Super Mario Bros.: The Lost Levels: Difference between revisions

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If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.
If Mario takes a hit or Poison Mushroom while Small, falls down a [[pit]], or if the [[Time Limit]] runs out, he loses a life and restarts the level. The point where Mario continues depends on his progress through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level.


The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 - 7, 9, & A - D and the real Bowser in World 8. To defeat a fake Bowser or the real Bowser, Mario has to either touch the [[axe]] to destroy the bridge, causing either the fake Bowser or the real Bowser to fall into the [[lava]], or hit Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes.
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in every world except [[World 8 (Super Mario Bros.: The Lost Levels)|World 8]], where the real Bowser is confronted. To defeat a fake Bowser or the real Bowser, Mario has to either touch the [[axe]] to destroy the bridge, causing either the fake Bowser or the real Bowser to fall into the [[lava]], or hit Bowser with a number of fireballs, which produces the same result and reveals the true forms of the fakes.


After defeating a fake Bowser, Mario frees one of the seven [[Toad (species)|Toad]]s from the castle, at which point they say their iconic sentence: "Thank you Mario/Luigi! But our princess is in another castle!" and Mario proceeds to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful [[Princess Peach]] and completes the adventure.
After defeating a fake Bowser, Mario frees one of the seven [[Toad (species)|Toad]]s from the castle, at which point they say their iconic sentence: "Thank you Mario/Luigi! But our princess is in another castle!" and Mario proceeds to the next world. At the end of the castle in World 8, Mario or Luigi frees the grateful [[Princess Peach]] and completes the adventure.
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===New game features===
===New game features===
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*[[Poison Mushroom]]s are introduced. Touching one is equivalent to colliding with an enemy, except the mushroom is consumed as usual. They can be found in either [[? Block|?]]s or invisible blocks. Their color palette matches the Goombas of that level (brown on overworlds, blue in undergrounds, gray in castles).
*Invisible blocks may now hold power-ups, including Poison Mushrooms. These are either put in secret areas to aid the player, or (in the case of Poison Mushrooms) sometimes placed in locations easy to accidentally hit in order to obstruct the player.
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4.
*Red Piranha Plants are introduced, a more aggressive variant of the usual green Piranha Plant that attacks even if the player is standing next to their pipe. They stop attacking only if the player is anywhere above the pipe (except if on the two outermost pixels of its edges). These first appear in World 4.
*Upside-down pipes are introduced, appearing first in World 5.
*Upside-down pipes are introduced, appearing first in World 5.
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===Tweaked game features===
===Tweaked game features===
*A significant physics modification is added: Mario now bounces much higher after stomping on an enemy, and Luigi bounces even higher than Mario now does. This extra height is sometimes critical to clearing large gaps. If Mario or Luigi manages to stomp the top of an enemy while moving upwards at the right trajectory, the changed physics cause them to soar very high, sometimes off the top of the screen. This "Super Jump" would later be properly introduced in ''Super Mario Bros. 3''.
*A significant physics modification is added: Mario now bounces much higher after stomping on an enemy, and Luigi bounces even higher than Mario now does. This extra height is sometimes critical to clearing large gaps. If Mario or Luigi manages to stomp the top of an enemy while moving upwards at the right trajectory, the changed physics cause them to soar very high, sometimes off the top of the screen. This "Super Jump" would later be properly introduced in ''Super Mario Bros. 3''.
*Invisible blocks may now hold any kind of power-up (instead of solely 1-Up Mushrooms, like in ''Super Mario Bros.''), including Poison Mushrooms. These are either put in secret areas to aid the player, or (in the case of Poison Mushrooms) sometimes placed in locations easy to accidentally hit in order to obstruct the player.
*[[Blooper]]s can float above water. They behave the same way they do underwater and can be stomped for 1000 points.
*[[Blooper]]s can float above water. They behave the same way they do underwater and can be stomped for 1000 points.
*[[Koopa Troopa]]s (and more rarely, a few other enemies) can be found in the water in some levels, such as World 3-2. They walk more slowly than usual and like other underwater enemies, cannot be stomped (Mario/Luigi instead take damage; they cannot be defeated without a [[Fire Flower]] or [[Super Star]]). Due to the palettes assigned to the underwater stages, the green enemies appear gray (they are still colored normally in the ''Super Mario All-Stars'' version). Additionally, this also renders underwater Buzzy Beetles invincible, as Buzzy Beetles cannot be defeated with fireballs, and cannot be stomped underwater.
*[[Koopa Troopa]]s (and more rarely, a few other enemies) can be found in the water in some levels, such as World 3-2. They walk more slowly than usual and like other underwater enemies, cannot be stomped (Mario/Luigi instead take damage; they cannot be defeated without a [[Fire Flower]] or [[Super Star]]). Due to the palettes assigned to the underwater stages, the green enemies appear gray (they are still colored normally in the ''Super Mario All-Stars'' version). Additionally, this also renders underwater Buzzy Beetles invincible, as Buzzy Beetles cannot be defeated with fireballs, and cannot be stomped underwater.
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==Controls==
==Controls==
====Famicom====
{|class="wikitable"style="text-align:center"
*{{button|nes|A}}: Jump
|-
*{{button|nes|B}}: Fire (Fire Mario)
!Action(s)
*{{button|nes|Pad}}: Move
!Famicom Controller / Famicom Mini Controller / Nintendo Switch Online NES Controller
*{{button|nes|Start}}: Pause / Select option
!Game Boy Advance
*{{button|nes|Select}}: Choose options
!Nintendo GameCube Controller
*(Hold) {{button|nes|Pad}} + {{button|nes|B}}: Run
!Wii Remote
*(Hold) {{button|nes|A}}: Start World A-1
!Wii Classic Controller
 
