use a Hammer in their respective [[Power Shot (Mario Tennis series)|Offensive Power Shot]]s, the [[Iron Hammer]] and the [[Squeaky Mallet]].


===''Super Princess Peach''===
===''Super Princess Peach''===
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[[File:DKJC Hammer.png|frame|right|200px]]
[[File:DKJC Hammer.png|frame|right|200px]]
The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it.
The Hammer in ''[[DK: Jungle Climber]]'' looks somewhat like a [[Barrel]]. It is one of [[Diddy Kong]]'s items that can be used to assist [[Donkey Kong]]. The Hammer can be used to smash barrels, [[rock]]s, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it.
===''Mario Tennis'' series===
In ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]] and ''[[Mario Tennis: Power Tour]]'' for the [[Game Boy Advance]], Mario and Luigi use a Hammer in their respective [[Offensive Power Shot]]s, the [[Iron Hammer]] and the [[Squeaky Mallet]].


===''Mario Kart'' series===
===''Mario Kart'' series===
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|image3=MKT Icon Hammer.png
|image3=MKT Icon Hammer.png
|width3=80
|width3=80
|caption3=Hammer Bro's Hammer from ''Mario Kart Tour''
|caption3=The Hammer special skill from ''Mario Kart Tour''
}}
}}
====''Mario Kart Arcade GP''====
====''Mario Kart Arcade GP''====
The Hammer appears in ''[[Mario Kart Arcade GP]]'' as one of Mario and Luigi's [[Special Item (Mario Kart series)|special item]]s. Upon being used, Mario or Luigi will swing the Hammer for about 5 seconds, dealing damage to any racers that draw near. The Hammer features a unique design in these games, sporting the color and logo of the Mario brother that is wielding it. Other characters also have their own unique hammers as special items, such as [[Toad]] using the [[Mushroom Hammer]], [[Donkey Kong]] using the [[10T Hammer]], [[Pac-Man]] and [[Ms. Pac-Man]] using the [[Quack Hammer]] sporting the color and logo of whoever is wielding it, and [[Blinky]] using the [[Monster's Hammer]].
The Hammer appears in ''[[Mario Kart Arcade GP]]'' as one of Mario and Luigi's [[Special Item (Mario Kart series)|special item]]s. Upon being used, Mario or Luigi will swing the Hammer for about 5 seconds, dealing damage to any racers that draw near. The Hammer features a unique design in these games, sporting the color and logo of the Mario brother that is wielding it. Other characters also have their own unique hammers as special items, such as [[Toad]] using the [[Mushroom Hammer]], [[Donkey Kong]] using the [[10T Hammer]], [[Pac-Man]] and [[Ms. Pac-Man]] using the [[Quack Hammer]] sporting the color and logo of whoever is wielding it, and [[Blinky]] using the [[Monster's Hammer]].
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====''Mario Kart Tour''====
====''Mario Kart Tour''====
[[File:MKT VS Mega Hammer Bro.jpg|thumb|right|200px|Mega Hammer Bro using the Hammer]]
[[File:MKT VS Mega Hammer Bro.jpg|thumb|200px|Mega Hammer Bro using the Hammer]]
In ''[[Mario Kart Tour]]'', the Hammer appears as [[Hammer Bro]], [[Builder Mario]], [[Captain Toad]], Builder Luigi, and Builder Toadette's [[Special skill (Mario Kart Tour)|special skill]]. Introduced in the [[Vs. Mega#vs. Mega Hammer Bro London Loop 2|vs. Mega Hammer Bro]] bonus challenge during the [[Baby Rosalina Tour]], the user can throw a spread of five hammers forward or three hammers backward, which can make opponents crash when a hit is made. If thrown forward, hammers can home into opponents like a [[Red Shell]], although this only happens if the opponent is close enough to the driver who throws the hammers. The hammers only bounce twice and vanish after hitting the ground the third time. During a Hammer [[Frenzy]], hammers can be thrown two at a time in either direction for several seconds. When Hammer+ is active, two extra hammers will be tossed, no matter which direction the player throws it, meaning the player can throw seven hammers forward, and five backward.
In ''[[Mario Kart Tour]]'', the Hammer appears as a [[Special skill (Mario Kart Tour)|special skill]] for [[Hammer Bro]], [[Builder Mario]], [[Captain Toad]], [[Builder Mario|Builder Luigi]], [[Builder Mario|Builder Toadette]], [[Princess Daisy|Daisy (Farmer)]], [[Shy Guy|Yellow Shy Guy (Explorer)]], and the [[Mii|Hammer Bro and Rocky Wrench Mii Racing Suits]]. Introduced in the [[Vs. Mega#vs. Mega Hammer Bro London Loop 2|vs. Mega Hammer Bro]] bonus challenge during the [[Baby Rosalina Tour]], the user can throw a spread of five hammers forward or three hammers backward, which can make opponents crash when a hit is made. If thrown forward, hammers can home into opponents like a [[Red Shell]], although this only happens if the opponent is close enough to the driver who throws the hammers. The hammers only bounce twice and vanish after hitting the ground the third time. During a Hammer [[Frenzy]], hammers can be thrown two at a time in either direction for several seconds. When Hammer+ is active, two extra hammers will be tossed, no matter which direction the player throws it, meaning the player can throw seven hammers forward, and five backward.


