Mario Kart: Super Circuit: Difference between revisions

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Text replacement - "([^'])\[\[Mario Kart 8 Deluxe – Booster Course Pass\|Booster Course Pass\]\]" to "$1''Booster Course Pass''"
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|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1}}
|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1}}
}}
}}
'''''Mario Kart: Super Circuit''''' is a ''[[Mario Kart (series)|Mario Kart]]'' game for the [[Game Boy Advance]]. It is the third entry in the series and the first one to be released for a handheld console. ''Mario Kart: Super Circuit'' was first released on July 21, 2001 in Japan. The game combines the elements from the previous ''Mario Kart'' games, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to enjoy the game through the Game Link Cable, including a multiplayer mode where only one game cartridge is needed; however, the single cartridge-based multiplayer has heavy restrictions on the content available.
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to enjoy the game through the Game Link Cable, including a multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]]; however, the single Game Pak-based multiplayer has heavy restrictions on the content available.


''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively to the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassadors]] first in Oceania on December 15, 2011. ''Mario Kart: Super Circuit'' was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title to be developed by Intelligent Systems, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. This is one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64|N64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.
''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.


==Gameplay==
==Gameplay==
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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=20%|Action(s)
!width=16%|Action(s)
|-
!width=14%|Game Boy Advance
!width=25%|Game Boy Advance
!width=14%|Nintendo 3DS
!width=25%|Nintendo 3DS
!width=14%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=25%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=14%|Wii Remote
!width=25%|Wii Remote
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
!width=14%|Single Joy-Con
 