!Nintendo 3DS
====Game Boy Advance====
!Wii U GamePad / Wii U Pro Controller (default)
*{{button|Gba|A}}: Jump
!Nintendo Switch (Dual Joy-Con / Pro Controller)
*{{button|Gba|B}}: Fire (Fire Mario)
!Nintendo Switch (Single Joy-Con)
*{{button|Gba|Pad}}: Move
|-
*{{button|Gba|Start}}: Pause / Select option
|Move; change position on a [[beanstalk]]
*{{button|Gba|Select}}: Choose options
|{{button|nes|Pad}} (left and right)
*(Hold) {{button|Gba|Pad}} + {{button|gba|B}}: Run
|{{button|gba|Pad}} (left and right)
*(Hold) {{button|Gba|B}}: Start World A-1
|{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right)
*Press {{Button|Gba|Start}} while holding down {{Button|Gba|A}}: Continue in the same world after the Game Over screen
|{{button|wii|Padleftright}}
 
|{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}
====GameCube Controller====
|{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleftright}}
*{{button|gcn|A}}: Jump
|{{button|wiiu|Leftstick}} (left and right) or {{button|wiiu|Padleftright}}
*{{button|gcn|B}}: Fire (Fire Mario)
|{{button|switch|Leftstick}} (left and right) or {{button|switch|pad}} (left and right)
*{{button|gcn|Pad}}/{{button|gcn|stick}}: Move
|{{button|switch|Stick}} (left and right)
*{{button|gcn|start}}: Pause / Select option
|-
*{{button|gcn|Z}}: Choose options
|Duck; enter [[Warp Pipe]]
*(Hold) {{button|gcn|Pad}}/{{button|gcn|stick}} + {{button|gcn|B}}: Run
|{{button|nes|Pad}} (down)
*(Hold) {{button|gcn|A}}: Start World A-1
|{{button|gba|Pad}} (down)
 
|{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down)
====Wii Remote====
|{{button|wii|Paddown}}
*{{button|Wii|2}}: Jump
|{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}
*{{button|Wii|1}}: Fire (Fire Mario)
|{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}
*{{button|Wii|Pad}}: Move
|{{button|wiiu|Leftstick}} (down) or {{button|wiiu|Paddown}}
*{{button|Wii|+}}: Pause / Select option
|{{button|switch|Leftstick}} (down) or {{button|switch|pad}} (down)
*{{button|Wii|-}}: Choose options
|{{button|switch|Stick}} (down)
*(Hold) {{button|Wii|Pad}} + {{button|Wii|1}}: Run
|-
*(Hold) {{button|Wii|2}}: Start World A-1
|Climb beanstalk
 