When Hammer Bro was introduced as an unlockable character in the [[Hammer Bro Tour]], a bug prevented the Hammers from appearing in normal item rolls, limiting Hammers to the rare Hammer Frenzy. This was fixed when the [[Yoshi Tour (2020)|2020 Yoshi Tour]] started. Hammer Bro also wields his hammer while doing certain [[trick|Jump Boost]] animations.
When Hammer Bro was introduced as an unlockable character in the [[Hammer Bro Tour]], a bug prevented the Hammers from appearing in normal item rolls, limiting Hammers to the rare Hammer Frenzy. This was fixed when the [[Yoshi Tour (2020)|2020 Yoshi Tour]] started. Hammer Bro also wields his hammer while doing certain [[trick|Jump Boost]] animations.
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''[[Yoshi's New Island]]'' features hammers as obstacles in some levels. In [[Fort Bucket Booby Trap]], hammers are suspended and make a flipping motion, either downward or upward. If the Yoshi gets struck by the base of the hammer, the Yoshi gets launched and [[Fourth wall|hits the screen]], losing a life. The sides of the hammer, however, simply causes Yoshi to drop Baby Mario.
''[[Yoshi's New Island]]'' features hammers as obstacles in some levels. In [[Fort Bucket Booby Trap]], hammers are suspended and make a flipping motion, either downward or upward. If the Yoshi gets struck by the base of the hammer, the Yoshi gets launched and [[Fourth wall|hits the screen]], losing a life. The sides of the hammer, however, simply causes Yoshi to drop Baby Mario.


===''Skylanders'' series===
===''Mario + Rabbids Kingdom Battle''===
[[File:Bowser - Skylanders- SuperChargers.jpg|thumb|left|130px|Hammer Slam Bowser wielding his Hammer]]
In the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'', [[Bowser|Hammer Slam Bowser]] and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red [[Spiny Shell]]s on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to [[Dry Bowser]]'s shell from ''[[Mario Kart 8]]'' onwards. Unlike the previous hammers Bowser has used throughout several ''Mario'' titles, this hammer is unique to the ''Skylanders'' series of games.
 
===''Mario + Rabbids: Kingdom Battle''===
[[File:MarioRabbids CranialAbrogator3Dart.png|thumb|100px|A Cranial Abogator, one from the set of Mario's secondary weapons]]
[[File:MarioRabbids CranialAbrogator3Dart.png|thumb|100px|A Cranial Abogator, one from the set of Mario's secondary weapons]]
{{main|List of weapons in Mario + Rabbids Kingdom Battle#Melee}}
{{main|List of weapons in Mario + Rabbids Kingdom Battle#Melee}}
In ''[[Mario + Rabbids: Kingdom Battle]]'', Melee weapons are designed after hammers. Only Mario and [[Rabbid Mario|his Rabbid counterpart]] can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, [[Mecha Jr.]], that wields a cow-themed hammer.
In ''[[Mario + Rabbids Kingdom Battle]]'', Melee weapons are designed after hammers. Only Mario and [[Rabbid Mario|his Rabbid counterpart]] can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, [[Mecha Jr.]], that wields a cow-themed hammer.