|-
|-
|Select
|Select
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|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|switch|leftstick}} / {{button|switch|Pad}}
|{{button|switch|stick}}
|-
|-
|Confirm
|Confirm
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|{{button|wii|CCA}}
|{{button|wii|CCA}}
|{{button|wii|2}}
|{{button|wii|2}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|-
|Cancel
|Cancel
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|{{button|wii|CCB}}
|{{button|wii|CCB}}
|{{button|wii|1}}
|{{button|wii|1}}
|{{button|switch|B}}
|{{button|switch|jc-bottom}}
|-
|-
|Access options for certain modes
|Access options for certain modes
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|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|}
|}
</center>
</center>
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<center>
<center>
{|class="wikitable"style="width:65%; text-align:center"
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=2 width=19%|Action(s)
!width=16%|Action(s)
|-
!width=14%|Game Boy Advance
!width=24%|Game Boy Advance
!width=14%|Nintendo 3DS
!width=24%|Nintendo 3DS
!width=14%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=24%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller
!width=14%|Wii Remote
!width=25%|Wii Remote
!width=14%|Dual Joy-Con<br>Nintendo Switch Pro Controller
!width=14%|Single Joy-Con
|-
|-
|Steer left or right
|Steer left or right
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|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Pad}}
|{{button|switch|LeftStick}} / {{button|switch|Pad}}
|{{button|switch|Stick}}
|-
|-
|Accelerate / [[Rocket Start]] (Start of race)
|Accelerate / [[Rocket Start]] (Start of race)
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|{{button|wii|CCA}}
|{{button|wii|CCA}}
|{{button|wii|2}}
|{{button|wii|2}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|-
|Brake
|Brake
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|{{button|wii|CCB}}
|{{button|wii|CCB}}
|{{button|wii|1}}
|{{button|wii|1}}
|{{Button|Switch|B}}
|{{Button|switch|jc-bottom}}
|-
|-
|Hop and Power Slide
|Hop and Power Slide
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|{{button|wii|CCR}}
|{{button|wii|CCR}}
|{{button|wii|B}}
|{{button|wii|B}}
|{{Button|Switch|R}}
|{{Button|Switch|SR}}
|-
|-
|Use Items, stop Item Roulette
|Use Items, stop Item Roulette
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|{{button|wii|CCL}}
|{{button|wii|CCL}}
|{{button|wii|A}}
|{{button|wii|A}}
|{{Button|Switch|L}}
|{{Button|Switch|SL}}
|-
|-
|Go in reverse
|Go in reverse
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|{{button|wii|CCB}} + {{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|CCB}} + {{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|1}} + {{button|wii|Pad}}
|{{button|wii|1}} + {{button|wii|Pad}}
|{{Button|Switch|B}} + {{Button|Switch|LeftStick}} / {{Button|Switch|Pad}}
|{{Button|Switch|JC-Bottom}} + {{Button|Switch|Stick}}
|-
|-
|Shoot Item in certain direction
|Shoot Item in certain direction
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|{{button|wii|L}} + {{button|Padupdown}}
|{{button|wii|L}} + {{button|Padupdown}}
|{{button|wii|A}} + {{button|Padupdown}}
|{{button|wii|A}} + {{button|Padupdown}}
|{{Button|Switch|L}} + {{Button|Switch|Up}} / {{Button|Switch|Down}}
|{{button|switch|SL}} + {{Button|Switch|Stick}} up/down
|-
|-
|Quick sharp turn left or right
|Quick sharp turn left or right
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|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|Padleftright}}
|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|Padleftright}}
|{{button|wii|2}} + {{button|wii|1}} + {{button|Padleftright}}
|{{button|wii|2}} + {{button|wii|1}} + {{button|Padleftright}}
|{{button|switch|A}} + {{button|switch|B}} + {{button|Switch|Left}} / {{Button|Switch|Right}}
|{{Button|Switch|jc-right|}} + {{Button|Switch|jc-bottom}} / {{Button|Switch|Stick}} up/down
|-
|-
|Pause game
|Pause game
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|{{button|wii|+}}
|{{button|wii|+}}
|{{button|wii|+}}
|{{button|wii|+}}
|{{Button|Switch|Plus}}
|{{Button|Switch|PlusMinus}} + {{Button|Switch|SL}}
|-
|-
|Horn
|Horn
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|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{Button|Switch|Minus}}
|{{Button|Switch|PlusMinus}} + {{Button|Switch|SR}}
|}
|}
</center>
</center>
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!class=unsortable style="background-color:#FF0000"|Stats
!class=unsortable style="background-color:#FF0000"|Stats
!style="background-color:#FF0000"|Weight class
!style="background-color:#FF0000"|Weight class
!style="background-color:#FF0000"|Hidden stats<ref>[https://blueyoshi57eml.wixsite.com/home/guidepix?pgid=lrbvrfzh-e6dc4417-0b88-41c0-af55-8bdb3647c568]</ref>
|-
|-
|[[File:MKSC Mario.jpg|100px]]
|[[File:MKSC Mario.jpg|100px]]
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|[[File:MarioStatsMKSC.png|100px]]
|[[File:MarioStatsMKSC.png|100px]]
|Middleweight
|Middleweight
|Speed: ★★★<br>Braking: ★★★<br>Handling: ★★★<br>Drift: ★★★<br>Off-road: ★★★
|-
|-
|[[File:Luigi MKSC artwork.jpg|100px]]
|[[File:Luigi MKSC artwork.jpg|100px]]
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|[[File:MarioStatsMKSC.png|100px]]
|[[File:MarioStatsMKSC.png|100px]]
|Middleweight
|Middleweight
|Speed: ★★★<br>Braking: ★★★★<br>Handling: ★★★★★<br>Drift: ★★★★★<br>Off-road: ★★★
|-
|-
|[[File:Princess Peach MKSC artwork.jpg|100px]]
|[[File:Princess Peach MKSC artwork.jpg|100px]]
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|[[File:PeachToadStatsMKSC.png|100px]]
|[[File:PeachToadStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★★<br>Braking: ★★★<br>Handling: ★★★★<br>Drift: ★★<br>Off-road: ★★★★
|-
|-
|[[File:Toad MKSC artwork.jpg|100px]]
|[[File:Toad MKSC artwork.jpg|100px]]
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|[[File:PeachToadStatsMKSC.png|100px]]
|[[File:PeachToadStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★★<br>Braking: ★★★★<br>Handling: ★★★<br>Drift: ★★★<br>Off-road: ★★★★
|-
|-
|[[File:Yoshi MKSC artwork.jpg|100px]]
|[[File:Yoshi MKSC artwork.jpg|100px]]
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|[[File:YoshiStatsMKSC.png|100px]]
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★
|-
|-
|[[File:DK MKSC artwork.jpg|100px]]
|[[File:DK MKSC artwork.jpg|100px]]
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|[[File:WarioDKStatsMKSC.png|100px]]
|[[File:WarioDKStatsMKSC.png|100px]]
|Heavyweight
|Heavyweight
|Speed: ★★★★<br>Braking: ★★<br>Handling: ★★<br>Drift: ★★★★<br>Off-road: ★★
|-
|-
|[[File:MKSC Wario Pointing Artwork.jpg|100px]]
|[[File:MKSC Wario Pointing Artwork.jpg|100px]]
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|[[File:WarioDKStatsMKSC.png|100px]]
|[[File:WarioDKStatsMKSC.png|100px]]
|Heavyweight
|Heavyweight
|Speed: ★★★★<br> Braking: ★★<br>Handling: ★<br>Drift: ★<br>Off-road: ★★
|-
|-
|[[File:Bowser MKSC artwork.jpg|100px]]
|[[File:Bowser MKSC artwork.jpg|100px]]
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|[[File:BowserStatsMKSC.png|100px]]
|[[File:BowserStatsMKSC.png|100px]]
|Heavyweight
|Heavyweight
|Speed: ★★★★★<br>Braking: ★<br>Handling: ★<br>Drift: ★★<br>Off-road: ★
|}
|}
A few Yoshi color variants are only playable in Single-Pak multiplayer, each by a certain player.
A few Yoshi color variants are only playable in Single-Pak multiplayer, each by a certain player.
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!style="background:#FF0000|Stats
!style="background:#FF0000|Stats
!style="background:#FF0000|Weight class
!style="background:#FF0000|Weight class
!style="background:#FF0000|Hidden stats
|-
|-
|[[File:MKSCRedYoshi.png|50px]]
|[[File:MKSCRedYoshi.png|50px]]
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|[[File:YoshiStatsMKSC.png|100px]]
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★
|-
|-
|[[File:LightBlueYoshiMKSC.png|50px]]
|[[File:LightBlueYoshiMKSC.png|50px]]
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|[[File:YoshiStatsMKSC.png|100px]]
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★
|-
|-
|[[File:YellowYoshiMKSC.png|50px]]
|[[File:YellowYoshiMKSC.png|50px]]
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|[[File:YoshiStatsMKSC.png|100px]]
|[[File:YoshiStatsMKSC.png|100px]]
|Lightweight
|Lightweight
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★
|}
|}