|{{button|nes|Pad}} (up and down)
====Wii Classic Controller====
|{{button|gba|Pad}} (up and down)
*{{button|Wii|CCA}}: Jump
|{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down)
*{{button|Wii|CCB}}: Fire (Fire Mario)
|{{button|wii|Padupdown}}
*{{button|Wii|Pad}}/{{button|Wii|CcstickL}}: Move
|{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}
*{{button|Wii|+}}: Pause / Select option
|{{button|3ds|Stick}} (up and down) or {{button|3ds|Padupdown}}
*{{button|Wii|-}}: Choose options
|{{button|wiiu|Leftstick}} (up and down) or {{button|wiiu|Padupdown}}
*(Hold) {{button|Wii|Pad}}/{{button|Wii|CcstickL}} + {{button|Wii|CCB}}: Run
|{{button|switch|Leftstick}} (up and down) or {{button|switch|pad}} (up and down)
*(Hold) {{button|Wii|CCA}}: Start World A-1
|{{button|switch|Stick}} (up and down)
 
|-
====3DS====
|Jump; swim upwards
*{{button|3ds|A}}: Jump
|{{button|nes|A}}
*{{button|3ds|B}}: Fire (Fire Mario)
|{{button|gba|A}}
*{{button|3ds|Pad}}/{{button|3ds|Stick}}: Move
|{{button|gcn|A}}
*{{button|3ds|Start}}: Pause / Select option
|{{Button|wii|2}}
*{{button|3ds|Select}}: Choose options
|{{button|wii|cca}}
*(Hold) {{button|3ds|Pad}}/{{button|3ds|stick}} + {{button|3ds|B}}: Run
|{{button|3ds|A}}
*(Hold) {{button|3ds|A}}: Start World A-1
|{{button|wiiu|A}}
 
|{{button|switch|A}}
====Wii U====
|{{button|switch|Jc-right}}
*{{button|Wiiu|A}}: Jump
|-
*{{button|Wiiu|B}}: Fire (Fire Mario)
|Dash; throw [[fireball]]
*{{button|Wiiu|Pad}}/{{button|Wiiu|LeftStick}}: Move
|{{button|nes|B}}
*{{button|Wiiu|Plus}}: Pause / Select option
|{{button|gba|B}}
*{{button|Wiiu|Minus}}: Choose options
|{{button|gcn|B}}
*(Hold) {{button|wiiu|Pad}}/{{button|wiiu|Leftstick}} + {{button|wiiu|B}}: Run
|{{Button|wii|1}}
*(Hold) {{button|Wiiu|A}}: Start World A-1
|{{button|wii|ccb}}
 
|{{button|3ds|B}}
====Nintendo Switch (Dual Joy-Con / Pro Controller)====
|{{button|wiiu|B}}
*{{button|switch|A}}: Jump
|{{button|switch|B}}
*{{button|switch|B}}: Fire (Fire Mario)
|{{button|switch|Jc-bottom}} or {{button|switch|Jc-top}}
*{{button|switch|Pad}}/{{button|switch|LeftStick}}: Move
|-
*{{button|switch|Plus}}: Pause / Select option
|Pause; confirm selected option on title or [[Game Over]] screens
*{{button|switch|Minus}}: Choose options
|{{button|nes|start}}
*(Hold) {{button|switch|Pad}}/{{button|switch|Leftstick}} + {{button|switch|B}}: Run
|{{button|gba|start}}
*(Hold) {{button|switch|A}}: Start World A-1
|{{button|gcn|start}}
 