===''Dr. Mario World''===
===''Dr. Mario World''===
[[File:DrMarioWorldHammer.png|thumb|left|90px|The hammer item from ''Dr. Mario World'']]
[[File:DrMarioWorldHammer.png|thumb|left|90px|The hammer item from ''Dr. Mario World'']]
In ''[[Dr. Mario World]]'', hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 [[Diamond (Dr. Mario World)|diamond]]s to use another.  
In ''[[Dr. Mario World]]'', hammers are special items that can be used in-stage. When activated, the player can choose a tile to which the targeted object is eliminated. After targeting the object, there is a delay before the hammer strikes. Free uses of the hammers can be awarded through battle boxes in versus mode or occasionally rewards through events. If there are no more hammers to use for free, the player will need 8 [[Diamond]]s to use another.  
{{br}}
{{br}}
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', the Hammer used on the world map in ''[[Super Mario Bros. 3]]'' appears in a lit display box outside of the antiques shop.<ref>Illumination (December 8, 2022). [https://youtu.be/e-3sYL7vJTQ The Super Mario Bros. Movie | “Mushroom Kingdom” | Official Movie Clip]. ''YouTube''. Retrieved December 8, 2022.</ref>
===Other appearances===
===''Skylanders'' series===
[[File:Bowser - Skylanders- SuperChargers.jpg|thumb|left|130px|Hammer Slam Bowser wielding his Hammer]]
In the Nintendo versions of ''[[Skylanders: SuperChargers]]'' and ''{{wp|Skylanders: Imaginators}}'', [[Bowser|Hammer Slam Bowser]] and his dark variant wields a Hammer as their primary weapon of choice. It is a silver dual-wielding hammer with a long green handle and a large metal head sporting two red [[Spiny Shell]]s on each end of the head. After purchasing the first upgrade on the Molten Monstrosity upgrade path, Molten Hammer, the entire hammer turns a dark blue-silver with the Spiny Shell-like ends possessing molten orange spaces, similar to [[Dry Bowser]]'s shell from ''[[Mario Kart 8]]'' onwards. Unlike the previous hammers Bowser has used throughout several ''Super Mario'' titles, this hammer is unique to the ''Skylanders'' series of games.


==Official profiles==
==Profiles and statistics==
===''Donkey Kong''===
===''Donkey Kong''===
*'''Wii U Virtual Console manual:''' ''Sends Mario into a hammering frenzy. Hit barrels or fireballs with the hammer to destroy them.''
*'''Wii U Virtual Console manual:''' ''Sends Mario into a hammering frenzy. Hit barrels or fireballs with the hammer to destroy them.''
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*'''Driver info (Hammer+):''' ''You'll get two extra hammers to throw, widening the strike zone.''
*'''Driver info (Hammer+):''' ''You'll get two extra hammers to throw, widening the strike zone.''


===''Super Smash Bros. Melee'' trophy===
===''Super Smash Bros. Melee''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
{{SSBM trophy
|-
|name=Hammer
!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
|image=[[File:Trophy97.png|100px]]
|-
|game=''Donkey Kong Arcade''<br>1981
! Hammer
|unlock=Randomly obtainable from the [[smashwiki:Lottery|Lottery]] after clearing [[smashwiki:Classic Mode (SSBM)|Classic]] and [[smashwiki:Adventure Mode (SSBM)|Adventure]] modes at least once
| [[File:Trophy97.png|100px]]
|desc=If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
| align=center | ''Donkey Kong Arcade''<br>1981
}}
| ''If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.''
|-
|}


===''Super Smash Bros. Brawl'' trophy===
===''Super Smash Bros. Brawl''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
{{SSBB trophy
|-
|name=Hammer
!width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description
|image=[[File:BrawlTrophy506.png|100px]]
|-
|appears_in='''NES''' ''Donkey Kong''
! Hammer
|unlock=Random
| [[File:BrawlTrophy506.png|100px]]
|desc=An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
| align=center | '''NES''' ''Donkey Kong''
|desc2=An item that, once grabbed, makes you swing non-stop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
| ''An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the Hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.''
}}
|-
|}