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[[File:MKSC Big Cheep-Cheep.png]]
[[File:MKSC Big Cheep-Cheep.png]]
|align="center"|[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|align="center"|[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]
|A Big Cheep Cheep appear in the background of Cheep-Cheep Island, where they swim around and occasionally leap.
|Big Cheep-Cheeps appear in the background of Cheep-Cheep Island, where they swim around and occasionally leap.
|-
|-
|align="center"|[[Bob-omb]]
|align="center"|[[Bob-omb]]
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[[File:CheepCheepMKSC.png]]
[[File:CheepCheepMKSC.png]]
|align="center"|Awards ceremony
|align="center"|Awards ceremony
|A large, but not gigantic Cheep-Cheep leaps over the winner stands in the game's awards ceremony.
|A large, but not gigantic, Cheep-Cheep leaps over the winner stands in the game's awards ceremony.
|-
|-
|align="center"|Falling Star
|align="center"|Falling Star
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|[[Lightning#Mario Kart series|Lightning]]
|[[Lightning#Mario Kart series|Lightning]]
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit.
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo but does not make them lose coins. Shrunk drivers lose speed and the ability to use a Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they fall into a pit.
|}
===Item probabilities===
The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref>@Airship804 (January 12th, 2024). [https://twitter.com/Airship804/status/1745790280190812194 ''"Hello and thank you for finding me! Yes, I still have the guidebook and it indeed has a table of the item distribution, although the exact values are not shown. ◎ are the most common items, ○ are moderate, △ are occasional, and × are not obtainable. I hope this helps you! :)"''] ''Twitter''.</ref> The probability to obtain a certain item goes from '''A''' (frequently obtained item) to '''D''' (unobtainable item).
{|class="wikitable center"
!Position
![[File:MKSC Green Shell icon.png|link=Green Shell#Mario Kart series]]
![[File:MKSC Triple Green Shell Item Slot Sprite.png|link=Triple Green Shells]]
![[File:MKSC Red Shell icon.png|link=Red Shell#Mario Kart series]]
![[File:MKSC Triple Red Shell Item Slot Sprite.png|link=Triple Red Shells]]
![[File:MKSC Spiny Shell icon.png|link=Spiny Shell (blue)]]
![[File:MKSC Banana icon.png|link=Banana#Mario Kart series]]
![[File:Mushroom MKSC item slot sprite.png|link=Dash Mushroom]]
![[File:Star MKSC item slot sprite.png|link=Super Star#Mario Kart series]]
![[File:Boo MKSC item slot sprite.png|link=Boo#Mario Kart series]]
![[File:Lightning Bolt MKSC item slot sprite.png|link=Lightning#Mario Kart series]]
|-style="border-top:2px solid black;"
!1
|A
|C
|C
|D
|D
|A
|C
|D
|C
|D
|-
!2
|D
|B
|B
|C
|D
|D
|B
|C
|C
|D
|-
!3
|D
|C
|A
|C
|C
|D
|B
|B
|C
|C
|-
!4
|D
|C
|A
|B
|C
|D
|C
|B
|C
|C
|-
!5
|D
|D
|B
|B
|C
|D
|C
|B
|C
|C
|-
!6
|D
|D
|B
|B
|C
|D
|C
|B
|C
|B
|-
!7
|D
|D
|C
|B
|B
|D
|C
|C
|C
|B
|-
!8
|D
|D
|C
|B
|B
|D
|C
|C
|C
|B
|}
|}


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==Staff==
==Staff==
{{main|List of Mario Kart: Super Circuit staff}}
{{main|List of Mario Kart: Super Circuit staff}}
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]].
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]]


==Glitches==
==Glitches==
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*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game.
*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, Riverside Park, and Sunset Wilds are also included among the courses in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, Riverside Park, and Sunset Wilds are also included among the courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''.
*''[[Mario Kart Tour]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course.
*''[[Mario Kart Tour]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course.