|{{Button|wii|+}}
====Nintendo Switch (Single Joy-Con)====
|{{button|wii|+}}
*{{button|switch|jc-right}}: Jump
|{{button|3ds|Start}}
*{{button|switch|jc-bottom}}/{{button|switch|jc-top}}: Fire (Fire Mario)
|{{button|wiiu|Plus}}
*{{button|switch|Stick}}: Move
|{{button|switch|Plus}}
*{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SR}}: Pause / Select option
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
*{{button|switch|Minus}}{{button|switch|Plus}} + {{button|switch|SL}}: Choose options
|-
*(Hold) {{button|switch|stick}} + {{button|switch|jc-bottom}}/{{button|switch|jc-top}}: Run
|Select options on title or Game Over screens
*(Hold) {{button|switch|jc-right}}: Start World A-1
|{{button|nes|select}}
|{{button|gba|select}}
|{{button|gcn|z}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|3ds|select}}
|{{button|wiiu|minus}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|-
|Start [[World A]] from title screen (after earning at least 8 stars)
|Press {{button|nes|start}} while holding down {{button|nes|a}}
|Press {{button|gba|Start}} while holding down {{button|gba|b}}
|Press {{button|gcn|Start}} while holding down {{button|gcn|A}}
|Press {{button|wii|+}} while holding down {{button|wii|2}}
|Press {{button|wii|+}} while holding down {{button|wii|cca}}
|Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}
|Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}
|Press {{Button|switch|Plus}} while holding down {{Button|switch|A}}
|Press {{Button|switch|PlusMinus}} while holding down {{Button|switch|JC-right}}
|-
|Continue in the same world after the Game Over screen
|N/A
|Press {{button|gba|Start}} while holding down {{button|gba|a}}
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|}


==Items==
==Items==
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===Bosses===
===Bosses===
*[[Fake Bowser]] (Worlds 1 - 7, A - D)
*[[Fake Bowser]] (Worlds 1 - 7, A - D)
*[[Bowser]] (World 8, D)
*[[Bowser]] (World 8)
{{br}}
{{br}}


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In an interview, [[Shigeru Miyamoto]] stated that ''Super Mario Bros.: The Lost Levels'' was made due to how much fun the development team had creating new, difficult levels for ''[[VS. Super Mario Bros.]]''<ref>Nintendo (December 7, 2010), [https://youtu.be/DNa0M1gymgA?t=3m47s <nowiki>[NC US] Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2</nowiki>]. ''YouTube''. Retrieved December 21, 2015.</ref> Six of the levels in the game (1-4, 2-2, 4-3, 5-4, 6-2, and 6-3) were reused from ''VS. Super Mario Bros.''
In an interview, [[Shigeru Miyamoto]] stated that ''Super Mario Bros.: The Lost Levels'' was made due to how much fun the development team had creating new, difficult levels for ''[[VS. Super Mario Bros.]]''<ref>Nintendo (December 7, 2010), [https://youtu.be/DNa0M1gymgA?t=3m47s <nowiki>[NC US] Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2</nowiki>]. ''YouTube''. Retrieved December 21, 2015.</ref> Six of the levels in the game (1-4, 2-2, 4-3, 5-4, 6-2, and 6-3) were reused from ''VS. Super Mario Bros.''


Nintendo of America's product analyst, [[Howard Phillips]], disliked the game when he was assigned to test it, feeling it was far too punishing to be fun.<ref>Jon Irwin (October 6, 2014).  p. VIII. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref> On Phillip's recommendation, Nintendo of America president [[Minoru Arakawa]] would pass on releasing the Japanese ''Super Mario Bros. 2'', and instead commissioned the Japanese headquarters to retool the unrelated platforming game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' sequel to continue promoting the successful ''Super Mario'' franchise.<ref>Jon Irwin (October 6, 2014).  p. 41. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>
Nintendo of America's product analyst, [[Howard Phillips]], disliked the game when he was assigned to test it, feeling it was far too punishing to be fun.<ref>Jon Irwin (October 6, 2014).  p. VIII. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref> On Phillip's recommendation, Nintendo of America president [[Minoru Arakawa]] would pass on releasing the Japanese ''Super Mario Bros. 2'', and instead commissioned the Japanese headquarters to retool the loosely related platforming game ''[[Yume Kōjō: Doki Doki Panic]]'' into a ''Super Mario Bros.'' sequel to continue promoting the successful ''Super Mario'' franchise.<ref>Jon Irwin (October 6, 2014).  p. 41. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>