===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U'' trophies===
===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
{{SSB4 trophy
|-
|name=Hammer
!width="10%"|Name
|image='''3DS:'''<br>[[File:Hammer Trophy.png|100px]]<br>'''Wii U:'''<br>[[File:HammerTrophyWiiU.png|100px]]
!Image
|category=Item
!width="20%"|Appears in
|appears_in='''NES''' Donkey Kong Classics (09/1988)<br>'''GBA''' Mario vs. Donkey Kong (05/2004)
!American English description
|trophy_box=-
!British English description
|unlock=Random
|-
|desc=Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...
!Hammer
|desc2=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.
|[[File:HammerTrophyWiiU.png|100px]]
}}
|align=center bgcolor="lightblue"|'''NES''' Donkey Kong Classics (09/1988)<br>'''GBA''' Mario vs. Donkey Kong (05/2004)
 
|''Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...''
{{SSB4 trophy
|''This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.''
|name=Hammerhead
|-
|image='''3DS:'''<br>[[File:Hammer Head Trophy.png|100px]]<br>'''Wii U:'''<br>[[File:HammerheadTrophyWiiU.png|100px]]
!Hammerhead
|category=Item
|[[File:HammerheadTrophyWiiU.png|100px]]
|appears_in='''Wii''' Super Smash Bros. Brawl (03/2008)<br>'''Wii U''' Super Smash Bros. for Wii U
|align=center bgcolor="lightblue"|'''Wii''' Super Smash Bros. Brawl (03/2008)<br>'''Wii U''' Super Smash Bros. for Wii U
|trophy_box=-
|''A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.''
|unlock=Random
|''If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it!''
|desc=A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.
|}
|desc2=If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it!
<small>Blue indicates exclusive to the Wii U version.</small>
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SMB Hammer Dot Artwork.png|''[[Super Mario Bros.]]''
SMB Hammer Dot Artwork.png|''[[Super Mario Bros.]]''
Pipe Land scene SMB3.jpg|''[[Super Mario Bros. 3]]''
PMTTYD Hooktail Battle.png|''[[Paper Mario: The Thousand-Year Door]]''
PMTTYD Hooktail Battle.png|''[[Paper Mario: The Thousand-Year Door]]''
HammerSpammer.png|''[[Mario Party 7]]''
HammerSpammer.png|''[[Mario Party 7]]''
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YNI Model Hammer-Ceiling Animated.gif|''[[Yoshi's New Island]]''
YNI Model Hammer-Ceiling Animated.gif|''[[Yoshi's New Island]]''
SMM-NSMBU-Hammer.png|''[[Super Mario Maker]]'' (''[[New Super Mario Bros. U]]'' style)
SMM-NSMBU-Hammer.png|''[[Super Mario Maker]]'' (''[[New Super Mario Bros. U]]'' style)
ZiggyRabbidMario.png|''[[Mario + Rabbids: Kingdom Battle]]''
File:PMCS Hammer.png|''[[Paper Mario: Color Splash]]''
PMTOK Musee Champignon art 127.png|''[[Paper Mario: The Origami King]]''
ZiggyRabbidMario.png|''[[Mario + Rabbids Kingdom Battle]]''
PMOK Mario Hammer.png|''[[Paper Mario: The Origami King]]''
PMTOK Musee Champignon art 127.png|''Paper Mario: The Origami King''
LSM Character Pack Series 5.png|[[LEGO Super Mario|LEGO ''Super Mario'']]
PN LEGO Peach Match-up 12.png|LEGO ''Super Mario''
LSM The Bowser Express Train.png|LEGO ''Super Mario''
MvsDK NS Key Artwork.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
MvDK NS Mario Hammer.png|''Mario vs. Donkey Kong'' (Nintendo Switch)
</gallery>
</gallery>


Line 440: Line 449:
|ChiSR=Chuízi
|ChiSR=Chuízi
|ChiSM=Hammer
|ChiSM=Hammer
|ChiT=錘子<br>''Chuízi''<br>鎚子<br>''Chuízi''
|ChiT=錘子
|ChiTR=Chuízi
|ChiT2=鎚子
|ChiT2R=Chuízi
|ChiTM=Hammer
|ChiTM=Hammer
|ChiT2M=Hammer
|Dut=Hamer
|Dut=Hamer
|DutM=Hammer
|DutM=Hammer
|Fra=Marteau
|Fre=Marteau
|FraM=Hammer
|FreM=Hammer
|Ger=Hammer<br>Hammerwürfe (''Mario Kart Tour'')
|Ger=Hammer
|GerM=Hammer<br>Hammer throws
|Ger2=Hammerwürfe <small>(''Mario Kart Tour'')</small>
|GerM=Hammer
|Ger2M=Hammer throws
|Ita=Martello
|Ita=Martello
|ItaM=Hammer
|ItaM=Hammer
|Kor=해머<br>''Haemeo''<br>망치<br>''Mangchi''
|Kor=해머
|KorM=Hammer<br>Mallet
|KorR=Haemeo
|Por=Martelo<br>Marreta
|Kor2=망치
|PorM=Hammer<br>Mallet
|Kor2R=Mangchi
|KorM=Hammer
|Kor2M=Mallet
|Por=Martelo
|Por2=Marreta
|PorM=Hammer
|Por2M=Mallet
|Rus=Молот
|Rus=Молот
|RusR=Molot
|RusR=Molot
Line 470: Line 491:


==References==
==References==
{{NIWA|SmashWiki=Hammer (item)}}
{{NIWA|SmashWiki=Hammer (item)|WiKirby=1|ZeldaWiki=1}}
<references/>
<references/>


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{{SMB3}}
{{SMB3}}
{{M&W}}
{{M&W}}
{{SMRPG}}
{{SSB}}
{{SSB}}
{{PM}}
{{PM items}}
{{SSBM}}
{{SSBM}}
{{M&LSS}}
{{PMTTYD}}
{{PMTTYD items}}
{{M&LPIT}}
{{MKAGP}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MKAGP}}
{{MKAGP2}}
{{MKAGP2}}
{{DKJC}}
{{DKJC}}
{{SSBB}}
{{SSBB}}
{{M&LBIS}}
{{MVDKMLM}}
{{MVDKMLM}}
{{Super Mario RPG}}
{{PMSS}}
{{PM}}
{{PMSS stickers}}
{{PM Items}}
{{PMTTYD}}
{{PMTTYD Items}}
{{M&LSS}}
{{M&LPIT}}
{{M&LBIS}}
{{M&LDT}}
{{M&LDT}}
{{MKAGPDX}}
{{MKAGPDX}}
{{SSB4}}
{{SSB4}}
{{M&LPJ}}
{{PMCS}}
{{PMCS Battle Cards}}
{{M+RKB}}
{{M+RKB}}
{{SSBU}}
{{SSBU}}
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}}
}}
[[Category:Hammers]]
[[Category:Hammers]]
[[Category:Koopa Troop weapons]]
[[Category:Sports equipment]]
[[Category:Sports equipment]]
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong (game) objects]]
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[[Category:Double Trouble]]
[[Category:Double Trouble]]
[[Category:Dr. Mario World]]
[[Category:Dr. Mario World]]
[[Category:LEGO Super Mario objects]]
[[Category:Mario & Luigi: Bowser's Inside Story moves]]
[[Category:Mario & Luigi: Bowser's Inside Story moves]]
[[Category:Mario & Luigi: Bowser's Inside Story special items]]
[[Category:Mario & Luigi: Bowser's Inside Story special items]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey special items]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey special items]]
[[Category:Mario & Luigi: Dream Team items]]
[[Category:Mario & Luigi: Dream Team special items]]
[[Category:Mario & Luigi: Dream Team moves]]
[[Category:Mario & Luigi: Dream Team moves]]
[[Category:Mario & Luigi: Paper Jam items]]
[[Category:Mario & Luigi: Paper Jam items]]
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[[Category:Mario Kart Arcade GP DX items]]
[[Category:Mario Kart Arcade GP DX items]]
[[Category:Mario Kart Arcade GP VR]]
[[Category:Mario Kart Arcade GP VR]]
[[Category:Mario Kart Tour items]]
[[Category:Mario Power Tennis]]
[[Category:Mario Power Tennis]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Mario vs. Donkey Kong objects]]
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<!--[[Category:Paper Mario moves]]-->
<!--[[Category:Paper Mario moves]]-->
[[Category:Paper Mario: Color Splash items]]
[[Category:Paper Mario: Color Splash items]]
<!--[[Category:Paper Mario: Color Splash Moves]]-->
<!--[[Category:Paper Mario: Color Splash moves]]-->
[[Category:Paper Mario: Sticker Star items]]
[[Category:Paper Mario: Sticker Star items]]
<!--[[Category:Paper Mario: Sticker Star moves]]-->
<!--[[Category:Paper Mario: Sticker Star moves]]-->
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