After ''The Lost Levels'' was refused for a western retail release, marketing head Gail Tilden proposed a program where a NES version of the game would be given as a bonus for [[Nintendo Power]] subscribers. Though a NES cartridge of ''The Lost Levels'' was produced, the plan was abandoned due to concerns over brand confusion.<ref>Jon Irwin (October 6, 2014).  p. 109. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>
After ''The Lost Levels'' was refused for a western retail release, marketing head Gail Tilden proposed a program where a NES version of the game would be given as a bonus for [[Nintendo Power]] subscribers. Though a NES cartridge of ''The Lost Levels'' was produced, the plan was abandoned due to concerns over brand confusion.<ref>Jon Irwin (October 6, 2014).  p. 109. ''Super Mario Bros. 2'' Retrieved January 15, 2020</ref>
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It is included in ''[[Game & Watch: Super Mario Bros.]]'', which was released on November 13, 2020.
It is included in ''[[Game & Watch: Super Mario Bros.]]'', which was released on November 13, 2020.
===Remakes===
===Remakes===
====''[[Super Mario All-Stars]]''====
====''[[Super Mario All-Stars]]''====
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*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] - Luigi's physics carry over into these games. From ''[[Super Smash Bros. Melee]]'' onward, Poison Mushrooms appear as items.
*[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] - Luigi's physics carry over into these games. From ''[[Super Smash Bros. Melee]]'' onward, Poison Mushrooms appear as items.
**''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Bowser's eighth coloration is based on the appearance of the blueish [[Bowser's Brother]] from ''Super Mario Bros.: The Lost Levels''. In ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.: The Lost Levels'' is available as a [[masterpiece]], and an orchestrated medley of songs from that game can play on the [[Mushroom Kingdom U]] stage.
**''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Bowser's eighth coloration is based on the appearance of the blueish [[Bowser's Brother]] from ''Super Mario Bros.: The Lost Levels''. In ''[[Super Smash Bros. for Wii U]]'', ''Super Mario Bros.: The Lost Levels'' is available as a [[masterpiece]], and an orchestrated medley of songs from that game can play on the [[Mushroom Kingdom U]] stage.
**''[[Super Smash Bros. Ultimate]]'' - When taking on Peach's Classic Mode route cooperatively, Bowser is joined by another Bowser with the blue palette, another reference to [[Bowser's Brother]].
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Luigi's physics carry over into these games.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': Luigi's physics carry over into these games.
*''[[Super Mario 3D Land]]'' - Poison Mushrooms return, working as they do in ''Super Mario Bros.: The Lost Levels''. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] of ''Super Mario Bros.: The Lost Levels''. The [[Special 8-Crown|true final level]] ends with a "Thank You!" message (like in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] of ''Super Mario Bros.: The Lost Levels''), though it is translated.
*''[[Super Mario 3D Land]]'' - Poison Mushrooms return, working as they do in ''Super Mario Bros.: The Lost Levels''. Luigi's physics once again return. Goal Poles appear after boss fights in airships and castles, like in [[World 9-3 (Super Mario Bros.: The Lost Levels)|World 9-3]] of ''Super Mario Bros.: The Lost Levels''. The [[Special 8-Crown|true final level]] ends with a "Thank You!" message (like in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] of ''Super Mario Bros.: The Lost Levels''), though it is translated.
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|JapR=Sūpā Mario Burazāzu Tsū
|JapR=Sūpā Mario Burazāzu Tsū
|JapM=Super Mario Bros. 2
|JapM=Super Mario Bros. 2
|Kor=슈퍼 마리오 브라더스 더 로스트 레벨즈<br>''Syupeo Malio Beuladeoseu Deo Loseuteu Lebeljeu''<br>슈퍼 마리오브라더스 2<ref>From the Korean version of ''[[Super Smash Bros. Ultimate]]''.</ref><br>''Syupeo Malio Beuladeoseu 2''
|ChiS=超级马力欧兄弟2<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_05_sc.html|title=1980年登场的《Game & Watch》复活!与迎接35周年的《超级马力欧兄弟》合作!|publisher=Nintendo.com.hk|accessdate=September 4, 2020}}</ref>
|KorM=Super Mario Bros. The Lost Levels<br>Super Mario Bros. 2
|ChiS=超级马力欧兄弟2<ref>[https://www.nintendo.com.hk/topics/article/a_200904_05_sc.html 1980年登场的《Game & Watch》复活!与迎接35周年的《超级马力欧兄弟》合作!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiSM=Super Mario Bros. 2
|ChiSM=Super Mario Bros. 2
|ChiT=超級瑪利歐兄弟2<ref>[https://www.nintendo.com.hk/topics/article/a_200904_05.html 1980年登場的《Game & Watch》復活!與迎接35週年的《超級瑪利歐兄弟》合作!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiT=超級瑪利歐兄弟2<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_05.html|title=1980年登場的《Game & Watch》復活!與迎接35週年的《超級瑪利歐兄弟》合作!|publisher=Nintendo.com.hk|accessdate=September 4, 2020}}</ref>
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì 2
|ChiTM=Super Mario Bros. 2
|ChiTM=Super Mario Bros. 2
|Ita=''Super Mario Bros.: I Livelli Perduti'' <small>(''Super Mario All-Stars'' only)</small><ref>{{cite|title=''[[Super Mario All-Stars]]'' Italian instruction booklet|page=5}}</ref>
|ItaM=Super Mario Bros.: The Lost Levels
|Kor=슈퍼 마리오 브라더스 더 로스트 레벨즈
|KorR=Syupeo Malio Beuladeoseu Deo Loseuteu Lebeljeu
|KorM=Super Mario Bros. The Lost Levels
|Kor2=슈퍼 마리오브라더스 2<ref>From the Korean version of ''[[Super Smash Bros. Ultimate]]''</ref>
|Kor2R=Syupeo Malio Beuladeoseu 2
|Kor2M=Super Mario Bros. 2
}}
}}


==Trivia==
==Trivia==
*Dummied data for the game ''[[nookipedia:Animal Crossing (GCN)|Dōbutsu no Mori+]]'' indicated that ''Super Mario Bros.: The Lost Levels'' (or, more accurately, ''Super Mario Bros. 2'') as well as ''[[NES Open Tournament Golf|Mario Open Golf]]'' would have been included as a playable Famicom game, but it ultimately was cut with not even a ROM or models available inside.<ref>https://tcrf.net/Animal_Crossing#Removed_Games</ref>
*Dummied data for the game ''[[nookipedia:Doubutsu no Mori+|Dōbutsu no Mori+]]'' indicated that ''Super Mario Bros.: The Lost Levels'' (or, more accurately, ''Super Mario Bros. 2'') as well as ''[[NES Open Tournament Golf|Mario Open Golf]]'' would have been included as a playable Famicom game, but it ultimately was cut with not even a ROM or models available inside.<ref>https://tcrf.net/Animal_Crossing#Removed_Games</ref>
*At the end of the ''[[Mario Kart 8]]'' April 30 Nintendo Direct, when the Nintendo fan pulls out his "Things to do before I die" list to write "Buy ''Mario Kart 8''", one of the other notes on the list is "Beat SMB2: The Lost Levels",<ref>[https://youtu.be/JbuJZP0_8iQ?t=2152 Wii U - Mario Kart 8 Direct 4.30.2014 - YouTube]</ref> which is a joke about how difficult the game is compared to other ''[[Super Mario (franchise)|Super Mario]]'' games.
*At the end of the ''[[Mario Kart 8]]'' April 30 Nintendo Direct, when the Nintendo fan pulls out his "Things to do before I die" list to write "Buy ''Mario Kart 8''", one of the other notes on the list is "Beat SMB2: The Lost Levels",<ref>[https://youtu.be/JbuJZP0_8iQ?t=2152 Wii U - Mario Kart 8 Direct 4.30.2014 - YouTube]</ref> a reference to how difficult the game is compared to other ''[[Super Mario (franchise)|Super Mario]]'' games.
*The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of the worlds' placements in the original ''Super Mario Bros.''
*The worlds that take place at night (2 and 7) and the worlds with an underwater level (3 and 6) are the inverse of the worlds' placements in the original ''Super Mario Bros.''
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>[https://www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf Japanese instruction manual]</ref>
*In the [[Family Computer Disk System]] version only, the disk drive is automatically activated at the end of Worlds 4 and 8. Additionally, after World 5 starts, if the player resets the game, the disk drive is activated and the game returns to the title screen.<ref>[https://www.nintendo.co.jp/software/smb2/material/pdf/smb2_manual.pdf Japanese instruction manual]</ref>
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[[de:Super Mario Bros.: The Lost Levels]]
[[de:Super Mario Bros.: The Lost Levels]]
[[it:Super Mario Bros.: The Lost Levels]]
[[it:Super Mario Bros.: The Lost Levels]]